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I want your little things!

First post First post First post
Author
ASadOldGit
Doomheim
#1681 - 2012-01-02 15:34:27 UTC  |  Edited by: ASadOldGit
Can the fittings window show the resistances of the active hardeners as if they were active? They seem to show them in passive mode at the moment. Either all the time, or as a drop-down option similar to the repair rate option above the resistances section.

Edit: I meant, when in the hangar bay. In space, it updates as you turn them on and off, but who looks at their fitting screen in space?

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ASadOldGit
Doomheim
#1682 - 2012-01-02 16:04:59 UTC  |  Edited by: ASadOldGit
When leaving the grid, can the Overview be cleared asynchronously, instead of pausing the whole screen just to clear the list (Jita undock is particularly bad)?

Perhaps also when landing on the grid, but in that scenario, it's probably more important to have the list updated immediately.

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Shuno Bravo
Perkone
Caldari State
#1683 - 2012-01-02 16:59:51 UTC
How about the option of a reduced subscription fee with the trade off of no additional SP while in this reduced mode ?
People might be tempted by this to have more accounts.
Perhaps only offer this on additional accounts linked to a 'main' fully subscribed account.
Blue Rook
Ghost Cabal
#1684 - 2012-01-02 22:29:59 UTC
Cultural Diversity

A wider spread of accessible ethnocentric traits across empires for character builder.
IE: allow dark skin to be available outside of Brutor.
Mynas Atoch
Eternity INC.
Goonswarm Federation
#1685 - 2012-01-03 02:27:24 UTC  |  Edited by: Mynas Atoch
Augmented drone rebalancing - bring them into play.

Pve content for supercarriers deep in null sec, but only in "pirate" sovereign systems that cannot be jammed, or fully upgraded player owned systems.

Bring drone skills back into play for supercarriers - have them apply to fighters/bombers balanced at all fives.

Fix the Hel - make it the shield equivalent of the Nyx.

Fix the Revenant - the loss of sentries killed it.
NorthCrossroad
Royal Amarr Institute
Amarr Empire
#1686 - 2012-01-03 12:54:39 UTC  |  Edited by: NorthCrossroad
If you're repackaging stuff that needs repairs - this stuff will not be repackaged. You'll need to manually repair it, then repackage again. SO if there's some stuff needing repair - auto-open repair window so pilot can repair and finish repackaging in one go, without the need to make seven additional clicks!

North
Eregorn81
Black Fox Marauders
Pen Is Out
#1687 - 2012-01-03 15:00:46 UTC
Guns have 2 types of damage modifiers:
Accuracy: Tracking enhancers and Tracking Computers
DPS: Gyrostabs, Mag field stabs, and heat sinks

Missiles only have a mod for DPS (BCUs).

Would it be possible to create a new module for missiles, one for *accuracy*, that improves:
-explosion radius
-explosion velocity
then perhaps
-missile velocity
-flight time

It would be awesome if somehow we could improve such things without use of a rig

Thanks!
Karnitha
Shadow Empire Inc.
#1688 - 2012-01-03 16:39:09 UTC
Not sure if this has been mentioned before.

It would be nice if you could select a specific overview profile to use with the directional scanner instead of linking it to your current overview tab. I often have stuff on my overview that I don't want to see on my dscan and it's a bit of a pain having to constantly switch overview tabs to get a clean dscan.
ASadOldGit
Doomheim
#1689 - 2012-01-03 16:59:36 UTC  |  Edited by: ASadOldGit
Eregorn81 wrote:
Guns have 2 types of damage modifiers:
Accuracy: Tracking enhancers and Tracking Computers
DPS: Gyrostabs, Mag field stabs, and heat sinks

Missiles only have a mod for DPS (BCUs).

Would it be possible to create a new module for missiles, one for *accuracy*, that improves:
-explosion radius
-explosion velocity
then perhaps
-missile velocity
-flight time

It would be awesome if somehow we could improve such things without use of a rig

Thanks!


Just in case you weren't aware of it, a combination of target painters and precision missiles tends to do what you want, not to mention the multitude of skills which help (although there are many equivalent gunnery skills).

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Scortched Merc
Ascendance Rising
Ascendance..
#1690 - 2012-01-03 18:51:58 UTC
Exploration... even though there is nothing to find! Bear

I would like to actually explore the solar systems, all the cosmics are within 8AU of planets not too hard to find (if they were there, which they arent)... I would like to see things 32AU out... even further in a solar system... lets make it challenging.

E .· ` ' / ·. F **Your tears fuel my internet spaceship. **

Baron Deathicon
Outerspace Vanguard
#1691 - 2012-01-03 22:41:48 UTC
Here's a little thing that could improve one EVE annoyance:

https://forums.eveonline.com/default.aspx?g=posts&t=53039&find=unread
gfldex
#1692 - 2012-01-04 00:56:35 UTC
Add a note in the description of cap charges how to use them. Confused noobs are confused. Quite frankly, just hang out a few days in Rookie Help and you will find tons of little things that requite immediate attention.

If you take all the sand out of the box, only the cat poo will remain.

gfldex
#1693 - 2012-01-04 02:04:39 UTC
Open the official recruitment channel alongside with Rookie Help. And for all what is holy open the Russian system channel when one foolishly selects russian as his interface language.

If you take all the sand out of the box, only the cat poo will remain.

Duvida
The Scope
Gallente Federation
#1694 - 2012-01-04 04:41:42 UTC
Maybe not a little thing, and I can open a thread about this, but something along the lines of 'remember the Gallente Pleasure Station with the Quafe advertising?' That was available when I first came into EVE and it was a nice immersion treat for getting into a Sci-Fi MMO. It felt like a more populated, busy station and appropriate for places like Dodixie and Oursulaert as opposed to the normal station interiors. I can only imagine what would look right for Jita or the Amarr home system or even Rens.

But anyway, I guess an alternate flavor of station for the races is what's on my mind. As a little thing. P
Jafit McJafitson
Viziam
Amarr Empire
#1695 - 2012-01-04 09:56:08 UTC
Automatic prompt to update your clone upon entering a station if your current clone has less SP than your character.

That moment when you're in fleet after you pod-jump yourself somewhere for an op, and you remember you're still sitting in an alpha grade clone.

---

All these warnings that keep popping up... instead of telling me what to do to, just frickin' do it for me.

I want to plug this implant in... Oh a warning telling me that I have to stop my skill queue... well why don't you just do that automatically, plug the implant in, and then resume the skill queue instead of throwing up that notice?

I want to clone jump... Oh, another warning, again I have to pause my skills while making the jump and resume afterwards... why can't you just do this automatically instead of throwing up a notice that tells me to do it instead?

I'm dragging 3 levels of the same skill into the middle of my skill queue, I get a warning telling me I have to arrange them in the right order because I dragged level3 of the skill into the list and it landed between level1 and level2, so I got an error telling me that I'm dumb for not being able to count... The game will now scold me like a ******** child, then it's going to stand there with it's arms folded and make me drag the skill into the list again and drop it in the correct place so that I learn my lesson... Eve, just place the damn skill where you know it's supposed to go instead of making me repeat my actions. Seriously.

I want to rearrange the modules in the fitting window on my ship, so drag the microwarp drive to the slot with the webber in it, I get "There is already something in this location" - Yeah Aura, I know, swap them over... No? Okay then I guess I'll just take the web off, move the MWD to that slot, and then put the web in the MWD's old slot. Three actions for what could have been one click and mouse movement.

There are a million little things like this that make Eve's interface clunky and frustrating to use.
Derzul Yvormes
Federal Navy Academy
Gallente Federation
#1696 - 2012-01-04 09:58:37 UTC
Can I please have the option to go back to the old buttons for selected item window? Yeah I know the whole no longer needing to land on gate then jump was suppose to make life easier, I no longer find it funny how it seems to end up in making mine seem shorter. Also while the loot all button is nice, the auto approach when a can is out of range has been causing some serious navigation issues in several of my ships.
Cryten Jones
Advantage Inc
#1697 - 2012-01-04 11:36:50 UTC
A search box in the skill sheet please.

-CJ
bassie12bf1
Republic Military School
Minmatar Republic
#1698 - 2012-01-04 11:45:20 UTC
Some ships could use a touch up or a revamp.

Like,

The Eris,
Too little CPU, the dual weapon setup doesn't really work on dictors.

Phantasm,
Too little shield HP, runs out of cap really quick, is slow, and to make it fast it'll lack DPS compared to other pirate cruisers.

Scythe fleet issue, Augoror navy issue, Osprey navy issue, Exequror navy issue.
These 4 could use an update aswel, they didn't get any buffs when the other faction cruisers got updated.

Coercer, Retribution.

Frigates are supposed to be support in PVP, not require support.


Although i'm sure these don't count as little things it'd be nice to have this get some attention.
Har Harrison
Garoun Investment Bank
Gallente Federation
#1699 - 2012-01-04 11:58:01 UTC  |  Edited by: Har Harrison
Sorry if this has already been listed.

When running missions, it says offered and accepted. How about they also say COMPLETED when you have done them so you know you can hand them in. Currently you have to open this window,open the mission and look for the green tick next to the objectives.

And it is even worse for FW missions when you pull say 10-15 of them and are unable to complete some of them. Much easier to see the ones that have been completed so you can hand them in...

Har Harrison
Garoun Investment Bank
Gallente Federation
#1700 - 2012-01-04 12:40:56 UTC
Nighthawk - lacks fitting for pvp...