These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Live Events Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Live event cut-scene

First post First post First post
Author
Vincent Athena
Photosynth
#1 - 2015-07-20 20:52:43 UTC
I was not there when the Titan appeared in Amarr, but I did hear what happened. The players started bumping the Titan. The Devs got around said bumping via devhax.

Awhile ago, a live event was run that involved the moment of several Minmatar ships though high sec. CCP used a different hack then: Equipping the ships with dev modules. The result was players attempting to gank the live event ships failed. There were loud complaints that CCP was not running a live event, but live a cut-scene. The players were locked out from influencing events. The result was CCP said they would not longer do such things.

Yet, here, in Amarr, they did use dev powers to lock out the players.

CCP: I suggest you address this situation. I see 3 courses of action.

1) Never use any Dev powers to make the event resolve the way you want it to. Let the events run their course, let the players have their say.

2) If there are game mechanics that you feel interfere with your live event, remove those mechanics from the game.

3) Do, in fact, run live cut-scenes. Make it known that any given live event could well be a live cut-scene, and part of the game is figuring out which is which. This is Eve, and eve is harsh. Failure to figure out which is which may have bad consequences.

Know a Frozen fan? Check this out

Frozen fanfiction

Arline Kley
PIE Inc.
Khimi Harar
#2 - 2015-07-20 21:00:40 UTC  |  Edited by: Arline Kley
Vincent Athena wrote:
I was not there when the Titan appeared in Amarr, but I did hear what happened. The players started bumping the Titan. The Devs got around said bumping via devhax.

The only ones that could classify as "devhax" were the ones used to move the Capital ships from Amarr to Safizon, which given the circumstances would have been troublesome to even leave the primary system when you have 1500m/s Machs ramming the ships and setting them off course.

They could have used Fighters to kill every capsuleer that was bumping the titan. The fact they refrained from such was quite a measured response (I did see that one deployed a few Malleus fighter bombers, but quickly pulled them back) give that such could have been seen as a possible interference on her Imperial Majesty.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Vincent Athena
Photosynth
#3 - 2015-07-20 21:38:15 UTC  |  Edited by: Vincent Athena
It would have been funny to see CONCORD blowing up a Super.

If it should not be possible to have such interference on her Imperial Majesty, maybe the ability to generate such interference should be written out of the game. Or CCP should accept it, just like the rest of us do.

Know a Frozen fan? Check this out

Frozen fanfiction

Arline Kley
PIE Inc.
Khimi Harar
#4 - 2015-07-20 21:48:38 UTC
Vincent Athena wrote:
It would have been funny to see CONCORD blowing up a Super.

If it should not be possible to have such interference on her Imperial Majesty, maybe the ability to generate such interference should be written out of the game. Or CCP should accept it, just like the rest of us do.
But there gets a point where the story must progress, lest it grow stagnant and people stop attending them because nothing gets accomplished. When Jamyl got to Safizon, they jumped her about 50km from the station. The ships in local then started bumping her and managed to push her Avatar off grid. Some ships had difficultly keeping up, even with afterburners in place.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#5 - 2015-07-20 22:22:33 UTC  |  Edited by: Makoto Priano
To be honest, CCP probably had to use devhax either way. Given that non-freighter capitals can't enter highsec, the Jamyl convoy probably couldn't take the gates from Amarr to Safizon, right? So-- one way or another, they'd be devhaxing. :x

That said, meh. Not like bumping does anything but inconvenience anyone, right? I very much doubt anyone would've been able to gank the titan on short notice, so. vOv

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

CCP Delegate Zero
C C P
C C P Alliance
#6 - 2015-07-21 00:57:17 UTC
At the time of the event that involved QA Shield Extenders, the volumes of feedback the event team received were taken onboard and we said that we would not use those modules or modules of a similar nature going forward.

The reasoning for this was that such modules introduce game-breaking power into a live game play environment and they are not designed for such purposes. Their effect is to nullify interaction. We haven't used them since and we won't again.

We will feel free to use specially designed modules and implants that do not break game power and have at their heart the intention to enable wider interaction in the course of such events. Aurora implants are an example. They are potent but they by no means confer invulnerability and their primary effect is to extend the window of interaction during a live event.

Whether we use them or not depends on the nature of the event and also compensates for limitations we impose on ourselves when it comes to the use of high-end player-available modules. In general, faction equipment is the highest level of equipment we will use.

As to the use of developer tools to enable this event. Yes, they were used. It is not possible to use conventional capital ship movement within high-sec space. We therefore simulated the use of the empire's cynosural network (which exists in lore) by using developer tools both for arrival and departure of the Empress's capital flotilla.

It's not ideal but it is what we have to make such events work and where necessary we will use such tools to enable events. I will note that the team had decided on keeping the actors in space for a given period of time, to allow for such interactions as would crop up to occur, and after that we departed using the same methods used to arrive.

I will note that all our event-planning includes discussion of what the consequences are in the case of being surprised by player actions. While it was somewhat remote as a contingency, we were perfectly prepared to deal with the destruction of the flotilla as a real consequence of the event. We do try very hard not to rely on the likely outcome being the only outcome.

We're looking forward to providing more events in the near future.

CCP Delegate Zero | Content Designer - Writer | @CCPDelegateZero

Vincent Athena
Photosynth
#7 - 2015-07-21 01:03:12 UTC  |  Edited by: Vincent Athena
Arline Kley wrote:
Vincent Athena wrote:
It would have been funny to see CONCORD blowing up a Super.

If it should not be possible to have such interference on her Imperial Majesty, maybe the ability to generate such interference should be written out of the game. Or CCP should accept it, just like the rest of us do.
But there gets a point where the story must progress, lest it grow stagnant and people stop attending them because nothing gets accomplished. When Jamyl got to Safizon, they jumped her about 50km from the station. The ships in local then started bumping her and managed to push her Avatar off grid. Some ships had difficultly keeping up, even with afterburners in place.


Then maybe game mechanics should be re-written so the story can progress.
Example: After several minutes, a ship that has activated its warp drive will warp, irrelevant of its velocity. This still allows for bump-scramming for awhile, long enough for proper tackle to show, without allowing for indefinably prolonged stalemates.

Know a Frozen fan? Check this out

Frozen fanfiction

Nevyn Auscent
Broke Sauce
#8 - 2015-07-21 01:25:36 UTC
Vincent Athena wrote:
]

Then maybe game mechanics should be re-written so the story can progress.
Example: After several minutes, a ship that has activated its warp drive will warp, irrelevant of its velocity. This still allows for bump-scramming for awhile, long enough for proper tackle to show, without allowing for indefinably prolonged stalemates.

The real lore response would actually be that people would only be allowed with 1000km of the titan in Shuttles to present no risk and any armed vessel without permission breaching that zone would be instantly tackled and destroyed by Amarr military forces.
Because you know, that's what happens IRL if you turn up with an armoured vehicle to a government leaders parade. They blow the hell out of it if you don't stop it and immediately exit the vehicle and even if you do, they arrest you and confiscate it.

Lets not get carried away demanding no Devhax be used for the sake of 'reality' shall we?
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#9 - 2015-07-21 12:45:26 UTC
Nevyn Auscent wrote:

Lets not get carried away demanding no Devhax be used for the sake of 'reality' shall we?

I have no issue with devhacks, they have thus far been reasonably used.
Then again not all of the Empires technology is available to the capsuleers.

CEO of Lanate Industries

Citizen of Solitude

Borascus
#10 - 2015-07-23 13:02:19 UTC
I didn't really see this as a 'Live Event'.

No offence to anyone, this kind of thing is a necessary visible news article that was not designed to have an impact on the progression of any plot as a tailed event, it was an event sure enough, but not one with any other outcome.

The Battle of Caldari Prime struck me as a live event, though.
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#11 - 2015-07-24 11:59:56 UTC
Quote:
2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.

3. Ranting is prohibited.

A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.

4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not conductive to the community spirit that CCP promotes. As such, this kind of behavior will not be tolerated.

I have removed a post.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Esna Pitoojee
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#12 - 2015-07-24 16:27:30 UTC
I'd just like to step in and say that I frankly feel there is nothing wrong with using devhax, even devhax modules, to provide a more interesting and cohesive overall narrative.

People showing up and interrupting every single meeting is not a fun narrative. "Let's **** with people because we can", while perhaps in the spirit of EVE, is not a fun narrative. Factional leaders getting constantly suicide ganked, perma-bumped, or otherwise disrupted to the point the event cannot continue is not.

Having events where capsuleers can significantly alter the outcome is a good thing - but so is having events that put the might and prestige of the empires on display, especially for players who otherwise might not have interacted with the storyline before.

And there's absolutely nothing wrong with fudging things a bit to make that happen. Don't think of it like the Battle of Caldari Prime - think of it just like you said, a cut-scene. A trailer that you happen to view ingame.
iyammarrok
Drunken Beaver Mining
#13 - 2015-07-25 19:24:48 UTC
Borascus wrote:
I didn't really see this as a 'Live Event'.

No offence to anyone, this kind of thing is a necessary visible news article that was not designed to have an impact on the progression of any plot as a tailed event, it was an event sure enough, but not one with any other outcome.

The Battle of Caldari Prime struck me as a live event, though.



??
A live event is any event run by dev actors and not limited to a scripted AI encounter.

Not all live events will be designed as a combat event.
This was certainly one such example.

Not indicative of corporate policy unless otherwise stated.

Borascus
#14 - 2015-07-26 15:04:19 UTC
iyammarrok wrote:
Borascus wrote:
I didn't really see this as a 'Live Event'.

No offence to anyone, this kind of thing is a necessary visible news article that was not designed to have an impact on the progression of any plot as a tailed event, it was an event sure enough, but not one with any other outcome.

The Battle of Caldari Prime struck me as a live event, though.



??
A live event is any event run by dev actors and not limited to a scripted AI encounter.

Not all live events will be designed as a combat event.
This was certainly one such example.


I understand your point, I think it's a wasted investment to consider primer events a 'live event' as other people have expectations of live events being inclusive, and to get over that interaction deficit I've opted to treat live events in EVE with levels, the ship revea, for me, was less than a scope video, for people who like to chatter about character postures and the character choices amongst themselves; no problem, glad you got that time.

The opportunity to shoot Elder Mentor Raish was more what people openly said they expect when devs turn up.

The Hilen Tukoss memorial tonight at 18:00 is not on the scale of a 'live event' and more of a player gathering. If a dev was doing a reading of a will in Eram local, I still wouldn't treat it as a live event, more a live gathering. If something else turned up it would be an event.

I hope that clears up our differences.
Commander Spurty
#15 - 2015-07-28 14:40:45 UTC
How does CONCORD come into this?

This story contains 'NPCs'.

CONCORD only make an appearance when it's PC vs PC


There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Yockerbow
Aliastra
Gallente Federation
#16 - 2015-07-30 08:31:13 UTC
Commander Spurty wrote:
How does CONCORD come into this?

This story contains 'NPCs'.

CONCORD only make an appearance when it's PC vs PC




In the older Sansha live events, which I have been told were done using different mechanics, none of the actor ships (even CONCORD agents) were subject to CONCORD protection, and likewise were not subject to the normal CONCORD rules. They only triggered CONCORD when someone got the clever idea to spawn police NPCs in smartbomb range of the carriers. Coincidentally this more or less ended that series of events.

In the recent events, the Amarr navy ships and (to a point) the SoCT ship had full protection, as shown by the folks suiciding into them in Safizon and Amarr.

Quote:
As to the use of developer tools to enable this event. Yes, they were used. It is not possible to use conventional capital ship movement within high-sec space. We therefore simulated the use of the empire's cynosural network (which exists in lore) by using developer tools both for arrival and departure of the Empress's capital flotilla.

It's not ideal but it is what we have to make such events work and where necessary we will use such tools to enable events. I will note that the team had decided on keeping the actors in space for a given period of time, to allow for such interactions as would crop up to occur, and after that we departed using the same methods used to arrive.

I will note that all our event-planning includes discussion of what the consequences are in the case of being surprised by player actions. While it was somewhat remote as a contingency, we were perfectly prepared to deal with the destruction of the flotilla as a real consequence of the event. We do try very hard not to rely on the likely outcome being the only outcome.

We're looking forward to providing more events in the near future.



Understood, and many thanks for getting these going again.
Tyranis Marcus
Bloody Heathens
#17 - 2015-07-31 21:27:45 UTC
Faction navies shoot people all the time with no concord response. It's part of the game design.

Do not run. We are your friends.

Tyranis Marcus
Bloody Heathens
#18 - 2015-07-31 21:36:35 UTC  |  Edited by: Tyranis Marcus
And personally, if people want to bump Jamyl's titan or some other government ships, I think CCP should annihlate them. Maybe tell them to back off first, in rp, then just open fire when they don't. No need to coddle the entitled little crybabies. Enjoy their tears. Show the troublemakers they don't own the game for a change. If they want to play bad, they need to HTFU.

Edit: And make a news article out of it! Maybe even a Scope video. In a law enforcement action, Jamyl's Sarum's fleet wipes out 30 capsuleer piloted Macharials. Good riddance! Even the Gallente Federation praises Jamyl's actions this day.

Do not run. We are your friends.

Herzog Wolfhammer
Sigma Special Tactics Group
#19 - 2015-08-01 23:10:06 UTC
Makoto Priano wrote:
To be honest, CCP probably had to use devhax either way. Given that non-freighter capitals can't enter highsec, the Jamyl convoy probably couldn't take the gates from Amarr to Safizon, right? So-- one way or another, they'd be devhaxing. :x

That said, meh. Not like bumping does anything but inconvenience anyone, right? I very much doubt anyone would've been able to gank the titan on short notice, so. vOv



Seeing that the game is infested with people whose idea of "the game" is to ruin said game, it need not even be Eve - just any game will do, then devhax are justified. If a ship MUST get from point A to point B without people whose only idea of leaving a mark on anything is to ruin it getting in the way and devhax is the only way to beat them, then so be it.


Of course to see a live event ruined by bumping just might enlighten the developers to what the players have to deal with in this no-aggro form of attack.


Bring back DEEEEP Space!

Aeon Amadii
#20 - 2015-08-02 03:31:35 UTC
I really don't see much point. Players that aren't invested in the Lore or care about the progression of story arcs are just going to turn it into a giant debacle for the sake of it. You'll always have players trying to bump titans or firing on key story characters with no real reason or drive other than to... well, essentially troll the community that does care about those sort of things.

I'd personally take the live cut-scenes than to see something along the lines of Empress Jamyl undocking in her Titan and then we all get to spend five hours waiting for her to align the damn thing just move things along. Realistically speaking, the Amarr Navy would likely just blast the offending party into oblivion and the next thing you know you have a whole Capsuleer vs Amarr Navy version of B-R going down because of a freaggin keelaying ceremony.

Sandbox? Sure. Interesting? Maybe. Immersion breaking? Incredibly.

(This character is the Eve version of Aeon Amadi since there is no cross-forum support)

Member of CPM 2

12Next page