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Update regarding Multiboxing and input automation

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Author
Lucas Kell
Solitude Trading
S.N.O.T.
#4401 - 2015-07-28 22:06:55 UTC
Lee Sin Priest wrote:
Globby wrote:
Lucas Kell wrote:
Many botters will use multiple single miners spread over mutliple systems. I can't imagine many botters thinking it's a good idea to pile 50 accounts in one blob and hope to not get reported, and the additional difficulty of managing accounts spread out across systems is removed by the fact they are botting.


Lots of people did this hoping to not get reported. I'm just glad botting in all forms are much less prevalent now that input broadcasting is not allowed.
Botting is not synonymous with input broad casting, could everyone please staph
It may make it more efficient, but since they're botting it won't matter whether they're spread or together (also no links)

CCP cracked down on botting slightly before Jan 1st (more so) so that may also be what you're seeing
He's not "seeing" anything, he's guessing. He has no info on how many bots exist within the game at this time, nor any way to deduce it from what he sees in game, since to an outside perspective most bots just look like players. Personally, I'd expect there to be more bots in game now that mining and ratting are bigger parts of holding sov.

Globby wrote:
I always felt that it was super easy to broadcast with some of these programs, but now I feel that this change is good for the game because it is no longer super easy to solo bomb an entire fleet. You actually have to be good and use more than one person now.

In no way was one guy bombing with 40 accounts in any way, shape or form fair, and I think even the people arguing otherwise realize that.
No guy was bombing with 40 accounts simultaneously, since you can't field that many bombers in a run. Solo bomb runs can also still happen, it just requires a few more clicks between button presses. You know this stuff, I'm guessing this is some terrible trolling.

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corebloodbrothers
Deep Core Mining Inc.
Caldari State
#4402 - 2015-07-31 07:23:43 UTC
Fact that the post goes on supported by the same people shows that there where advantages from using it, why bother else. It made eve better, leveled the field of oppertunity, and showed ccp stepping up.

Debatting how many bombers, 40, boeh u cant use 40, even if it was 2.

The longer the debate the more i feel justified and support ccp in this. The post is mere word picking and threathening. It shows for ccp they didnt block it as being obsolete and historic
Lucas Kell
Solitude Trading
S.N.O.T.
#4403 - 2015-07-31 09:26:14 UTC
corebloodbrothers wrote:
Fact that the post goes on supported by the same people shows that there where advantages from using it, why bother else. It made eve better, leveled the field of oppertunity, and showed ccp stepping up.
No it doesn't, that's just a cop out. Effectively what you're saying there is that if you don't argue it then obviously noone thinks it's bad that it changed so it's a good thing it changed, but if they do argue it then there must have been an advantage, therefore it's good that it changed. Considering I use more multiboxing software now than before (before I used no software, now I use eve-o preview) it's unlikely the reason for me being against this change was because of the mysterious advantage it gave me.

Don't get me wrong, I'm glad that CCP made multiboxing more challenging, I simply disagree with how they did it. They did it by scapegoating and banning a method of control that has been used for years and can't be conclusively detected. What they should have done is go after the root cause, which is bad mechanics.

Mining is insanely passive and too easy to scale. Incursions are too simple and easy to multibox solo. Bombing is the same. Look at exploration, that's never been mass multiboxed with broadcast. Why? Because each screen has it's own specific things to do. Each screen has to be actively played. That's what they should be working towards and that's what we as players should be pushing for. That so many people are happy to see them avoid making mechanics changes and instead just change the rules is quite sad. It's happening again too with the fleet warp changes. It's much easier to just break fleet warp so people have to manually warp a few more time rather than fix the mechanics - like bomber mechanics - that are passive enough to benefit from fleet warp.

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corebloodbrothers
Deep Core Mining Inc.
Caldari State
#4404 - 2015-07-31 10:26:41 UTC
I saw first hand how they detect it, and who they banned and at that point that where zero wrong banns or dectections in it. It falls under nda but was pretty awsome too see. Also the sharp drop when dcp chnaged rules from people who adjusted their gamestyle wihtout the detection and punishement, its hardly random or debatable detection, its pure math
Lucas Kell
Solitude Trading
S.N.O.T.
#4405 - 2015-07-31 11:03:56 UTC
corebloodbrothers wrote:
I saw first hand how they detect it, and who they banned and at that point that where zero wrong banns or dectections in it. It falls under nda but was pretty awsome too see. Also the sharp drop when dcp chnaged rules from people who adjusted their gamestyle wihtout the detection and punishement, its hardly random or debatable detection, its pure math
For detecting straight up broadcasts sure, but edge cases are where detection falls down, and CCP even stated themselves that they can't completely eliminate false positives. Worse, their detection profiles get updated from past detections, so each false positive will make further errors more likely. Pure math it may be, but math can both be written and interpreted badly.

And that doesn't change that what they should have been looking at is improving mechanics, not covering up their badly designed mechanics with the EULA. If the game were involving enough it would be impossible to broadcast at a reasonable level of efficiency.

The Indecisive Noob - EVE fan blog.

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kraken11 jensen
ROOKS AND KRAKENS
#4406 - 2015-08-02 19:25:43 UTC
corebloodbrothers wrote:
I saw first hand how they detect it, and who they banned and at that point that where zero wrong banns or dectections in it. It falls under nda but was pretty awsome too see. Also the sharp drop when dcp chnaged rules from people who adjusted their gamestyle wihtout the detection and punishement, its hardly random or debatable detection, its pure math

The best anti detection ''anti cheat'' aka detection software's in the world, have false bans/detection, it happens. saying that it was zero wrong bans/detection. and confirming by taking an quick look at it doesn't mean that there were no wrong bans'etc. detections. at that given time. it happens in all games, that wrong bans'etc happens. it cant be avoided. and if they got wrongly banned, then it might not even show up as wrong ban. because if it was an wrong ban, it would obviously be something wrong with the detection. witch means that they wont show up as (wrong bans) . lol,
ShadowandLight
Trigger Happy Capsuleers
#4407 - 2015-08-03 21:48:47 UTC
So the new win+tab upgrade in Windows 10 is making running multiple clients very fast and easy, along the lines of ISBoxer per people who have tried it.

What's CCP's next move?
Lucas Kell
Solitude Trading
S.N.O.T.
#4408 - 2015-08-03 22:12:32 UTC
To be fair, EVE-O preview has been authorised for use which makes it pretty easy anyway.

The Indecisive Noob - EVE fan blog.

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Phneak Atol
Suddenly Carebears
#4409 - 2015-08-06 16:18:51 UTC
What's the word on isboxer videofx mouseover functionality to assist in multiple client interaction?
Lucas Kell
Solitude Trading
S.N.O.T.
#4410 - 2015-08-06 16:50:05 UTC
As far as can be understood, it's a "no".

The Indecisive Noob - EVE fan blog.

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ShadowandLight
Trigger Happy Capsuleers
#4411 - 2015-08-06 19:43:18 UTC
Lucas Kell wrote:
As far as can be understood, it's a "no".


well i think its "no" based on how fast you are

because technically you can use mouseover inside a vfx window and its not mousing inside a client

i asked for clarification on that and also on key mapping (mapping f1 on client A to f12) and never received an answer.
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#4412 - 2015-08-09 00:34:53 UTC
Glad of these changes, +1 CCP you're doing the right thing stopping all these botting cheaters.
kraken11 jensen
ROOKS AND KRAKENS
#4413 - 2015-08-09 12:01:13 UTC
some off my friends told me that windows 10 made it really easy'etc. (idk) I don't have it, but. yeah. lol RollShockedLol
kraken11 jensen
ROOKS AND KRAKENS
#4414 - 2015-08-19 16:20:56 UTC
allow multiplexing again, and I will take care off multiboxing miners miners CoolLol (oh wait, I can do that already, and I allways could) ah then nvm, pff. (smartbomb battleships/catalysts should've been the fix to this, not making ccp change something that had been allowed for 10 years I guess.
kraken11 jensen
ROOKS AND KRAKENS
#4415 - 2015-08-26 15:35:24 UTC
Bump, been killing People. no brodcasting needed, rage was/is sweet. <3
Cataire
Ninja Kittens
#4416 - 2015-08-29 06:36:20 UTC
I would be interested to see a delta graph on how many old accounts went inactive because there was no reason to keep them active.

Dates would be from the time ISBoxer functions were Banned to say last month, I just want to see if I can collect tears.
Rage Bankerdo
University of Caille
Gallente Federation
#4417 - 2015-09-03 12:01:34 UTC
I am fairly new to EvE. I guess you could say, EvE is my WoW replacement. I totally agree with this policy. Blizzard was a little more relaxed than this because they had the ingame macro system where you could make your own buttons. Even with macros built into the game, Blizzard was totally against the same things. WoW has a mechanic called "global cooldown" and you could fire off as many skills as you want instantly with 1 press as long as you do not trigger global cooldown. Once anything trigger the global cooldown, it was illegal for the macro to continue, and the game would "fizzle" or stop it once it triggered.

They also have a strict policy against "automation". You still had to have a hardware input to do anything ingame. So even with the relaxed stance on the "macro" thing, they still policed the automation programs and bots. Anyway........

I am all for this policy, but the game needs a more robust keybind system. The UI is almost "stone-age" compared to any other game in this respect. CCP don't want macros or scripts, AWESOME and more power to em, but at least give us a more indepth keybind system with more "functions" or "actions" able to be bound to a key......

For example, you have a key to command drones to attack a target, you have automation "behavior" installed for how they act (passive/aggressive), you have a key to recall them all to your hanger bay, you let us create "groups" for them but you have to right click each group heading and find the "launch" command in a drop down menu box.......... Ok, I can understand not wanting 1 button that will release 100 drones all with one press..... I get that. You already have a system in place in the existing keybind system to apply. You hold ctrl key down and click any object to target it. There you go..... Let us have a key to hold down, or even the ctrl key and click the group heading in the drone box to launch that group, just like we can target without right click/drop down menu to target. Instant hotkey that does not allow 500 drones to be launched with 1 single button press, yet still give us a hotkey......

I do like parts of the UI. The overview is an awesome "customizable" information display tool that rocks. The only thing missing is at least a tiny bit more robust keybind system.....


And to all the "botters and such", I can run a keyboard faster than a bot can do it..... I did try out the MF bot for diablo 2, and I could do manual runs way faster than the bot could....... The only thing a bot has is that it can play for you while you sleep/work. Anyone that needs a bot to help you kill people is just pathetic :)



And... to the people that do not think they can effectively police for people using auto programs........ Blizzard opened up their UI to the players so they could build their own UI and such, and they did a descent job of "policing" for bots and such. WIth CCP keeping their API locked down and closed, it is just that much easier to "police" because ANY software or such messing with the game code, or inputting commands sticks out even more and actually easier to catch than blizzard was doing.
Lucas Kell
Solitude Trading
S.N.O.T.
#4418 - 2015-09-03 13:39:43 UTC
Rage Bankerdo wrote:
And to all the "botters and such", I can run a keyboard faster than a bot can do it..... I did try out the MF bot for diablo 2, and I could do manual runs way faster than the bot could....... The only thing a bot has is that it can play for you while you sleep/work. Anyone that needs a bot to help you kill people is just pathetic :)
I don't think anyone disagrees with this sentiment, but nothing in this thread affected bots. Botting was already against the EULA and it remains so. All this did was make it marginally more difficult to control multiple accounts. It's still relatively easy to control 30 or so.

Rage Bankerdo wrote:
And... to the people that do not think they can effectively police for people using auto programs........ Blizzard opened up their UI to the players so they could build their own UI and such, and they did a descent job of "policing" for bots and such. WIth CCP keeping their API locked down and closed, it is just that much easier to "police" because ANY software or such messing with the game code, or inputting commands sticks out even more and actually easier to catch than blizzard was doing.
They can't, they even admitted as much at fanfest. All they can go by is the data being logged, and minimise false positives. Using wow as an example is hilarious too. Sure, they can monitor addons for automation, but botting is still a serious issue in WoW and assisted multiboxing is for the most part allowed, probably because they've decided that if someone wants to pay them thousands of dollars to run a hundred accounts and farm for their own personal sense of achievement, all is good.

Consider that The Wis used to generate around what, $18k/year for CCP, on his own? So that he could mine for resources to build up his characters wealth. It wouldn't surprise me if players like that would have bought the ORE skins for all of their accounts too, just to make their fleet look cool. Talk about shooting yourself in the foot.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

ShadowandLight
Trigger Happy Capsuleers
#4419 - 2015-09-03 19:34:07 UTC
Teckos Pech
Hogyoku
Goonswarm Federation
#4420 - 2015-09-04 19:51:31 UTC
kraken11 jensen wrote:
corebloodbrothers wrote:
I saw first hand how they detect it, and who they banned and at that point that where zero wrong banns or dectections in it. It falls under nda but was pretty awsome too see. Also the sharp drop when dcp chnaged rules from people who adjusted their gamestyle wihtout the detection and punishement, its hardly random or debatable detection, its pure math

The best anti detection ''anti cheat'' aka detection software's in the world, have false bans/detection, it happens. saying that it was zero wrong bans/detection. and confirming by taking an quick look at it doesn't mean that there were no wrong bans'etc. detections. at that given time. it happens in all games, that wrong bans'etc happens. it cant be avoided. and if they got wrongly banned, then it might not even show up as wrong ban. because if it was an wrong ban, it would obviously be something wrong with the detection. witch means that they wont show up as (wrong bans) . lol,


Note he said no false positives up to that point. We do not have enough information to make any reasonable conclusions.

For example, if the probability of a false positive is 0.001 and they used the detection software on 100 suspected players, there is a 90% chance of having 0 false positives. Of course, as time goes on there will eventually be a false positive.

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