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[Galatea] First batch of sov capture iterations

First post First post
Author
Alundil
Rolled Out
#181 - 2015-08-19 03:31:51 UTC  |  Edited by: Alundil
PopplerRo wrote:
Trinkets friend wrote:
What does a 4km/s speed limit on atrollceptor actually mean?

You can ECM the ceptor using a 16M ISk Dragoon and break his lock, scuppering his warm-up timer.

Quote:
[Dragoon, test]

Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II

5MN Microwarpdrive II
Sensor Booster II, Targeting Range Script

Drone Link Augmentor II
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]
[Empty High slot]

Small Ionic Field Projector II
Small Ionic Field Projector II
Small Ionic Field Projector II

Hornet EC-300 x 5


..

while the idea is sound that fit is plain stupid.
1.You have no active ecm mod, and those rigs don't work on the drones.
2. The drones are too slow to even catch up to jam the target.

For the cost just use a griffin, or an instawarp 'ceptor with active jams in the mids. Land, jam, warp out.

Troll 'ceptors with even more cancerous ones


Couple points on your points:
1. The Dragoon is a drone dessie. It needs no ECM mods. The rigs aren't there to affect the drones, they allow the Dragoon to target out to 124km.
2. EC-300 drones on the Dragoon can travel up to 5k/s so more than fast enough to catch the magicsovwandingceptors after Galatea.







As an aside - the b|tching and moaning taking place in the first 9 pages is already increasing the risk of cardiovascular disease in the playerbase.

Ease up folks. Ease up. This set of changes isn't the "sky is falling" moment either. FFS.

I'm right behind you

Tallardar
Doomheim
#182 - 2015-08-19 03:34:52 UTC  |  Edited by: Tallardar
Zxyxcana wrote:
Ultima Online - Trammel/Felucca Patch
Dark Ages of Camelot - Trails of Atlantis Patch
World of Warcraft - Wrath of the Lich King Patch
Eve Online - Fozzie SOV

RIP


TheMittani.com - Site Design Patch
Inslander Wessette
Unleashed' Fury
The Initiative.
#183 - 2015-08-19 03:35:32 UTC
Why are we removing mass addition ?

Keep both addition of mass and 4 k speed limit .
Querns
Science and Trade Institute
Caldari State
#184 - 2015-08-19 03:43:08 UTC
Inslander Wessette wrote:
Why are we removing mass addition ?

Keep both addition of mass and 4 k speed limit .

Agreed -- it was technically possible, with the mass addition, to maybe catch an interceptor. Maybe. If you live in England, have a crapton of scan res, and snort a big ol' line of coke as they jump in. Now interceptors can run around with their <2s align fits and an online entosis link.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

OldWolf69
EVE-RO
Goonswarm Federation
#185 - 2015-08-19 03:43:36 UTC
JetStream Drenard wrote:
Maybe CCP should just take away sovereignty altogether. Just saying. They are gonna ***** no matter what, while they play nullsec farmville and follow the Imperium code of warfare.

You know what would be hilarious? Make their moons run out of goo and have the resource randomly respawn on a different moon somewhere else. Then set true sec status to fluctuate based on ratting behavior and anoms spawn based upon that instead of some silly upgrade. Less ratting = lower trusec/better anoms and vice versa. Watch them scramble around the map trying to stay ahead of the competition.

Yup, they could do that. And exactly this would happen. Till they would quit. Then you and some other useless imbeciles would have to quit too, because if there are no ratters left, and there's no easy prey for you, handed over by CCP by mechanics.
There's some real pvp-ers in this game. Saw noone of them whinning about invincible mechanics being removed. About risk. About no ****. Ratters find content. Others rely on CCP to offer them content by exposing others. Hilarious, but who looks more stupid?LolLolLolLol
Amarisen Gream
The.Kin.of.Jupiter
#186 - 2015-08-19 03:45:01 UTC
I don't have plans for SOV expansion anytime soon, but these look good for now.

I can't say your release time of some game aspects is the best, but keep up the hard work.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

MukkBarovian
School of Applied Knowledge
Caldari State
#187 - 2015-08-19 03:48:39 UTC
Decent changes. 6/10. Would rate higher if you took the situation more seriously. Slow and steady won't win the race when the clock is ticking its final beats.
Aerasia
Republic University
Minmatar Republic
#188 - 2015-08-19 03:50:54 UTC
Reagalan wrote:
The only solution to the problems of Fozziesov is to scrap the whole thing, return to Dominion sov, and iterate upon a proven system.
And here I thought it was really encouraging that the biggest problems Team Five-0 figured they had to address to tweak the new Sov system weren't even problems.

Even all the stuff (in your rather wall-of-text rant) is either untrue, or not a problem.

You talk Sov not encouraging bigger fights, but earlier in the same post talk about chasing off interceptors with larger forces.

You complain about empire size based on military pressure, as if Sov doesn't do that right now.

Or complaining about imaginary meta behind node capture, seemingly just annoyed that .... there is a preferable strategy?

Or, and I can't believe you put this in an actual post, complaining that Sov sucks because it's possible to regain systems.
Reaver Glitterstim
The Scope
Gallente Federation
#189 - 2015-08-19 03:54:03 UTC
I'd like to see something done about junk sovereignty. With the new Entosis system, it will certainly be changing hands now, but I'd like to see it possible to lose unused sovereignty even without player intervention. There's not enough life in nullsec to have sovereignty everywhere, there should be areas with just plain unclaimed space.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Wilhelm Knicklicht
Republic University
Minmatar Republic
#190 - 2015-08-19 03:54:08 UTC
Amy Garzan wrote:
Wilhelm Knicklicht wrote:
Reagalan wrote:
Fozziesov is not engaging for the average fleet member, who has to wait around while the magical sov hackers do all the work. Under Dominion sov, your average fleet member got to contribute via DPS, and at least got killmails at the end.


TL;DR: fozziesov not attractive for the average goon member who just wants to get fleetwarped and press F1.

system working as intended.


News for CCP (and you since you cant think). When Goons and the Imperium make up one of the largest player blocks, and we all quit, whos paying the bills?

Think that over.


the bills will be picked up by the next generation of new players who will actually keep playing the game because there's actually fun to be had even without owning titans. next question.
OldWolf69
EVE-RO
Goonswarm Federation
#191 - 2015-08-19 03:59:04 UTC  |  Edited by: OldWolf69
Wilhelm Knicklicht wrote:
Amy Garzan wrote:
Wilhelm Knicklicht wrote:
Reagalan wrote:
Fozziesov is not engaging for the average fleet member, who has to wait around while the magical sov hackers do all the work. Under Dominion sov, your average fleet member got to contribute via DPS, and at least got killmails at the end.


TL;DR: fozziesov not attractive for the average goon member who just wants to get fleetwarped and press F1.

system working as intended.


News for CCP (and you since you cant think). When Goons and the Imperium make up one of the largest player blocks, and we all quit, whos paying the bills?

Think that over.


the bills will be picked up by the next generation of new players who will actually keep playing the game because there's actually fun to be had even without owning titans. next question.

http://eve-offline.net/?server=tranquility
...this can be seen by the enormous number of new accounts created, isn't it? (presuming i won't consider that there's a 8/2 ratio of alts/new players in that statistic ;) )
Wilhelm Knicklicht
Republic University
Minmatar Republic
#192 - 2015-08-19 04:01:12 UTC  |  Edited by: Wilhelm Knicklicht
MukkBarovian wrote:
Decent changes. 6/10. Would rate higher if you took the situation more seriously. Slow and steady won't win the race when the clock is ticking its final beats.


confirm we're all doomed. eve is kill. it's been kill since 2006, but this time it's for real. really.

***apologies for the salt. it's a salty day. you're still overdoing it, though.***
Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#193 - 2015-08-19 04:03:00 UTC  |  Edited by: Hendrink Collie
Reagalan wrote:
Arkady Romanov wrote:
Dominion sov was flawed. The investment required to be a player in the Sov game at that time was a massive super fleet.....

The problems came about because of the rise of the rental empire. Rental empires, however, were a symptom of a much deeper problem. Rental empires did run counter to diplomacy, and worked actively against the ability of smaller entities to leverage diplomatic means to gain sov. Why would you treat with these smaller entities when you can just force them into your rental empire?

Rental empires, however, require an overwhelming military advantage to work. The owners of the space must be able to easily crush any possible opposition that might come against it, without losing too much in the war to make holding and renting the space unprofitable.

This is where the issue comes from. The game provided the means by which an entity could easily make such a war happen. Without these means, rental empires would never have become a thing.

These means, the issue, that has plagued Eve since 2009, has been, and remains, the overwhelming concentration of wealth and power in the form of supercarriers and titans.

Every single issue with Dominion sov, the stagnation, the reliance on supercaps, the rental empires, "power projecion", were all symptoms of the underlying cause: the overwhelming wealth and power concentration in the form of supercaps and titans.

Had this issue been tackled in November 2014, instead of the red-herring problems of "power projection" and the sov system, we would not be in the scenario we are today. The massive collateral damage of both Fatigue and Fozziesov would never had occurred.


I'm bad with big speeches but here goes...

I like how your spinning your narrative directly blaming the N3 coalition for the stagnation of Dominion Sov. It was not the 40k+ coalition on the other side of the walls fault at all. Roll In reality, the N3 coalition was a smaller, much less organized group than The Imperium (CFC). They didn't have the income sources of moons, taxes, etc.. so they leveraged what they had plenty of, which was sov. This allowed N3 to be more competitive against its much larger rival, though it could never truly win a extended campaign against the Imps due to the N+1 complex that Dominion sov drove.

Anyways... we have plenty of reddit discussions, so you know I generally don't agree with much of what you say. I utterly respect you opinions, but I think the mega-coalition play style of mega-blobs and abusing mechanics to bore/crush their opponents is more flawed than most anything that fozzie sov has rolled out. Sure the system isn't perfect, but I'm willing to give it a real shot... I believe you mega-coalition is living in the past, a overly large collection of old bitter vets that doesn't want to evolve because they are afraid of what the future has in store. The most fun way to play the game now isn't to hide by a giant blue list, but to live in smaller groups, taking the good fight to your borders and slaying your foes. The new big fights are more managble and generally more enjoyable for the people involved (see below) The utterly unfun play style of 2k vs 2k in 10 percent tidi is gone, and a large portion of the community happy about it, except for the one group that can still swing those ridiculously insane numbers!

Just look at Catch, or Insmother, or Immensea. Fozzie haters may try to ignore it, but there is plenty of quality content going on. Amazing pitch battles that have plenty of loss and enjoyment for BOTH sides (using battleships!!!). Just the other day my bros over at GCLUB had a great fight against Imperium foes INIT and Razor. Excellent fight that revolved around defending a station timer in Northern Immensea. Hell, Tri is fighting RED for various moon and land resources... each battle costing billions of isk and using hundreds of pilots. As we have discussed, I understand that this isn't the kind of content you crave... but with the system that is in place now and the political environment that has evolved since the dismantling of N3 by your own hands, mega-collation warfare is now a thing of the past and your group needs to accept that. Huge groups that despise you and want to go after the assets of a mega-coalition that wants to destroy you using every tool in their arsenal, inside and out of the game is NOT FUN and is utterly bull that it existed in the first place.

In the end of that day, my point is perhaps give it a shot? Try some crazy things, maybe you'll end up liking the game a whole lot more. After all... isn't that what Endie wanted? To ultimately shrink the last great empire and to have top quality content (content = large battles) in great North?
Orca Platypus
Pator Tech School
Minmatar Republic
#194 - 2015-08-19 04:04:51 UTC
OldWolf69 wrote:
Fozzie.
What if ppl STILL won't come to TAKE the Sov effectively? Because they won't. WHY in the blue hell would you expose yourself to trolling, and spend a LOT of isk too, if you can be the troll, and this for peanuts?
http://eve-offline.net/?server=tranquility
This speaks for itself.
You still think your game is kept alive by 2 trolling small gang runners? Or 2-3 forum yellers? or they are just a convenable way to justify bad decisions/total lack of imagination?
....saw a lot of imbecility in corporate ranks. A great lot. But this batch beats them all. I suppose this is because they had ENOUGH things to destroy. And the corporation owners do not give a **** about it.
Once again: there is absolutely no real reasons to fight except the economical ones. Or trolling ones. EVERYBODY knows Sov is work, and will be actually worser after all this ****. THIS is a GAME, not a JOB.
WE all know you CCP boyz are out of ideeas. Presuming you had some back in time. Ok, HIRE someone able to fix the sandbox. It does cost? Stupidity does cost a lot. CCP lost already more than a good team of Devs does cost. It's already REALLY close to a point of no return, for this game. Every change is fun for exactly 3 days here, like the orthodox wonders. Hallelujah!
LolLolLol

This is really bad posting, but I have to say it: Delicious subgewn tears.
Less bot/multicast accs being bad? No, except if you're gewn, then yes.
If holding sov makes you cry, you should not hold sov. Fairly obvious, unless your density is in "gewn or worse" range.
If you think the troll has it so nice, why aren't you trolling yet?
If a gewn/subgewn quits, good riddance.
Can I have your stuff?
Kaal Redrum
The Tuskers
The Tuskers Co.
#195 - 2015-08-19 04:07:18 UTC  |  Edited by: Kaal Redrum
MukkBarovian wrote:
Decent changes. 6/10. Would rate higher if you took the situation more seriously. Slow and steady won't win the race when the clock is ticking its final beats.



Oh Mukk, you eloquent pirate you. Constructive and positive as always!

Good changes Fozzie. CCP genuinely now needs to answer the question - 'Why'

- Why should an alliance hold Sov in a system. It's obvious for the first system, which as your Capital is easy to increase ADM of, easy for sov alliances to use/defend/live-in (relatively). Why should anyone own the next system?

- Why should an alliance defend Sov, again defending your capital/heavily used/station systems is somewhat clear, why the edge systems?

- Why should an alliance Attack another's sov system. Again, attacking a capital/heavily used/station system is somewhat clear, why should we bother about attacking the majority of unused space that fills nullsec.

The number of unclaimed systems, undefended nodes, 50% 'campaigns' no one is bothering to contest, this data should be easily available and point to a core problem - the reason to own/defend/invade sov isn't strong and clear enough.

Personally speaking, CCP needs to adhere to the core principle of 'the owner of the land, gets the bounty off the land', and that just isn't true currently. Moon income, PI income along with the ratting/mining/industrial income needs to be coupled to Sov. Do that and give people a reason to want to own x+1 systems, and you will create content for many more.

Something like benefits for holding a Constellation, needs to be explored. Both carrot and stick. 7 years of playing eve and I've never bothered about the constellation. With node battles you made constellations very intrinsic to the game of sov. Take it further. Something like the board game Risk. You need a reason to conquer, Attack and defend a system/territory - here it is. Constellations.
Pancocco
Jerz Meymez Industry
#196 - 2015-08-19 04:07:39 UTC
Fozzie, you should have reintroduced everyone to the daredevil and explained how easily it catches a trollceptor.

On a serious matter this kinda removes legit speed doctrines from being a thing in entosis fights

Extra Foramen vermis nulla salus

OldWolf69
EVE-RO
Goonswarm Federation
#197 - 2015-08-19 04:08:57 UTC
Hendrink Collie wrote:


I like how your spinning your narrative hear to directly blame the whole N3 coalition for the problems of Dominion Sov. It was the 40k+ coalition on the other side of the walls fault at all. Roll In reality, the N3 coalition was a smaller, much less organized group that The Imperium (CFC). They didn't have the income sources of moons, taxes, etc.. so they leverage what they had plenty of, which was systems. This allowed N3 to be more competitive against its much larger rival, though it could never truly win a extended campaign against the Imps due to the N+1 complex that Dominion sov drove.

You and I have plenty of reddit discussions, so you know I generally don't agree with much of what you say. I utterly respect you opinions, but I think the mega-coalition play style of mega-blobs and abusing mechanics to bore/crush their opponents is more flawed than most anything that fozzie sov has rolled out. Sure the system isn't perfect, but I'm willing to give it a real shot... I believe you mega-coalition is living in the past, a overly large collection of old bitter vets that doesn't want to evolve because they are afraid of what the future has in store. The most fun way to play the game now isn't to hide by a giant blue list, but to live in smaller groups, taking the good fight to your borders and slaying your foes. The new big fights are more managble and generally more enjoyable for the people involved (see below) The utterly unfun play style of 2k vs 2k in 10 percent tidi is gone, and a large portion of the community happy about it, except for the one group that can still swing those ridiculously insane numbers!

Just look at Catch, or Insmother, or Immensea. Fozzie haters may try to ignore it, but there is plenty of quality content going on. Amazing pitch battles that have plenty of loss and enjoyment for BOTH sides (using battleships!!!). Just the other day my bros over at GCLUB had a great fight against Imperium foes INIT and Razor. Excellent fight that revolved around defending a station timer in Northern Immensea. Hell, Tri is fighting RED for various moon and land resources... each battle costing billions of isk and using hundreds of pilots. As we have discussed, I understand that this isn't the kind of content you crave... but with the system that is in place now and the political environment that has evolved since the dismantling of N3 by your own hands, mega-collation warfare is now a thing of the past and your group needs to accept that. Huge groups that despise you and want to go after the assets of a mega-coalition that wants to destroy you using every tool in their arsenal, inside and out of the game is NOT FUN and is utterly bull that it existed in the first place.

In the end of that day, my point is perhaps give it a shot? Try some crazy things, maybe you'll end up liking the game a whole lot more. After all... isn't that what Endie wanted? To ultimately shrink the last great empire and to have top quality content (content = large battles) in great North?

Reasonable.
Siaka Stevens
Aliastra
Gallente Federation
#198 - 2015-08-19 04:09:39 UTC
Here are my thoughts.

What I feel could have been perhaps a better change was tweaking fitting requirements then giving role bonuses reducing fitting to certain ships.

For example, make the Entosis Link I require 2000 PG and 32 CPU with Entosis Link II requiring 2250 PG and 40 CPU. So, this would easily fit on a battleship.

For battlecruisers/command ships you get a 91.25% PG requirement reduction and a 50% CPU requirement reduction reduction, making it fit pretty easily, though you may have to sacrifice some offensive capability.

To give some love to lower SP/less wealthy groups and Assault Frigates, AFs would get a 99.6% reduction in PG and a 75% reduction in CPU to make them fit on those. Though it would be a bit of a pain to catch 3.4km/s+ jaguars/wolfs their non-nullifiedness helps a bit.

(yes I went off of neut fitting requirements for this example - I just thought of it and thought neuts would be a good comparison.)
Hendrink Collie
Sebiestor Tribe
Minmatar Republic
#199 - 2015-08-19 04:09:51 UTC
Pancocco wrote:
Fozzie, you should have reintroduced everyone to the daredevil and explained how easily it catches a trollceptor.

On a serious matter this kinda removes legit speed doctrines from being a thing in entosis fights


Nah, 4k is plenty to make speed kite doctrines still work. Just keep a bit closer to the entostis bait. Big smile
OldWolf69
EVE-RO
Goonswarm Federation
#200 - 2015-08-19 04:11:13 UTC
Orca Platypus wrote:
OldWolf69 wrote:
Fozzie.
What if ppl STILL won't come to TAKE the Sov effectively? Because they won't. WHY in the blue hell would you expose yourself to trolling, and spend a LOT of isk too, if you can be the troll, and this for peanuts?
http://eve-offline.net/?server=tranquility
This speaks for itself.
You still think your game is kept alive by 2 trolling small gang runners? Or 2-3 forum yellers? or they are just a convenable way to justify bad decisions/total lack of imagination?
....saw a lot of imbecility in corporate ranks. A great lot. But this batch beats them all. I suppose this is because they had ENOUGH things to destroy. And the corporation owners do not give a **** about it.
Once again: there is absolutely no real reasons to fight except the economical ones. Or trolling ones. EVERYBODY knows Sov is work, and will be actually worser after all this ****. THIS is a GAME, not a JOB.
WE all know you CCP boyz are out of ideeas. Presuming you had some back in time. Ok, HIRE someone able to fix the sandbox. It does cost? Stupidity does cost a lot. CCP lost already more than a good team of Devs does cost. It's already REALLY close to a point of no return, for this game. Every change is fun for exactly 3 days here, like the orthodox wonders. Hallelujah!
LolLolLol

This is really bad posting, but I have to say it: Delicious subgewn tears.
Less bot/multicast accs being bad? No, except if you're gewn, then yes.
If holding sov makes you cry, you should not hold sov. Fairly obvious, unless your density is in "gewn or worse" range.
If you think the troll has it so nice, why aren't you trolling yet?
If a gewn/subgewn quits, good riddance.
Can I have your stuff?

Actually, i don't ratt or bot. Or PvE. And yes, maybe you can BUY my stuff.
Ooooops, can't afford it? See, there's where the real tears are.
LolLolLol