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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Malt Zedong
Ministry of War
Amarr Empire
#361 - 2015-08-28 19:13:51 UTC
EVE Online first bright star is the fact the every player (I think only China still have its own server) plays in the same shard. It was the flagship thing to turn EVE so unique. It was in fact copied then by some mmos.

EVE Online second bright star is the fact that it is a sandbox where players drive the fiction and the outcomes. Players make content. Every player is subject to the acts of every player else. It is in fact the only constraint that holds the need of cooperation in New Eden.

EVE Online third bright star is the fact that players make, trade and destroy itens, driving all market except for plex because understandably plex is the universal currency in New Eden direct related to RL currency and the ability to play the game.

Then every so often people start to demanding that the game changes all its long standing successful principles to accomodate solo or small gang play ?

There are other solo or team vs team combat that you can play if you want small combat.

It is sad that the mechanics already restrict universal play so people can have fun alone. We dont need more.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Rain6637
GoonWaffe
Goonswarm Federation
#362 - 2015-08-28 19:31:44 UTC
Nerdy is fashionable nowadays. I think there's an opportunity to benefit from EVE's reputation as a uber nerd game.
DaReaper
Net 7
Cannon.Fodder
#363 - 2015-08-28 19:53:56 UTC
Lucas Kell wrote:
xxxTRUSTxxx wrote:
Lucas Kell wrote:
I just bought the lifetime expansion pass for Elite. Now I get all the support, bugifxes, expansions and such with no monthly cost.
oh no,,, you mean you hope you'll get all that support and bugfixes and expansions and such with no monthly fee,, you hope you'll get it Roll
I'm confused as to what you mean. I've already been playing since beta and the one time I have needed support I got it quickly. The expansion is already due for this year. I doubt I need to hope to get it, since it seems to be chugging along quite nicely. It's no different from here, hoping CCP don't bork the game every release, hoping that petitions don't sit unanswered for 3 months. the only difference is here people have to pay a fee (though plexing is much nicer these days).



I think what he means is, elite is still new, it has not even been out for a year. You paying your lifetime membership for all that free stuff may not be what that winds up being in the future.

As elite is not even a yera yet (will be in dec iirc) you really don;t fully know what bennifit you gained. As a game company money has to come from somewhere, if the expantions or whatever they sell to make money, don;t make enough, they will look at the people witht he lifetime pass and go 'hmm lets see if we cna get money from them.'

People whine about the subscription model, becuase everyone now a days is used to FTP bull crap. But nothing is ever free.

FTP works becuase companies know they cna grab a whale who will send there paycheck every month to the company. Hell look at SC for example, where someone spent like 45k on it. and thats just 1 person.

Anyway the point is, the value of your 'lifetime pass' may noit be much depending on what happens with elite. In the case of eve, i cna always cancle my subs and move on if i dislike what ccp is doing.

Any hoot i rambled

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Reiisha
#364 - 2015-08-28 21:38:16 UTC
Jita Jitara wrote:
*snip*


All nice suggestions, but none will solve the problem.

EVE will start to grow again once the game requires actual activity to play it. There's too many passive game systems in the game.

Current subscribers log on to do their daily routine and log off again to await their stuff to finish.

New players don't see anyone online and notice there's a lot of stuff you don't even need to be online for, and subsequently quit.

CCP thinks that it's the current subscribers which don't have enough things to not do and introduces more things to not do while you're online.

And so on.

If you do things right, people won't be sure you've done anything at all...

Nicolai Serkanner
Incredible.
Brave Collective
#365 - 2015-08-28 22:27:59 UTC
Reiisha wrote:

New players don't see anyone online


... I fail to grasp this. Whenever I am online at least 20,000 people are online. If I have the chance to get online just before and after DT there are between 10 and 15,000 people online ... what on earth do you mean?
Avvy
Doomheim
#366 - 2015-08-28 22:36:09 UTC  |  Edited by: Avvy
Reiisha wrote:

New players don't see anyone online and notice there's a lot of stuff you don't even need to be online for, and subsequently quit.



You made that up.

I doubt anyone quits for that reason.





Rookie Help is a great help channel for new players. Can learn quite a bit in that channel.

Pity the help channel once you lose the Rookie Help (after 30 days) isn't as good.

The Help channel seems to be a cross between a help channel and the forums.


Edit:

When I say forums it should be parts of the forums, the less constructive parts.



What I will say is that the communications in-game are not as good as some other games leaving some people to get the impression hardly anyone talks if you're in an NPC corp. However that can be the same in other games if you don't join a player corp, just in EVE there is a lot of channels including player channels. So if that is what you refer to then yes that can be a reason some don't stick around.

But being able to do stuff offline isn't a reason to quit.
Webvan
All Kill No Skill
#367 - 2015-08-28 23:38:32 UTC
Rain6637 wrote:
Nerdy is fashionable nowadays.
That would be a little odd since geeks typically have social skills Smile
Rain6637 wrote:
I think there's an opportunity to benefit from EVE's reputation as a uber nerd game.
To steal away the hoards of nerd players from LoL? Lol

I'm in it for the money

Ctrl+Alt+Shift+F12

Rain6637
GoonWaffe
Goonswarm Federation
#368 - 2015-08-29 04:58:03 UTC
No. To provide hipsters a game they can claim to play that is not mainstream.
Webvan
All Kill No Skill
#369 - 2015-08-29 06:07:26 UTC
but... EVE is real! Shocked
Somewhere in some New Eden pleasure hub, they are running our world in a simulator Lol

I'm in it for the money

Ctrl+Alt+Shift+F12

Herzog Wolfhammer
Sigma Special Tactics Group
#370 - 2015-08-29 07:57:28 UTC
Reiisha wrote:
Jita Jitara wrote:
*snip*


All nice suggestions, but none will solve the problem.

EVE will start to grow again once the game requires actual activity to play it. There's too many passive game systems in the game.

Current subscribers log on to do their daily routine and log off again to await their stuff to finish.

New players don't see anyone online and notice there's a lot of stuff you don't even need to be online for, and subsequently quit.

CCP thinks that it's the current subscribers which don't have enough things to not do and introduces more things to not do while you're online.

And so on.





Yes when we can land on planets then we can kill and skin small animals to make boots and belts and skill up our leatherworking for example.

And fishing - let's not forget fishing.

I can give more examples but I have to go slam my head in the door until the memories of "skilling up" are forgotten again.

Bring back DEEEEP Space!

Salvos Rhoska
#371 - 2015-08-29 09:01:51 UTC  |  Edited by: Salvos Rhoska
Rain6637 wrote:
No. To provide hipsters a game they can claim to play that is not mainstream.


Ironically, WiS would have achieved that perfectly

Hipsters engaged in furious fashion PvP at space station coffeeshops, sipping Quafe, while skilling up "social", browsing tumblr, and occassionally streaming some LoL/Minecraft for gamer legitimacy.
Webvan
All Kill No Skill
#372 - 2015-08-29 09:06:46 UTC
Salvos Rhoska wrote:
Rain6637 wrote:
No. To provide hipsters a game they can claim to play that is not mainstream.


Ironically, WiS would have achieved that perfectly

Hipsters engaged in furious fashion PvP at space station coffeeshops, sipping Quafe, while skilling up "social", browsing tumblr, and occassionally streaming some LoL/Minecraft for gamer legitimacy.

or nekid avatars touching eachother when not repeatedly rubberbanding into walls

I'm in it for the money

Ctrl+Alt+Shift+F12

Salvos Rhoska
#373 - 2015-08-29 09:14:52 UTC
Webvan wrote:

or nekid avatars touching eachother when not repeatedly rubberbanding into walls


New "Selfie" skill tree adds Duckface, "V"-fingers and station toilet background to character generator!
Malt Zedong
Ministry of War
Amarr Empire
#374 - 2015-08-29 09:18:48 UTC  |  Edited by: Malt Zedong
I dont know what it pains people that someone else likes what they dont.

That is essentially what gets mmorpgs in the market. Otherwise, why bother sit down and play pixel "make believe" when you can go out and do stuff in real life ?

If caotic ever changing games were a thrill for everyone, facebook games would simply not exist, along with facebook itself. And you know it is rather the opposite.

There was once a dev in another game I wont name, but wow, he was spot on.

He wrote about rate of change and rate of content adding.

Contrary to loud flaming players, the playerbase as a whole likes to feel at home in a mmorpg. Players in general like to be in an environment they are at home. Everytime you add content or change content, you shake the playerbase as a whole, not only the ones expressing themselves openly. And that may get some players upset. You, as a dev, must know that you cant shake violently a big chunk of the playerbase counting on a small chance of pleasing them.

In a documentary about the game industry in YouTube made by some unknown folks, they speak in game conventions with several devs and game producers about forums and all of them speak one way or another the same idea:

- Forum posters are the worse source of input to rely on in regarding of accessing the general playerbase wishes, reason being, most of people who will base their staying in the game by a given feature do not express their opinion publicly most of the time. If you count the % of people that actually post their views in forums you will see that they are a small portion. Forums are good to get insights on ideas, rather than playerbase biases.

- Forum posters usually forget that game devs do know how many people do what ingame. They have access to stats as places people go, stay or avoid. They also know content that people do more often than others. They also know what itens, places and factions people prefer spend time. You dont need to tell them those stats, and usually when you try and see no answer, is because YOU are wrong, not the devs.

It is good to hear somethings to keep the reality check on things. People should try it.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Salvos Rhoska
#375 - 2015-08-29 09:39:20 UTC  |  Edited by: Salvos Rhoska
Malt Zedong wrote:

- Forum posters are the worse source of input to rely on in regarding of accessing the general playerbase wishes, reason being, most of people who will base their staying in the game by a given feature do not express their opinion publicly most of the time. If you count the % of people that actually post their views in forums you will see that they are a small portion. Forums are good to get insights on ideas, rather than playerbase biases.

- Forum posters usually forget that game devs do know how many people do what ingame. They have access to stats as places people go, stay or avoid. They also know content that people do more often than others. They also know what itens, places and factions people prefer spend time. You dont need to tell them those stats, and usually when you try and see no answer, is because YOU are wrong, not the devs.


Id agree, if not for the fact Ive seen in far too many games, and far too frequently in those, how reading and including forum feedback in decisions would have saved games from imminent demise.

More often than not, it seems Devs, in their work environment, become very disconnected from what player concerns are. A sort of "Ivory Tower" syndrome.

I think CCP has been better in this regard than most, and it is large part thanks to that this game is still around and doing this well all these years down the line. (With particular mention of ISD/CSM/volunteer programs, huge and encouraged Dev involvement with game and its community, very liberal forum policies, ranging all the way to EVEfest).

I sometimes wonder if perhaps CCPs native Icelandic culture has contributed to this approach, in ways that are fundamentally different from other gaming houses elsewhere in the world, and particularly in IT hubs.

Customer feedback is key and crucial, always, and central to design decisions. Its the customers playing and paying for the game, not the Devs, and its their needs/concerns that need to be met inorder to retain and grow the customer base.

I have issues with the kind of attitude your two points above demonstrate. Its a top down system, which runs contrary to basic principles of customer service and ensuring your product remains competetive from a customer perspective. Frequently there are players who do infact know the game, or atleast parts of it, better than a Dev. As to a silent majority, well, its silent, and the only reference point aside from vocal feedback from "minorities", is stat analysis, which can lead to the wrong conclusions.

Rather than ignoring forums and operating from the arrogant position that "Devs know better", Id encourage more critical reading and analysis of forum feedback by trained employees who can screen the real issues from hyperbole, who can intelligently sort the constructive and poignant, from the ranting, and then report those to staff so as to better inform their decision-making process.

Back in late 90s/2000, the enormous rise of forum interaction was considered a huge boon to sourcing FREE feedback, rather than resorting to focus group studies, which was until then the only avenue to discern a public opinion. The whole point was to build interactive player communities which can work alongside the company, to ensure the quality of the product, and also to take some of the weight off customer support, as players would answer each others problems without staff having to do it.

A symbiosis, with benefits to both company and customer. Im concerned with the attitude in your two points, which instead of viewing increasing levels of feedback as a wealth, instead view it as annoying, uninformed and useless.

The persons speaking in this way at expos have themselves the vested interest in arguing down the value of free public feedback, in favor of their own services. Ie: "Hire me to come speak to your staff and at expos, cos I know better whats good for your game, (though Ive never played it), than the thousands of players giving free feedback."

As is the case overall in an ever increasingly interconnected and vocal internet, critical reading and comprehension skills are movingto the forefront as necessary means to sort through the rough for the gems. It can, and should be, approached as scientifically and objectively as possible. Inline with that, having unstructured and open feedback data (intelligently analysed and sorted) is invaluable when applied to the raw statistical data of player behavior, towards understanding and deducing why those raw stat figures are as they are.

That, to my mind, is constructive and conducive adaptation, and hopefully a science that will be developed and improve.
A company already has its Devs, and access to their opinions. That is granted and inherent. The cutting and progressive edge, is properly utilizing customer/community feedback inorder to inform and support those self-same Devs with data for their decision-making. See what I mean?
Bagrat Skalski
Koinuun Kotei
#376 - 2015-08-29 10:08:21 UTC  |  Edited by: Bagrat Skalski
Devs should play their own game and read the same forum.

Everyone.
Webvan
All Kill No Skill
#377 - 2015-08-29 11:00:05 UTC  |  Edited by: Webvan
Malt Zedong wrote:
I dont know what it pains people that someone else likes what they dont.

hey well when it's in the game when I buy it, fine, or when it launches, sounds good. But when you buy a game and they get some idiotic bright idea to change that game into another game that everyone is already playing elsewhere, well that's when I uninstall.

And this has been the case for some mmo's, they did a total revamp of the game, turning it into a different game foundationally, and those people maybe wouldn't have bought in the first place if it were like that, game choked, died and shut down after they all left in droves. There are others that still just hang on by a thread with a skeleton crew dev team after doing such things, not because the game is old, but because at some point along the way they screwed up.

People say "oh don't listen to players in the forums", because they want dev attention on them and take their game changing ideas seriously while ignoring others. Luckily, CCP seems to know better. The stupid forum posters, well many of them here actually, have had generally the same vision of the game since launch as CCP did/does. Just because some random buffoon at a conference says blah blah, don't take it seriously, and likely they work on a fail game where they just care about hooking the big whales for their money.

Many came here and stuck around as they grasped the game for what it is. hah yet some people keep insisting this isn't a pvp game for example, even though that is exactly what CCP says it is. Then those players whine up and down for it to be less pvp, to make mining safer, or hauling safer (such as the OP) which the only way that could happen is to just cut big chunks of the game out to drop to the floor and stitch some other game into this one like Frankenstein's monster.

I'm in it for the money

Ctrl+Alt+Shift+F12

Whitehound
#378 - 2015-08-29 11:27:16 UTC
I thought the decline had a rather obvious reason: the increasing price for a PLEX. It has never been this high and apart from a couple of temporary price spikes (stock-piling of PLEX), has the price only been climbing and never seen a noticeable drop.

It has now begun to accelerate in fact. If people were stock-piling PLEX after its price had reached the 500m ISKs mark have players recently been stock-piling them well before the 1b ISKs mark, and from there on has it increased quickly to the 1b ISKs mark.

At the same time, while everyone knows the price of PLEX only keeps climbing, do some players no longer see a value in playing the game. They do not want to spend an increasing amount of time on making ISKs in order to buy another PLEX while having less time to PvP.

I do not think that a lot of primary accounts are affected by this though. In the past has it been a common practise by many players to have a second account and so these accounts will be the first to go. To most players will their secondary accounts not be as important as their primary account and they will try to keep their mains alive for as long as they can afford it.

This is probably what we are seeing now - the "alt bubble" is bursting as players are shedding their alts.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Salvos Rhoska
#379 - 2015-08-29 11:29:53 UTC
Whitehound wrote:
This is probably what we are seeing now - the "alt bubble" is bursting as players are shedding their alts.

That should rationally have led to a decrease in PLEX price, as a factor of reduced demand for alts (which are far more numerous than primary accounts).

That hasn't happened.
Txor
Imperial Shipment
Amarr Empire
#380 - 2015-08-29 11:36:25 UTC
well this launcher problem is going to drive away even more players - still cant log in after 3 days and no one has a clue why