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Player Features and Ideas Discussion

 
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faction ammo blueprint copies

Author
Mikhem
Taxisk Unlimited
#1 - 2015-08-01 18:32:35 UTC
I propose there could also be blueprints (copies) for faction ammo. You could carry blueprint copies around and manufacture faction ammo in proper places. This would be good for null sec life. Faction ammo could require faction materials found in data and relic sites increasing faction material demand.

Comments are welcome for my idea.

Mikhem

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FT Diomedes
The Graduates
#2 - 2015-08-01 18:34:05 UTC
Mikhem wrote:
I propose there could also be blueprints (copies) for faction ammo. You could carry blueprint copies around and manufacture faction ammo in proper places. This would be good for null sec life. Faction ammo could require faction materials found in data and relic sites increasing faction material demand.

Comments are welcome for my idea.


All faction modules should start as BPC's, whether from loot drops or the LP store.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#3 - 2015-08-01 18:58:14 UTC
FT Diomedes wrote:
Mikhem wrote:
I propose there could also be blueprints (copies) for faction ammo. You could carry blueprint copies around and manufacture faction ammo in proper places. This would be good for null sec life. Faction ammo could require faction materials found in data and relic sites increasing faction material demand.

Comments are welcome for my idea.


All faction modules should start as BPC's, whether from loot drops or the LP store.


Agreed on making everything BPC's
Iain Cariaba
#4 - 2015-08-01 21:17:47 UTC
FT Diomedes wrote:
Mikhem wrote:
I propose there could also be blueprints (copies) for faction ammo. You could carry blueprint copies around and manufacture faction ammo in proper places. This would be good for null sec life. Faction ammo could require faction materials found in data and relic sites increasing faction material demand.

Comments are welcome for my idea.


All faction modules should start as BPC's, whether from loot drops or the LP store.

Agreed.
Nyalnara
Marauder Initiative
#5 - 2015-08-01 21:34:25 UTC
And that's not like it would be hard to produce, as everybody have the skill to do it anyway.

French half-noob.

Non, je ne suis pas gentil.

Omnathious Deninard
University of Caille
Gallente Federation
#6 - 2015-08-01 21:55:31 UTC
FT Diomedes wrote:
Mikhem wrote:
I propose there could also be blueprints (copies) for faction ammo. You could carry blueprint copies around and manufacture faction ammo in proper places. This would be good for null sec life. Faction ammo could require faction materials found in data and relic sites increasing faction material demand.

Comments are welcome for my idea.


All faction modules should start as BPC's, whether from loot drops or the LP store.

Agreed, also meta modules should start as BPCs also.

If you don't follow the rules, neither will I.

Nevyn Auscent
Broke Sauce
#7 - 2015-08-01 23:18:25 UTC
This actually reduces the logistics risk involved in faction ammo. As having to move ammo in an industrial is a lot harder than moving a few BPC's in a cloaked frigate.
I'm not sure if the reduction in risk is a good idea, especially since ammo is fairly cheap relative to ships making T1 ammo even more obsolete than it already is.

Meta modules starting life as a BPC requiring T1 and a few special materials is a good idea. But there is also nothing wrong with making players have to handle actual items which take real cargo space from the LP stores.
Amarisen Gream
The.Kin.of.Jupiter
#8 - 2015-08-02 07:54:27 UTC
Could make the LP stores provide all the stuff you need.

The Facation BPC for ammo/ship/mod come from the Navy stores.
The "extra" goods come from the non-military LP stores.

This would maybe help move players about, as FW players would spend their LP at the Navy store and other players would buy the "extra" goodies from some other mission hub.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Celthric Kanerian
Viziam
Amarr Empire
#9 - 2015-08-02 08:50:07 UTC
It sure would make nullsec even more self sufficient than it already is...
FT Diomedes
The Graduates
#10 - 2015-08-02 10:46:12 UTC
Nevyn Auscent wrote:
This actually reduces the logistics risk involved in faction ammo. As having to move ammo in an industrial is a lot harder than moving a few BPC's in a cloaked frigate.
I'm not sure if the reduction in risk is a good idea, especially since ammo is fairly cheap relative to ships making T1 ammo even more obsolete than it already is.

Meta modules starting life as a BPC requiring T1 and a few special materials is a good idea. But there is also nothing wrong with making players have to handle actual items which take real cargo space from the LP stores.


I agree that it does make hauling faction ammo from high sec to null sec pretty easy. With that said, I think the good side of that outweighs the bad.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#11 - 2015-08-02 11:10:27 UTC
Nevyn Auscent wrote:
This actually reduces the logistics risk involved in faction ammo. As having to move ammo in an industrial is a lot harder than moving a few BPC's in a cloaked frigate.
I'm not sure if the reduction in risk is a good idea, especially since ammo is fairly cheap relative to ships making T1 ammo even more obsolete than it already is.

Meta modules starting life as a BPC requiring T1 and a few special materials is a good idea. But there is also nothing wrong with making players have to handle actual items which take real cargo space from the LP stores.


True to an extent but would the increased logistics of the producer gathering the raw materials first and then delivering the finished goods not outweigh this?