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Systems Security Status doesn’t seem to matter anymore.

Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#41 - 2015-07-30 06:48:14 UTC
Amarisen Gream wrote:
After two years in EVE, I find null to be more secure and safe than high-sec

The major issue I see for high-sec ganking vs null sec is that when is it okay to shoot someone who has been bad.
Null = fire at will
High = you have the crime watch, but even after two years I am not really sure besides the "red" blinks which is okay to sure.

Then how about you educate yourself about Crimewatch? RollOr how about you ask people about that and ask them to help setting up a working and proper overview setting with you (not for you!), or use already setup packs like Sarah's? Surprisingly, the information you seek is already available (does not go without saying for CCP), you just need to look it up or ask.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

admiral root
Red Galaxy
#42 - 2015-07-30 11:24:24 UTC
Maldiro Selkurk wrote:
ive only played for three years. was there some time in the past that was substaintually different than now?


Yes. There was a time when, by design, Concord could be tanked and evaded. There was a time when Concord took longer to respond. There was a time when suicide ganking was far more common than it is now. There was a time when highsec carebears understood the nature of the game and as a collective didn't whine anywhere near as much as they do now. There *was* a time when HTFU didn't end at the jump gates leading to highsec.

Now it's all cries of "bullying" and "enhanced interrogation techniques" because you bumped a ship or have the bare-faced audacity to *gasp* speak to a carebear, followed by comparisons to everything from the Thugee, to the Austrian corporal with the Charlie Chaplin moustache, to sickos who fly planes into buildings when you follow up the gank with some (very pretty) explosions in a video game. Then you have the professional victims jump in, their advocate groups, their hangers-on and you end up wanting to shower in bleach and acid, like any normal person who just took a wrong turn and wound up in Jita.

When I started playing in 2008, the Eve forum wasn't a cesspit - you'd get a fair diet of posts in C&P, but you'd be able to click the link to the GD sub-forum without feeling dirty. The decline in the forum has, in my experience, gone hand in hand with the decline of the quality of Eve player in-game. The first time I ganked a guy he *demanded* an explanation, apology and reimbursement, waved his credit card around in the air and then went off to do whatever. He didn't threaten to multiate me so as to make me look like a cow (as some kind Russian gentleman once did), he didn't spew venom all over the forum, he didn't send for that famous space detective whose name escapes me.

I blame society, and I especially blame the parents.

No, your rights end in optimal+2*falloff

Donnachadh
United Allegiance of Undesirables
#43 - 2015-07-30 14:12:22 UTC
Vic Jefferson wrote:
In the current state of affairs, saying this from the perspective of someone who used to gank in HS everyday, it is sort of hilariously one dimensional and a little loopy. With the gradual erosion of every other type of HS aggression or content generation mechanic, it's basically all suicide ganking now. You cannot really blame the gankers either as HS is where all the big easy kills are - the rest of the game is a relative content desert. I'd try to make the rest of the game more worth while to live in and the content wouldn't be so HS centred, and you'd have addressed the problem a different way, instead of another nerf, which aside from being philosophically wrong, would just result in an overexploitation of whatever is left.

I disagree with potions of this.

Low is a waste land because the self styled elite PvP players who prefer to gank or war dec and kill easy targets in high sec rather than face the reality of fighting someone that is willing, prepared and in a ship fit to fight. There is no content that CCP can place into low that will change this behavior, I am afraid the only thing that will is the draconian measure of completely eliminating the ability to shoot other players and their stuff in high sec. Please no hate here I am not suggesting that CCP do this I am merely acknowledging the simple truth of this situation.

Nul on the other hand is a very complex thing and I for one hope that the recent changes revitalize the nul environment for everyone that plays there it would be really good for the game.

Looking at another portion of your post I need to be sure I fully understand your idea here?
You are suggesting that the elite group of PvP players known as gankers should actually go into low and nul where they might face(wait for it) SOMEONE THAT WANTS TO FIGHT. God I only wish that CCP would eliminate ganking and war decs forcing these folks into low/nul to find their PvP the tears that would flow would fill oceans.

Other observation.
Those who despise ganking are esstially told to shut up, stop whining and move on with the game.
At the same time and in those same topics the gankers always end up whining about how the evil CCP has chosen to nerf ganking. No matter which side of this debate you align with all you need to do to fill your tears quota for a day is find one of these and read it.

Closing thought.
While it is true CCP has clearly stated that ganking as a mechanic is here to stay, it is also equally true that CCP has in the past placed restrictions on ganking into the game. From this we can draw several conclusion, for whatever reasons CCP decided that there was to much ganking going on, or that it was to easy for player to gank. So in the end we always come back to the same place as players we all need to accept what is and move on.



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