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"Ore Anoms" Polling the Community

Author
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#1 - 2015-07-29 01:41:24 UTC
Disclaimer: "This post is not asking for change of Mechanics nor proposing an Idea. Instead it is simply created for discussion and to sate my own personal curiosity on the demographics of things. If ISD wishes to lock it I hope sincerly for a detailed answer as to why, if ISD wishes to move it to a more appropiate thread region after it runs for a bit then that is ok as well."

Ok, Ore anoms being probe scan not required any more for quite awhile has me curious about the state of things in regards to each of the 4 region types: Highsec/Losec/Nullsec/W-space as they pertain to both Combat PvP, Mining, and Industry.

My questions:
1.) Would they have been better being left as scannable sites? (to include the new ice belts of highsec).

2.) As they stand now, not requiring probes; Are these sites actually better or worse in this format? why and what specifically?

3.) From a PvP stand point was it better/easier getting targets in the scannable anoms? or better in the no scanner required ones we have now?

4.) I am curious on the impact of both industry/mining and pvp (to include tactics, etc) of the way the anoms work now. How have they changed for better or worse the dynamics of gameplay in a given region type?

5.) Do they drive things better as a conflict driver? Or do they restrict gameplay?

6.) In highsec, why do people like player corps, or even CODE for that matter as an important example not visit them more often or fight over them? Are they really not that important? or has people just come to accept them or possibly gotten burned out trying to patrol Ore or Ice anoms?

7.) New players(relatively, meaning playing for a year or less), is not requiring a probe scanner for anoms in highsec actually beneficial to you? or does not doing so make things more boring?

8.) Has not requiring them to be probed down taken away job roles for doing so? And were those previous job roles tedious?

I could ask more questions, but what I am really after is "What is the pulse beat of other players that play this game in the perspective of Ore Anoms?", I am seriously curious what the average PvP'r or miner thinks about them in terms of overall gameplay and how they affect or do not affect the games dynamics(or meta-politics take your pick).
Personally, I think all anoms, to include the Ice in highsec should require probe scanners, if just for the sake of increasing player interaction in one way or another. Being scannable would not stop CODE from ganking in them, would not stop people in nullsec scanning them for bookmarks, etc.

So posters, what do you honestly think of them as they operate now these days if they affect you? If they do not affect you in anyway your welcome to say they dont affect you here, or if you have a comment about them feel free to speak up.
Negative/Postive, Pro/Con answers are welcome from all. I am just curious what the community at large thinks about them as of today?
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#2 - 2015-07-29 01:50:55 UTC
reserved
el mister
Arach-Tinilith
#3 - 2015-07-29 02:06:13 UTC
My questions:
1.) Would they have been better being left as scannable sites? (to include the new ice belts of highsec).
Being that the sites were originally scan down that made it the challenge taking it away leaves it easier for gankers.
2.) As they stand now, not requiring probes; Are these sites actually better or worse in this format? why and what specifically?
As far as the sites specifically there the same .
3.) From a PvP stand point was it better/easier getting targets in the scannable anoms? or better in the no scanner required ones we have now?
Not pvp.
4.) I am curious on the impact of both industry/mining and pvp (to include tactics, etc) of the way the anoms work now. How have they changed for better or worse the dynamics of gameplay in a given region type?
Better/ worse- easier to find with NO skills
5.) Do they drive things better as a conflict driver? Or do they restrict gameplay?
It sucks
6.) In highsec, why do people like player corps, or even CODE for that matter as an important example not visit them more often or fight over them? Are they really not that important? or has people just come to accept them or possibly gotten burned out trying to patrol Ore or Ice anoms?
Just a bonus mine out something you know for sure
7.) New players(relatively, meaning playing for a year or less), is not requiring a probe scanner for anoms in highsec actually beneficial to you? or does not doing so make things more boring?
It is benficial since it requires NO skills and gives higher end ore.
8.) Has not requiring them to be probed down taken away job roles for doing so? And were those previous job roles tedious?
Yes it has taken away a job (scanner). Scanning is tedious but some think it as a challenge.
I could ask more questions, but what I am really after is "What is the pulse beat of other players that play this game in the perspective of Ore Anoms?", I am seriously curious what the average PvP'r or miner thinks about them in terms of overall gameplay and how they affect or do not affect the games dynamics(or meta-politics take your pick).
Personally, I think all anoms, to include the Ice in highsec should require probe scanners, if just for the sake of increasing player interaction in one way or another. Being scannable would not stop CODE from ganking in them, would not stop people in nullsec scanning them for bookmarks, etc.

So posters, what do you honestly think of them as they operate now these days if they affect you? If they do not affect you in anyway your welcome to say they dont affect you here, or if you have a comment about them feel free to speak up.
Negative/Postive, Pro/Con answers are welcome from all. I am just curious what the community at large thinks about them as of today?

Overall I think it sucks
Unezka Turigahl
Det Som Engang Var
#4 - 2015-07-29 03:29:12 UTC  |  Edited by: Unezka Turigahl
In highsec they used to be a nice reward for players who do a little extra legwork or have explorers in their corp who can share bookmarks with their mining members. Now any lazy bot-aspirant mouth-breather can bumble into them, as if they were just another system belt.

Though, I can see how requiring non-mining ships and skills to find mining sites was kind of lame in a way. It wasn't perfect then, and isn't perfect now.

I think all asteroids should have to be searched for, but using a survey scanner rather than probes. And the mining process as a whole should be more active. I've babbled on about some nutty ideas a couple of times.

A total overhaul is beyond the scope of this thread, and CCP's interests it seems. But making mining sites into anomalies was a move in the wrong direction I think. It made mining even less interesting and engaging than it already was, for hiseccers. And even more dangerous for wormholers, as if it wasn't already dangerous enough.

Also, explorers use to complain about mining sites showing up in probe results since we are generally not interested in them. So that may have been part of the decision to make them anomalies. I personally wouldn't want them to return to my scan results. Generally explorers are looking for specific sites and there is already enough other junk to sift through. This is another reason to make them found by survey scanner rather than probes, if changes are to be made one day. Or make a third type of probes that are needed to find mining sites but are otherwise just like normal probes and use the same launcher.
Eternus8lux8lucis
Guardians of the Gate
RAZOR Alliance
#5 - 2015-07-29 03:54:15 UTC
CCP making them anoms was a smart move in a lot of ways. It added risk to the anoms themselves even though as probe results few used to mine them, in high they werent regular enough to warrant mining for the casual and for the hardcore didnt offer enough of a reward to bother. The only exception was if you needed that particular type of ore or mins and even then it was easier to forgo them and mine for isk and buy on market. In low, well its low. And in null it would be done once a day after dt if a new spawn and the bmk shared to corp or alliance and that was that. But that made null the safest of the areas to mine in. Because if you saw probes on scan you bolted, now theres much less time and mining is more unsafe than before which is a good thing given the nature of null imo. Ie before reaction time was in the 30s plus timezone now its in the 5-10s sorta range. That is good.

Again in high sec CODE is more interested in the static nature of ice belts than they are the ore anoms which are too infrequent to worry about. Nevermind that the vast majority of CODEs members were or are miners themselves and only running out other larger groups from mining "their" turf. So unless the rewards means that people flock to the anoms in record number the easier, static nature of ice in a specific system will drive the food chain there.

The old nature was tedious as it required an entirely different skill set, training, ship and time to accomplish. And thats in high for newbies, in null you arent a newbie or your with ppl that already arent and you have the bmk given to you. So in that sense it wasnt much more work, maybe 5 mins at most. The only aspect that was tedious was if you wanted to mine them exclusively and to search several regions before finding one was terribly tedious, especially given the rewards of one.

All in all I think the improvement was just that, an improvement. As an above poster pointed out its not optimal, but then what is really as someone will always complain anyway. I do kinda hope CCP will make new stuff for miners to do in the game, thatd be nice. But as it relates to the economy I think its in a pretty good supply/demand stage atm. Ice wasnt a few years ago and though I know I exploited that ***** like the lil whore she wasTwisted it needed to go. Ore is at an interesting stage and CCP is obviously looking at it and tweaking it still with ore amounts and refine rates and such. So theyve obviously got their eye on it. I think prices are good as both an industrialist and a consumer and the volatility in the market is in a good place creating a lot of opportunities on both ends.

The new stations and stuff coming soon will also add another level on things I think, particularly for null sec. And though Id still likely have an affinity towards having probable mining opportunities exist as well as newer game play, its not a terrible necessity in terms of the economy or how the game is going.

Have you heard anything I've said?

You said it's all circling the drain, the whole universe. Right?

That's right.

Had to end sometime.

Tisiphone Dira
Garoun Investment Bank
Gallente Federation
#6 - 2015-07-29 09:46:25 UTC
Thank you for saying that I am important.

There once was a ganker named tisi

A stunningly beautiful missy

To gank a gross miner

There is nothing finer, cept when they get all pissy

Seven Koskanaiken
Shadow Legions.
#7 - 2015-07-29 18:18:38 UTC
The ore sites are obviously easier to gank people in, and easy to shotgun to.

Personally I don't know why they even exist, they just seem to make actual belts redundant wastes of space.
Shiloh Templeton
Cheyenne HET Co
#8 - 2015-07-29 19:27:02 UTC
Why not have both - anons & sigs?
Panthe3 Black
Aliastra
Gallente Federation
#9 - 2015-07-29 19:52:40 UTC
Who cares its mining
Schmantoo
State War Academy
Caldari State
#10 - 2015-07-29 20:44:04 UTC
Panthe3 Black wrote:
Who cares its mining


Believe it or not, some people actually enjoy the peacefulness of mining and producing things.
Max Deveron
Deveron Shipyards and Technology
Citizen's Star Republic
#11 - 2015-07-29 20:54:25 UTC
Panthe3 Black wrote:
Who cares its mining

I will take this answer as anoms do not affect him.

Schmantoo wrote:

Believe it or not, some people actually enjoy the peacefulness of mining and producing things.


I will take this to mean you like the ore anoms

otherwise however this thread is not about 'mining' it is about the effects and the change or not change of ore anoms as they were compared to now to the dynamics of gameplay in all aspects as far as they concern those dynamics.
Drammie Askold
Hideaway Hunters
The Hideaway.
#12 - 2015-07-29 21:28:06 UTC
As a player less than a year old and therefore a newbie as defined in this thread, I preferred having to scan for mining sites. It gave me a sense of achievement that I no longer get. It also made me get better at scanning which is very helpful to me now.

As I no longer mine in hi-sec I can't comment on the experience of the changes in mining there.

As the blessed St. Reptilicus said "Some days you can't get a drink on the cuff anyplace."

Lugues Slive
Diamond Light Industries
#13 - 2015-07-30 15:22:23 UTC
1.) Would they have been better being left as scannable sites? (to include the new ice belts of highsec).

Yes for ore site, sort of for ice. I think that better loot shoot take more work, so sub-sec minables (ore and ice) should require scanning and same-sec minables should be anoms. No statics.

2.) As they stand now, not requiring probes; Are these sites actually better or worse in this format? why and what specifically?

This relates directly to 1.

3.) From a PvP stand point was it better/easier getting targets in the scannable anoms? or better in the no scanner required ones we have now?

I am not into ganking, but most anomalies I warp to are empty or omber. With the exception of ice anoms, which do generally attract a large number of gankers.

4.) I am curious on the impact of both industry/mining and pvp (to include tactics, etc) of the way the anoms work now. How have they changed for better or worse the dynamics of gameplay in a given region type?

For ore, I don't see them making a huge impact. They contain so little higher value ore that is scatter over a huge area that I actually think you end up making less isk than if you just mine statics. Ice is different since anoms are the only supply, but I see them as hit and miss for mining and pvp. Some days they are full of both types of pilots, some days they are oddly quiet. But at least the gankers take the time to be mobile and hunt for ice belts that are active in other systems.

5.) Do they drive things better as a conflict driver? Or do they restrict gameplay?

For low/null/WH it's yes to both. Instead of D-Scan Ning for probes, miners dock up for any unknown pilot.

6.) In highsec, why do people like player corps, or even CODE for that matter as an important example not visit them more often or fight over them? Are they really not that important? or has people just come to accept them or possibly gotten burned out trying to patrol Ore or Ice anoms?

For ore, they are unimportant. I have rarely even seen them fought over by miners, let alone gankers. Ice, I have flown through many ice systems to see red flashy guys making up half the system population. They get alot of visitors.

7.) New players(relatively, meaning playing for a year or less), is not requiring a probe scanner for anoms in highsec actually beneficial to you? or does not doing so make things more boring?

Even though I am older than a year, it does make it easy and boring. But statics are no different and most anoms are useless.

8.) Has not requiring them to be probed down taken away job roles for doing so? And were those previous job roles tedious?

When they were sigs I would ignore the possibility of ore sites unless I happen to be on an exploration run and stumbled on one. But with mobile depots and Orcas, it doesn't make a huge impact on roles.

9.) What is the pulse beat of other players that play this game in the perspective of Ore Anoms?", I am seriously curious what the average PvP'r or miner thinks about them in terms of overall gameplay and how they affect or do not affect the games dynamics(or meta-politics take your pick).

I think that current ore anoms and new sub-sec ice sites should be sigs. Make players work for a nice spot to mine. I also think that static ore and anom ice should be anoms, mainly because respawn should not be linked to DT. I also think that ice anoms should not be linked to one system, but should rove about the constellation, make everyone hunt every 4 hours instead of just sit in station till the next belt drops.
DeMichael Crimson
Republic University
Minmatar Republic
#14 - 2015-07-30 21:03:37 UTC
el mister wrote:
Personally, I think all anoms, to include the Ice in highsec should require probe scanners, if just for the sake of increasing player interaction in one way or another. Being scannable would not stop CODE from ganking in them, would not stop people in nullsec scanning them for bookmarks, etc.
Agreed. Would add more meaning to the "Risk v Rewards" and "Actions v Consequences" memes associated with this game. If anything it would re-enforce CCP Falcons statement of not hand-holding players.

Drammie Askold wrote:
As a player less than a year old and therefore a newbie as defined in this thread, I preferred having to scan for mining sites. It gave me a sense of achievement that I no longer get. It also made me get better at scanning which is very helpful to me now.

As I no longer mine in hi-sec I can't comment on the experience of the changes in mining there.
Agreed. I use to have various players contact me at different times in-game to pinpoint signatures for them. Felt good helping them out and definitely gave a sense of achievement for having max exploration skills.

Lugues Slive wrote:
I think that current ore anoms and new sub-sec ice sites should be sigs. Make players work for a nice spot to mine. I also think that static ore and anom ice should be anoms, mainly because respawn should not be linked to DT. I also think that ice anoms should not be linked to one system, but should rove about the constellation, make everyone hunt every 4 hours instead of just sit in station till the next belt drops.
Agreed. Right now everything is basically being handed to players on a silver platter, it's like a big flashing neon sign with an arrow pointing "Here It Is". Lot's of "Instant Gratification" changes have been done recently to this game requiring very little to no work involved at all to get rewarded now.

Unezka Turigahl wrote:
In highsec they used to be a nice reward for players who do a little extra legwork or have explorers in their corp who can share bookmarks with their mining members. Now any lazy bot-aspirant mouth-breather can bumble into them, as if they were just another system belt.

Though, I can see how requiring non-mining ships and skills to find mining sites was kind of lame in a way. It wasn't perfect then, and isn't perfect now.

I think all asteroids should have to be searched for, but using a survey scanner rather than probes. And the mining process as a whole should be more active. I've babbled on about some nutty ideas a couple of times.

A total overhaul is beyond the scope of this thread, and CCP's interests it seems. But making mining sites into anomalies was a move in the wrong direction I think. It made mining even less interesting and engaging than it already was, for hiseccers. And even more dangerous for wormholers, as if it wasn't already dangerous enough.

Also, explorers use to complain about mining sites showing up in probe results since we are generally not interested in them. So that may have been part of the decision to make them anomalies. I personally wouldn't want them to return to my scan results. Generally explorers are looking for specific sites and there is already enough other junk to sift through. This is another reason to make them found by survey scanner rather than probes, if changes are to be made one day. Or make a third type of probes that are needed to find mining sites but are otherwise just like normal probes and use the same launcher.

Agreed with most.

As an Explorer traveling around a lot, I use to sell the Gravimetric (ORE) Bookmarks to a few Orca/Hulk teams who would pay me 10% of the value of the site. They would also let me know when there was 1/2 dozen or more NPC wrecks available for loot and salvage. Also when nearby, they would help out and travel to finish off / despawn sites that had a couple of Asteroids left so that new sites would spawn for me to find, basically helping me to help them. Was a very lucrative arrangement for all parties. Not to mention D-Scan afforded a small measure of safety to the Mining teams since the sites and or their ships needed to be probed out first.

Definitely all ORE and ICE sites should be probed out but only by Exploration Probes, not by a Survey Scanner which is used to determine the amount of available ORE in the Asteroids. Since ORE sites, as well as Hacking sites, were designated after 25% signal strength had been achieved, having them show up on Exploration scans was more of a nuisance than a problem to most Explorers.

I like the idea of having to use different probes to find specific types of Exploration sites. I think the System Sensor should only list types of sites within the system, not actually show their locations.




DMC