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Help! I feel overwhelmed still after playing for over a month.

Author
Sonya Corvinus
Grant Village
#21 - 2015-07-31 18:34:48 UTC
Drackony Alienteen wrote:
First, let me give you a rundown on myself. I am a 40 yo man that has played just about every MMO and RPG since Ultima Online. I never was a huge sci-fi gamer but I like sci-fi and am willing to give any game a try with the crap out there currently.

I started playing EVE over a month ago.

The problem I am having mainly is there are so many skills, there are so many fittings for a ship, and I feel like I am in some kind of mind f*ck almost every time I log into the game. What do I train? How do I fit my ship? This can literally take me hours to figure out! And when I read up on fittings, you get thirty different suggestions from thirty different players with thirty different skill sets!

I'm not even sure what answer I am looking for, but I have basically trained some mining, up to T1 cruiser in Gallente ships, have some ok scanning/relic/data skills and I like to be able to do different things, like mine sometimes, relic hunt others, pve mission others so I don't want to focus on one thing.

I will try to link my current skills and maybe someone can give me some advice on how to make this game a bit simpler for someone who barely knows the difference in tackling, or a warp scrambler or a warp stabilizer.

By the way, I haven't even touched pvp as I don't feel I am very knowledgeable on what to fit my ship with so I don't get owned and waste my isk.

I feel like I have enrolled into a college course of Spaceology 101 and it won't be for four years until I really learn much!

Before I reply with all my current skills and what skills I am training, is this something I should feel ok to do or would this be a big newbie mistake?



I know other people already mentioned it, but I wanted to give you the link.

http://wiki.eveuniversity.org/Template:ShipsMatrix

That's a pretty decent place to start to get a general idea of fits for all of the ships in game. If you're unsure, you can't go too terribly wrong with a fit from there.
Remi Renaud
Doomheim
#22 - 2015-07-31 20:13:31 UTC
Hi, welcome to the game!

I've only been playing myself for a couple of months or so, so I still remember very well how my first few weeks in the game felt.

EVE Online is frequently described as a sandbox MMO, but I think the term "Quicksand Box" is far more appropriate. The game is big enough to accommodate just about every playstyle and activity you can think of, and while that's its biggest draw, it can also feel very overwhelming in the beginning.

Lots of great advice has been posted in this thread so far, but I'll chip in with some of the things I've learned over the months.

The first lesson I learned is to let go of the notion of perfection. You shouldn't be obsessed with maintaining a perfect pvp record, having the perfect fit, having the perfect skill plan, etc. It seems like a very small thing, but the sooner you can get over it, the sooner you can dive right in and start having fun without worrying about things. You will lose ships, you will make mistakes, you will fail hilariously multiple times, but the fun of EVE comes from the wild experiences and stories that you will take part in with other people.

Personally, I find it to be very good for my own mental health, as I frequently obsess over meaningless things like how my killboard might look to other people, when the way I should be looking at it is as a record of the fun times I've had, both the losses and the wins.

Second is to set goals for yourself in the game. They could be long-term, they could be short-term, but having goals focuses your efforts and gives you something to work towards. EVE is a game of delayed returns, rather than instant gratification. It gives you a great sense of satisfaction when something you've been patiently working towards for the past month or so finally pays off, whether it's finally being able to pilot that battleship or finally being able to win a fight. Don't feel constrained by your goals though, which leads to the third thing I've learned:

Never be afraid to try new things. The beauty of EVE is that while it takes forever to become good at everything, (I think the latest estimate was 25 years to get perfect skills in everything?), it only takes a short time to become good at one particular thing. Just ask the 2 year old toon piloting a battleship getting tackled by a 2 week old character in a frigate. This means that it doesn't take a long time at all to start doing something. If you get bored of it, try something else. You're free to come back to it a later time - or don't, it's up to you.

To summarize everything, don't be afraid to make mistakes, work towards something, and try everything.

Welcome to New Eden.
ergherhdfgh
Imperial Academy
Amarr Empire
#23 - 2015-07-31 21:37:23 UTC
Drackony Alienteen wrote:

I feel like I have enrolled into a college course of Spaceology 101 and it won't be for four years until I really learn much!

Spaceology 101 would be a walk in the park compared to what you signed up for. It took me 6 months before I could even try to come up with a crappy fit on my own without getting someone else to make a fit for me.

Eve is a very deep game and you will constantly be learning. I'm still learning stuff about this game every day and there are still huge parts of this game that I have no clue about. You either get excited by the fact that the game is this deep or you get overwhelmed.

The bonus is that you receive no grade for how well you do or how fast you learn and there is no boss looking over your shoulder making sure that you are doing a good job. Just enjoy the experience and have fun. Some of the most fun I've ever had in this game is when everything was brand new to me. Sometimes I wish I could get the brand new feeling back. Yes there are times that I'm happy to be a bitter vet as well but I'm just saying it is a game kick back, relax and enjoy the ride.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#24 - 2015-07-31 22:03:41 UTC
Jonah Gravenstein wrote:
the elements of PvP is experience and knowledge of game mechanics etc, you'll gain those with time.

Jonah's post here is perfect and right on target. I just wanted to add to what he said here by pointing out that experience by definition involves trying and failing and learning how to do better. You can read and watch lots of videos to gain knowledge of the game but there is only one way to become an experienced PvPer and that is to loose a lot of ships. So don't be afraid to go running into PvP face first with your arms tied behind your back.

As long as you PvP in cheap ships and insure them the expense of the experience should not overwhelm you. This is a video from Eve is easy. In this video this guy ( who is an experienced PvPer) kills faction and T2 frigates in a cheaply fit T1 Rifter on a character which was at it's oldest was 17 days old. I'm not saying that you should expect similar results I'm just linking this to show a couple things.

First he shows that killing far more expensive ships with a very cheap and affordable ship can be done with a low skill point character.

Second he gives really good advice on how to fit the ship and how to use it as well as how to buy the modules. In general it's just a good guide for new players looking to learn the ropes.

Third he does all of the above in a ship that is far from being a flavor of the month easy win button OP ship.

In general he shows you that it's not the ship that you fly nor the skill points that you have but your knowledge of the game and how you use it that counts. So don't be afraid to loose some ships and you'll gain experience rapidly.

Want to talk? Join Cara's channel in game: House Forelli

ShahFluffers
Ice Fire Warriors
#25 - 2015-07-31 22:13:19 UTC  |  Edited by: ShahFluffers
I'll chime in just to say this;

- as a 6 year veteran of the game, I still do not know everything. And not for lack of trying.

- what I DO know (PvP) is always in a state of flux... so I have to keep learning.

- in any activity you engage in you WILL lose about 1/2 the time... and that is a best case scenario. The truth is, even if you know what you are doing and have done everything "right" there will always be a very high probability that you will not succeed. And it will have nothing to do with a random number generator (most of the time). More often than not, it comes down to the "other guy(s)" being more cunning than you... you being dumber than everyone else... and/or you had less in the way of manpower/logistics.

- this is a "process" game... not one where you race to the finish line/boss/dungeon/equipment/blahblah. You will get MUCH farther in EVE by taking the time to understand underlying mechanics and "networking" with other people (pro-tip: even if you want to be a complete carebear, make friends with a PvPer... they can teach you "things").

- coming from the last point; the game is designed to be a perpetual "rat race" where everyone is more or less "stepping on the toes" of others. Harvesters affect builders, builders affect PvPers, PvPers can affect haresters and builders. And builders/harvesters can even contract PvPers to kill other builders/harvesters to hopefuly jack up prices for goods.

- also coming from the last point; you are not safe anywhere in the game. High-sec offers up some degree of "protection" via some discouragement mechanics... however if you make yourself valuable enough as a target, **** off the wrong person, or were at the wrong place at the wrong time... you CAN be killed. And you will not get a warning beforehand.

- take everything with a sense of humor. Even the trolling. Especially the trolling. Believe me, it helps.
Ned Thomas
Signal Cartel
EvE-Scout Enclave
#26 - 2015-08-01 01:16:51 UTC
Just to throw out:

It's a game. It's actually supposed to be fun. If you feel yourself getting overwhelmed by it, legitimately step back and ask yourself if you are having fun. If the answer is yes, then ask yourself a second question. Are you trying to learn to quick?

As a comparison, I love languages. I try to constantly be learning a new language. It's just a thing I enjoy. It used to be really damn frustrating because I would find myself reading articles on the subtle differences in slang terms in Portuguese dialects and I would get incredibly mad because I couldn't wrap my head around it. One day, I realized (and this will sound dumb) I just needed to be able to ask for directions. I needed something simple, focused, and consistent that had a tangible end goal. I didn't need to concern myself with the ultra-intricate linguistic delicacies that really make a language beautiful. I needed the basics, and I needed to feel like I was making progress.

Eve can be like that. If you're heading off on a career to dominate industry, it can be sexy to read about others who have already done that who have perfected their spreadsheets and manufacturing chains to maximize profits down to the seventh decimal point. If you want to pvp, you can read for hours about FC's who have micromanaged several fleets over multiple systems involving thousands of players with real losses hanging in the balance. You can go down the pve route and find endless suggestions of the best way to maximize the profits of your grind, best fits to use for any individual site, and on top of that there is the risk you'll get sucked into the lore behind it all (now more than ever!).

But you don't need to. What you need is to know how to turn one blueprint into a profit. You need to learn how to handle orders from a fleet commander. You need to learn how to survive the mission. You need to be able to ask for directions.

Yeah, New Eden is a big, awesome place and it's easy to get lost. Latch on to something you like, figure out what your skills/knowledge are in relation to that something, and then figure out a next step. Always focus on what that "next step" needs to be, and you'll be good.

Good luck :)
Webvan
All Kill No Skill
#27 - 2015-08-01 01:31:23 UTC  |  Edited by: Webvan
Drackony Alienteen wrote:
First, let me give you a rundown on myself. I am a 40 yo man that has played just about every MMO and RPG since Ultima Online. I never was a huge sci-fi gamer but I like sci-fi and am willing to give any game a try with the crap out there currently.

I started playing EVE over a month ago.

The problem I am having mainly is there are so many skills, there are so many fittings for a ship, and I feel like I am in some kind of mind f*ck almost every time I log into the game. What do I train? How do I fit my ship? This can literally take me hours to figure out! And when I read up on fittings, you get thirty different suggestions from thirty different players with thirty different skill sets!

Hey I played UO too. I got in right after launch, was on Pac. Some friends and I started a guild, wound up making it the third largest guild game-wide. We helped form an RP alliance with about a thousand players from about 20 guilds on Pac. Not just "RP" we had huge pvp battles, and with the help of GM's, Seers and Volunteers. Man those were fun times. Blobbing was hard back then Blink
About same age, maybe a tad bit older.

Don't sweat it, man. EVE is monstrously deep, that's whats so good about it. After years in this game I still learn new stuff, and I'm still far from doing everything in this game or even to begin to try. Just pace yourself, focus in on one thing to do, or two in some cases, for a while, such as if you like missioning that is a really good start for the combat pilot. Even run the sisters of eve epic story arc if you haven't yet.

As you do that, raise your core skills as mentioned. If you focus in on learning a couple-few ship while raising those skills, in time you will fly those particular ships with as much usable SP as most any vet flying the same thing. Having so many skills in the game helps newer players a lot to even out the playing field, since you don't use every skill to fly that ship proficiently, only a handful of them for the ship, fit and of course core skills for that ship.

Don't worry about training the wrong skills, I have lots I never needed on my main char, or didn't need anymore after game changes, but some I just didn't need but trained them. I think the most valuable website wiki is the EVE Uni site, you can find ships and fits there that are typically common, from entry level to advanced fittings on those particular ships. Then just use EVEMon (indispensable app) to hammer out a skill plan for that ship and fitting. Lots of good info on their wiki about most everything game related, they did a good job on it.

Yeah, EVE takes some study, and no quick rewards, but it pays off and makes it far more worth it to you compared to just being hand-led through the game to some silly level cap or whatever. Lucks!

<-- ps hah you might even remember the 'all kill no skill' in UO, what they said to scorn tamers and their armies of dragons (derived from the "all kill" command). Though hammer warrior was my fav. luved smashing peoples armor off so they'd run away nekid Big smile

I'm in it for the money

Ctrl+Alt+Shift+F12

ergherhdfgh
Imperial Academy
Amarr Empire
#28 - 2015-08-01 02:19:01 UTC
Ned Thomas wrote:
Just to throw out:

It's a game. It's actually supposed to be fun. If you feel yourself getting overwhelmed by it, legitimately step back and ask yourself if you are having fun. If the answer is yes, then ask yourself a second question. Are you trying to learn to quick?

As a comparison, I love languages. I try to constantly be learning a new language. It's just a thing I enjoy. It used to be really damn frustrating because I would find myself reading articles on the subtle differences in slang terms in Portuguese dialects and I would get incredibly mad because I couldn't wrap my head around it. One day, I realized (and this will sound dumb) I just needed to be able to ask for directions. I needed something simple, focused, and consistent that had a tangible end goal. I didn't need to concern myself with the ultra-intricate linguistic delicacies that really make a language beautiful. I needed the basics, and I needed to feel like I was making progress.

Eve can be like that. If you're heading off on a career to dominate industry, it can be sexy to read about others who have already done that who have perfected their spreadsheets and manufacturing chains to maximize profits down to the seventh decimal point. If you want to pvp, you can read for hours about FC's who have micromanaged several fleets over multiple systems involving thousands of players with real losses hanging in the balance. You can go down the pve route and find endless suggestions of the best way to maximize the profits of your grind, best fits to use for any individual site, and on top of that there is the risk you'll get sucked into the lore behind it all (now more than ever!).

But you don't need to. What you need is to know how to turn one blueprint into a profit. You need to learn how to handle orders from a fleet commander. You need to learn how to survive the mission. You need to be able to ask for directions.

Yeah, New Eden is a big, awesome place and it's easy to get lost. Latch on to something you like, figure out what your skills/knowledge are in relation to that something, and then figure out a next step. Always focus on what that "next step" needs to be, and you'll be good.

Good luck :)

If I could give this 7 thumbs up I would.

Want to talk? Join Cara's channel in game: House Forelli

Drackony Alienteen
The Scope
Gallente Federation
#29 - 2015-08-01 13:22:54 UTC
Want to say thank you again to all the people who have replied so far, to the person who threw a little isk my way, all the links to good info (my link-clicking skill is almost maxxed), and to what seems to be a nice community as a whole or at least on the forums!

I'd like to give you a run-down of what I have done so far since making this post with everyone's help.

First, I reorganized my entire skill que with mainly the basic skills to be an efficient capsuleer in all/any ships.

I then gutted my Vexor and am re-evaluating my fitting for it based on everyone's input but got a little sidetracked.

Before I could do that, I ran across a post on Ninja Salvaging lvl 4 missions and as I have NEVER done something like this before, it intrigued me so I threw together a Heron for combat probing and a Merlin for salvaging solely based on info I read, which was a bit outdated (think I can find something more efficient and as fast as a Merlin for salvaging though, plus it has a tiny cargo hold if I happen to meet a friendly who allows me to loot).

I had already trained fairly deeply into scanning for hunting relic/data sites and decent salvaging skills for a noob.

I found a decent little spot and set up shop. I was able to fairly easily locate several lvl 4 mission runners, save their locations, hop in the Merlin, and go pillage their wrecks. I avoided even looking into any cargo as I don't want to be tempted in flagging until I have more isk saved for ship replacement/refitting.

Made a little bit of isk in a few hours and was a decent time. Did meet a nice Russian guy who allowed me to loot a bunch of his stuff which helped a lot. Definately more fun than mining but I would rather make a few friends before I start off making enemies!

Today, I am going to build a quick, cheap explorer ship and head to null sec in search of data/relic sites. This will be must first time in null sec so I will be sure to bring some vaseline!

Hopefully I can get lucky, find something good, and make it back in one piece!

I also hope to find a player corp and will keep a more serious eye and ear open starting today as well.

Wish me luck! If you have anything to reply with, don't be shy!

"Blahbity bloo blah blah blahbity bloo blah!" I ain't hear a word you said, "hipidy hooblah!"

McChicken Combo HalfMayo
The Happy Meal
#30 - 2015-08-01 14:46:33 UTC
ShahFluffers wrote:
as a 6 year veteran of the game, I still do not know everything.
Never start a post off with a lie.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Brynjard
Meaal Contractors
#31 - 2015-08-01 16:01:55 UTC
Drackony Alienteen wrote:
Want to say thank you again to all the people who have replied so far, to the person who threw a little isk my way, all the links to good info (my link-clicking skill is almost maxxed), and to what seems to be a nice community as a whole or at least on the forums!

I'd like to give you a run-down of what I have done so far since making this post with everyone's help.

First, I reorganized my entire skill que with mainly the basic skills to be an efficient capsuleer in all/any ships.

I then gutted my Vexor and am re-evaluating my fitting for it based on everyone's input but got a little sidetracked.

Before I could do that, I ran across a post on Ninja Salvaging lvl 4 missions and as I have NEVER done something like this before, it intrigued me so I threw together a Heron for combat probing and a Merlin for salvaging solely based on info I read, which was a bit outdated (think I can find something more efficient and as fast as a Merlin for salvaging though, plus it has a tiny cargo hold if I happen to meet a friendly who allows me to loot).

I had already trained fairly deeply into scanning for hunting relic/data sites and decent salvaging skills for a noob.

I found a decent little spot and set up shop. I was able to fairly easily locate several lvl 4 mission runners, save their locations, hop in the Merlin, and go pillage their wrecks. I avoided even looking into any cargo as I don't want to be tempted in flagging until I have more isk saved for ship replacement/refitting.

Made a little bit of isk in a few hours and was a decent time. Did meet a nice Russian guy who allowed me to loot a bunch of his stuff which helped a lot. Definately more fun than mining but I would rather make a few friends before I start off making enemies!

Today, I am going to build a quick, cheap explorer ship and head to null sec in search of data/relic sites. This will be must first time in null sec so I will be sure to bring some vaseline!

Hopefully I can get lucky, find something good, and make it back in one piece!

I also hope to find a player corp and will keep a more serious eye and ear open starting today as well.

Wish me luck! If you have anything to reply with, don't be shy!



Good luck :)
I recommend to try a high sec based corp first, or a corp with ambitions to move to low/null or a high sec corp who have connections with null/low sec(if that is where you want to go :)
ShahFluffers
Ice Fire Warriors
#32 - 2015-08-01 16:46:13 UTC  |  Edited by: ShahFluffers
McChicken Combo HalfMayo wrote:
ShahFluffers wrote:
as a 6 year veteran of the game, I still do not know everything.
Never start a post off with a lie.

Oh you... ! *flirty hand wave* Blink

Drackony Alienteen wrote:
Today, I am going to build a quick, cheap explorer ship and head to null sec in search of data/relic sites.

Things to know:

- you will encounter "bubbles" in null-sec space (0.0 to -1.0 security ratings).
-------- bubbles are Area of Effect Warp Disruptors. You cannot initiate warp within one of these things unless you ship has a built-in "special bonus" (see: interdiction nullification).
-------- bubbles can also "drag you" away from your intended destination point if aligned properly (sometimes 50 to 100km away).
-------- MicroWarpdrive AND Afterburner mods will work inside bubbles. If your MWD or AB is not working (too well)... it means a player has hit you with a targeted Warp Scambler (disables warp and MWDs) and/or Stasis Webifier (reduces speed by 50+%)

- you are in "badland" space. There is no security or "discouragement" mechanics to prevent player on player violence. Any rules that do exist are enforced purely by the person with the biggest gun (see: anyone can shoot you for any reason).


Pro-tips:

- Bubbles CAN be beat... but it takes finesse and understanding of some base mechanics.
----- if you jump into a system and find yourself surrounded by bubbles, burn BACK to the gate you came from as fast as you can. Jump through and warp away to ANY PLACE as soon as you are able.
----- if you are afraid of bubbles that will "drag you" away from your intended destination (usually a gate), look at your map and find a planet or asteroid belt that is perpendicular to the line between your arrival and destination gate. "Drag bubbles" only work when they are in-line with your warp trajectory.

- players can be avoided. But it requires that you NOT stand still. Always keep moving. The faster and more mobile you are, the greater your chances are of escape.

- "avoidance" is part of a general set of player skills that PvPers have to learn well. If you get good at "avoiding people" in space who wish you harm, then you are well on your way to trying PvP.
ergherhdfgh
Imperial Academy
Amarr Empire
#33 - 2015-08-01 22:04:51 UTC
Drackony Alienteen wrote:
I avoided even looking into any cargo as I don't want to be tempted in flagging until I have more isk saved for ship replacement/refitting.

I've never done that myself probably for a lot of the same reasons that you are not and I am not recommending that you do. However the amount of isk that you make looting one level 4 mission site will likely pay for the cost of the ship that you use to loot it and enough over that amount to still be more than you would make mining. Also it is my understanding that a lot of mission runners don't even loot their sites so the chances of you loosing that ship are probably lowish.

Further even if someone does engage you and blow up your cheap looting ship you can always dock and re-ship into something specifically fit to take them out and come back and blow up their expensive mission boat and have a chance at some faction or deadspace loot or maybe make some isk ransoming them.

Again these are not things that I personally have done nor recomend doing however they are well within the allowed game mechanics.
Drackony Alienteen wrote:

Today, I am going to build a quick, cheap explorer ship and head to null sec in search of data/relic sites. This will be must first time in null sec so I will be sure to bring some vaseline!

Some options on this:

When exploring in high sec you will come across wormholes and wormholes have exploration sites in them. There are many tricks to learn about operating in wormholes as well as doing relic and data sites but you can learn and get good at both in not too long if you apply yourself.

If you just want to try out null sec NRDS space is an option for those looking to dabble but don't want to commit. I can tell you more about it if you are interested.
Drackony Alienteen wrote:

I also hope to find a player corp and will keep a more serious eye and ear open starting today as well.


with your attitude I doubt you'll have much of a problem with this.

Want to talk? Join Cara's channel in game: House Forelli

Morgan A'doulende
University of Caille
Gallente Federation
#34 - 2015-08-01 23:13:11 UTC
Drackony Alienteen wrote:
Want to say thank you again to all the people who have replied so far, to the person who threw a little isk my way, all the links to good info (my link-clicking skill is almost maxxed), and to what seems to be a nice community as a whole or at least on the forums!

I'd like to give you a run-down of what I have done so far since making this post with everyone's help.

First, I reorganized my entire skill que with mainly the basic skills to be an efficient capsuleer in all/any ships.

I then gutted my Vexor and am re-evaluating my fitting for it based on everyone's input but got a little sidetracked.

Before I could do that, I ran across a post on Ninja Salvaging lvl 4 missions and as I have NEVER done something like this before, it intrigued me so I threw together a Heron for combat probing and a Merlin for salvaging solely based on info I read, which was a bit outdated (think I can find something more efficient and as fast as a Merlin for salvaging though, plus it has a tiny cargo hold if I happen to meet a friendly who allows me to loot).

I had already trained fairly deeply into scanning for hunting relic/data sites and decent salvaging skills for a noob.

I found a decent little spot and set up shop. I was able to fairly easily locate several lvl 4 mission runners, save their locations, hop in the Merlin, and go pillage their wrecks. I avoided even looking into any cargo as I don't want to be tempted in flagging until I have more isk saved for ship replacement/refitting.

Made a little bit of isk in a few hours and was a decent time. Did meet a nice Russian guy who allowed me to loot a bunch of his stuff which helped a lot. Definately more fun than mining but I would rather make a few friends before I start off making enemies!

Today, I am going to build a quick, cheap explorer ship and head to null sec in search of data/relic sites. This will be must first time in null sec so I will be sure to bring some vaseline!

Hopefully I can get lucky, find something good, and make it back in one piece!

I also hope to find a player corp and will keep a more serious eye and ear open starting today as well.

Wish me luck! If you have anything to reply with, don't be shy!




That's the kind of attitude this game needs.
When exporting make sure you map is set to number of jumps and/or number of pilots in a system. Makes jumping a little less nerve wrecking.
Drackony Alienteen
The Scope
Gallente Federation
#35 - 2015-08-02 14:36:59 UTC  |  Edited by: Drackony Alienteen
Wanted to give a quick update on how my day went yesterday and my current direction in the game right now.

So last night, I took my Heron for some null sec probing in hopes to find a nice relic or data site to pillage.

First, I warped to a spot I felt was safe, not quite in the center of the system but about 30km out. I was sitting still probing with map open so I could find a site, and at the same time checking my directional scanner. No one was there but me as far as I could scan. After about 4 minutes, I found a wormhole and was proceeding to figure out what the last unknown signature was, when I see a Gnosis on my d-scan!

I quickly dropped the range to halfway and I am still picking it up! I wait while my probes return and do one last dscan at 1 AU and the Gnosis is still showing up! I start to warp and KABAM! He blows me up in literally 2 seconds...lol

I have no idea how the guy found me so damn quick, but he did so I refit another Heron and decided to stick to High Sec until I can save a lot more isk first.

I was quickly finding relic and data sites, but each time I warped there, someone had beat me to the punch and was already 75% completed. I was able to open one but after the fourth time getting beat to a site, I decided it was just too crowded where I was exploring for sites so I spent all morning today searching the map for a way less active spot in High Sec.

As of now, I have just finished buying 4 new ships and fitting them all. I will share my ship fits and you all can give me advice if you like, just remember these are all PVE fits and done according to my budget and skills.

1. A Heron for scanning/exploring for combat/relic/data sites.
[Heron, Heron - Site Finder]
Type-D Restrained Overdrive Injector
[Empty Low slot]

5MN Quad LiF Restrained Microwarpdrive
Cargo Scanner I
Data Analyzer I
Relic Analyzer I
Eutectic Compact Cap Recharger

Core Probe Launcher I
[Empty High slot]
[Empty High slot]

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I

Core Scanner Probe I x8

2. An Algos for Level 1 Missions and easy Combat Sites I find exploring/scanning.
[Algos, Algos- Lvl 1 Minmatar Missions]
Experimental Energized Kinetic Membrane I
Experimental Energized Explosive Membrane I
Small Automated Carapace Restoration

5MN Quad LiF Restrained Microwarpdrive
Small Capacitor Battery I
Small Capacitor Battery I

75mm 'Scout' Accelerator Cannon
75mm 'Scout' Accelerator Cannon
75mm 'Scout' Accelerator Cannon
75mm 'Scout' Accelerator Cannon
75mm 'Scout' Accelerator Cannon
Auto Targeting System I

Small Anti-Explosive Pump I
Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I

Hornet I x6
Warrior I x6

Antimatter Charge S x2000

3. A Vexxor for Level 2 Missions and tougher Combat Sites.
[Vexor, Vexor - Minmatar PVE]
Overdrive Injector System II
Damage Control I
Drone Damage Amplifier I
Drone Damage Amplifier I
Drone Damage Amplifier I

50MN Quad LiF Restrained Microwarpdrive
Medium Azeotropic Restrained Shield Extender
Kinetic Deflection Amplifier I
Explosive Deflection Amplifier I

200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun
200mm Prototype Gauss Gun

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I

Vespa I x6
Valkyrie I x6

4. A Catalyst for nothing but salvaging.
[Catalyst, Salvage Daddy]
Mark I Compact Capacitor Power Relay
Mark I Compact Capacitor Power Relay
Mark I Compact Capacitor Power Relay

5MN Quad LiF Restrained Microwarpdrive
Cap Recharger II

Salvager I
Salvager I
Salvager I
Salvager I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I
Small Tractor Beam I

Small Salvage Tackle I
Small Salvage Tackle I
Small Salvage Tackle I

And there you have it! Hope I am at least moving in the right direction! As always, all replies and feedback are welcome!
If any of you are personally in a player corporation that is both PVE and PVP and feel I would be welcomed and enjoy, please share it. I want one that uses voice chat always and is English speaking.

I am almost completely broke now so I will be focusing on making isk today. I can not afford to die for a while so mission runs, High Sec exploration, and salvaging are my cup of tea all day today.
Wish me luck!

Thanks everyone!

"Blahbity bloo blah blah blahbity bloo blah!" I ain't hear a word you said, "hipidy hooblah!"

Donnachadh
United Allegiance of Undesirables
#36 - 2015-08-02 14:52:49 UTC
If some ISK is your goal ask around your area, there are many of us that will gladly allow new / newer players to salvage / loot out our missions since we make more than enough to cover costs from the bounties and mission payouts.

Since you can scan try scanning for drones. A corp mate of mine seems to make a resonable amount of ISK just cleaning space of all the abandoned drones.
ergherhdfgh
Imperial Academy
Amarr Empire
#37 - 2015-08-02 15:28:19 UTC
Drackony Alienteen wrote:


First, I warped to a spot I felt was safe, not quite in the center of the system but about 30km out. I was sitting still probing with map open so I could find a site, and at the same time checking my directional scanner. No one was there but me as far as I could scan. After about 4 minutes, I found a wormhole and was proceeding to figure out what the last unknown signature was, when I see a Gnosis on my d-scan!

I quickly dropped the range to halfway and I am still picking it up! I wait while my probes return and do one last dscan at 1 AU and the Gnosis is still showing up! I start to warp and KABAM! He blows me up in literally 2 seconds...lol

I have no idea how the guy found me so damn quick,

Not sure how you made your safe spot or what you are calling a safe spot but there are guides out there on how to properly make and use a safe spot. Basics are that you need to drop a bookmark mid warp and then warp to that book mark and drop another bookmark mid warp.

Worth noting is that skilled probers can combat probe you very quickly without you ever seeing the probes. It has to do with using Dscan first to get a general idea where you are then then moving the probes ontop of you then out of Dscan range very quickly but just hitting Dscan every 5 seconds is no guarantee of safety against a very skilled prober.

Want to talk? Join Cara's channel in game: House Forelli

FT Diomedes
The Graduates
#38 - 2015-08-02 17:12:58 UTC
You always want to cloak up while you are scanning.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Sakura189
Mercurial Purpose
#39 - 2015-08-02 18:40:51 UTC
So in my experience, EVE is one of those games that needs you to think differently to other MMOs. It requires a shift in what "Being a good player" means.

It sounds like you're quite worried about "Doing things wrong". Coming from other MMOs, I can understand that - You're expected to know what you're doing if you're in a dungeon, the game's simple enough that PvP matchups with different classes can be learned, etc etc.

I can understand how someone who's used to that sort of game might feel a little overwhelmed by the experience EVE presents. Whilst there's nothing wrong with those other MMO experiences, they're easy enough to learn by reading about that competence can be mostly assumed.

EVE is different. Basically the only way you'll improve is by going out, failing, thinking about what went wrong, refining your technique, failing again, repeat. Don't feel bad about failing, or dying, or even being podded, as long as you learned something. Especially don't let fear of failure get in the way of learning.

Fail faster.

One thing I would say is absolutely essential is finding a good player corporation who are willing to teach you. I really would suggest going for one outside of highsec. It may be tempting to stay in highsec as it's safer, but you'll learn much slower.

Personally, I'd suggest looking for a wormhole or nullsec corporation (But I may be a little biased in that regard, as I live in wormholes). You'll learn very very quickly in a hostile environment.

In the end though, it's all about what you want out of the game.

Good luck, and I hope you find what you're looking for in EVE! If you have questions, I'm happy to answer them in mails or something. Lots of these replies are pretty awesome too, so I hope you find something that helps you!
Drackony Alienteen
The Scope
Gallente Federation
#40 - 2015-08-02 20:05:31 UTC
FT Diomedes wrote:
You always want to cloak up while you are scanning.


Ah... unfortunately, I am training CPU Management IV and have 1 hour and 17 minutes before I can then train Cloaking.

"Blahbity bloo blah blah blahbity bloo blah!" I ain't hear a word you said, "hipidy hooblah!"

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