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Systems Security Status doesn’t seem to matter anymore.

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2015-07-27 10:44:01 UTC
Orca Platypus wrote:
Donnachadh wrote:
Danika Princip wrote:
All together now!

Just one more nerf and it'll be balanced!

My thoughts precisely.

High sec is fine as it is, we do not need more restrictions to those on the criminal side of life.

Besides that if they bother you go do something about them. You can legally shoot anyone in high sec that had -5.0 or lower standings and Concord will not bother you, and you will not get any other form of penalties.
See it is the players that are supposed to deal with this not CCP, we have the tools, all you need to do is make use of them.


We need at least one restriction to start with.

If they only pilot free ships, they are loss immune. Even if you shoot them, it's just a free ship and a free pod. They get into another and move on, nothing happened. You can shoot thousand of them, and do no damage.

This won't go with just one "nerf" naturally, needs a lot more than one. Removing free ships from the equation, removing the stupid ease of it, giving some real consequence for being a criminal - look, at least three.

Ganking has took buff after buff for the last years. Time to put it into a row.



I'll ask you the same question the last guy couldn't answer.

Show me a free ship that can, in a gang of twenty, kill a freighter.
FT Diomedes
The Graduates
#22 - 2015-07-27 10:55:30 UTC
Danika Princip wrote:


Show me a free ship that can, in a gang of twenty, kill a freighter.


How many free ships does it take to kill a freighter? Challenge accepted!

Average DPS for a rookie ship fitted with civilian modules and all skills at Level 5 - 15.
Average response time for CONCORD in a ganking system - 15 seconds
Max tanked fitted Providence (without implants) - round it to 345,000 EHP

Only about 1500 rookie ships... Someone should try this...

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mag's
Azn Empire
#23 - 2015-07-27 13:18:13 UTC
Kenrailae wrote:
Oh god we're on this 'free ship' thing again. Definition of insanity anyone?
It's all rather funny to read tbh.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

FT Diomedes
The Graduates
#24 - 2015-07-27 13:42:50 UTC
Kenrailae wrote:


Oh god we're on this 'free ship' thing again. Definition of insanity anyone?


It's in my signature. Blink

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Hopelesshobo
Hoboland
#25 - 2015-07-27 16:48:55 UTC
admiral root wrote:
Hopelesshobo wrote:
Personally I would like to see the concord response time be more liquid and have it be based on not only the sec status of the system, but also the relative sec status of the ganker vs gankee. This in itself would truly bring a purpose to sec status for both the ganker and the gankee.


I'm sure the international carebear union would agree to this, but only in the case of a -10 ganking a +5. The slower response time in the case of a -1 ganking a +1 would be intolerable and they'll either talk about going on strike or talk about how ganking is comparable to [insert assorted, genuinely horrific RL acts here]. Either way, they'll post on the forum so your idea is bad. :)


Who says it would have to be a nerf? I didn't mention where the breakeven point would be for the sec status difference because that isn't my call to make. It could be that the -15 sec status difference could see the same response time as we do currently, or it could be set at -10. Either way, it would give sec status a better role in the game because the ganker could make the choice of purchasing tags/grinding red chevrons to increase his profit margins, or he could forget all that purchasing/grinding and just bring another friend along for the ride.

Lowering the average to make you look better since 2012.

admiral root
Red Galaxy
#26 - 2015-07-27 18:17:22 UTC
Hopelesshobo wrote:
admiral root wrote:
Hopelesshobo wrote:
Personally I would like to see the concord response time be more liquid and have it be based on not only the sec status of the system, but also the relative sec status of the ganker vs gankee. This in itself would truly bring a purpose to sec status for both the ganker and the gankee.


I'm sure the international carebear union would agree to this, but only in the case of a -10 ganking a +5. The slower response time in the case of a -1 ganking a +1 would be intolerable and they'll either talk about going on strike or talk about how ganking is comparable to [insert assorted, genuinely horrific RL acts here]. Either way, they'll post on the forum so your idea is bad. :)


Who says it would have to be a nerf? I didn't mention where the breakeven point would be for the sec status difference because that isn't my call to make. It could be that the -15 sec status difference could see the same response time as we do currently, or it could be set at -10. Either way, it would give sec status a better role in the game because the ganker could make the choice of purchasing tags/grinding red chevrons to increase his profit margins, or he could forget all that purchasing/grinding and just bring another friend along for the ride.


It doesn't matter. Any change that doesn't make it safer will result in carebear whining. Hell, recent history has shown that *even* increases in safety cause more whining from them.

Personally, I think highsec combat, including ganking, needs some kind of buffing and your suggestion certainly isn't the worst.

No, your rights end in optimal+2*falloff

Vic Jefferson
Stimulus
Rote Kapelle
#27 - 2015-07-27 19:27:31 UTC
In the current state of affairs, saying this from the perspective of someone who used to gank in HS everyday, it is sort of hilariously one dimensional and a little loopy. With the gradual erosion of every other type of HS aggression or content generation mechanic, it's basically all suicide ganking now. You cannot really blame the gankers either as HS is where all the big easy kills are - the rest of the game is a relative content desert. I'd try to make the rest of the game more worth while to live in and the content wouldn't be so HS centred, and you'd have addressed the problem a different way, instead of another nerf, which aside from being philosophically wrong, would just result in an overexploitation of whatever is left.

There's lots of solutions which could make HS antagonism much more dynamic and fun. It's really unappealing at the moment to be on the 'good' side because the gankers have every last advantage possible. Anchorable bubbles that only affect pilots with -5 or less would actually make fights for gates or station undocks interesting, provided they prevented facpo from spawning on grid, so gankers actually had some skin in the game rather than just being able to instant undock to safety, and onward to the target. Imagine pirates actually fighting for their free kills. Privateer bubbles, say, purchasable from LP stores.

Or eliminating the ability to dock on HS stations, such that they have to get back to LS to reship, then fight people at the entry systems, once again, assuming facpo is somehow disabled. Basically facpo prevents 90% of the interesting mechanics that could make HS antagonism a game instead of just using a high powered rife on a large docile animal reserve.

Vote Vic Jefferson for CSM X.....XI.....XII?

Iain Cariaba
#28 - 2015-07-29 16:17:32 UTC
Orca Platypus wrote:
If they only pilot free ships, they are loss immune. Even if you shoot them, it's just a free ship and a free pod. They get into another and move on, nothing happened. You can shoot thousand of them, and do no damage.

This won't go with just one "nerf" naturally, needs a lot more than one. Removing free ships from the equation, removing the stupid ease of it, giving some real consequence for being a criminal - look, at least three.

Ganking has took buff after buff for the last years. Time to put it into a row.

1. We're all still waiting for you to tell us where those "free ships" you imagine gankers are using come from. Personally, all my catalysts cost me isk.

2. Name ONE buff to ganking in the last few years.
Kenrailae
Center for Advanced Studies
Gallente Federation
#29 - 2015-07-29 16:55:41 UTC
Iain Cariaba wrote:

1. We're all still waiting for you to tell us where those "free ships" you imagine gankers are using come from. Personally, all my catalysts cost me isk.

2. Name ONE buff to ganking in the last few years.


Ganking received a couple very, very minor buffs in the destroyer rebalance and hybrid turrets rebalance years ago, but for all intents and purposes, they are negligible, as most of it was capacitor related and caty's aren't alive long enough to use all their cap.


Orca is just super bitter about gankers.

The Law is a point of View

The NPE IS a big deal

admiral root
Red Galaxy
#30 - 2015-07-29 17:18:27 UTC
Kenrailae wrote:
Ganking received a couple very, very minor buffs in the destroyer rebalance and hybrid turrets rebalance years ago, but for all intents and purposes, they are negligible, as most of it was capacitor related and caty's aren't alive long enough to use all their cap.


It wasn't a buff to ganking, it was a rebalance of destroyers which had a side-effect of making those ships handy for quick and dirty l337 highsec PvP. There's a distinction (which whinebears like to gloss over) between an actual buff (or nerf) to ganking, and gankers adapting to other changes within the game to benefit our playstyle. As an example, CCP Soundwave specifically cited ease of ganking as one of the reasons for the silly mining barge buff. I say silly because we're still asploding anything we want, whenever we want and the players who are avoiding us are the same ones who were using their heads when hulks were squishy.

Kenrailae wrote:
Orca is just super bitter about gankers.


I don't think he cares either way, he just likes to troll.

No, your rights end in optimal+2*falloff

Xe'Cara'eos
A Big Enough Lever
#31 - 2015-07-29 19:10:33 UTC
Madd Adda wrote:
i agree, but people here will argue "concord is retribution force not a police force", "Mega corps don't answer to concord/faction police", "sec status doesn't matter to mega corps" etc.

I do think that there should be a fee or fine based on your sec status/corp standings in high sec, plus additional fees for suspect/criminal flags. If you can't pay, you can't dock. Oh look another isk sink!


THIS! I like

this whining about highsec being perfectly safe - whoever introduced you to EVE did it wrong, EVE is a cold, harsh, unforgiving B***h of a mistress, who doesn't care about your whining or your 'right to be perfectly safe and make stupid isk whilst doing so'

if you want to be perfectly safe, sit in an NPC station, market trade, make lots of isk, if you actually want to taste the EVE universe, don't ask to water it down.

Also, reported for redundancy

For posting an idea into F&I: come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it..... If your idea can be abused, it [u]WILL[/u] be.

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#32 - 2015-07-29 20:24:34 UTC
sigh..............

Even if a single Isk was not paid for the catalyst and its fittings.....
Someone mined the rocks
Someone setup up a moon pos
Someone did reactions
Someone hauled all the **** together
Someone researched the Bpo's
Someone manufactured it all
someone then had to fit the ships and ship them......

time, it cost time.....play time, in that very sense 'not free' even though they were ISK free.

On another note....I kinda like the idea of having to pay docking fees, you could incorporate Corp and Faction Standings into that for price variants then include whether suspect or criminal for extra fees, and then if say -10 very Exorboratn fees to dock up.

Just make these fees apply to every one including the +5 guy to your left and right.
admiral root
Red Galaxy
#33 - 2015-07-29 23:45:35 UTC
Max Deveron wrote:
On another note....I kinda like the idea of having to pay docking fees... and then if say -10 very Exorboratn fees to dock up.


Just one more nerf, amirite?

No, your rights end in optimal+2*falloff

Kaarous Aldurald
Black Hydra Consortium.
#34 - 2015-07-29 23:58:33 UTC
admiral root wrote:

I don't think he cares either way, he just likes to troll.


He's Basil. He very much cares, he hates the fact that PvP exists in any game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Zan Shiro
Doomheim
#35 - 2015-07-30 00:43:56 UTC
Mag's wrote:
Kenrailae wrote:
Oh god we're on this 'free ship' thing again. Definition of insanity anyone?
It's all rather funny to read tbh.




Even funnier since I predicted ganking would get worse, not better, long ago when ccp took away insurance.

You saw some no skill did you even bother to try gank attempts in the good old days. Getting insurance, they just didn't care as much. Basically they half assed this crap more often than not. More they half assed it, better your chances to live the gank.

Removed insurance, they started to care a lot more Sort of like low sec'ers. They know at some point gate guns will take them down. When engaging on gates they make sure that target dies to not have those gate gun losses be a waste.

empire gankers just did the same thing after insurance taken away. They really want target to pop now. We imo were probably better off with the idiots relying on insurance to compensate for their stupidity really. It kept them playing stupidly lol.
FT Diomedes
The Graduates
#36 - 2015-07-30 03:20:03 UTC
I don't think it's so much that insurance kept people stupid, it's that ganking has become an optimized play style. Everything in a game will eventually get to this point, unless the developers shake up the etch-a-sketch every so often.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#37 - 2015-07-30 03:21:42 UTC
admiral root wrote:
Max Deveron wrote:
On another note....I kinda like the idea of having to pay docking fees... and then if say -10 very Exorboratn fees to dock up.


Just one more nerf, amirite?


Nah, not really.....because seriously, especially with the way organized ganking occurs now.....what would an exorborirant fee look like anyway when some freighters drop billions worth in loot?

I much highly doubt CCP would make a docking fee be a billion ISK let a portion of that....just mentioned in case a carebear was reading, but now you ruined the fun Sad
Maldiro Selkurk
Radiation Sickness
#38 - 2015-07-30 04:20:10 UTC
ive only played for three years. was there some time in the past that was substaintually different than now?

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Amarisen Gream
The.Kin.of.Jupiter
#39 - 2015-07-30 06:20:08 UTC
After two years in EVE, I find null to be more secure and safe than high-sec

The major issue I see for high-sec ganking vs null sec is that when is it okay to shoot someone who has been bad.
Null = fire at will
High = you have the crime watch, but even after two years I am not really sure besides the "red" blinks which is okay to sure.

(Could just be a overview setting I am missing)

But all in all EVE is a PVP game before anything else
What probably needs to happen is more information/default settings, that help players who are "law-abiding" citizens to know they can pod that fracker. Locking out gates and stations would be a nice added pick for the bears- but what are the Bears willing to give up for it?

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#40 - 2015-07-30 06:30:30 UTC
Amarisen Gream wrote:
After two years in EVE, I find null to be more secure and safe than high-sec

The major issue I see for high-sec ganking vs null sec is that when is it okay to shoot someone who has been bad.
Null = fire at will
High = you have the crime watch, but even after two years I am not really sure besides the "red" blinks which is okay to sure.

(Could just be a overview setting I am missing)

But all in all EVE is a PVP game before anything else
What probably needs to happen is more information/default settings, that help players who are "law-abiding" citizens to know they can pod that fracker. Locking out gates and stations would be a nice added pick for the bears- but what are the Bears willing to give up for it?


well, im not technically a bear....i do other things just not on this character.
I wouldnt agree to locking out gates.
Stations, maybe.....but then bears wouldnt care anyway about that, only those that might actually try to hunt down a ganker pod that cant dock up....which would be a game in itself. Facpo dont strike pods correct? so probing a pod in deadspace would be really really lucky, let alone actually getting him.

But seriously its my opinion as an indy character here, that if station(and especailly gate) lock outs occurred for highsec against gankers.....a reduction in defensive abilities of the barge/exhumer should take place amongst maybe other buffs to some ships used by bears.
On top of maybe making belt rats bigger or at least harder hitting, botters and afkr's would really have it too easy if lockouts happened as a nerf to ganking.
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