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Walking in stations

First post
Author
Jenshae Chiroptera
#1141 - 2015-08-01 02:29:10 UTC
Cancel Align NOW wrote:
... His point was the particular analogy chosen was so far removed it did nothing to clarify or explain.
The divide was a dainty skip. If you think that is far removed then you have not been in the company of truly intelligent people.
(I have had the experience with only one group, consistently, where by the time I have made the connections between two things that were said and then the third, the conversation had moved on so far that I was multiple topics behind. (Certainly not these forums, hurr hurr.))

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#1142 - 2015-08-01 03:03:35 UTC
Jenshae Chiroptera wrote:
Cancel Align NOW wrote:
... His point was the particular analogy chosen was so far removed it did nothing to clarify or explain.
The divide was a dainty skip. If you think that is far removed then you have not been in the company of truly intelligent people.
(I have had the experience with only one group, consistently, where by the time I have made the connections between two things that were said and then the third, the conversation had moved on so far that I was multiple topics behind. (Certainly not these forums, hurr hurr.))


A personal insult that misses the mark. It is great to see the Jenshae I remember from 2011 resurfacing. For the record cognitive association in general conversation is not the measure of true intelligence. It can be used as a measure of a type of intelligence, although those measures become some what skewed when one compares control subjects to those who are under the effects of LSD.
Jenshae Chiroptera
#1143 - 2015-08-01 03:05:21 UTC
Cancel Align NOW wrote:
... For the record cognitive association in general conversation is not the measure of true intelligence....
Wrong granny to start teaching to suck eggs. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Cancel Align NOW
Royal Amarr Institute
Amarr Empire
#1144 - 2015-08-01 03:14:44 UTC
Jenshae Chiroptera wrote:
Cancel Align NOW wrote:
... For the record cognitive association in general conversation is not the measure of true intelligence....
Wrong granny to start teaching to suck eggs. Blink


I am merely replying in kind.
Ishtanchuk Fazmarai
#1145 - 2015-08-01 06:48:53 UTC
Sugar Kyle has made an *awesome* work in putting Incarna in context as a part of her blog series "A Look at the History of Expansions".

Here's Part twenty-three

I think it puts WiS in its context, and Incarna too. It was a massive expansion and it shaped the game as we know it now. It was 95% successful, but the 5% that misfired did it so horribly that it shaped the game as we know it, too... for bad.

You bet I'm eager to read part twenty-four as Sugar recaps Incarnaggeddon.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Nana Skalski
Taisaanat Kotei
#1146 - 2015-08-01 07:02:28 UTC
Ishtanchuk Fazmarai wrote:
Sugar Kyle has made an *awesome* work in putting Incarna in context as a part of her blog series "A Look at the History of Expansions".

Here's Part twenty-three

I think it puts WiS in its context, and Incarna too. It was a massive expansion and it shaped the game as we know it now. It was 95% successful, but the 5% that misfired did it so horribly that it shaped the game as we know it, too... for bad.

You bet I'm eager to read part twenty-four as Sugar recaps Incarnaggeddon.

The 5% was not there to read about unfortunately, CCP have done that with premeditation so players took offence and reacted with rage.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1147 - 2015-08-01 08:44:38 UTC
Cancel Align NOW wrote:
Jenshae Chiroptera wrote:
Freya Sertan wrote:
Infinity Ziona wrote:
.... Some people paint landscapes while I take photographs of them. They take hours to days while mine take less than a second. My way is obviously better right?
LOL. Because, context in situations.
You really need to get some perspective.
Quote:
analogy
əˈnalədʒi/
noun
noun: analogy; plural noun: analogies
a comparison between one thing and another, typically for the purpose of explanation or clarification.
You are welcome. Blink



Think that was understood. Blink His point was the particular analogy chosen was so far removed it did nothing to clarify or explain.

The analogy was apt. I'm glad some enjoy making isk however many people play for reasons other than isk generation and attempting to place a better / superior label on the subjective value of recreation is nonsense. This really should not have to be explained at the primary school level like this on these forums.

The only tangible value that could be applied to WIS is whether it would generate sufficient real life cash for CCP which is purely opinion at this stage.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#1148 - 2015-08-01 10:29:17 UTC
Ishtanchuk Fazmarai wrote:
Sugar Kyle has made an *awesome* work in putting Incarna in context as a part of her blog series "A Look at the History of Expansions".

Here's Part twenty-three

I think it puts WiS in its context, and Incarna too. It was a massive expansion and it shaped the game as we know it now. It was 95% successful, but the 5% that misfired did it so horribly that it shaped the game as we know it, too... for bad.

You bet I'm eager to read part twenty-four as Sugar recaps Incarnaggeddon.


Yep, the opinion of a player who joined 6 months after the events is sure to be 100% accurate and objective.
Nana Skalski
Taisaanat Kotei
#1149 - 2015-08-01 10:41:50 UTC  |  Edited by: Nana Skalski
Aralyn Cormallen wrote:
Ishtanchuk Fazmarai wrote:
Sugar Kyle has made an *awesome* work in putting Incarna in context as a part of her blog series "A Look at the History of Expansions".

Here's Part twenty-three

I think it puts WiS in its context, and Incarna too. It was a massive expansion and it shaped the game as we know it now. It was 95% successful, but the 5% that misfired did it so horribly that it shaped the game as we know it, too... for bad.

You bet I'm eager to read part twenty-four as Sugar recaps Incarnaggeddon.


Yep, the opinion of a player who joined 6 months after the events is sure to be 100% accurate and objective.

https://gate.eveonline.com/Profile/Indahmawar%20Fazmarai
Research before you post.

As for Sugar Kyle, is it wrong when someone makes good assumptions just by seeing what has been done in the past?
Borascus
#1150 - 2015-08-01 10:44:31 UTC  |  Edited by: Borascus
Please use the likert scale to rate the following (we'll use the 1-5 scale for this, with 1 being useless, 5 being OP CCPyespls):

Retrospective:-

EVE Voice:
Captains Quarters:
Anomalies:
DED complexes:
Belt Rats:
FozzieSov:
Icons:
Radial Menu:
SKINs:
FW:
Incursions:
Drone Compound removal:
Industry Teams:
Invention (post change):
Hacking/Analyzing minigame:
Hacking/Analyzing loot:
Hacking/Analyzing lootspew mechanic:
Ship rebalancing:
Criminal system (crimewatch):
Bounty/Killrights system:
Killmail accuracy:
Storyline Development:
Fiction Portal:
War Declaration mechanics:
WarDec Allies:
CONCORD responses in hi-sec:
Mineral Rebalance:
WH changes:
Insurance:
Ship model retuning:
Website redesign:
New Faction Ships:

Prospective:-

Something new on the horizon:
The game receives UI changes:

Chances are you've already left a mark on these topics with your ingame/browser behaviour, they've all happened.

In my defense and to CCP hf.'s credit, I only offer a mark lower than 3 for: Storyline Development and The game receives UI changes.

(I've likely missed some, please feel free to include your own choices amongst this grouping)

CCP hf. have been developing what you like, whether you like it or not.

None of this has any significant impact on the thread other than the choice for something new on the horizon, the proposal in general discussion for WiS content is designed to indicate that: it's been proposed, it's been worked on, it's still in our memories, it's still an avenue they could take.

It does provide context to the thread by indicating that near everything else has been done since 2009, and 6 years later the production cycle brings us back round to storyline with Drifters, we would still like WiS.

tl:dr: CCP listened, there is now a development cycle that will include vanity or content, we would like to put forward WiS for another round of CCP hf.'s consideration.

(This method is very basic, as the community is separate from CCP hf.'s design possibilities, if you would like to see how the summer of rage occurred from a psychological perspective please use your search engine to discover the joys of the Libet Redux)
Jenshae Chiroptera
#1151 - 2015-08-01 12:13:00 UTC
Infinity Ziona wrote:
... The only tangible value that could be applied to WIS is whether it would generate sufficient real life cash for CCP which is purely opinion at this stage.
Not entirely.
- We know that social games do make money.
- We know that EVE is, "about the people / community."
- We know from CCP stats that despite lack of catering, we have a fairly healthy social player group.

What we can not say for absolute certainty is whether CCP would flesh WiS out sufficiently and in the right ways in order to extend the, "life" / subscription time of current social players and attract a substantial number of other social players.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ishtanchuk Fazmarai
#1152 - 2015-08-01 13:31:12 UTC
Aralyn Cormallen wrote:
Ishtanchuk Fazmarai wrote:
Sugar Kyle has made an *awesome* work in putting Incarna in context as a part of her blog series "A Look at the History of Expansions".

Here's Part twenty-three

I think it puts WiS in its context, and Incarna too. It was a massive expansion and it shaped the game as we know it now. It was 95% successful, but the 5% that misfired did it so horribly that it shaped the game as we know it, too... for bad.

You bet I'm eager to read part twenty-four as Sugar recaps Incarnaggeddon.


Yep, the opinion of a player who joined 6 months after the events is sure to be 100% accurate and objective.


OK, you did it, you showed us how your mom gave not birth to a genius. Roll

First, the blog entry haves no opinions, only facts. You would know if you had read it.
Second, those facts are taken from devblogs and other original sources. You would know if you had followed the links in the blog entry.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#1153 - 2015-08-02 05:00:08 UTC
Jenshae Chiroptera wrote:
Infinity Ziona wrote:
... The only tangible value that could be applied to WIS is whether it would generate sufficient real life cash for CCP which is purely opinion at this stage.
Not entirely.
- We know that social games do make money.
- We know that EVE is, "about the people / community."
- We know from CCP stats that despite lack of catering, we have a fairly healthy social player group.

What we can not say for absolute certainty is whether CCP would flesh WiS out sufficiently and in the right ways in order to extend the, "life" / subscription time of current social players and attract a substantial number of other social players.

Yeah tangible basically means of real life value. The rest is subjective. One can't say WIS sucks because walking takes too long or being able to click a button rather than walking to visit an agent is stupid. Individuals will have opinions which conflict and two with opposing views might think they're right while both are right.

I believe WIS is a great idea and a worthy project but sometimes I'd prefer to click a button. I think WIS should not intrude upon established gameplay. I believe it should add functionality and provide opportunities for additional profit that isn't entirely generated in station.

Social games absolutely do make money. WIS IMO will make lots of money.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Jenshae Chiroptera
#1154 - 2015-08-02 05:19:10 UTC  |  Edited by: Jenshae Chiroptera
Infinity Ziona wrote:
... Individuals will have opinions which conflict and two with opposing views might think they're right while both are right. ...
I agree that ship spinning should remain. If people do not have the computers to walk around or want nothing to do with WiS incase they catch Space Cooties then they should not have it forced upon them.

Edit: Front page post updated. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Ishtanchuk Fazmarai
#1155 - 2015-08-05 13:10:32 UTC  |  Edited by: Ishtanchuk Fazmarai
Well well well... coming 2016, and as CCP will allow us to man turrets against hordes of VR NPCs (on a Samsung phone), other players who are not so lucky are gonna experience in their other game the horrors of landing on real scale planets and exploring them, both from the ground and flying over them. Go figure.

Poor devils, I pity them. They will never enjoy Apochrypha 2.0 like us the élite of space MMOs will do... Sad

Roses are red / Violets are blue / I am an Alpha / And so it's you

Desslok VonReich
Acadia Investment Group
#1156 - 2015-09-11 04:18:34 UTC
Wow. Pages of "WiS is good/bad", "Burn Jita was about this/that", and lots of personal attacks.

And not a single post with new, compelling, solid gameplay for WiS. And absolutely nothing that would actually be an immersive capsuleer experience.

Capsuleers have all the promise that trans-humanism can offer and the best you all come up with is sitting at a bar for a drink or playing cards?

You have the ability to transfer consciousness at will, and the psychological ability to feel comfortable in non-humanoid bodies (ie, giant metal space death machines). And your game play is sitting on a bar stool. Sad. More than that, it's the small thinking of small people.


Since capusleers are no longer bound by the limitations, or even the very form of human flesh, how about this as an example. Dinosaurs. Or tanks. Actually, make them dinosaur tanks. Deathmatch dinosaur tanks. That would be a lot more interesting to gamble on than blackjack.

Now stop thinking like planet bound peasants and start thinking like the god machines you are.

Salvos Rhoska
#1157 - 2015-09-11 04:28:23 UTC  |  Edited by: Salvos Rhoska
Desslok VonReich wrote:
Capsuleers have all the promise that trans-humanism can offer and the best you all come up with is sitting at a bar for a drink or playing cards?


PvE players have a very limited imagination.

Also nice necro.
(or whatever term refers to resurrected biomass)
Jenshae Chiroptera
#1158 - 2015-09-11 05:50:24 UTC
Salvos Rhoska wrote:
Also nice necro.
(or whatever term refers to resurrected biomass)
"Nice Sansha job."

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Caleb Seremshur
School of Applied Knowledge
Caldari State
#1159 - 2015-09-11 06:40:11 UTC
A strong case exists for things like casinos which really benefit from having a good atmosphere. That would be my absolute first WIS implementation. Provided that CCP are smart about players nit being able to use plex as a currency then they should circumvent relevant legislation regarding gambling laws. If the only commodity is ISK then it's just a simulation with no REAL value, only extrapolated value.

I think things like bars would be a low priority. Encouraging the player to actually use their money is a good thing.
Lan Wang
Federal Navy Academy
Gallente Federation
#1160 - 2015-09-11 06:47:41 UTC
Caleb Seremshur wrote:
A strong case exists for things like casinos which really benefit from having a good atmosphere. That would be my absolute first WIS implementation. Provided that CCP are smart about players nit being able to use plex as a currency then they should circumvent relevant legislation regarding gambling laws. If the only commodity is ISK then it's just a simulation with no REAL value, only extrapolated value.

I think things like bars would be a low priority. Encouraging the player to actually use their money is a good thing.


hmmm iwantisk dont use plex and look at the backlash they get from the service they provide, ccp is doing it right by letting 3rd parties do this sort of thing because it removes ccp's involvement in gambling

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*