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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Market McSelling Alt
Doomheim
#101 - 2015-08-25 18:22:51 UTC
Tippia wrote:
Frostys Virpio wrote:
My Ishtar + drones was a flat investement that paid itself over and again and it destroy 0 ISK to get more ISK paid in the form of bounties. Should CCP check my account for hacking or I'm missing something that destroy my ISK to generate ISK?
Just because it is small does not mean you can just ignore it — you had to sink ISK to get that ISK. Again, that's just how the game is set up.

Quote:
Bounties are not tied to LP. Mission completion are, FW kills are, CONCORD incursion payout are but raw bounties are not unless you happen to rat under an ESS and those aren't exactly used all that much from what I see.
There is a portion of bounties that are only affected by the market fees (same as blue loot, which is another huge faucet), yes, but that still leaves a portion that comes from activities where the cash you earn is supposed to be fed into an LP store.



WRONG AGAIN!

Buying the ishtar, the ammo or the drones is not a SINK. it is a lateral transfer of isk from one player to the next. Someone built the ishtar and he bought it. Money didn't go to or come from CCP except in the form of transaction taxes (which are again a separate category).

Talk about desperate. You have little understanding of the economics of Sinks and Faucets. Listen to the good Doctor some time, he actually talks about this in depth in every economic report.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tippia
Sunshine and Lollipops
#102 - 2015-08-25 18:24:03 UTC  |  Edited by: Tippia
Market McSelling Alt wrote:
WRONG AGAIN!

Buying the ishtar, the ammo or the drones is not a SINK.
Incorrect, as you even manage to point out yourself.

It is the third largest sink in the game (maybe even competing for the spot of being the largest if you combine the different parts, but it's hard to tell from just the diagram and no accurate numbers).
Markus Reese
Deep Core Mining Inc.
Caldari State
#103 - 2015-08-25 18:25:50 UTC
Frostys Virpio wrote:

My Ishtar + drones was a flat investement that paid itself over and again and it destroy 0 ISK to get more ISK paid in the form of bounties. Should CCP check my account for hacking or I'm missing something that destroy my ISK to generate ISK?

Bounties are not tied to LP. Mission completion are, FW kills are, CONCORD incursion payout are but raw bounties are not unless you happen to rat under an ESS and those aren't exactly used all that much from what I see.

Kill rat ----> collect bounties on the next 20 minutes marks.


Nod. There is a bit I would like to see on that previous chart. I would like to see that total isk broken down to an average per player paid out... well easier said then done. Incursions are... 1/3 bounties (just because incursion earning is a contentious issue) but what is the player ratio. How many players are main isk from bounties vs incursion?

To the more general issue presented. Nail on the head. investment of zero. Even using ammo, if you are killing faster, your net is the same. At current, any isk sink for ratting is the reason you are ratting. Being goonswarm, my guess is isk goes to plexing and/or buying hordes of pvp ships to lose as you will.

This is a problem, a disconnect of playstyle (kinda been my theme in these talks since coming back to forums) The earning of all your isk is disconnected from any sink for it. So if your favored task in eve is just that which makes isk (so us PvEers) well it will build. There should always be a gain. That is what gets anybody into shinies, new tasks, etc.

But what if PvE isn't your favored task? What if you just want to be mad pvp, flying the badass ships? Players will be quitting before they get there. Quickly getting tired of on rails pve and market/industry. That is what I have been saying is the bad part of eve. Isn't the isk, it is that a player must do something they dislike just to be able to have fun. Needs to be relatable tasks. So things like pvp payouts from npc corps. Stuff to take the pinch of pvp without hurting what makes eve what it is. If you are good, you make isk. If you suck, you lose isk. In a balanced fight, some loss but breaks even.

Get stuff that might be of interest to the pve community. Stuff you can sell them. That means getting pve off rails and procedural so we have isk sinks. Incursions could easily be indirectly balanced out if it was random and eliminated the scripted sites.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Market McSelling Alt
Doomheim
#104 - 2015-08-25 18:26:20 UTC
Tippia wrote:
Market McSelling Alt wrote:
WRONG AGAIN!

Buying the ishtar, the ammo or the drones is not a SINK.
Incorrect.
It is the third largest sink in the game (maybe even the largest if you combine the different parts, but it's hard to tell from just the diagram and no accurate numbers).



Again, Transaction taxes are a separate category and cannot be "Tied" to bounties just because you want to be right.

You are wrong on this, and the sad thing is I am pretty sure you realized it a while ago and can't admit it.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Frostys Virpio
State War Academy
Caldari State
#105 - 2015-08-25 18:28:44 UTC
Tippia wrote:
Frostys Virpio wrote:
My Ishtar + drones was a flat investement that paid itself over and again and it destroy 0 ISK to get more ISK paid in the form of bounties. Should CCP check my account for hacking or I'm missing something that destroy my ISK to generate ISK?
Just because it is small does not mean you can just ignore it — you had to sink ISK to get that ISK. Again, that's just how the game is set up.


The "investement" was much more of a sideway transaction to another player than a sink. Market tax + broker fee + the cost to run all associated jobs is much smaller than the price of the ship.

But it's still nowhere near as flat of a rate as incursion. Even mission give ISK for completion to cancel some of the need to use the LP store over the frequent additional bounties paid for most non-empire rats.

Even if I was tu burn ammo to rat, it would still be a major faucet because my ammo purchase is mostly a movement of ISK sideway to another player except the extremely small part that consist taxes, amrket fees and whatever was burned by the industry job.

Hell, even if my "investement" goes higher because I'm stupid and keep getting killed, the whole damn thing become a bigger faucet overall because of insurance payout.
Tippia
Sunshine and Lollipops
#106 - 2015-08-25 18:30:51 UTC  |  Edited by: Tippia
Market McSelling Alt wrote:
Again, Transaction taxes are
…together with broker fees the unavoidable sinks that happen to all the ISK that is not sunk any other way.

I'm sorry if you don't understand how the market and the economy works. With that name, you really need to read up on these things. You also need to learn not to put words in my mouth, because that will only end badly for you.

Frostys Virpio wrote:
The "investement" was much more of a sideway transaction to another player than a sink.
Doesn't matter. It's still a sink, and the various market fees rival the other big two ones (skills and LP), so it's not something you can just ignore for the sake of convenience. When they changed the base market tax rate, it had a pretty decent impact on the amount of ISK sunk in the game.

Quote:
But it's still nowhere near as flat of a rate as incursion. Even mission give ISK for completion to cancel some of the need to use the LP store over the frequent additional bounties paid for most non-empire rats.
Sure. That's because a 1:1 ratio would actively be bad for the economy — you want the faucets to be larger than the sinks. In EVE as a whole, we roughly have a 2:1 ratio between faucets and sinks, which has worked reasonably well to create a healthy economy.
Salvos Rhoska
#107 - 2015-08-25 18:34:35 UTC  |  Edited by: Salvos Rhoska
Markus Reese wrote:
Salvos Rhoska wrote:


And ohshit, Im drunk posting again...


Oh, that makes excellent sense actually (the stuff I took out). It does bring up an interesting concept. Somebody playing the hardcore 0.01 isk game. If changing that little bit each time somebody changes order, well suddenly you are losing isk on the deal because you ate up your profit margin on brokerage taxes. Hit on a pretty sweet area of focus actually. If changes to orders take time (potentially taken off market for short period of time) then will need to be a much more savvy trader. Forecasting where you think the price is heading, how much undercut, etc.


1) Requires implementing by CCP of moving the decimal point artifcially. Currently you can sell at whatever you want, high or low, no problem with that.
2) So what. 0.01 isk becomes 0.1 isk.
3) They will still undercut you, or, buy you out and sell at a higher price.
4) What rational reason/justification is there that a player cant charge as much or as little as he wants?

Your solution leads nowhere.

To repeat, no bot/automation/machine undercut you ad you claimed.
OTHER PLAYERS DID.
And they will always do so, no matter what the margin, and even considering the market failure system that you propose, which leads in large enough increments to a "first come first served" setting where one player can even more easily control the market value in a given point simply by arriving first with more volume, setting the price, and then buying EVERYONE ELSES product by a forced negative margin to the seller, and a benefit to the firstbarrival.

Your suggestion makes the circumstances of your own complaint even worse.
Its like you took a huge dump o nto your own head, which is a fantastic feat of acrobatics, but not really relevant to EVE systems.

Hence my counter-proposal of higher trade taxes, especially in HS, for reasons I elaborated on.
(And you completely ignored)
Unezka Turigahl
Det Som Engang Var
#108 - 2015-08-25 18:42:12 UTC
Salvos Rhoska wrote:

But that wasnt a computer, machine or bot.
That was other players.

As far as I know there is no bot advanced enough available in public access (allowing for the real possibility that IRL markets may have programs that automate buying/selling at certain thresholds) that could work through EVE to achieve that result in an automated fashion.

Some traders just really are that crazy and (as is extremely relevant to trading) operating in the same hours as you.

I understand your frustration, and that you attempted strategies, but I dont see the reaction could be automated.
It was players 0.01ing you, manually.



There are most definitely market bots. Sometimes I'll need to buy several of a certain item, and the cheapest one on the market will have a quantity of 1. So I'll buy that one first. The market window lags for a second as the market updates and removes the one I bought... and wouldn't you know! There is a new sell order of 1 for the exact price I just paid for the first item. So I buy that one... Then a new sell order of 1 at the same price takes it's place. Over and over. I look at my market journal, I just bought 6 items at the same price from the same character... one at a time.

I don't see how it is possible for someone to know exactly when one of their items sold, and place a new sell order at the appropriate price, all within the second or so time frame that it takes for the market to update for me when I buy something. Obviously a bot, and an actual person trying to have the lowest sell order on this item would not be able to do so.

Whenever I notice this happening I report the player as a bot. Dunno if CCP actually does anything about it or not.
Market McSelling Alt
Doomheim
#109 - 2015-08-25 18:44:13 UTC
Tippia wrote:
Market McSelling Alt wrote:
Again, Transaction taxes are
…together with broker fees the unavoidable sinks that happen to all the ISK that is not sunk any other way.

I'm sorry if you don't understand how the market and the economy works. With that name, you really need to read up on these things. You also need to learn not to put words in my mouth, because that will only end badly for you.

Frostys Virpio wrote:
The "investement" was much more of a sideway transaction to another player than a sink.
Doesn't matter. It's still a sink, and the various market fees rival the other big two ones (skills and LP), so it's not something you can just ignore for the sake of convenience. When they changed the base market tax rate, it had a pretty decent impact on the amount of ISK sunk in the game.

Quote:
But it's still nowhere near as flat of a rate as incursion. Even mission give ISK for completion to cancel some of the need to use the LP store over the frequent additional bounties paid for most non-empire rats.
Sure. That's because a 1:1 ratio would actively be bad for the economy — you want the faucets to be larger than the sinks. In EVE as a whole, we roughly have a 2:1 ratio between faucets and sinks, which has worked reasonably well to create a healthy economy.



But an ishtar has utility beyond simply producing Isk from bounties. The second it is used to transport a good, make LP, kill another ship, shoot a POS, do anything else then all logical attempts to tie the transaction tax from its purchase go right out the windows.

You are grasping at straws and trying to make a 5-ways from Kevin Bacon style argument that bounties have a counter sink... They don't.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Arla Sarain
#110 - 2015-08-25 18:44:37 UTC  |  Edited by: Arla Sarain
Market McSelling Alt wrote:

No you don't . You "get" no isk from LP that isn't given from other players. Bounties are not "tied" to LP, they are a faucet with many sources in a different category.


You literally do get ISK. Not from LP store transactions, but from activities that reward LP. I believe that's what Frostys is talking about.
He is establishing a possibility that, by completing a mission or incursion site, the liquid ISK given to you by the game is there for you to purchase items from the store at a discounted price, partial of which is covered by LP. Hence you get isk+LP, sink isk+LP, and end up transferring ISK through transactions on the player market by trading commodities like modules and consumables.

That's an ideal scenario, but I personally saw no evidence supporting that the ISK injected by those activities is the exact right amount that all of it is burned to bring commodities into the economy through the LP store. Having ran L4 FWW missions, I typically get roughly 2-3mill ISK +10~20k LP. This doesn't demonstrate anything yet. The rewarded ISK/LP ratio is ~200-300. But it needs to pitted against the ISK+LP cost of items at the store. Datacores, at 250000 ISK 250LP per 5 ends up being 1000 ISK/LP. More ISK is gone per LP, I think? Cannot brain ATM.
Jenn aSide
Soul Machines
The Initiative.
#111 - 2015-08-25 18:46:47 UTC
Market McSelling Alt wrote:
AtramLolipop wrote:
Salvos Rhoska wrote:
AtramLolipop wrote:

AND CCP also produced a graph and are report documenting ISK in the economy and it roots... I wonder which graph i'd prefer to look at?



Could you link that, if its not too much trouble?


Will try to find it, from memory, the last time everyone pointed fingers at HS incursions, this report came out from CCP and it pretty much killed the debate. Although, if i remember correctly, it resulted in CCP making some changes to spawn rates as well as the reduction in the number of HS incursions. Even at it peak HS incursions represented only a minute amount isk that was generated. That might have changed fractionally, in my opinion it is all in proportion.



Here

Also, Incursions are such a non-factor given that Blue loot from wormholes blows it away and NPC buy orders on goods make it look like a side hobby of snobs.

Jenn just likes to sensationalize that which he doesn't like


I haven't sensationalized anything. You can attempt to downplay your massive mistake in linking a chart to proved you wrong (funny wathcing you scquirm, it was you who 1st mentioned the fact that there were so few incursion runners as well), but you're still wrong.

Blue Loot comes from wormholes. Wormholes aren't protected by CONCORD, so that kind of wealth generation is fine. What isn't fine is a 'few hundred characters' generating so much wealth as to come in 3rd (in just raw isk generation, not even talking about wealth generation) behind what is hundreds of thousands of characters.

I will never understand the personality that is so anti-truth that it has to basically lie about some stats in a video game.
Market McSelling Alt
Doomheim
#112 - 2015-08-25 18:46:56 UTC
Arla Sarain wrote:
Market McSelling Alt wrote:

No you don't . You "get" no isk from LP that isn't given from other players. Bounties are not "tied" to LP, they are a faucet with many sources in a different category.


You literally do get ISK. Not from LP store transactions, but from activities that reward LP. That's what Frostys is talking about.
He is establishing a possibility that, by completing a mission or incursion site, the liquid ISK given to you by the game is there for you to purchase items from the store at a discounted price, partial of which is covered by LP. Hence you get isk+LP, sink isk+LP, and end up transferring ISK through transactions on the player market by trading commodities like modules and consumables.

That's an ideal scenario, but I personally saw no evidence supporting that the ISK injected by those activities is the exact right amount that all of it is burned to bring commodities into the economy through the LP store. Having ran L4 FWW missions, I typically get roughly 2-3mill ISK +10~20k LP. This doesn't demonstrate anything yet. The rewarded ISK/LP ratio is ~200-300. But it needs to pitted against the ISK+LP cost of items at the store. Datacores, at 250000 ISK 250LP per 5 ends up being 1000 ISK/LP. More ISK is gone per LP, I think? Cannot brain ATM.



And that is accounted for in Mission Rewards.

LP itself is however 100% worthless until it is turned into CCP, at which point you are sinking ISK by giving it to CCP. You take said product and sell it and it is a lateral transfer between players.

AT NO POINT EVER IN THIS GAME CAN LP BE TURNED INTO CCP FOR RAW ISK. PERIOD

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Market McSelling Alt
Doomheim
#113 - 2015-08-25 18:48:16 UTC
Jenn aSide wrote:
Market McSelling Alt wrote:
AtramLolipop wrote:
Salvos Rhoska wrote:
AtramLolipop wrote:

AND CCP also produced a graph and are report documenting ISK in the economy and it roots... I wonder which graph i'd prefer to look at?



Could you link that, if its not too much trouble?


Will try to find it, from memory, the last time everyone pointed fingers at HS incursions, this report came out from CCP and it pretty much killed the debate. Although, if i remember correctly, it resulted in CCP making some changes to spawn rates as well as the reduction in the number of HS incursions. Even at it peak HS incursions represented only a minute amount isk that was generated. That might have changed fractionally, in my opinion it is all in proportion.



Here

Also, Incursions are such a non-factor given that Blue loot from wormholes blows it away and NPC buy orders on goods make it look like a side hobby of snobs.

Jenn just likes to sensationalize that which he doesn't like


I haven't sensationalized anything. You can attempt to downplay your massive mistake in linking a chart to proved you wrong (funny wathcing you scquirm, it was you who 1st mentioned the fact that there were so few incursion runners as well), but you're still wrong.

Blue Loot comes from wormholes. Wormholes aren't protected by CONCORD, so that kind of wealth generation is fine. What isn't fine is a 'few hundred characters' generating so much wealth as to come in 3rd (in just raw isk generation, not even talking about wealth generation) behind what is hundreds of thousands of characters.

I will never understand the personality that is so anti-truth that it has to basically lie about some stats in a video game.



Who said anything about Concord? We are talking about sinks and faucets.

You are really pathological in your hatred of CCP's game mechanics. Concord... what a Freudian slip

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Beta Maoye
#114 - 2015-08-25 18:53:35 UTC
Number of active players is obviously declining. I am interested to know which segments of players: professional, entrepreneur, aggressor, social or traditional, is decreasing most.

I really hope the new structures can be rolled out as soon as possible. They have features that appeal to all segments of players, whether they are old or new to EVE. Expanding player base will benefit to all existing players.
Jenn aSide
Soul Machines
The Initiative.
#115 - 2015-08-25 18:55:39 UTC  |  Edited by: Jenn aSide
Market McSelling Alt wrote:


Who said anything about Concord? We are talking about sinks and faucets.

You are really pathological in your hatred of CCP's game mechanics. Concord... what a Freudian slip


The main issue with high sec incursions is how it skews the game risk-reward situation (like how it contributed to the mess that occured after this nonsense)

When a person is so deepin a lie, everyone else looks like liars too. I don't hate inanimate game mechanics. I'm pointing out an observable flaw in a system, one you helped observe by pointing out that very few characters do incursions and yet incursions generate the 3rd largest isk faucet in this game (when further suggests the imbalance many of us have personally observed from being PVErs).

What makes it worse is that I recall you saying that you don't even incursion. Why you would be in denial of an observable and personally testable imbalance (you can see for yourself by participating in PVE activities), even in the face of your own evidence, is completely incomprehensible to me.

The only reasons this could be are (1) sheer and incredible 'bloody-mindedness', or (2) an ideological incompatibility with what the truth in this matter means. I really would like to understand why you cling to something that you have to actually understand is untrue, even if the understanding would be purely academic.

TL;DR, what's your deal?
Tippia
Sunshine and Lollipops
#116 - 2015-08-25 19:06:38 UTC  |  Edited by: Tippia
Market McSelling Alt wrote:
But an ishtar has utility beyond simply producing Isk from bounties.
Doesn't matter. You're still not creating that ISK without deleting some, and at the end of the day, you will not create any ISK without deleting some. The best you can do in terms of avoiding that deletion is to just have it as a soft-sink, where it is no longer in the economy due to inactivity.

Market taxes and fees are, unavoidably, the catch-all fall-through sink for all ISK that doesn't get swallowed up anywhere else.


Either way, you're getting hooked up on a detail you don't misunderstand and misconstrue and keep missing the bigger point I was actually making: that there's a reason why faucets and sinks are always reported separately per faucet/sink type rather than slapped together as a net activity outcome. It's because, if you want to know where ISK is coming from and where it's going, that's the only way to actually provide a useful answer without accidentally filtering out stuff that are hugely important for the economy or creating utterly useless combo-groups that tell us nothing (eg. if we want to look at what LP balances out, we have to combine at least three different activities, but the whole point was to distinguish them so that attempt defeats itself).

The argument here seems to be that Incursions are somehow neutral because the rewards in LP and ISK follow the same general pattern as you often see in the LP stores (exactly what this is an argument against is a different matter…) and the two cancel each other out. There are two problems with that: one is that it is just that — a general pattern — not a universal truth, and even if it were, it would rely on a completely consistent player behaviour. Neither of those are the case, and we don't have a division per activity so we can't actually say anything about how well that best-case scenario neutrality really plays out. The other problem is that we're not just discussing ISK injection, we're also talking income, at which point that ISK sinking actually represents a multiplication of wealth — we have a funny situation where 100 ISK - 100 ISK = 300 ISK.
Devon Astrov
Deep Core Mining Inc.
Caldari State
#117 - 2015-08-25 19:13:16 UTC
Logic check...

1. The assertion that high reward - low risk PVE starves low and null sec PVP opportunities.
2. The assertion that high sec Incursions are at the top of the list of offenders of item 1.
3. The number of incursion runners in aggregate is small.

...
Frostys Virpio
State War Academy
Caldari State
#118 - 2015-08-25 19:13:20 UTC
Arla Sarain wrote:
Market McSelling Alt wrote:

No you don't . You "get" no isk from LP that isn't given from other players. Bounties are not "tied" to LP, they are a faucet with many sources in a different category.


You literally do get ISK. Not from LP store transactions, but from activities that reward LP. I believe that's what Frostys is talking about.
He is establishing a possibility that, by completing a mission or incursion site, the liquid ISK given to you by the game is there for you to purchase items from the store at a discounted price, partial of which is covered by LP. Hence you get isk+LP, sink isk+LP, and end up transferring ISK through transactions on the player market by trading commodities like modules and consumables.

That's an ideal scenario, but I personally saw no evidence supporting that the ISK injected by those activities is the exact right amount that all of it is burned to bring commodities into the economy through the LP store. Having ran L4 FWW missions, I typically get roughly 2-3mill ISK +10~20k LP. This doesn't demonstrate anything yet. The rewarded ISK/LP ratio is ~200-300. But it needs to pitted against the ISK+LP cost of items at the store. Datacores, at 250000 ISK 250LP per 5 ends up being 1000 ISK/LP. More ISK is gone per LP, I think? Cannot brain ATM.


Yeah. The FW rates are not close to even (even if mission weere, LP from kills and plex spinning would still have none. The one that are about as close to even are incursion. You get the right amount of ISK to use the LP you got for completing a site. 1k ISK for every LP you get. The real question is why did CCP even bother giving us ISK.
Herzog Wolfhammer
Sigma Special Tactics Group
#119 - 2015-08-25 19:13:36 UTC
Chainsaw Plankton wrote:
the last month has averaged ~21k, over all of 2015 it looks to be ~33k. A summer dip is usually pretty normal. Although yea it does seem a bit lower than normal. the 15k number seems pretty normal for the middle of the night (ustz) Early morning for the EU tz..




It's been a great summer weather wise and it seems like more people than usual are travelling, taking a holiday, etc.

Nothing wrong with that.

Bring back DEEEEP Space!

Jenn aSide
Soul Machines
The Initiative.
#120 - 2015-08-25 19:28:26 UTC  |  Edited by: Jenn aSide
Devon Astrov wrote:
Logic check...

1. The assertion that high reward - low risk PVE starves low and null sec PVP opportunities.


And PVE opportunities. The problem with your assertion is that it suggest that people who care about this specific imbalance care because of PVP. The real problem with the imbalance is how it skews tings in the game.

Lots of incursion runners (myself included) aren't high sec people, we use this broken thing to safely fund other activities (and to PLEX).

This shouldn't be the case. When I started playing, if you wanted to make big isk with a shikp shooting npcs, you took big risk. Now you train up a ship, x up in a high sec incursion community chat channel (or on their web app), and follow the orders of an FC while mindlessly shooting npcs, without even have to personally glance at local or d-scan or be aware at all.

That's just not good game design, my choice should be 'modest but reasonable income should I choose to stay in safe space (which is my choice to make) or MUCH better income if i accept risk. Right now it's 'take risk/make less-no risk/make more'.

And i've tested it personally, 2 ways.

I make more with my incursion mach in high sec than I do with a mach and a tengu doing anomalies in null

And

I make more with my incursion mach than I do with the cheaper to lose ships I've used in the past (when I lived in low sec) to run low sec incursions, mainly because low sec incursions come with people trying to kill you. No CONCORD to save the day there so no bling ships taken.

It's all utter nonsense imo. Do I expect it to change? No, CCP is a great company, but PVE isn't their forte.