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Player Features and Ideas Discussion

 
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CCP karkur - you're our only hope - new Little Things

First post First post First post
Author
Svana Shaishi
KarmaFleet
Goonswarm Federation
#2161 - 2015-09-02 00:22:32 UTC
Little things for a little streamer. One thing that would help my quality of life while streaming is being able to hide the text on a selected object. For example when you select a gate it show the name of the gate. http://puu.sh/jWQG9/60aedde650.jpg
Nyjil Lizaru
Federal Defense Union
Gallente Federation
#2162 - 2015-09-02 17:56:35 UTC  |  Edited by: Nyjil Lizaru
Suggestion: "Copy contract" makes a more accurate copy
Keywords: contract
Note: Fitted ships are the concern
---

When copying a contract for a fitted ship, the 'copy contract' option grabs by hull only, with no regard for fittings or name. Having the copy function check all fitted modules is likely impossible, but if it could pick by the name of the ship, that would help a lot. Having a couple "derpy solo fit experiments" in my hangar with a pile of "perfect corp fit of awesomeness" undoes most of the usefulness of the "copy contract" button.

Nyjil's corollary to Malcanis' Law:   "Any attempt by CCP to smooth the learning curve of EVE Online will be carried out via the addition of extra factors and 'features' such that there is a net increase in complexity."

kiu Nakamura
Brave Newbies Inc.
Brave Collective
#2163 - 2015-09-02 19:45:39 UTC  |  Edited by: kiu Nakamura
Suggestion: Attribute indicator in skill queue
Keywords: ui, skills, queue, attributes, npe
Note: http://i.imgur.com/VXuFucD.png
--

Have an indicator (images from remap screen, spell out attribute name, whatever) in the skill queue to make it easier for users to determine if they accidently added a skill which is non-optimal for their current remapping.
Edward Olmops
Gunboat Commando
#2164 - 2015-09-02 21:17:29 UTC  |  Edited by: Edward Olmops
Hi.

Can we please see in our order list when we are being undercut?

It's SO tedious to check all orders all the time and I bet it's putting load on the server as well.

It could be a colour marking "you are cheapest in region", or a column indicating order rank OR #items cheaper or %price difference to cheapest item.

Base line: open market order list and see in one glance which orders need to be adjusted.
And please don't tell me that cannot be done because that is the only value of a trader's work... Blink

Ofc, same for buy orders the other way round.
Oktura Ostus
THE CORP WITH NO NAME
#2165 - 2015-09-02 21:27:54 UTC
Suggestion: autopilot search keywords (as we have in assets window):
* hub - closest big hub (Jita, Amarr, Dodixie, Rens, Hek)
* market - closest station with big market activity (including hubs). Could be calculated like in this page: http://eve-marketdata.com/station.php?step=Rank&region_name=
* highsec/lowsec/nullsec - closest system with corresponding security level
* repair - closest station with repair
* clonebay - closest station with ability to set clone/home station
All above only for NPC stations with ability to dock.

Keywords: search, autopilot, repair, market, hub
kiu Nakamura
Brave Newbies Inc.
Brave Collective
#2166 - 2015-09-02 21:35:17 UTC
Suggestion: Have a proper ticket system for little things
Keywords: ux, little things, improvements, tracking
--

Without a proper ticket system, we can't be sure that anyone is actually reading our suggestions or acting upon. It would be nice to at least get feedback that a suggestion has been read/declined/added to some low priority backlog.

Tornii
Federal Navy Academy
Gallente Federation
#2167 - 2015-09-02 21:45:22 UTC  |  Edited by: Tornii
Can we have options in character customization for (a) long beards and (b) man buns? Would be much appreciated. I understand this is more of a request for a new 'feature' but couldn't think of a thread where it would be more appropriate.

Keywords: character customization, hair, beard
Aladar Dangerface
Federal Navy Academy
Gallente Federation
#2168 - 2015-09-03 20:44:58 UTC
When the tactical overlay is up it would be nice to have a line/arrow indicating which way your ship is facing when zoomed out.

I don't need twitter. I'm already following you.

Createse
Great Chain of Being
Ship Replacement Programme
#2169 - 2015-09-04 00:06:43 UTC  |  Edited by: Createse
  • Suggestion: Amended the description of containers with auditing capabilities.
  • Keywords: audit, container, description, lock, repackage, sell, station, timer, trash.
  • Note: There's no mention of the 3-week timer for assembled audit-enabled containers in their description.
  • ---

    The timer prevents you from repackaging or otherwise changing the container's assembled state if a log-entry has been made within the last three weeks. I made my container someone else's problem because I couldn't remove it from my personal station hanger.
    Tohkat Sinawi
    Sinawi Exploration Corp
    #2170 - 2015-09-04 02:37:10 UTC
    Suggestion: Add a new tab to the info screen - "Affects" which shows which modules are affected by which skills - on modules this will show us what skills have an affect upon the module/ship in question.

    Keywords: Skills, Modules, Ships, Clarity

    Note: Sometimes it's hard to tell what I need to train to best support a new ship or fitting. This would help us narrow down the possibilities - especially if it could sort what I have trained by level.
    kiu Nakamura
    Brave Newbies Inc.
    Brave Collective
    #2171 - 2015-09-04 11:38:13 UTC
    Tohkat Sinawi wrote:
    Suggestion: Add a new tab to the info screen - "Affects" which shows which modules are affected by which skills - on modules this will show us what skills have an affect upon the module/ship in question.

    just fyi, EveHQ does that pretty well: http://imgur.com/a/lE2vq#3
    Drammie Askold
    Hideaway Hunters
    The Hideaway.
    #2172 - 2015-09-04 14:38:34 UTC
    PLEASE for the love of Bob, can we split a group of items with a right-click not Shift-Click-Drag!

    As the blessed St. Reptilicus said "Some days you can't get a drink on the cuff anyplace."

    Cassiel Seraphim
    Imperial Academy
    Amarr Empire
    #2173 - 2015-09-05 17:52:37 UTC
    Any chance you could round up the "remote" icon identifier fix you did a while back when you fixed armour and hull repairers etc, by adding the same indicator to modules like:

    - Remote tracking computers
    - Projected ECCM
    - Remote sensor boosters
    (and any other modules I might have forgotten)

    Mockup here: http://i.imgur.com/AKIlib4.png

    It might seem like a small thing ,but those extra identifiers are really nice when quickly trying to fit something, so you avoid fitting the local version instead of the remote one (or vice versa).

    Thanks in advance :)
    Tyranis Marcus
    Bloody Heathens
    #2174 - 2015-09-05 21:58:14 UTC  |  Edited by: Tyranis Marcus
    Suggestion: Add back and forward arrows to the kill reports window, like the show info windows have.
    Keywords: ui, window, kill report

    Do not run. We are your friends.

    Aetarin Thiesant
    No Vacancies
    No Vacancies.
    #2175 - 2015-09-07 00:53:39 UTC
    We need to be able to navigate with Cynos without having to consult third party tools. While dotlan will always be useful, there should be SOME ability to navigate without it. There currently is not.

    I propose this:

    Allow us to place bubbles with our current ship's jump radius on the map to plot our path. 

    We already have the range shown around our ships (using the old map), just let us attach them to solar systems as well.

    You should be able do it whenever you're in a Jump Capable ship regardless of where you are (including wormholes please!). So if you're willing to jump a few gates before Cyno jumping you can see if you'll be in range when you get there, without having to check outside game.

    You could even plot chains of them before ever leaving the pos/station, so you could optimize your routes when you're bored, designating a start and finishing system, and possibly saving the routes.

    You could also allow us to pick a final destination and work backwards to the origin, for activities like Black Ops.

    The jump mechanics wouldn't change, just the way you gather the information about it.

    To be clear about how easily this could be created, the most basic version of this would be allowing us to place colored spheres on the map. Even the basic implementation of this idea would make the game drastically more user friendly, and a more in-depth version could be vastly more useful.

    I've even put the idea in front of a test group of your subscribers, and it was received highly positively. We need this now.
    Slider Arnolles
    Aliastra
    Gallente Federation
    #2176 - 2015-09-07 02:04:44 UTC
    In the ship fitting window, can the 'cargo bay' and 'drone bay' icons be swapped over? Every day I see this, it drives me a little more crazy....

    http://imgur.com/H3nLh4w
    Tyranis Marcus
    Bloody Heathens
    #2177 - 2015-09-08 01:36:43 UTC
    Suggestion: Add an option to the guests list in stations to show or hide infantry, like the chat windows have.
    Keywords: ui, member list, infantry, station, guests

    Do not run. We are your friends.

    Tyranis Marcus
    Bloody Heathens
    #2178 - 2015-09-08 01:39:37 UTC
    Btw, you guys have been doing an incredible job the last couple of years. The client is functionally so much nicer, it's unbelievable.

    Thanks!

    Do not run. We are your friends.

    Tora Bushido
    The Marmite Mercenaries
    BLACKFLAG.
    #2179 - 2015-09-08 06:56:44 UTC
    It would be great if we could repackage items in station containers.

    DELETE THE WEAK, ADAPT OR DIE !

    Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.

    Faxtarious
    Kai-Zen inc.
    #2180 - 2015-09-08 12:12:01 UTC
    Quote:
    Suggestion: Save/Load multiple UI layouts

    Keywords: UI, Gameplay

    Details: Add a pull down menu which can be filled with different saved UI layouts so we can load them on demand.
    It would be a nice option for anyone who either requires different layouts (Chat, dscan, marketing windows) based on the current game style and/or chosen monitor resolution.

    For me e.g. it's really annoying when I want to move the display from my first monitor (27") to the second one (22") attached to the same machine. I always have to rearrange all elements, resize or close them.


    This was from a previous poster 3 months ago
    I haven't seen anyone reiterate that.

    For me e.g. (and probably most of us): I wear multiple hats. I PVE, PVP, I do industry, Exploration at times, Manufacturing, Mining and Market between 3 Characters on the same computer. Some of these Characters, mostly my main, does 4 of these activities and it can be a pain to have to re-position the UI when I switch activities.
    Like the OP suggested, It would be great if we could save a file (Like Overview) on our computer that the client could read off of with a pull down menu to select the layout we want:

    Active and closed windows
    Window size, placements and pinned