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CCP - End Highsec Incursions

First post First post
Author
Aaron
Eternal Frontier
#1001 - 2015-08-22 03:33:32 UTC  |  Edited by: Aaron
Markus Reese wrote:
Bellatrix Invicta wrote:


So quit grinding for PLEX. It's pretty simple. It's only you making it a "grinder".


I am a prime example of not grinding for plex, or grind play at all.

I am a veteran players and don't have tens of billions of isk with officer fit mauraders in every region.

Why? Cause I like to have fun and like to do other things. I cannot afford a plex a month because I log on to... play a game? Some days I don't make any isk cause I am flying about trying exploration sites, talking to people or even helping newbs. Not much isk in flying an oracle fit to be flashy over combat effective for the sole purpose of helping newbs with the epic arc.

But I enjoy it. I post in these threads simply because there are so many more parts of eve that can be more interactive and enjoyable. At this time they are solely used for farming however. It bothers me personally because the potential for it to add to the eve experience and increase player retention and goal is being lost. Result of more farms is just that the barriers of entries into many things are higher.

I did a big writeup in that other thread, link here.

https://forums.eveonline.com/default.aspx?g=posts&m=5983157#post5983157


I like your perspective.

When I see people talking about isk per hour it makes Eve seem like a job, this very thread is proof that lots of us define our Eve existence by how much can be earned in an hour and there is clear envy aimed at others who earn more IPH. This is not what I call fun, I call it a bitter rat race.

I prefer belt ratting to incursions and most other PVE, I know most of you will think I am crazy for believing this, I enjoy warping belt to belt and hoping I get lucky with a special spawn, I enjoy the risk, and I even enjoy getting my loot to hi sec so the jita boys can earn a small % while I settle for an immediate payment.

It's not right to say nerf incursions just because people are earning more than you, or because YOU think the balance is incorrect.

Addng to my previous posts about revamping incursions I really like the idea of well organised NPC PVP fleets, they could have RR, ecm, and the ability to hold a good FC at a stalemate. I know you can do this CCP I have done a couple of burner missions and I like their intelligence, try to build on this and design an NPC fleet that can respond to lots of different actions by player fleets. I could go on all day about NPC Rat intelligence.

I know what I'm proposing would be a programming nightmare, there would be so many lines of code involved in making an NPC rat consider what is happening to 10 other NPC rats and selecting a unified reaction. I understand that running the type of code I mention here would use more CPU and Memory because the rats need to be constantly aware of the whole fleets situation. I know someone has worked hard on the burner AI all I can say is please keep going and build upon it and have a look at applying it to incursions.

Any other programmers out there that could shine some light on this? is it even possible in games as yet?

Fear no one, live life, be free, accept the truth, do not judge others, defend yourself, fight hard till the end, meditate on problems and be prosperous. Things to exist by. -- RAIN Arthie

Markus Reese
Deep Core Mining Inc.
Caldari State
#1002 - 2015-08-22 04:59:11 UTC  |  Edited by: Markus Reese
Aaron wrote:


Any other programmers out there that could shine some light on this? is it even possible in games as yet?


I used Homeworld 2 as an example of adaptive programming. What is needed is an RTS approach. Most of them have tactics for positioning nowadays and changing dynamics depending on what they encounter. No idea how it works though.... If I was a programmer, I would probably start with encounters being monitored in a mission to see what receiving and dealing most damage and start changing fleet bias accordingly, or have maybe npc scanships that if they lock, they can get info. Use program to find out weakness by speed, or whatever?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#1003 - 2015-08-23 15:20:55 UTC
2Sonas1Cup wrote:
Otso Bakarti wrote:
Please, make others' enterprise less profitable, or at least make mine more so! It's only fair!
Though, I don't do anything remotely like these other people, and never go where they are, the
very thought that they're there making ISK just bugs me. So, CCP, take your million dollar machine
and turn it toward my inclinations and personal preferences. You know the Great Gaming God is on my side!


I dont what?

I run incursions since 2011 when they came out mr.
With 2 or 3 accounts, lately only 2 or 1 depends.

I know every single thing about incursions and how bad they truly are. (in terms of how much they destroy the real eve)

Im only here to expose them because Im tired of this "eve" of today and miss the old one, the one without incursions.


Then post with your main so we know who to wardec.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Lady Areola Fappington
#1004 - 2015-08-23 17:41:34 UTC
Jenn aSide wrote:
It's only a grind festival if you don't know how to play. Hell, the game olets you play it for free if you can earn 33 million isk per day, and you can do that in like 4 to 15 minutes, less if you know what you are doing. It's really no one's fault but the 'grinder' that they don't discover how to do things better.

I suggest spending more time learning about things before posting and you'll understand.



I've always been of the opinion that if you're playing a game and not having fun, you are doing something dreadfully wrong.

I get enough work at work. I'm not going to come into Eve just to do more work. If relaxing and playing Eve the way I like nets me enough to buy a plex, then yay. If not, I work an extra 1-3 minutes at my job, in order to plunk down a sub fee.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Demerius Xenocratus
The Scope
Gallente Federation
#1005 - 2015-08-23 22:24:09 UTC
Lady Areola Fappington wrote:
Jenn aSide wrote:
It's only a grind festival if you don't know how to play. Hell, the game olets you play it for free if you can earn 33 million isk per day, and you can do that in like 4 to 15 minutes, less if you know what you are doing. It's really no one's fault but the 'grinder' that they don't discover how to do things better.

I suggest spending more time learning about things before posting and you'll understand.



I've always been of the opinion that if you're playing a game and not having fun, you are doing something dreadfully wrong.

I get enough work at work. I'm not going to come into Eve just to do more work. If relaxing and playing Eve the way I like nets me enough to buy a plex, then yay. If not, I work an extra 1-3 minutes at my job, in order to plunk down a sub fee.



"Look how much money I make IRL. "
Demerius Xenocratus
The Scope
Gallente Federation
#1006 - 2015-08-23 22:32:43 UTC
Jenn aSide wrote:
Gimme Sake wrote:
Jenn aSide wrote:


But yea, color me surprised that you don't know a thing about the thing you decided to post about lol.


I decided to post in the context of many a thread asking for all sorts of income nerfing. The game is already a grind festival if you don't run a few clients simultaneously and have specialized alts for different sorts of activities.


It's only a grind festival if you don't know how to play. Hell, the game olets you play it for free if you can earn 33 million isk per day, and you can do that in like 4 to 15 minutes, less if you know what you are doing. It's really no one's fault but the 'grinder' that they don't discover how to do things better.

I suggest spending more time learning about things before posting and you'll understand.



Nonsense. The only activities that even approach 120M/hr require significant investment in ships and additional accounts. Even station trading requires a large principal to reach those numbers, and station trading is an activity many people neither excel at nor enjoy. Scamming isn't something many people go in for either.
Anize Oramara
WarpTooZero
#1007 - 2015-08-24 09:32:20 UTC
Demerius Xenocratus wrote:
Jenn aSide wrote:
Gimme Sake wrote:
Jenn aSide wrote:


But yea, color me surprised that you don't know a thing about the thing you decided to post about lol.


I decided to post in the context of many a thread asking for all sorts of income nerfing. The game is already a grind festival if you don't run a few clients simultaneously and have specialized alts for different sorts of activities.


It's only a grind festival if you don't know how to play. Hell, the game olets you play it for free if you can earn 33 million isk per day, and you can do that in like 4 to 15 minutes, less if you know what you are doing. It's really no one's fault but the 'grinder' that they don't discover how to do things better.

I suggest spending more time learning about things before posting and you'll understand.



Nonsense. The only activities that even approach 120M/hr require significant investment in ships and additional accounts. Even station trading requires a large principal to reach those numbers, and station trading is an activity many people neither excel at nor enjoy. Scamming isn't something many people go in for either.

I can make well over 120mill/h, solo and near indefinitely in either HS or null. in fact if you have contacts you don't even have to ship the LP store stuff to the market, they will come pick it up where you run your missions. This isn't a theoretical isk/h either. This is something I measured by entering my starting isk & time and then entering my end isk and time and doing a very simple little isk/h calculation. No booster alts or even mission pulling alts, just little old me.

However I don't think that is in any way wrong. I currently enjoy doing this and once I no longer find any enjoyment in it I move on and do something else, maybe Null PvP again. It's as valid a gamestyle and if you disagree you are free to come make me not play that way as is the way of eve. Me making and having isk equates to content for at least someone, be it the Belt ratter in null, the exploration toon getting me dedspace mods, the low/nullsec mission runner getting me pirate ships or the renter farming T2 moongoo for modules I use and even the wormhole guy making me the T3 stuff I want. I can't pay for any of that without isk and I cant transport any of that without the risk of getting ganked.

There is a lot of butthurt in this thread about people not liking the way other people play and it is quite amusing to read.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Salvos Rhoska
#1008 - 2015-08-24 10:29:58 UTC  |  Edited by: Salvos Rhoska
Anize Oramara wrote:


There is a lot of butthurt in this thread about people not liking the way other people play and it is quite amusing to read.

True, as its a long thread with all kinds of posts in it.

I think suggesting a review of HS incursions, in terms of risk/reward, is reasonable though, for a number of valid reasons.

Not to kill or hurt anyones playstyle, but to rationalise HS incursions compared to other activities (particularly in HS with its safer ruleset and considering the special mechanics incursions apply to a system).
Josef Djugashvilis
#1009 - 2015-08-24 10:50:30 UTC
Please insert fantasy hi-sec isk per hour here...

Anything less than 100m per hour in a Velator armed with civilian mining lasers does not count.

This is not a signature.

Anize Oramara
WarpTooZero
#1010 - 2015-08-24 11:19:20 UTC
Salvos Rhoska wrote:
Anize Oramara wrote:


There is a lot of butthurt in this thread about people not liking the way other people play and it is quite amusing to read.

True, as its a long thread with all kinds of posts in it.

I think suggesting a review of HS incursions, in terms of risk/reward, is reasonable though, for a number of valid reasons.

Not to kill or hurt anyones playstyle, but to rationalise HS incursions compared to other activities (particularly in HS with its safer ruleset and considering the special mechanics incursions apply to a system).

Most people, when looking at HS incursions, only look at one side of the coin or one half of the equations or (insert one half analogy here). Can you get high isk/h? Yup. Is it safe? Relatively. Is it infinite? Ah, yes and no. It's infinate as long as the incursion is up, then thers a lot of moving and running sites and reduced income but that not the problem. THe problem is there are only so many sites and so many systems. An incursion can get SATURATED. Now once it is, you know what starts happening? Content. You have races in sites, you have drama, you have rage killing the mom, ganking opposing fleets ships, awoxing. End of the day that's what the game is about yes?

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Carrie-Anne Moss
The Scope
Gallente Federation
#1011 - 2015-08-24 11:30:44 UTC
Anize Oramara wrote:
, ganking opposing fleets ships, awoxing. End of the day that's what the game is about yes?



Those dont happen cuz of the Logi.
Nice try.

Thats more than half what people are cryimg/complaining about here dude.
The fact it is harder to awox 1 man FF illegal Incursion wardec imune corps
And lol ganking.
You need to alpha them which good luck doing that to a maurader or bling BS without bringing 15 gank ships yourself.
Youd be better to just use those 15 tornados on 15 separate haulers and get more kills and more loot.


They need to be easier to kill all around if they make the most isk of all of eve while having the least risk.
High isk=high risk=high chance of death.
Anize Oramara
WarpTooZero
#1012 - 2015-08-24 11:43:04 UTC  |  Edited by: Anize Oramara
Carrie-Anne Moss wrote:
Anize Oramara wrote:
, ganking opposing fleets ships, awoxing. End of the day that's what the game is about yes?



Those dont happen cuz of the Logi.
Nice try.

Thats more than half what people are cryimg/complaining about here dude.
The fact it is harder to awox 1 man FF illegal Incursion wardec imune corps
And lol ganking.
You need to alpha them which good luck doing that to a maurader or bling BS without bringing 15 gank ships yourself.
Youd be better to just use those 15 tornados on 15 separate haulers and get more kills and more loot.


They need to be easier to kill all around if they make the most isk of all of eve while having the least risk.
High isk=high risk=high chance of death.

Ships get ganked plenty enough moving from one incursion to the next. Awoxing is a bit more difficult to pull off (bit of a longer term goal as you have to become a trusted FC) but probably a lot more satisfying knowing you caused a good 50 to 100bill or even more worth of ship and module losses. The FC after all decides who gets into the fleet so can decide how much bling to awox.

But again, all I see in your post is a whole lot of boohoo they're making isk, I don't want them making isk. Well... make them.

Also you can make more running lv4+burners than incursions and it's a bit harder to saturate those :P

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jenn aSide
Soul Machines
The Initiative.
#1013 - 2015-08-24 12:33:49 UTC  |  Edited by: Jenn aSide
Demerius Xenocratus wrote:
Jenn aSide wrote:
Gimme Sake wrote:
Jenn aSide wrote:


But yea, color me surprised that you don't know a thing about the thing you decided to post about lol.


I decided to post in the context of many a thread asking for all sorts of income nerfing. The game is already a grind festival if you don't run a few clients simultaneously and have specialized alts for different sorts of activities.


It's only a grind festival if you don't know how to play. Hell, the game olets you play it for free if you can earn 33 million isk per day, and you can do that in like 4 to 15 minutes, less if you know what you are doing. It's really no one's fault but the 'grinder' that they don't discover how to do things better.

I suggest spending more time learning about things before posting and you'll understand.



Nonsense. The only activities that even approach 120M/hr require significant investment in ships and additional accounts. Even station trading requires a large principal to reach those numbers, and station trading is an activity many people neither excel at nor enjoy. Scamming isn't something many people go in for either.


And of course this isn't true. It hasn't been true for a very very long time. And CCP keep making stuff that makes easy isk making using cheapish ships possible. Burner mission blitzing is a prime example. A tech2 incursion Scimitar trained to logi 4 doesn't take that long, doesn't cost that much and will get you in a blingy incursion fleet making more than 120 mil an hour once the fleet gets rolling

The above poster is an excellent example of what I always talk about. He can't figure out how to do it, so no one must be able to do it, and that leads to woefully incorrect assumptions about everything. That's the incredible thing about EVE, it's so diverse, people can not only be bad at PVP, in EVE you can totally suck at PVE too lol.

And even if he was right (he is not, you should see his missions and complexes posts), 120 mil is per hour means that you can spend one hour a day playing EVE doing pve with 1 ship and plex 4 accounts per month or plex 1 account and have the equivilant of 3 plexes worth of isk in your wallet to blow on other things. or spend 30 minutes per day PVEing, use have your isk for a plex and the other half for ships to explode 1 900 mil+ is enough for a good month of frig/cruiser and some battlecruiser whelping.
Daniela Doran
Doomheim
#1014 - 2015-08-24 12:44:36 UTC
Jenn aSide wrote:
Demerius Xenocratus wrote:
Jenn aSide wrote:
Gimme Sake wrote:
Jenn aSide wrote:


But yea, color me surprised that you don't know a thing about the thing you decided to post about lol.


I decided to post in the context of many a thread asking for all sorts of income nerfing. The game is already a grind festival if you don't run a few clients simultaneously and have specialized alts for different sorts of activities.


It's only a grind festival if you don't know how to play. Hell, the game olets you play it for free if you can earn 33 million isk per day, and you can do that in like 4 to 15 minutes, less if you know what you are doing. It's really no one's fault but the 'grinder' that they don't discover how to do things better.

I suggest spending more time learning about things before posting and you'll understand.



Nonsense. The only activities that even approach 120M/hr require significant investment in ships and additional accounts. Even station trading requires a large principal to reach those numbers, and station trading is an activity many people neither excel at nor enjoy. Scamming isn't something many people go in for either.


And of course this isn't true. It hasn't been true for a very very long time. And CCP keep making stuff that makes easy isk making using cheapish ships possible. Burner mission blitzing is a prime example. A tech2 incursion Scimitar trained to logi 4 doesn't take that long, doesn't cost that much and will get you in a blingy incursion fleet making more than 120 mil an hour once the fleet gets rolling

The above poster is an excellent example of what I always talk about. He can't figure out how to do it, so no one must be able to do it, and that leads to woefully incorrect assumptions about everything. That's the incredible thing about EVE, it's so diverse, people can not only be bad at PVP, in EVE you can totally suck at PVE too lol.

And even if he was right (he is not, you should see his missions and complexes posts), 120 mil is per hour means that you can spend one hour a day playing EVE doing pve with 1 ship and plex 4 accounts per month or plex 1 account and have the equivilant of 3 plexes worth of isk in your wallet to blow on other things. or spend 30 minutes per day PVEing, use have your isk for a plex and the other half for ships to explode 1 900 mil+ is enough for a good month of frig/cruiser and some battlecruiser whelping.


CCP deserves credit for bringing in the burner missions, they are terrific for farm..err diversity in running lev 4's in hi-sec.
Frostys Virpio
State War Academy
Caldari State
#1015 - 2015-08-24 15:35:17 UTC
Carrie-Anne Moss wrote:
Anize Oramara wrote:
, ganking opposing fleets ships, awoxing. End of the day that's what the game is about yes?



Those dont happen cuz of the Logi.
Nice try.

Thats more than half what people are cryimg/complaining about here dude.
The fact it is harder to awox 1 man FF illegal Incursion wardec imune corps
And lol ganking.
You need to alpha them which good luck doing that to a maurader or bling BS without bringing 15 gank ships yourself.
Youd be better to just use those 15 tornados on 15 separate haulers and get more kills and more loot.


They need to be easier to kill all around if they make the most isk of all of eve while having the least risk.
High isk=high risk=high chance of death.


It's cool and all that people consider them hard to gank but that's kind of the fault of the content itself. The incursion runners have a minimum threshold of tank required or they just lose ships after ships. This mean the average incursion runner boat is probably much more tanky than any hauler, mission runner or miner boat. Who's fault is it that the ship has to handle the initial spawn of a TCRC with otunis neuting your cap hard enough to sometime even turn off a DCU? The ship are harder to gank because the runners are FORCED by the content itself to fit better than the average bear.

They would all run thinner tank to get a few % more performance for added isk/hours if they could but the barrier of entry is there.

Logi also has a role to play but then again, the content require them to be there. You can't run HQ sites without logi. It just does not work.

Forced halfway decent tank fitted + forced logi support makes for harder ship to gank.

The only thing you can do is reduce the income or reduce the required buffer on the ships by lowering sansha's total applicable DPS. Then their total income will be lower OR they will be easyer to gank by virtue of being bears optimising their ISK/hours with just as much tank as the content require.
Estella Osoka
Cranky Bitches Who PMS
#1016 - 2015-08-24 16:33:09 UTC
1. Change Sansha incursion rats to Drifters.

2. Instead of a MOM site, a WH spawns that you have to invade to make the incursion leave. If you do not invade the WH and destroy the Drifter base within, you do not get the Concord LP payout. Why a WH? So you not only have to worry about NPC content, but player driven content as well.

3. Reinforce the nodes in the constellations where incursions are ran. Thereby making it feasible to gank an incursion fleet with Smartbombing battleships.
FT Diomedes
The Graduates
#1017 - 2015-08-24 16:36:13 UTC
Estella Osoka wrote:
1. Change Sansha incursion rats to Drifters.

2. Instead of a MOM site, a WH spawns that you have to invade to make the incursion leave. If you do not invade the WH and destroy the Drifter base within, you do not get the Concord LP payout. Why a WH? So you not only have to worry about NPC content, but player driven content as well.


These are good suggestions.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

AtramLolipop
Space Wolves ind.
Solyaris Chtonium
#1018 - 2015-08-24 17:41:06 UTC
Don't agree with your statement one bit.

Content has disappeared because of cap changes, multiboxing and stagnation within the power blocks who have nothing to fight for or over.

Incursions represent a minute amount of ISK that is generated within the economy and if you look at hard evidence, actually human behavior trends, it tells you that CCP are doing the right thing for their client base.

Markus Reese
Deep Core Mining Inc.
Caldari State
#1019 - 2015-08-24 17:59:19 UTC
AtramLolipop wrote:
Don't agree with your statement one bit.

Content has disappeared because of cap changes, multiboxing and stagnation within the power blocks who have nothing to fight for or over.

Incursions represent a minute amount of ISK that is generated within the economy and if you look at hard evidence, actually human behavior trends, it tells you that CCP are doing the right thing for their client base.



Here is the thing that is the core of the discussion. Is it the isk that is the problem or the means at which one gets it?

I approve of incursions, and the isk, but my complaint is with the latter. Incursions are very stagnant. If a person made similar (well, maybe a bit less but higher than L4 in highsec incursions) but it did require an on the ball FC where the sites no longer had any predictable nature to them, would that be a bad thing for the client base? How does discussion of incursions in current iteration affect potential new players vs if they brought in different mechanics?

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Estella Osoka
Cranky Bitches Who PMS
#1020 - 2015-08-24 19:56:02 UTC
I'm personally just tired of them being Sansha Incursions. Would like to see some change up to other pirate races, or just make them Drifters.

Random pirate incursion would be a nice change of pace.