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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Salvos Rhoska
#741 - 2015-09-01 11:54:31 UTC  |  Edited by: Salvos Rhoska
Lucas Kell wrote:
Salvos Rhoska wrote:
Define the following three concisely:

1) PvE:

2) PvP:

3) Competitive PvE:
Having not bothered reading most of the thread and just skimmed I'm not sure what these are related to entirely but they are pretty straightforward, though categorising activities tends to differ between people.

PvE: When you are directly competing with NPCs with your mechanic.
PvP: When you are directly competing with and interacting with players
Competitive PvE: When you are directly competing with NPCs but indirectly competing with and interacting with players.

An example of each:
PvE: Missions - you only interact with NPCs, missions are generated for you.
PvP: Shooting another player
Competitive PvE: Mining, Anoms - There are limited amounts of these and so you indirectly fight over them.

Trading is PvP.


Your definition of Competetive PvE, and the example from EVE, are contradictory.
Your definition of Competetive PvE also oversteps your definition of PvP, as it includes interacting with players in competition.

Competition for rocks/anoms in EVE is not indirect.
It is direct.

The finite amount of these resources, means all players are in direct competition and interaction against each other, in the same environment, so as to exploit them, which falls under PvP.

If I arrive at the same rock or anomaly, I am competing with you, not the NPC environment.
You are a player, I am a player, and we are directly interacting in competition (PvP).

In WoW, if you and I both spot an ore vein, and rush for it, we are in PvP.
It is the not the environment, or any NPC element we are competing against, it is each other.

The thread (derailed as it is) has been attempting to define this new fangled buzz word "Competetive PvE" concept.
A google search of "definition Competetive PvE", is so lean, that this thread itself already stands as the 4th hit.

The fallacy in how some people are misconstruing "Competetive PvE", is that it specifically does not include direct interaction between players in competition (which in all cases is categorically PvP), but instead is instanced so that there is no player vs player competetive interaction. An example of "competetive PvE", is two players taking turns on a Space Invaders arcade machine, and comparing their scores, competetively, without ever having interacted ingame. Another example would be two separate and non-interactive WoW instance groups, that compare duration of completion and efficiency.
Tippia
Sunshine and Lollipops
#742 - 2015-09-01 11:57:34 UTC  |  Edited by: Tippia
Whitehound wrote:
Have you yet considered that your understanding of the market is perhaps only a derivation of the PvP around it and that the competitive PvE is a tool within a PvP game?

No, because that would require me to ignore how the market works and the simple fact that it has no PvE elements. It is all players all the time. All PvP.

Quote:
Do you allow any of EVE's content to be classed as PVE and competitive PVE
No, because with two exceptions, everything you do in EVE is subject to competition and opposition from players. Those two things, in turn, are also not done in competition or opposition with any kind of environment or AI construct. So that's 2 instances of PvNothing and everything else PvP.

“Competitive PvE” does not exist within EVE, or indeed within any game as you have chosen to misuse the term, since it relies on there being some PvE to compete in. It exists as a meta game in some (eg. WoW), and as an optional component in others (eg. Pacman CEDX). In EVE, anything that comes close to it is actually PvP.

Quote:
Oh please, spare me this nonsense.
Pointing out your reliance on fallacies is not nonsense. Your use of them is, and as a consequence, so are your arguments. You keep trying to redefine terms on the most nonsensical and spurious grounds, either because you don't understand the terms to begin with or because you cannot get your head around the fact that they already have meanings you don't want them to have. History keeps repeating itself in this regard.

Quote:
Please do not spam. I already wrote it several times. Read it or do not read. Just do not get ISD in here.
I have not seen you answer these questions. If you have, please copy-paste that answer or at least provide a link to the post where you did.
Estevan Valladares
Caldari Provisions
Caldari State
#743 - 2015-09-01 12:08:52 UTC
Quote:
The game is stale. CCP now makes it super easy for you to do everything yourself. CCP has nerfed non - consensual pvp so much that the game is becoming unplayable. The only thing that differentiated Eve from every other game on the market was the danger. The danger is almost completely non existent.

1. Bring back old Jet Can Flagging rules.
2. Nerf drone boats
3. Reduce ore capacities.

Make high sec more dangerous so there is a point to join a corp, so moving to low sec and null sec isn't such a terrifying jump for carebears.

Or just keep trying to dumb down the game and continue getting the same results.



So basically, "EVE is dying™" trend all over again.

WorldTradersGuild.Com [WTG] - We are here for the long haul

Tippia
Sunshine and Lollipops
#744 - 2015-09-01 12:09:41 UTC
Whitehound wrote:
Sure, but you are merely describing the loss condition for a game of competitive PvE, not for PvP.
…except that there is no PvE. At no point in all of that is there any competition or opposition against the computer-controlled environment.

Quote:
Nor can one lose what one never had.
That's just it: you [i]did(/i] have something. It's called value. Now you have less of it — you've experienced a loss. Even if you asked for less and got what you were asking for, you've lost something. Opportunity and current value doesn't lose its meaning just because you want to introduce a new term to cover something that already has a name, only so you can make an irrelevant distinction that doesn't actually exist.

Quote:
In PvP do you lose by having made an actual loss
…and a lost opportunity is an actual loss. Mere denial is a way of winning. That's how you win against a gank, for instance: by denying the gankers a kill. There doesn't even have to be any combat action for you to win and them to lose that one.

Quote:
Those are two different things. One is losing, because you did not gain anything, the other being losing by having actually lost something.
…and the distinction is irrelevant in determining whether or not you're engaging in PvP. You keep adding on all this additional, utterly irrelevant conditions for when you allow something to be called PvP that you actually lose the meaning of the term — the one described very clearly in those three letters: player versus player.
Whitehound
#745 - 2015-09-01 12:10:03 UTC
Tippia wrote:
Whitehound wrote:
Have you yet considered that your understanding of the market is perhaps only a derivation of the PvP around it and that the competitive PvE is a tool within a PvP game?

No, because that would require me to ignore how the market works and the simple fact that it has no PvE elements. It is all players all the time. All PvP.

Let us try a different approach: Is there any proof you could show me that your losses are real, not speculative and have been afflicted to you by another player? Do you have a killmail for any of your market losses?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Tippia
Sunshine and Lollipops
#746 - 2015-09-01 12:15:14 UTC  |  Edited by: Tippia
Whitehound wrote:
Let us try a different approach: Is there any proof you could show me that your losses are real, not speculative and have been afflicted to you by another player?
Still not different; still irrelevant.

Still 100% PvP due to the simple fact that you are competing against other players, not any type of computer-controlled environment.

Oh, and still no answer on those definitions… link it if you don't know how copy/paste works. Give a post number if you don't know how linking works. Or just admit that you are utterly clueless about what PvP, PvE, or CPVE means. Your choice, really.
Market McSelling Alt
Doomheim
#747 - 2015-09-01 12:16:01 UTC
Webster 100
Whitehound 0

Sorry bro, you lost

Forum Posters hit Whitehound with a Critical Thinking Wrecking Shot for 5456321218798712315489651321.7 damage!

Let it die, you are digging a hole of stupidity from which you will never crawl out.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Whitehound
#748 - 2015-09-01 12:21:47 UTC  |  Edited by: Whitehound
Tippia wrote:
Whitehound wrote:
Let us try a different approach: Is there any proof you could show me that your losses are real, not speculative and have been afflicted to you by another player?
Still not different; still irrelevant.

So you have no proof and claim proof is irrelevant?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Salvos Rhoska
#749 - 2015-09-01 12:27:28 UTC  |  Edited by: Salvos Rhoska
The closest EVE related activity I can think of, that would fit the constraints of "competetive PvE" as sandwiched between PvP and PvE, is players comparing ish/hr figures or killboards.

To do that, I have to liberally extend the definition (for the benefit of the discussion) to include players as part of the E in PvE, rather than just NPCs, as players are an integral part of that environment.

But.

In reciprocation, and with the same levity allowed to the counterargument, even comparing isk/hr and killboards, constitutes PvP in and of itself, as two players competing against each other over whos result is better.

So the concept of "competetive pve" really struggles to justify itself ingame as a real thing between the already established and justified constraints and limits of PvP and PvE.

PvP: Players(!) interacting in competition against each others interests.
PvE: Player(s) competing against NPC/AI elements.
=
Competetive PvE: Player(s) competing against NPC/AI elements (PvE), without interacting with another player against each others interests (which would be PvP).

As you can see, Competetive PvE, is actually still just plain old PvE.

So Competetive PvE is an abstract that doesnt actually exist ingame, except as an expression of comparing PvE results between players, that categorically did not include interacting with competetive players (or else it would be PvP).
Tippia
Sunshine and Lollipops
#750 - 2015-09-01 12:28:06 UTC
Whitehound wrote:
So you have no proof and claim proof is irrelevant?

No. I'm saying that what you're trying to prove is irrelevant. Losses are not a prerequisite for PvP.

Oh, and you still have no definitions to present — just the same lame evasion tactics you always employ when you know you've conclusively been proven wrong.
Lucas Kell
Solitude Trading
S.N.O.T.
#751 - 2015-09-01 12:52:25 UTC  |  Edited by: Lucas Kell
Salvos Rhoska wrote:
Your definition of Competetive PvE, and the example from EVE, are contradictory.
Your definition of Competetive PvE also oversteps your definition of PvP, as it includes interacting with players in competition.

Competition for rocks/anoms in EVE is not indirect.
It is direct.
Again, how people categorise is what makes the definitions blurry. When you are mining a rock that someone else is mining, you are not directly interacting with them. If you bump them off the rock, you are. That's what splits it out from PvP.

Salvos Rhoska wrote:
In WoW, if you and I both spot an ore vein, and rush for it, we are in PvP.
It is the not the environment, or any NPC element we are competing against, it is each other.
That's competitive PvE. You are both doing PvE and you are competing with it.

Salvos Rhoska wrote:
An example of "competetive PvE", is two players taking turns on a Space Invaders arcade machine, and comparing their scores, competetively, without ever having interacted ingame. Another example would be two separate and non-interactive WoW instance groups, that compare duration of completion and efficiency.
But that's not competitive PvE from the point of view of the game, that's simply playing a game and comparing your results externally to the game.

Edit: Oh, and by the way, it doesn't surprise me that searching for a misspelling of competitive pve brings you to this thread which is full of said misspelling.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Salvos Rhoska
#752 - 2015-09-01 13:10:21 UTC  |  Edited by: Salvos Rhoska
Lucas Kell wrote:
Again, how people categorise is what makes the definitions blurry. When you re mining a rock that someone else is mining, you are not directly interacting with them. If you bump them off the rock, you are. That's what splits it out from PvP.

What makes it blurry, is people misunderstanding that the notion of "Competetive PvE" is a logical phallacy.

If I am mining the same rock as you, I am in direct competition, and hence interaction, with you.
Its PvP with mining lasers, but PvP nonetheless.

I am not competing with AI/NPCs (PvE), I am competing with you, another player (PvP).
Same goes for trading.

Lucas Kell wrote:
AThat's competitive PvE. You are both doing PvE and you are competing with it.

Wrong. Neither of us are doing PvE.

There is no NPC/AI competetion in lasering a rock.
We are both involved in PvP, with our lasers, on that rock, in competition against each other.

Lucas Kell wrote:
But that's not competitive PvE from the point of view of the game, that's simply playing a game and comparing your results externally to the game.

From the point of view of the game, and abstractly as to what "competetive pve" as another marketing buzz word and tumblr style invention of new words that ambiguate the real ones at convenience, it doesnt exist WITHIN EVE.

Competetive PvE, as categorically NOT including competetion against other players (defined as PvP), doesnt exist, except between players comparing their results against NPC/AI, which in and of itself constitutes PvP, as you are competing with other players, for a better result.

Even in a game where two groups are concurrently fighting the same NPC/AI element, that is NOT "Competitive PvE".

Its still PvP, albeit even without the immediate recourse to kill or eliminate your opposition.


You are nonetheless competing with other players (PvP) inorder to receive the reward.
Its still PvP, even if the target of the effort is in and of itself an NPC/AI element.

The entire notion is a marketing fallacy, and already covered by the existing delineations and definitions of PvP and PvE.
Lucas Kell
Solitude Trading
S.N.O.T.
#753 - 2015-09-01 13:28:10 UTC
Salvos Rhoska wrote:
What makes it blurry, is people misunderstanding that the notion of "Competetive PvE" is a logical phallacy.
Except of course that it's not. You simply want to move everything into 2 categories instead of 3. It's like defining continents. There's loads of different models and none are inherently wrong, it's all just about where the lines are drawn. Yes, everything that is competitive PvE could be categorised into one or the other groups, just like Europe and Asia could be grouped into Eurasia, but there's clear differences between them.

Salvos Rhoska wrote:
If I am mining the same rock as you, I am in direct competition, and hence interaction, with you.
Its PvP with mining lasers, but PvP nonetheless.
No, you're interacting with a rock. You're competing with me, but interacting with the rock. Yes, you can categorise it into PvP or into PvE if you wish, but when looking at the 3 definitions it's competitive PvE.

Salvos Rhoska wrote:
I am not competing with AI/NPCs (PvE), I am competing with you, another player (PvP).
Same goes for trading.
Trading is primarily a PvP activity as you buy from or sell to players. There's a small subset of exceptions where you can buy and sell to NPC orders, which become competitive PvE as their prices change as other people trade with them (why these still exist I do not know).

Salvos Rhoska wrote:
Wrong. Neither of us are doing PvE.

There is no NPC/AI competetion in lasering a rock.
We are both involved in PvP, with our lasers, on that rock, in competition against each other.
We are both doing PvE, and competing while doing it. We are both interacting with the environment, not with each other.

Salvos Rhoska wrote:
From the point of view of the game, and abstractly as to what "competetive pve" as another marketing buzz word and tumblr style invention of new words that ambiguate the real ones at convenience, it doesnt exist WITHIN EVE.

Competetive PvE, as categorically NOT including competetion against other players (defined as PvP), doesnt exist, except between players comparing their results against NPC/AI, which in and of itself constitutes PvP, as you are competing with other players, for a better result.
Yes it does, as above. The label "competitive PvE" just helps further describe the type of content beyond the definitions of PvE and PvP.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jill Xelitras
Xeltec services
#754 - 2015-09-01 13:32:36 UTC
Whitehound wrote:
Tippia wrote:
Whitehound wrote:
Have you yet considered that your understanding of the market is perhaps only a derivation of the PvP around it and that the competitive PvE is a tool within a PvP game?

No, because that would require me to ignore how the market works and the simple fact that it has no PvE elements. It is all players all the time. All PvP.

Let us try a different approach: Is there any proof you could show me that your losses are real, not speculative and have been afflicted to you by another player? Do you have a killmail for any of your market losses?


Consider it like this: a ship, a module ... it's just ISK

Suppose I give you a free fitted frigate.

Although you got it for 0 ISK, it does have a market value. You could strip the modules and sell them, and then sell the ship too. Since you got it for free you may be willing to sell it far below the market value. Let's say it was worth 300k ISK when I bought it and you sell it for 200k. You made 200k but also wasted 100k.

If on the other hand you fly the ship and lose it in combat, you could say that you didn't lose anything because you got the ship for free. But actually you lost 300k ISK and probably got a little insurance payout, so overall less than 300k lost.

The absence of a killmail doesn't mean that you didn't gain something or didn't lose something. The difference is the skills employed to gain or lose ISK.

You argue that the market is not PvP, but if you put the ship on the market you are competing with all the sell orders for that same frigate. Those sell order are from other players, including industrialists who make a living out of buying materials, building stuff and selling it. Trust me, they do care very much when somebody is able to sell below their production cost.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Salvos Rhoska
#755 - 2015-09-01 13:33:09 UTC  |  Edited by: Salvos Rhoska
Lucas=Whitehound.

What a surprise.
Sexy Cakes
Have A Seat
#756 - 2015-09-01 13:35:51 UTC
I'm not sure what you nerds are talking about by this point in the thread but the decline in numbers is not really rapid it's just staying low.

When you effectively remove all of nullsec's jump bridge networks this is what happens.

Not today spaghetti.

Lucas Kell
Solitude Trading
S.N.O.T.
#757 - 2015-09-01 13:42:46 UTC
Salvos Rhoska wrote:
Lucas=Whitehound.

What a surprise.
Incorrect. And I'm pretty sure that falsely claiming that someone is someone else falls under impersonation.

That said, I accept your concession of defeat.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Estevan Valladares
Caldari Provisions
Caldari State
#758 - 2015-09-01 13:49:31 UTC
Do you notice that no matter the issue risen, someone has to always blame it on of the following things:

- Carebears
- Sov
- HiSec
- NPC corps
- Null Mechanics

And thus far, there is no reason to believe such things really impact the lives of significant number of players.

WorldTradersGuild.Com [WTG] - We are here for the long haul

Salvos Rhoska
#759 - 2015-09-01 13:52:43 UTC  |  Edited by: Salvos Rhoska
Lucas Kell wrote:
Salvos Rhoska wrote:
Lucas=Whitehound.

What a surprise.
Incorrect. And I'm pretty sure that falsely claiming that someone is someone else falls under impersonation.

That said, I accept your concession of defeat.

Your views are the same as his.
Read the thread and you how your, and his, positions have been annihilated already.
Ascribing to his views is an automatic concession of defeat.

If Im mining the same rock as you, Im in direct competition and interaction against you (as per your own definition of PvP).
The resource is finite. Either you, or I, get it, as a result of competition.

Its PvP with mining lasers.
That the rock itself is a non-player element, is not relevant.
Fact is we are engaged in competition over it, player versus player,

If Im buying/selling the same commodities off the market, Im in direct competition and interaction against you (as per your own definition of PvP).
The resource is finite. Either you, or I, get it, as a result of competition.

Its PvP with buy/sell orders.
That the item itself is a non-player element, is not relevant.
Fact is we are engaged in competition over it, player versus player.

PvP: Players(!) interacting in competition against each others interests.
PvE: Player(s) competing against NPC/AI elements.
=
Competetive PvE: Player(s) competing against NPC/AI elements (PvE), without interacting with another player against each others interests (which would be PvP).

As you can see, Competetive PvE, is actually still just plain old PvE.

Competetive PvE, as a concept, doesnt exist within EVE (or arguably, anywhere, except when people try to label a banana as a boomerang, just cos they want to, regardless of whether it makes sense or not. Try throwing a banana. It wont act as a boomerang, no matter how much you call it that, or think it superficiallyblooks like one.).

This is even more the case in EVE, than in other games, because we all exist in one single environment (no instancing), and are all affected directly by the actions of other players, in all aspects of the game, no matter how near or far we are to them.
Markus Reese
Deep Core Mining Inc.
Caldari State
#760 - 2015-09-01 13:58:18 UTC
Estevan Valladares wrote:
Do you notice that no matter the issue risen, someone has to always blame it on of the following things:

- Carebears
- Sov
- HiSec
- NPC corps
- Null Mechanics

And thus far, there is no reason to believe such things really impact the lives of significant number of players.


Isn't that the entirety of what makes up eve?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.