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Player Features and Ideas Discussion

 
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NPE feedback Q and A

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Author
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#501 - 2015-08-02 11:15:25 UTC
I have removed a colourful rant.

Quote:
3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Billy Bojangle
Doomheim
#502 - 2015-08-03 15:35:24 UTC
Normally I'd be the first to hold up the "htfu," sign... but this is so godawfully benign. Giving newbies 1mil sp to start with and a leveling of the attribute playing field? What the heck is this fuss about?
Dr Cedric
Science and Trade Institute
Caldari State
#503 - 2015-08-05 21:16:07 UTC
Personally, I'd like to change the focus of this thread from the opportunity cost analysis and subsequent opinion-bombs of +3's vs +5's into something more constructive...

How about we talk about the NPE and ways to actually make it work and retain new players, while at the same time making their first foray into skill training a constructive process?

That is all

Cedric

Joe Risalo
State War Academy
Caldari State
#504 - 2015-08-05 23:48:53 UTC
Dr Cedric wrote:
Personally, I'd like to change the focus of this thread from the opportunity cost analysis and subsequent opinion-bombs of +3's vs +5's into something more constructive...

How about we talk about the NPE and ways to actually make it work and retain new players, while at the same time making their first foray into skill training a constructive process?

That is all


I'll comment by linking a comment I made earlier.
Wasn't any discussion on it, as it was the last comment of a page and those rarely get looked at.

https://forums.eveonline.com/default.aspx?g=posts&m=5920852#post5920852
Dr Cedric
Science and Trade Institute
Caldari State
#505 - 2015-08-06 14:00:02 UTC
Joe Risalo wrote:
Dr Cedric wrote:
Personally, I'd like to change the focus of this thread from the opportunity cost analysis and subsequent opinion-bombs of +3's vs +5's into something more constructive...

How about we talk about the NPE and ways to actually make it work and retain new players, while at the same time making their first foray into skill training a constructive process?

That is all


I'll comment by linking a comment I made earlier.
Wasn't any discussion on it, as it was the last comment of a page and those rarely get looked at.

https://forums.eveonline.com/default.aspx?g=posts&m=5920852#post5920852



Cool idea about the new player experience. I'm betting it would not be an easy task to create a separate system (or small cluster of systems) for this to happen, however, I have some questions:

Would the newbro cluster exist on tranquility? Would the WH system be accessible by any other WH? How do you explain the in-game lore of this? (because, you know... Role Play....)

How does this idea address the "skill point barrier" of new players actually playing eve? Would they start with skills already, and if so, how do you explain the lore behind this (it was a computer program... not eve-real life)

Cedric

Dr Cedric
Science and Trade Institute
Caldari State
#506 - 2015-08-06 14:05:01 UTC
To expand my previous idea from a few pages ago:

If the opportunity system offered specific training options and rewarded players with SP, the "barrier" will be very effectively eliminated while at the same time actually teaching new players how to do stuff. SP rewards in this system would be a much better payout compared to ISK or modules or ships.

Assuming every opportunity was completed, CCP could design a list of the skills that would be trained to a minimum to allow a pilot to fly all of their races... (FILL IN THE BLANK).

This could also be a good opportunity for the player-base, CSM and CCP to determine what really is a necessary minimum to encourage new players to stick around.

Cedric

Yuvak Ogeko
Doomheim
#507 - 2015-08-08 05:12:35 UTC
I don't know what all has passed through this thread already, but after rolling a new alt and playing it exclusively this week, I have to say the jump from finishing career agents with ~100k sp to doing something else is god awful and that feeling of being completely without things to do just lingers on for weeks until you have a couple key-ring skills to level 3 or 4 that start unlocking the skills you actually want. 1m sp would go a really long way to solving this problem. I hope CCP pushes this out sooner rather than later.
Delt0r Garsk
Shits N Giggles
#508 - 2015-08-08 07:46:42 UTC
Yuvak Ogeko wrote:
I don't know what all has passed through this thread already, but after rolling a new alt and playing it exclusively this week, I have to say the jump from finishing career agents with ~100k sp to doing something else is god awful and that feeling of being completely without things to do just lingers on for weeks until you have a couple key-ring skills to level 3 or 4 that start unlocking the skills you actually want. 1m sp would go a really long way to solving this problem. I hope CCP pushes this out sooner rather than later.

But the key things now become when you unlock 2M sp.. so noobs need that....

Well now its 3M sp. etc.

I was doing useful things with my last alt after 3 Hours! i even got my first PVP kill. Just because you don't want to undock in anything less than a gila or something does not make it mandatory skills.

AKA the scientist.

Death and Glory!

Well fun is also good.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#509 - 2015-08-08 07:51:43 UTC
Delt0r Garsk wrote:
I was doing useful things with my last alt after 3 Hours! i even got my first PVP kill. Just because you don't want to undock in anything less than a gila or something does not make it mandatory skills.

This is the mindset new players should have. This is what makes a new player a valuable contributor to the game.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Yuvak Ogeko
Doomheim
#510 - 2015-08-08 14:56:01 UTC  |  Edited by: Yuvak Ogeko
Delt0r Garsk wrote:
Yuvak Ogeko wrote:
I don't know what all has passed through this thread already, but after rolling a new alt and playing it exclusively this week, I have to say the jump from finishing career agents with ~100k sp to doing something else is god awful and that feeling of being completely without things to do just lingers on for weeks until you have a couple key-ring skills to level 3 or 4 that start unlocking the skills you actually want. 1m sp would go a really long way to solving this problem. I hope CCP pushes this out sooner rather than later.

But the key things now become when you unlock 2M sp.. so noobs need that....

Well now its 3M sp. etc.

I was doing useful things with my last alt after 3 Hours! i even got my first PVP kill. Just because you don't want to undock in anything less than a gila or something does not make it mandatory skills.


I see your slippery slope and raise you a "what can you do with 100k sp that isn't a career mission?"

Fit an ewar mod and go join pandemic horde, karmafleet, brave, or dreddit? Sure, but newbs outside of this circle-jerk community don't know about that. They're going to be quasi-solo a couple days at beast. The idea that it's people waiting for faction ships to undock just shows how far removed you are from the NPE.

Go, right now, make a char, and finish the career agents. It should take you no more than a few hours. Then undock and go find some content. Report back here what your findings were. I'd love to be proven wrong, but I want to see some effort not just hurf.
Joe Risalo
State War Academy
Caldari State
#511 - 2015-08-08 15:55:32 UTC
Rivr Luzade wrote:
Delt0r Garsk wrote:
I was doing useful things with my last alt after 3 Hours! i even got my first PVP kill. Just because you don't want to undock in anything less than a gila or something does not make it mandatory skills.

This is the mindset new players should have. This is what makes a new player a valuable contributor to the game.


That would be nice.. Too bad new players don't know about that mind set, let alone how to perform those actions.
Your assumptions are that new players have some knowledge on the game, but in the vast majority, they don't.

And don't try to come at me with the Google and YouTube training.
There has it been a game in my life that required me to learn how to play outside of the game.
Google and YouTube are for learning advanced strategies and tactics, not base gameplay mechanics.


Also, I had another idea that may help the NPE.

What if we allowed injecting a skill to allow the usage of related ships/modules?

Example.
You want an Amarr frig as your first ship.
Instead of having to train all the skills to one in order to fly the ship with all the fittings, you now would only have to buy the skill books and inject them.
This only applies to ships and modules that would normally require lvl 1 of the related skill.

So now they can buy the skill books required to t1 fit a ship and inject them all.
Now they can fly the ship and fit the modules. Then, training the skills to lvl 1 would start giving the bonuses.

I realize it doesn't take long to get into a frog with a t1 fit, but as a new bro, every second counts, and if you're stuck sitting around for even two hours waiting for these skills to train to lvl 1, just to fly a fitted ship, you'll start to feel as though everything is going to take a while, and you can just "do stuff".
Rivr Luzade
Coreli Corporation
Pandemic Legion
#512 - 2015-08-08 16:34:04 UTC  |  Edited by: Rivr Luzade
No, my assumption is quite the contrary. I expect them to not know anything. However, being social and communicative is the maxim these days. I do not see any reason why we should not expect the same from new players in the game. There are loads of more experienced people. They can tell new players a thing or two in the various existing channels. It might not be 3 hours until a completely new player has grasped what Delt0r has done and until they can actually be as useful as him, but they learn a lot in these hours and days, they also teach themselves a lot in that time.

Expecting to "just do" stuff with absolutely no experience, both in terms of SP and PS, is an approach to this game that leads to threads like this or this. The first putting wrong approaches as basis for "improvements", the other displaying lack of knowledge about core game mechanics, inner workings and drive of people and tools to demand things that have no place in the game. Without experience, one ought not to "just do" things. If a new player cannot grasp that because they are used to it from other meaningless games, I have highly elevated doubts that they can ever understand it.

But as we've already agreed on alleviating the burden of new players and give them certain levels of skills to soften that harsh introduction, it is futile to continue bringing it up again and again. vOv

With regards to your "Inject Skill to fly ship/use module idea"; do you really think that this added layer of inconsistency with other skills is beneficial? New players cannot even grasp basic skill training principles of EVE, now they even need to learn which skills they can just inject to fly a ship/use a mod and which not. On the other hand, rigs have set a precedent for it...

Yuvak Ogeko wrote:
Go, right now, make a char, and finish the career agents. It should take you no more than a few hours. Then undock and go find some content. Report back here what your findings were. I'd love to be proven wrong, but I want to see some effort not just hurf.

It took me several days to finish the career agents and the adjacent SOE Epic arc. After that, I could fly cruisers (and realized how bad I am with cruisers) and had loads to do during all that time. I do not know what people mean when they talk about "sitting around idly" in station. Ugh
Also, just today I noticed again how interesting ganking in High sec can be and, more importantly, how rewarding it probably is. Looting these Talos and Brutix wrecks in Uedama or the likes should give new players a lot of money to temper with and also some (occasional) action spikes.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Yuvak Ogeko
Doomheim
#513 - 2015-08-08 17:20:58 UTC
Rivr Luzade wrote:

It took me several days to finish the career agents and the adjacent SOE Epic arc. After that, I could fly cruisers


LMBO

Please be more obvious you haven't actually done this.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#514 - 2015-08-08 17:24:19 UTC  |  Edited by: Rivr Luzade
More obvious about what? I despise rush players. Deal with it.

On a less ridiculing note: Why should I have rushed through content? I flew around a lot, saw a lot of other players, even came in contact with some of them, had some nice chats, got help and moved on to the next experience and eventually found a corp to do stuff with, fail with, move on with and so on. I even had my first PVP and pirate encounter in Mai back then when I tried to fly a mission there. Helpful as they were back then, they did not kill me, but rather filled me in about what Low sec is about, who lives here and there, what they do, what I should expect next time and so on. Until a year ago (maybe even 2), I had a very nice and eventful progression. After that, I reached a point where the fountain of knowledge of things I want to know started to dry up. EVE has become a lot less eventful since then. Back then space also felt larger, more intimidating (I remember my first trip to Providence, right into a war zone back then. From the already known Domain region in which I spent most of my time, Providence and the huge border gate were towering above me.) Ever since I have never had the same experience again, everything in EVE has gotten smaller, familiar, less exciting. Thus, why should I have rushed through all the content that is there in a matter of hours or days when I have had so much fun for months and years?

Each their own, naturally, but if you rush through the game and then realize you hit a ferroconcrete wall that you cannot overcome way too early, what's gained from the rushQuestion

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Aerasia
Republic University
Minmatar Republic
#515 - 2015-08-08 17:40:22 UTC
Yuvak Ogeko wrote:
Fit an ewar mod and go join pandemic horde, karmafleet, brave, or dreddit?
Keep in mind that newbros don't like doing that either.

Go check the reddit threads on the NPE which spawned this feedback post and you'll find more than a couple Brave members talking about how they constantly have to deal with their recruits complaining about being railroaded into EWAR for months until they're ready to fly doctrine.
Yuvak Ogeko
Doomheim
#516 - 2015-08-09 15:41:25 UTC  |  Edited by: Yuvak Ogeko
Rivr Luzade wrote:
On a less ridiculing note: Why should I have rushed through content?


Actually, it has nothing to do with you rushing through content. Your timeline is way off. A few days training time won't get you a passable cruiser, certainly not one ready to roll SOE. Anyone with thirty seconds to spare on a blank character evemon template can verify how hilariously off-base you are.

Aerasia wrote:
Yuvak Ogeko wrote:
Fit an ewar mod and go join pandemic horde, karmafleet, brave, or dreddit?
Keep in mind that newbros don't like doing that either.

Go check the reddit threads on the NPE which spawned this feedback post and you'll find more than a couple Brave members talking about how they constantly have to deal with their recruits complaining about being railroaded into EWAR for months until they're ready to fly doctrine.


And they're the lucky ones.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#517 - 2015-08-09 16:13:46 UTC
Yuvak Ogeko wrote:
Rivr Luzade wrote:
On a less ridiculing note: Why should I have rushed through content?


Actually, it has nothing to do with you rushing through content. Your timeline is way off. A few days training time won't get you a passable cruiser, certainly not one ready to roll SOE. Anyone with thirty seconds to spare on a blank character evemon template can verify how hilariously off-base you are.

I interpreted your LMBO comment as reaction to me taking some time for this very easy string of events. Apparently, however, it was about me flying a cruiser?
In this case: That's what I said in my post, didn't I? The part in parentheses isn't there for decoration. Roll Technically speaking, only the last mission proved too much for my Omen. I could tank Sargon but not kill it. However, instead of bitching about how lame cruisers are and that they need to be newb friendlier, I just reverted back to frigs and continued with smaller stuff.

These days, this kind of progression and realization process seems to be an impossible thing to ask. Everything needs to be available right now, right here, right for the player. I find this troubling and not support-worthy.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Yuvak Ogeko
Doomheim
#518 - 2015-08-09 16:55:23 UTC  |  Edited by: Yuvak Ogeko
Rivr pls. You clearly haven't done this. Your timetable is way off and you can't even correctly name the antagonist in the SOE arc.

Quote:
I just reverted back to frigs and continued with smaller stuff.

What smaller stuff?

Again, you're clearly lying and hand-waiving.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#519 - 2015-08-09 18:09:27 UTC
Oh boy. The last time I ran Blood Stained Stars was about 2 years ago. Humblest apologies that I gave Dagan the wrong name. Roll

Smaller stuff as in L2 missions with the Omen. Getting in touch with other people, getting in a corp, dying in Low sec, that kind of smaller stuff.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Joe Risalo
State War Academy
Caldari State
#520 - 2015-08-09 21:14:06 UTC
Rivr Luzade wrote:
Oh boy. The last time I ran Blood Stained Stars was about 2 years ago. Humblest apologies that I gave Dagan the wrong name. Roll

Smaller stuff as in L2 missions with the Omen. Getting in touch with other people, getting in a corp, dying in Low sec, that kind of smaller stuff.


Ok ok.. Let's get off the topic of questioning each other.

I personally don't care what skills they give new bros.
My main issue is with the training they receive. They shouldn't have to be so reliant on experienced players just to learn the very basics of Eve.