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T1 Destroyer

Author
Ash McDevitt
Deep Core Mining Inc.
Caldari State
#1 - 2015-08-28 03:22:59 UTC

I am a huge fan of the T1 destroyer hulls but as I have moved on to testing the waters of L3 missions in a drake that puts out a laughable amount of deeps, I just never seem to have a reason to fly them except for if I want to grind out low end rep in L1's for the other races.

T2 Destroyer seem to be pretty niche as far as PVP goes and they don't seem designed to be able to take on high level missions (ass frigs sig tanking in higher L missions or HACs taking on L4's and higher end combat sites etc).

So who really uses the base T1 destroyer hull? If you've been playing eve for 2 or 3 years, or more, what place does a T1 destroyer have in your hanger arsenal?

~ash
Dale Liathain
Deep Core Mining Inc.
Caldari State
#2 - 2015-08-28 03:41:54 UTC
Dessies are popular gank ships, of course.

Additionally, you can have fun with lol fits in low sec.
Ash McDevitt
Deep Core Mining Inc.
Caldari State
#3 - 2015-08-28 03:45:49 UTC
Dale Liathain wrote:
Dessies are popular gank ships, of course.

Additionally, you can have fun with lol fits in low sec.


Hrm. Would you care to elaborate please? I am still fairly new, so I am having a hard time imagining what those fits are and where the lulz come from.

Thanks!
ShahFluffers
Ice Fire Warriors
#4 - 2015-08-28 04:37:05 UTC  |  Edited by: ShahFluffers
Ash McDevitt wrote:
Dale Liathain wrote:
Dessies are popular gank ships, of course.

Additionally, you can have fun with lol fits in low sec.


Hrm. Would you care to elaborate please? I am still fairly new, so I am having a hard time imagining what those fits are and where the lulz come from.

Thanks!

Here's a fit that I am fond of...

[Catalyst, PvP Ganker]

Damage Control II
200mm Steel Plates II
Magnetic Field Stabilizer II

5MN Y-T8 Compact Microwarpdrive
Warp Scrambler II

Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S
Light Ion Blaster II, Void S

Small Hybrid Burst Aerator I
Small Anti-Explosive Pump I
Small Trimark Armor Pump I

- This is a "functional" PvP-fit (see: it is actually designed to deal and take damage in a "general" PvP scenario).

- All PvP-geared destroyers more or less follow the above example's fitting arrangement.

- With high skills, this particular ship can pump out about 400+ damage per second. Other destroyers can come close in low to upper 300 dps range.

- the tradeoff is that destroyers are not particularly fast compared to other ships and it has about the same HP as a really beefy frigate.



Now compare that to this beauty...

[Catalyst, Suicide Ganker]

Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

5MN Microwarpdrive I
[empty med slot]

Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]


- this is an example of a "suicide ship."

- it gives up all pretense of defense and throws everything into dealing as much damage as possible in as short a time as possible.

- Because it isn't designed to survive any encounter, it is fit as cheaply as possible.

- it can dish out about 350 damage per second... a little over 400 dps when the guns have been overloaded (you need the skill "Therodynamics" to do this).

- this is not made for "general" PvP combat. It will die against any combat capable ship it cannot kill in less than 10 seconds.

- this is a popular ship to use in attacks against hapless people in high security space.



In both cases... the common tactic is for groups of destroyers to swarm and quickly kill the most expensive thing on field before any of the victim's allies can remotely repair their friend or kill the onslaught of destroyers.
Often, the result is the destroyer group being destroyed... but still coming out ahead because they only lost "cheap stuff" relative to the stuff that the victim lost.

In mixed fleets... the destroyer is handy for killing frigates that have "pinned" (see: warp disrupted and stasis webbed) a larger ship.
However... Tech 2 Assault Frigates are somewhat better as they have greater survivability and mobility (which comes at the cost of raw damage).
Ash McDevitt
Deep Core Mining Inc.
Caldari State
#5 - 2015-08-28 05:40:12 UTC
Thank you for the reply and the explanation Big smile
Tipa Riot
Federal Navy Academy
Gallente Federation
#6 - 2015-08-28 06:37:14 UTC
Don't forget the sniper cormorant fleets, the talwar fleets which are cheap and efficient ...the "progression" you see in PvE does not apply to PvP, there lower ship classes are very popular.

I'm my own NPC alt.

Chainsaw Plankton
FaDoyToy
#7 - 2015-08-28 06:49:32 UTC
High dps, and super cheap. Deal with frigates very well. the t3ds are maybe a bit of an obstacle, but they seem to be pretty strong in the frig/dessy meta.

@ChainsawPlankto on twitter

Mephiztopheleze
Laphroaig Inc.
#8 - 2015-08-28 07:27:54 UTC  |  Edited by: Mephiztopheleze
Ash McDevitt wrote:

T2 Destroyer seem to be pretty niche as far as PVP goes and they don't seem designed to be able to take on high level missions.....


T2 Destroyers are Interdictors, specifically designed to deploy bubbles in nullsec. They were never designed for mission running.

As for the T1 Dessies, TalwarFleet is still popular. Algos have been seen roaming the great wildlands and Longbow Cormorants are still a solid fleet doctrine.

However, T3Ds have all but blown T1 dessies out of contention for those with the SP to fly them.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Webvan
All Kill No Skill
#9 - 2015-08-28 13:02:15 UTC
Tipa Riot wrote:
Don't forget the sniper cormorant fleets, the talwar fleets which are cheap and efficient ...the "progression" you see in PvE does not apply to PvP, there lower ship classes are very popular.

Yep, thats what I use. I have all the t1 hulls max skilled for each empire, but the sniper there is my fav.

I'm in it for the money

Ctrl+Alt+Shift+F12

Altony Compagno
Republic University
Minmatar Republic
#10 - 2015-08-28 13:28:29 UTC
Can you list out the Talwar and Cormorant fits the way Shahfluffers did up above? This is all welcomed advice, thank you very much.
Maekchu
Doomheim
#11 - 2015-08-28 13:56:39 UTC
Ash McDevitt wrote:

I am a huge fan of the T1 destroyer hulls but as I have moved on to testing the waters of L3 missions in a drake that puts out a laughable amount of deeps, I just never seem to have a reason to fly them except for if I want to grind out low end rep in L1's for the other races.

T2 Destroyer seem to be pretty niche as far as PVP goes and they don't seem designed to be able to take on high level missions (ass frigs sig tanking in higher L missions or HACs taking on L4's and higher end combat sites etc).

So who really uses the base T1 destroyer hull? If you've been playing eve for 2 or 3 years, or more, what place does a T1 destroyer have in your hanger arsenal?

~ash

With good skills T1 Dessies are fine for L2 missions (Sometimes you need to grind some new standings and need to do L2s).

Great choice for farming sec tags in lowsec. Can easily handle clone soldiers if flown correct, while being an extremely cheap ship at the same time.

They are really not that niche in PvP. They get used quite often, but it all depends on where you fly and with whom. They are easy to fly (skillwise) and very cheap. However, after the introduction of T3Ds, if you can fly a T3 they are obviously better, if you ignore cost and ease of use.

TL:DR T1 Dessie are not useless and have it's place in eve, depending on the given scenario.
Avvy
Doomheim
#12 - 2015-08-28 14:14:56 UTC
ShahFluffers wrote:




Now compare that to this beauty...

[Catalyst, Suicide Ganker]

Magnetic Field Stabilizer I
Magnetic Field Stabilizer I
Magnetic Field Stabilizer I

5MN Microwarpdrive I
[empty med slot]

Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S
Light Neutron Blaster I, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Collision Accelerator I
[empty rig slot]


- this is an example of a "suicide ship."

- it gives up all pretense of defense and throws everything into dealing as much damage as possible in as short a time as possible.

- Because it isn't designed to survive any encounter, it is fit as cheaply as possible.

- it can dish out about 350 damage per second... a little over 400 dps when the guns have been overloaded (you need the skill "Therodynamics" to do this).

- this is not made for "general" PvP combat. It will die against any combat capable ship it cannot kill in less than 10 seconds.

- this is a popular ship to use in attacks against hapless people in high security space.




Sounds like suicide ganking is even more one sided than I originally thought.

Funny thing is you tell others to fit modules for defense but you don't fit any as you use CONCORD as your defense until you attack.
Jonah Gravenstein
Machiavellian Space Bastards
#13 - 2015-08-28 14:32:03 UTC  |  Edited by: Jonah Gravenstein
Avvy wrote:
Sounds like suicide ganking is even more one sided than I originally thought.

Funny thing is you tell others to fit modules for defense but you don't fit any as you use CONCORD as your defense until you attack.
You are mistaken. Firstly Concord does not defend, it punishes; secondly the majority of suicide gankers have a security status that means you can shoot them pre-emptively without being on the receiving end of punitive measures from Concord.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Avvy
Doomheim
#14 - 2015-08-28 14:41:19 UTC
Jonah Gravenstein wrote:
Avvy wrote:
Sounds like suicide ganking is even more one sided than I originally thought.

Funny thing is you tell others to fit modules for defense but you don't fit any as you use CONCORD as your defense until you attack.
You are mistaken. Firstly Concord does not defend, it punishes; secondly the majority of suicide gankers have a security status that means you can shoot them pre-emptively without being on the receiving end of punitive measures from Concord.



Ref: the bit I bolded and underlined, so for the majority that's not so bad.
ShahFluffers
Ice Fire Warriors
#15 - 2015-08-28 14:42:10 UTC
@Avvy....

- while yes, suicide gankers tend to stay relatively safe using the SAME MECHANICSS that keep other players relatively safe they are not invulnerable and can be countered.
How?
---------- A single destroyer isn't going to kill much unless the target is "anti-tanked" (see: the ship is fitted in a way where it has less than its starting HP). The things it can kill by itself tend to be super cheap things that are not all that efficient or rewarding... unless that is the point in which case no mechanic can stop that without completely wiping out the "for profit" people.
Basically what I am saying is this; tank your ship. Doing so increases the number of destroyers required to kill you, which cuts into profit margins and requires more effort.

---------- More than a few suicide gankers have a security status less than -5.0. This means anyone can freely engage them without fear of punishment.
Bear in mind though that they are in small, fast striking ships. A big, slow locking ship isn't going to be of much use.

---------- Those gankers that have a security rating above -5.0 require you to be a bit faster than usual and more creative.
Griffins are very popular for this. You simply have a friend tag along and if people try to gank you, quickly lock them up and wait until they take the first shot. Once they have done so then jam them. Without enough damage on their side the gank attempt will fail.
The real trick is being quick enough with your reflexes.

------------ Be a pain in the ass in a general sense. I am not saying to smacktalk, nonono... never do that. You'll draw attention to yourself. But make yourself as slippery as possible and establish a reputation that you are not easy. Gankers tend to go after easy targets, not ones that cause them headaches.
Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2015-08-28 14:46:29 UTC  |  Edited by: Jonah Gravenstein
Avvy wrote:
Jonah Gravenstein wrote:
Avvy wrote:
Sounds like suicide ganking is even more one sided than I originally thought.

Funny thing is you tell others to fit modules for defense but you don't fit any as you use CONCORD as your defense until you attack.
You are mistaken. Firstly Concord does not defend, it punishes; secondly the majority of suicide gankers have a security status that means you can shoot them pre-emptively without being on the receiving end of punitive measures from Concord.



Ref: the bit I bolded and underlined, so for the majority that's not so bad.
I'm not entirely sure what your point is. How are they hiding behind Concord when you can shoot them in the face without Concord interfering?

Re: fitting a tank.
The advice from gankers is valid, they have to invest more ships and man hours into making a tanked ship explode than they do into making a triple cargo expanded ship explode.

4 gankers hitting one target = 1 man hour and the minimum loss of 4 fully fitted ships, there's often 4 unfitted rookie ships too; something some people fail to take into account when they use Concords KB to try and prove that the rate of suicide ganking is too damn high.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Avvy
Doomheim
#17 - 2015-08-28 14:58:42 UTC  |  Edited by: Avvy
ShahFluffers wrote:
@Avvy....

- while yes, suicide gankers tend to stay relatively safe using the SAME MECHANICSS that keep other players relatively safe they are not invulnerable and can be countered.
How?
---------- A single destroyer isn't going to kill much unless the target is "anti-tanked" (see: the ship is fitted in a way where it has less than its starting HP). The things it can kill by itself tend to be super cheap things that are not all that efficient or rewarding... unless that is the point in which case no mechanic can stop that without completely wiping out the "for profit" people.
Basically what I am saying is this; tank your ship. Doing so increases the number of destroyers required to kill you, which cuts into profit margins and requires more effort.

---------- More than a few suicide gankers have a security status less than -5.0. This means anyone can freely engage them without fear of punishment.
Bear in mind though that they are in small, fast striking ships. A big, slow locking ship isn't going to be of much use.

---------- Those gankers that have a security rating above -5.0 require you to be a bit faster than usual and more creative.
Griffins are very popular for this. You simply have a friend tag along and if people try to gank you, quickly lock them up and wait until they take the first shot. Once they have done so then jam them. Without enough damage on their side the gank attempt will fail.
The real trick is being quick enough with your reflexes.

------------ Be a pain in the ass in a general sense. I am not saying to smacktalk, nonono... never do that. You'll draw attention to yourself. But make yourself as slippery as possible and establish a reputation that you are not easy. Gankers tend to go after easy targets, not ones that cause them headaches.



Ok, thanks for the info and you Jonah.



What I meant by being protected by CONCORD was that nobody could attack you except for someone trying to suicide gank the suicide ganker. Plus NPC corps can't wardec the corp. responsible, even player corps might find it difficult if more than one group is operating in the same area.

But as it sounds like a lot have a bad sec status anyway, for those the CONCORD protected (I know my term) doesn't apply anyway.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#18 - 2015-08-28 15:52:32 UTC
T1 destroyers are often used in PvP and have some uses in wormholes as well where c5/6 wolf rayet stars can accommodate coercers and catalysts along with logi to run the sites.
Jonah Gravenstein
Machiavellian Space Bastards
#19 - 2015-08-28 16:37:53 UTC  |  Edited by: Jonah Gravenstein
Avvy wrote:
What I meant by being protected by CONCORD was that nobody could attack you except for someone trying to suicide gank the suicide ganker.
That's fair enough, it's a contentious word though and leads to a lot of misunderstandings. If you use it, be clear about what you mean or people will pick you up on it.

Quote:
Plus NPC corps can't wardec the corp. responsible, even player corps might find it difficult if more than one group is operating in the same area.
I can see your point but part of the reason suicide gankers exist is that NPC corps are wardec immune, which results in people using that to their advantage for hauling, mining, etc; and ganking too.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

ergherhdfgh
Imperial Academy
Amarr Empire
#20 - 2015-08-29 13:33:27 UTC
I just want to point out to the OP that Eve is a PvP based game. Ship design and balancing is done almost exclusively around PvP. PvE is kind of a secondary after thought in this game.

So don't try to make any sense of any type of "ship progression" as it never was intended. In this game ships are disposable tools to get a specific job done. As you have discovered you don't ever grow out of ships. Years down the road you'll still be flying a lot of the same classes of ships that you flew early on.

Want to talk? Join Cara's channel in game: House Forelli

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