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[Aegis] Missile balance package

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Author
Joe Risalo
State War Academy
Caldari State
#901 - 2015-07-23 15:22:40 UTC
Matt Faithbringer wrote:
Joe Risalo wrote:
...but instead decreases time to target


FTFY


My bad.. Good catch.. fixed.
Tiberius Heth
Doomheim
#902 - 2015-07-23 16:57:49 UTC  |  Edited by: Tiberius Heth
elitatwo wrote:
Now here is the bullet point. Your target puts her or himself in a terrible position since the straighter the line between those two dots in space become, the better you track.
In this case the low base tracking of the 1400mm guns is totally irrelevant, only the range is important for calculating damage - devastating damage.


You have absolutely no clue, that or you're stating silliness on purpose to try and make your 100% application idea sound logical. either way: you're so wrong it's not even funny.

you could fly a MWD merlin almost straight at that Tornado and it would miss each and every time (apart from wrecking obviously). Versus a MWD Caracal you'd easily lose about 30% applied damage if he'd approach at ~10 degree angle, get it to 20 degrees and the applied damage becomes negligible. And it's not like those ships are the fastest & low sig representatives of their ship class.

It's almost as if turrets require tracking mods outside ideal (read: non-realistic) scenarios.
elitatwo
Zansha Expansion
#903 - 2015-07-23 17:34:05 UTC
Tiberius Heth wrote:
elitatwo wrote:
Now here is the bullet point. Your target puts her or himself in a terrible position since the straighter the line between those two dots in space become, the better you track.
In this case the low base tracking of the 1400mm guns is totally irrelevant, only the range is important for calculating damage - devastating damage.


You have absolutely no clue, that or you're stating silliness on purpose to try and make your 100% application idea sound logical. either way: you're so wrong it's not even funny.

you could fly a MWD merlin almost straight at that Tornado and it would miss each and every time (apart from wrecking obviously). Versus a MWD Caracal you'd easily lose about 30% applied damage if he'd approach at ~10 degree angle, get it to 20 degrees and the applied damage becomes negligible. And it's not like those ships are the fastest & low sig representatives of their ship class.

It's almost as if turrets require tracking mods outside ideal (read: non-realistic) scenarios.


I really have enough of you! You are 2 days old and talk to me?? Remove yourself from planet Earth or I do.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Joe Risalo
State War Academy
Caldari State
#904 - 2015-07-23 17:45:07 UTC  |  Edited by: Joe Risalo
elitatwo wrote:
Tiberius Heth wrote:
elitatwo wrote:
Now here is the bullet point. Your target puts her or himself in a terrible position since the straighter the line between those two dots in space become, the better you track.
In this case the low base tracking of the 1400mm guns is totally irrelevant, only the range is important for calculating damage - devastating damage.


You have absolutely no clue, that or you're stating silliness on purpose to try and make your 100% application idea sound logical. either way: you're so wrong it's not even funny.

you could fly a MWD merlin almost straight at that Tornado and it would miss each and every time (apart from wrecking obviously). Versus a MWD Caracal you'd easily lose about 30% applied damage if he'd approach at ~10 degree angle, get it to 20 degrees and the applied damage becomes negligible. And it's not like those ships are the fastest & low sig representatives of their ship class.

It's almost as if turrets require tracking mods outside ideal (read: non-realistic) scenarios.


I really have enough of you! You are 2 days old and talk to me?? Remove yourself from planet Earth or I do.


You'll notice his corp is "Say No to Features".

That set aside.
What in the actual F#CK???

If you fly a Merlin straight at a Tornado, you will be blasted into Oblivion.
If that Merlin is also running MWD, you might as well eject, because that Tornado will 1 shot you off the field.

As far as his suggestion of "non-realistic" scenarios.
I have blasted frigs off the field with an Tach fitted Oracle several times.
I can counter tracking issues by countering traversal, I can catch them on alignment, and I can catch them on a turn.
All of this without tracking mods.

Sniper fits rely HEAVILY on catching the target out of traversal.
Not too long back, just about everyone had a Tornado with 1400s sitting 200km off the gate blasting ships as soon as they came out of cloak...
If you came at them, they'd warp to another Snip position and blast you from there.

I would Like Tiberius Heth to name me one time where he has seen a missile boat used for sniping.
If he can, the I'll call him a flat out liar.
stoicfaux
#905 - 2015-07-23 20:23:44 UTC  |  Edited by: stoicfaux
At the risk of derailing the conversation with a non-negative post, it looks you can now fly a Golem with Warp Speed Rigs That Can One-Shot Non-Elite NPC Cruisers with Fury Ammo in Level 4 Missions, or GWSRTCOSNENPCCFAL4M for short.

The downside is that you need 3 RF TPs and 5% dmg, explosion radius and explosion velocity implants, so it's a bit of a price jump but the inclusion of warp speed rigs almost makes the Golem competitive in level 4s.

[Golem, Level 4 with Warp Rigs]
Ballistic Control System II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Large Micro Jump Drive
Republic Fleet Target Painter
Republic Fleet Target Painter
Republic Fleet Target Painter
Missile Guidance Computer II, Missile Precision Script

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Bastion Module I

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Arthur Aihaken
CODE.d
#906 - 2015-07-23 20:49:29 UTC
Time to avert ones eyes from this train wreck... To make these modules more feasible, they should be adjusted as follows:

Missile Guidance Enhancer II
Explosion Velocity Bonus 7.5% (was 5.5%)
Explosion Radius Bonus -7.5% (was -5.5%)
Missile Velocity Bonus 15% (was 6%)
Flight Time Bonus 0% (was 6%)

Missile Guidance Computer
Explosion Velocity Bonus 9.5% (was 7.5%)
Explosion Radius Bonus -9.5% (was -7.5%)
Missile Velocity Bonus 10% (was 5.5%)
Flight Time Bonus 0% (was 5.5%)

I am currently away, traveling through time and will be returning last week.

afkalt
Republic Military School
Minmatar Republic
#907 - 2015-07-23 20:54:24 UTC
I take it you mean elite?

That's a hell of a bling when this will compete just as well (in my experience).


[Vargur, Cheap]
Gyrostabilizer II
Gyrostabilizer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II

Large Micro Jump Drive
Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
Small Tractor Beam I
Small Tractor Beam I
Salvager I
Bastion Module I

Large Projectile Ambit Extension I
Large Hyperspatial Velocity Optimizer I


I think I have 3% damage implants and 3% RoF. Pretty sure it's over 1000 dps on the sheet.
Arthur Aihaken
CODE.d
#908 - 2015-07-23 21:11:15 UTC
afkalt wrote:
I take it you mean elite?
That's a hell of a bling when this will compete just as well (in my experience).

Except we're discussing missiles and missile application. Big smile

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#909 - 2015-07-23 21:34:49 UTC
stoicfaux wrote:
At the risk of derailing the conversation with a non-negative post, it looks you can now fly a Golem with Warp Speed Rigs That Can One-Shot Non-Elite NPC Cruisers with Fury Ammo in Level 4 Missions, or GWSRTCOSNENPCCFAL4M for short.

The downside is that you need 3 RF TPs and 5% dmg, explosion radius and explosion velocity implants, so it's a bit of a price jump but the inclusion of warp speed rigs almost makes the Golem competitive in level 4s.

[Golem, Level 4 with Warp Rigs]
Ballistic Control System II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Pithum C-Type Medium Shield Booster
Adaptive Invulnerability Field II
Large Micro Jump Drive
Republic Fleet Target Painter
Republic Fleet Target Painter
Republic Fleet Target Painter
Missile Guidance Computer II, Missile Precision Script

Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Cruise Missile Launcher II, Mjolnir Fury Cruise Missile
Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
Bastion Module I

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II


It may just be me, but this fit looks like crap.
You'd be just fine with 3 TP, or 2 TP and a MGC II.
Or, drop the warp rigs and put application rigs, plus 2 MGC II and not have to worry about range.
Then you get two more mids.

IDK... That fit just seems kinda meh..
stoicfaux
#910 - 2015-07-23 21:57:14 UTC
Joe Risalo wrote:
It may just be me, but this fit looks like crap.
You'd be just fine with 3 TP, or 2 TP and a MGC II.
Or, drop the warp rigs and put application rigs, plus 2 MGC II and not have to worry about range.
Then you get two more mids.

IDK... That fit just seems kinda meh..

It's you. I'm thinking you missed that this is a Cruise Golem for Level 4 mission running that can use Fury ammo to one shot non-elite NPC cruisers.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#911 - 2015-07-23 22:07:43 UTC
afkalt wrote:
I take it you mean elite?

That's a hell of a bling when this will compete just as well (in my experience).


[Vargur, Cheap]

The Vargur doesn't "compete just as well." The Vargur is faster. (Well, there are couple of missions where a Golem could blitz faster, e.g. rage torp golem for damsel.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Joe Risalo
State War Academy
Caldari State
#912 - 2015-07-23 22:35:40 UTC
stoicfaux wrote:
Joe Risalo wrote:
It may just be me, but this fit looks like crap.
You'd be just fine with 3 TP, or 2 TP and a MGC II.
Or, drop the warp rigs and put application rigs, plus 2 MGC II and not have to worry about range.
Then you get two more mids.

IDK... That fit just seems kinda meh..

It's you. I'm thinking you missed that this is a Cruise Golem for Level 4 mission running that can use Fury ammo to one shot non-elite NPC cruisers.



I got that, I'm just thinking you don't need 4 modules to 1 shot.
You can Probably do it with 3 and have an extra mid for more tank.
Or, you can fit application rigs.
I really don't think the extra 1au war speed is really worth the isk costs to put those rigs on.

I can 1 shot non-elite frigs with just 3 target painters, same BCU setup as you, and a T2 Califaction rig.
Well.. I think I also have a 5% damage, 5% RoF, and a 5% application rig, but point still stands.
elitatwo
Zansha Expansion
#913 - 2015-07-23 23:46:10 UTC
stoicfaux wrote:
At the risk of derailing the conversation with a non-negative post...


Which I for one would welcome.

Moving on and fittings aside you still have 4 application mods on and if you don't want to, you don't have to put any on a turret boat.

I can live with one application mod and in some edge cases two but when I have to fit all slots with application mods then we have a problem, Houston.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Joe Risalo
State War Academy
Caldari State
#914 - 2015-07-24 00:19:48 UTC
elitatwo wrote:
stoicfaux wrote:
At the risk of derailing the conversation with a non-negative post...


Which I for one would welcome.

Moving on and fittings aside you still have 4 application mods on and if you don't want to, you don't have to put any on a turret boat.

I can live with one application mod and in some edge cases two but when I have to fit all slots with application mods then we have a problem, Houston.


I used to mission in Nightmare, until they finally fixed the Golem, or rather, added bastion. (didn't really fix the ship, just gave it a good module.)

In that Nightmare, I had Tachyon lasers, a 100mn AB, a web and 1 or 2 TCs.
(I'm thinking I dropped down to 1 when I realized how effective I could be.)

I would blast frigs at range with Navy Infrared, which is the furthest range ammo I used, and would only use up to navy Multi.
If a frig got in orbit, I would web, pop in tracking script, and blap.
If I still couldn't hit them, I'd gas it and kick in AB to go almost 700m/s.

That's essentially two modules for application, and one as a back-up, that I had for gate chasing anyway.
I don't remember ever using the AB to counter range, as I would blap the frigs long before they ever got in orbit.
Only time this was an issue was when they were at orbit range at warp in... In which case, i used drones most of the time anyway.

As far as missiles go, I've always used at least two TPs, but preferably 3.
Apparently, you have to fit 4 to apply full damage on non-elite frigs, regardless of range, trajectory, or anything else.

IMO, this is just too much, especially considering most missile BSs don't have the slots to give up for that many application modules.
As far as the MGEs go, why would I give up anything in my low slots for that piece of junk?
I lose 42 DPS, gain range with cruise that I don't need (I can't even target to my max range without it), and I get what?
Another 6 m/s exp velocity and reduce my exp radius by less than 25m?

Not worth it by any means.

I would rather see high slot range modules, like with drones, that are all velocity and no flight time.
And would also like to see TPs changed to somewhat match what I mentioned in an earlier comment.

That, I could use.
elitatwo
Zansha Expansion
#915 - 2015-07-24 00:48:28 UTC
Sounds good. Now all the need to do is to convince CCP that the Ishtar is underpowered and needs a lot of help that might help them to buff missile application.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Joe Risalo
State War Academy
Caldari State
#916 - 2015-07-24 00:54:08 UTC
elitatwo wrote:
Sounds good. Now all the need to do is to convince CCP that the Ishtar is underpowered and needs a lot of help that might help them to buff missile application.



I'm just saying, the modules they added don't fix anything.
They could have changed TPs and added a high slot range mod and it would have had a much better outcome.

I'm not speaking on the missiles themselves. they're still F'd up.
I'm only speaking the MGC and MGE.
Arthur Aihaken
CODE.d
#917 - 2015-07-24 01:03:02 UTC
elitatwo wrote:
Sounds good. Now all the need to do is to convince CCP that the Ishtar is underpowered and needs a lot of help that might help them to buff missile application.

Let's please leave the Ishtar out of this...

I am currently away, traveling through time and will be returning last week.

Frostys Virpio
State War Academy
Caldari State
#918 - 2015-07-24 03:11:40 UTC
Tiberius Heth wrote:


you could fly a MWD merlin almost straight at that Tornado and it would miss each and every time (apart from wrecking obviously). Versus a MWD Caracal you'd easily lose about 30% applied damage if he'd approach at ~10 degree angle, get it to 20 degrees and the applied damage becomes negligible. And it's not like those ships are the fastest & low sig representatives of their ship class.


http://imgur.com/lQiERIX

Tornado firing 1400mm at a MWD merlin in a straight line with Quake L and no other mods fitted.
Tiberius Heth
Doomheim
#919 - 2015-07-24 03:58:36 UTC
Joe Risalo wrote:
You'll notice his corp is "Say No to Features".

That set aside.
What in the actual F#CK???

If you fly a Merlin straight at a Tornado, you will be blasted into Oblivion.
If that Merlin is also running MWD, you might as well eject, because that Tornado will 1 shot you off the field.

As far as his suggestion of "non-realistic" scenarios.
I have blasted frigs off the field with an Tach fitted Oracle several times.
I can counter tracking issues by countering traversal, I can catch them on alignment, and I can catch them on a turn.
All of this without tracking mods.

Sniper fits rely HEAVILY on catching the target out of traversal.
Not too long back, just about everyone had a Tornado with 1400s sitting 200km off the gate blasting ships as soon as they came out of cloak...
If you came at them, they'd warp to another Snip position and blast you from there.

I would Like Tiberius Heth to name me one time where he has seen a missile boat used for sniping.
If he can, the I'll call him a flat out liar.


So in your hyperbole you forget to actually read. I said ALMOST straight and it's true. A frigate lolling about with some transversal is almost never going to get hit by 1400s at any range (again bar wrecking shots).
Tiberius Heth
Doomheim
#920 - 2015-07-24 03:59:54 UTC  |  Edited by: Tiberius Heth
Frostys Virpio wrote:
Tiberius Heth wrote:


you could fly a MWD merlin almost straight at that Tornado and it would miss each and every time (apart from wrecking obviously). Versus a MWD Caracal you'd easily lose about 30% applied damage if he'd approach at ~10 degree angle, get it to 20 degrees and the applied damage becomes negligible. And it's not like those ships are the fastest & low sig representatives of their ship class.


http://imgur.com/lQiERIX

Tornado firing 1400mm at a MWD merlin in a straight line with Quake L and no other mods fitted.


Which part of "almost" don't you get. Give it some angle, show us the results.