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Has Off-grid links been removed yet?

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Author
Gully Alex Foyle
The Scope
Gallente Federation
#41 - 2015-07-29 17:16:55 UTC
Arla Sarain wrote:
And what about the watchlist. You don't get health bars if people are off-grid. Doubt it's an expensive operation.
Good point!

I think there's a difference, though: watchlist is just information (that the server relays anyway every time you lock somebody), link bonuses would have to be continuously checked and recalculated.

No idea of the details, but currently they need to be recalculated just during session changes (e.g. gate jumps). Or if the boosting ship activates/deactivates its links (but there's a cycle time for that).

Would be interesting if somebody had more technical details on this...

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Tau Cabalander
Retirement Retreat
Working Stiffs
#42 - 2015-07-29 17:21:23 UTC  |  Edited by: Tau Cabalander
Gully Alex Foyle wrote:
Many people wonder why CCP hasn't already implemented simple tweaks that would go a long way in re-shuffling the link meta, with zero impact on the server load:

1. Reduce the bonuses: they're extremely OP compared to any other option (implants, shiny mods, etc.)

Boosting has already been nerfed. Eliminating it would eliminate an entire facet of gameplay.


Dev Post - [Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses

CCP Fozzie wrote:
All defensive (Siege and Armored) links:
T1: 4.8%
T2: 6%
Max bonus per link with all modifiers: 25.9%
Former max bonus: 35%

Information Warfare: Electronic Superiority bonuses to ECM and Target Painters:
T1: 6.4%
T2: 8%
Max bonus per link with all modifiers: 34.5%
Former max bonus: 35%

Information Warfare: Electronic Superiority bonuses to Tracking Disruptors and Sensor Damps:
T1: 4%
T2: 5%
Max bonus per link with all modifiers: 21.5%
Former max bonus: 21%

Information Warfare: Recon Operation:
T1: 6.4%
T2: 8%
Max bonus per link with all modifiers: 34.5%
Former max bonus: 35%

Information Warfare: Sensor Integrity:
T1: 9.6%
T2: 12%
Max bonus per link with all modifiers: 51.75%
Former max bonus: 53%

Skirmish Warfare: Evasive Maneuvers:
T1: 6.4%
T2: 8%
Max bonus per link with all modifiers: 34.5%
Former max bonus: 35%

Skirmish Warfare: Interdiction Maneuvers:
T1: 6.4%
T2: 8%
Max bonus per link with all modifiers: 34.5%
Former max bonus: 53%

Skirmish Warfare: Rapid Deployment:
T1: 5.6%
T2: 7%
Max bonus per link with all modifiers: 30.2%
Former max bonus: 35%

Mining Foreman: Laser Optimization and Harvester Capacitor
T1: 6%
T2: 7.5%
Max bonus per link with all modifiers: 42.2%
Former max bonus: 42.2%

Mining Foreman: Field Enhancement
T1: 13.6%
T2: 17%
Max bonus per link with all modifiers: 95.7%
Former max bonus: 95%



Dev Blog - Back to the Balancing Future

Command and Conquer

Patch Notes for Odyssey 1.1
Implants
Ship Balancing - Command Ships
SurrenderMonkey
Federal Navy Academy
Gallente Federation
#43 - 2015-07-29 17:21:45 UTC  |  Edited by: SurrenderMonkey
Arla Sarain wrote:
Jenshae Chiroptera wrote:
Steve Ronuken wrote:
... They're looking for a way which won't melt TQ. Ranged is easy. Just test the range to the boosting ship ever X. That's an expensive operation though. ...
"Are they on the over view?"
"Are they boosting?"
Yes + yes = receive boosts.

Never understood why this wouldn't work when all the naysayers keep trolling like they know something.


Oh, well, if you can't understand it why it's difficult, then it must actually be quite easy. There's no possible way your inability to understand is actually a personal shortcoming, after all. Must be a conspiracy to pad sub numbers.


Quote:
No idea of the details, but currently they need to be recalculated just during session changes (e.g. gate jumps). Or if the boosting ship activates/deactivates its links (but there's a cycle time for that).


Bingo.

Quote:
Would be interesting if somebody had more technical details on this...


https://www.youtube.com/watch?v=xT6ddbIJRtg

Largely covers it (and some other things).

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Demerius Xenocratus
The Scope
Gallente Federation
#44 - 2015-07-29 17:33:08 UTC  |  Edited by: Demerius Xenocratus
Arla Sarain wrote:
Jenshae Chiroptera wrote:
Steve Ronuken wrote:
... They're looking for a way which won't melt TQ. Ranged is easy. Just test the range to the boosting ship ever X. That's an expensive operation though. ...
"Are they on the over view?"
"Are they boosting?"
Yes + yes = receive boosts.

Never understood why this wouldn't work when all the naysayers keep trolling like they know something.
Nobody cares what distance they are at. If it's on grid, it's manageable, or at least less obscure.
And what about the watchlist. You don't get health bars if people are off-grid. Doubt it's an expensive operation.
Like somebody said, CCP is just milking subs. As with all alts.

Lan Wang wrote:


well doubt it will happen so get use to it and buy a booster or some nice shiny implants


Literally half the bullsh*t.

Implants give 1 effect. And implants stack with links.

You don't counter links by having implants. You counter a linking alt by going through probing gymnastics whilst the other guy comfortably manages his main char. In lowsec its even safer, because you just sit your neutral alts on gates or stations and docks/jumps at any sign of danger. The main avoids fights or disengages.

This toxic leniency towards OGB is pretty sickening. Undock more often and start to matter please.

Like Demerius said, current OGB links only help small gangs against large groups if the said large group decided to not commit one of their grunts to do some probing. The removal of OGB ruining it for small gangs is bollocks. Small gangs win fights by kiting the crap out of all those brawly ship fans, not through OGB.


The OGB-supported small kite gang is pretty laughable really. They come through Tama all the time. Occasionally they lure someone out and get a kill (usually a frigate, faction at best) or we land on one with a well timed bounce and pop him. The group I fly with has plenty of boosters so generally we just turn those on and run them off. In reality the way the linked kite gang some people seem to think is such a critical element of the game plays out is mostly a lot of burning in and out between 100-200k looking at each other until someone gets bored and leaves. It's not a terribly exciting or content producing playstyle. Most of the time you catch and blob one and the rest run.
Aerasia
Republic University
Minmatar Republic
#45 - 2015-07-29 17:50:40 UTC
Steve Ronuken wrote:
Not quite true.

They're looking for a way which won't melt TQ.

Ranged is easy. Just test the range to the boosting ship ever X. That's an expensive operation though.

(see what happens with 15 people all spam dscan at the same time)
I've been wondering - was there ever an explanation as to what it was about "On-grid" that was going to melt the server? The idea that knowing what's on grid for purposes of overview is fine, but having that info roll to link propagation is a fire in the server room just seems weird.
DaReaper
Net 7
Cannon.Fodder
#46 - 2015-07-29 17:53:06 UTC
Demerius Xenocratus wrote:
DaReaper wrote:
I really do not understand why people whine about ogb' something that has been in game for a very long time. Unless i have missed whine threads over the years due to not paying attention.

You do know that just because you lose doens;t mean they were boosted, they could of had implants, drugs, or used heat to kick your ass.

And a booster alt can;t boot if he's cloaked, and most of the time they have less offenses if boosted. So you drop probes to make him run. Then go after your target. not that difficult. or go into the the fight thinking they might be boosted and plan accordingly. you know, use your damn brain.

Or get a friend to boost for you to even the playing field.


Have you ever tried to rapidly probe down a strategic cruiser while running a frigate/destroyer 1v1 on your other screen? Let me know how that goes. Boosting is an afk activity; your suggested counter is not. Your second suggested counter is to have a friend who is willing to follow you around all day without actually participating in the game?

And links in lowsec don't sit at safes they sit on gates or stations and dock/jump when aggressed. Use your damn brain and don't comment on things you don't understand.



Bolded important part. if they are afk then scan them down and kill them. "but its hard to scan them' then get better at scanning

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Eve For life.

ISD Buldath
#47 - 2015-07-29 17:53:13 UTC
Quote:
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