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Crime & Punishment

 
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HighSec Ganking and Appropriate Punishment

Author
Lucas Kell
Solitude Trading
S.N.O.T.
#241 - 2015-07-22 12:34:02 UTC
Kaarous Aldurald wrote:
You must really hate mining then. I can't think of an easier mode.

Besides, if you want to tilt the windmills against alts existing, this is the wrong place to do it. Pick which angsty rant you're going with, and stick with it, don't flip/flop all over the place.

[edit: Hells bells, with the three month long bitchfit you pitched about ISBoxer finally being banned, one wonders how you have the gall to call anyone else's way of playing "easy mode"
Why would I hate mining? I don't even hate ganking. I just believe like all mechanics, ganking needs to be balanced. It's too low risk and low effort for the reward it gives. You can keep misrepresenting my point of view, but it won't change my views. Pretending that it's not carebear PvP is laughable mate.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Dracvlad
Taishi Combine
Astral Alliance
#242 - 2015-07-22 12:40:36 UTC
Lady Areola Fappington wrote:
Dracvlad wrote:
Noragen Neirfallas wrote:
Dracvlad wrote:

Well I see the players shoot something, get blown up, jump into a shuttle get blown up, then jump into a catalyst and then shoot something which gets them blown up and so on. Do I believe my lying eyes or the statements here?

highlighted where your own sentence confirmed my point


I did say after the second ship loss, so you mis-read what I said.



Yeah, I actually gank, so....Yes, during the 15 minute GCC, if you climb into any ship that's in space, or undock in a ship, Concord comes over and blows you up. You don't have to fire another shot.


You're confused about how concord works after the initial GCC timer. Its simple. Ganker shoots ship. Concord arrives, blows ship up. Ganker moves Concord off grid. Ganker boards new ship, concord starts returning. During the return period, ganker shoots target again.

Only the warp jamming effect of GCC is system wide. Guns are not disabled system wide, that depends on Concord arriving and activating the relevant godmode mods on you.


Thank you for the correction, so maybe CONCORD should improve in terms of how they operate for those 15 minutes.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lucas Kell
Solitude Trading
S.N.O.T.
#243 - 2015-07-22 12:43:20 UTC
Noragen Neirfallas wrote:
At the end of the day if players have a problem with a player activity they should do something about it. CCP shouldn't have to fix a problem that can be done by a player. NPC's are busy enough they don't need an increased workload.
So you're saying no mechanic should ever be balanced? Why was force projection nerfed? Players should have done something. Why was drone assist nerfed? Players should have done something. Why is fleet warp being nerfed? Players should do something.


About the whole concord reaction thing by the way, the old rule was
Quote:
If you gain a Global Criminal Countdown by committing an illegal action in high security space, it is considered an exploit to attack a target after you warp away from the grid, or warp within the same grid, where you gained that GCC; even if you later return to that grid while still affected by that GCC
I believe what Dracvlad is suggesting is a return to that mentality, so a GCC is a punishment preventing further criminal activity for the whole duration of the timer. As it stands the GCC is irrelevant since you can proceed without it. A -10 already has facpo on the way, so having concord on the way is no big deal.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#244 - 2015-07-22 12:46:01 UTC  |  Edited by: Anne Dieu-le-veut
Dracvlad wrote:
Anne Dieu-le-veut wrote:


Someone mentioned this before, and I addressed it, but I guess you missed it...CONCORD already does blow up anything a GCC player is in for the whole 15 min GCC timer, whether they engage in new criminal activities in that time or not. That's part of what allows hyperdunking to work lol.


Nope after the second ship you can jump into another ship and then can shoot again, thats how hyperdunking works, doh!


You really are clueless about this. Maybe try ganking sometime before commenting. CONCORD already blows up any ship in space occupied by a GCC player (which is what you're proposing), even if they aren't doing anything.

When the dunker boards the shuttle 150+ km from the target, CONCORD is drawn away to blow them up, allowing them to pod warp back to the gank site and board a new destroyer much faster than they could accomplish this if they had to dock up, and undock in a rookie ship to pull CONCORD and then warp back to the gank site, which also means less time for shield regen time for the target.

Dracvlad wrote:


Thank you for the correction, so maybe CONCORD should improve in terms of how they operate for those 15 minutes.


They already kill the ganker with 100% certainty. How much more efficient can they be?
Lady Areola Fappington
#245 - 2015-07-22 12:53:36 UTC
Dracvlad wrote:
Thank you for the correction, so maybe CONCORD should improve in terms of how they operate for those 15 minutes.



No problem, always happy to share information.

I honestly doubt you're going to get much traction out of CCP when it comes to making Concord "better". CCP has said over and over and over again that highsec is safer, not safe, and suicide ganking should be a valid game mechanic.

As is, ganking in and of itself is pretty much on the ropes as a playstyle. It exists because there are dedicated groups of people out there willing to devote the time and energy needed to mitigate the consequences of suicide ganking. Any more difficult, and ganking will be functionally impossible.

Don't forget, Eve is primarily a game about player interaction and conflict. Given a choice between "let players handle it" and "Let NPC/Game mechanics handle it", CCP will veer toward "players" every time. Suicide ganking is one of those areas. Anyone can freely engage a GCC pod, and -5 and below are open season. The fact that the vast majority of highsec players won't engage an outlaw isn't reason enough to change up the mechanics.

Lets take an alternate universe Eve. Same Concord mechanics, only in this world when an outlaw shows up in local, everyone else drops what they're doing and goes on the hunt. How effective do you think ganking would be in that situation?

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#246 - 2015-07-22 12:55:03 UTC
Lucas Kell wrote:
About the whole concord reaction thing by the way, the old rule was
Quote:
If you gain a Global Criminal Countdown by committing an illegal action in high security space, it is considered an exploit to attack a target after you warp away from the grid, or warp within the same grid, where you gained that GCC; even if you later return to that grid while still affected by that GCC
I believe what Dracvlad is suggesting is a return to that mentality, so a GCC is a punishment preventing further criminal activity for the whole duration of the timer. As it stands the GCC is irrelevant since you can proceed without it. A -10 already has facpo on the way, so having concord on the way is no big deal.


That's still true if you somehow manage to warp away in the ship that you committed the illegal act in. This isn't the case for hyperdunking, which is why it's been ruled not an exploit.
Ima Wreckyou
The Conference Elite
Safety.
#247 - 2015-07-22 12:55:34 UTC
Dracvlad wrote:
Thank you for the correction, so maybe CONCORD should improve in terms of how they operate for those 15 minutes.

Ah, now that you noticed that your proposed nerf is already implemented and it was not the "one nerf to fix them all" you just propose another nerf which will be the "one nerf to fix them all".
Dracvlad
Taishi Combine
Astral Alliance
#248 - 2015-07-22 12:58:22 UTC
Anne Dieu-le-veut wrote:
Dracvlad wrote:
Anne Dieu-le-veut wrote:


Someone mentioned this before, and I addressed it, but I guess you missed it...CONCORD already does blow up anything a GCC player is in for the whole 15 min GCC timer, whether they engage in new criminal activities in that time or not. That's part of what allows hyperdunking to work lol.


Nope after the second ship you can jump into another ship and then can shoot again, thats how hyperdunking works, doh!


You really are clueless about this. Maybe try ganking sometime before commenting. CONCORD already blows up any ship in space occupied by a GCC player (which is what you're proposing), even if they aren't doing anything.

When the dunker boards the shuttle 150+ km from the target, CONCORD is drawn away to blow them up, allowing them to pod warp back to the gank site and board a new destroyer much faster than they could accomplish this if they had to dock up, and undock in a rookie ship to pull CONCORD and then warp back to the gank site, which also means less time for shield regen time for the target.

Dracvlad wrote:


Thank you for the correction, so maybe CONCORD should improve in terms of how they operate for those 15 minutes.


They already kill the ganker with 100% certainty. How much more efficient can they be?


I have merely observed the mechanics and had not tried out these mechanics as others have, so yes I am going to make mistakes, clueless means someone who has no idea at all, get your terminology correct.

Lucas Kell understood what I am getting at.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#249 - 2015-07-22 13:05:12 UTC
Ima Wreckyou wrote:
Dracvlad wrote:
Thank you for the correction, so maybe CONCORD should improve in terms of how they operate for those 15 minutes.

Ah, now that you noticed that your proposed nerf is already implemented and it was not the "one nerf to fix them all" you just propose another nerf which will be the "one nerf to fix them all".


I am not after a nerf to make hisec totally safe, I just want it a bit safer because I think there is too much ganking in hisec for the health of the game, but I believe that ganking is a perfectly legitimate play style. So my two revised suggestions is to get back to how it was in terms of the 15 minute GCC and docking penalties for -10 characters for that 15 minutes. Both perfectly reasonable suggestions and hardly something that will stop people as resourceful as you lot, just slow you down a bit which is the desired effect...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#250 - 2015-07-22 13:07:26 UTC
i think there is too much carebearing in highsec...

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Kaarous Aldurald
Black Hydra Consortium.
#251 - 2015-07-22 13:07:48 UTC
Lucas Kell wrote:
Why would I hate mining? I don't even hate ganking.


Roll


Quote:

I just believe like all mechanics, ganking needs to be balanced. It's too low risk and low effort for the reward it gives.


As a PvP interaction, it's level of risk and/or difficulty is directly proportional to the effort put in by the people on the other side.

And as for it's reward, that's also directly proportional to the greed and/or stupidity of the people getting ganked.

How can you "balance" the fact that dumbasses are handing it to us on a silver platter? It could be much harder, in fact with existing mechanics it could be nigh impossible, but people just will not L2P like real players.

You want to nerf ganking because some people are terribad at the game and can't learn to use obvious existing counters? You're pathetic.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#252 - 2015-07-22 13:09:29 UTC  |  Edited by: Kaarous Aldurald
Ima Wreckyou wrote:
Dracvlad wrote:
Thank you for the correction, so maybe CONCORD should improve in terms of how they operate for those 15 minutes.

Ah, now that you noticed that your proposed nerf is already implemented and it was not the "one nerf to fix them all" you just propose another nerf which will be the "one nerf to fix them all".


Of course he does.

Like all of them, his goal is Trammel. They have no shame and no intellectual honesty in pursuit of their goal of killing this game.

Lan Wang wrote:
i think there is too much carebearing in highsec...


Right? I don't want mission running and mining to be removed, I just want it "balanced" so they can only do it four times an hour.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#253 - 2015-07-22 13:58:27 UTC  |  Edited by: Globby
I think what Lucas Kell and others are missing is that, yeah it is relatively cheap to gank a freighter, but the risk, effort, and reward are fully 100% determined by the target's choices.

If freighters properly hauled, ganking would be a dead profession. It's because people put 10-25 billion into fully anti-tanked freighters that ganking has thrived as long as it did. It's because the PEOPLE getting ganked are stupid, not because ganking is flawed in and of itself.

You need a minimum 15 people to gank a fully expanded freighter in a 0.5 in catalysts.
You need a minimum of 15 minutes for a four people to hyperdunk a fully expanded freighter with stealth bombers. (hyperdunking is easily countered by bringing in a bantam, or asking for help in local or anti-ganking)

My thought on the issue is that if you're being ganked, it's 100% your own fault for making yourself look appealing enough to get ganked (or worthwhile) or being ignorant or AFK or logged off.


On top of the DOZENS of ways to avoid getting ganked in the first place, I have no sympathy for anyone who cries about ganking.
Lucas Kell
Solitude Trading
S.N.O.T.
#254 - 2015-07-22 14:05:02 UTC
Kaarous Aldurald wrote:
Lucas Kell wrote:
Why would I hate mining? I don't even hate ganking.
Roll
Roll them as much as you want, I actively gank, so it would be a bit weird if I hated it.

Kaarous Aldurald wrote:
As a PvP interaction, it's level of risk and/or difficulty is directly proportional to the effort put in by the people on the other side.

And as for it's reward, that's also directly proportional to the greed and/or stupidity of the people getting ganked.

How can you "balance" the fact that dumbasses are handing it to us on a silver platter? It could be much harder, in fact with existing mechanics it could be nigh impossible, but people just will not L2P like real players.

You want to nerf ganking because some people are terribad at the game and can't learn to use obvious existing counters? You're pathetic.
Which is irrelevant. What you're saying hes is that because the player that you have chosen specifically for being an easy target doesn't put up much resistance, that your risk/reward balance should be massively unbalanced towards reward. That's not how balance works.

How would I balance it?
1, hyperdunking would be gone.
2, concord spawn times would be far more random
3, I'd look at a way to add optional risk for improvements, such as implants to increase concord response time
4, I'd look at a way to increase how much must be risked when performing a gank (this one is tricky. Needs to be a sunk cost if someone blows you up, but recoverable if you successfully gank and get concorded).
5, I'd look at ways to make the dynamic much more balanced with AGs. Ideally if there's equal numbers of gankers and AGs, there should be a 50/50 win rate.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#255 - 2015-07-22 14:07:05 UTC
Globby wrote:
My thought on the issue is that if you're being ganked, it's 100% your own fault for making yourself look appealing enough to get ganked (or worthwhile) or being ignorant or AFK or logged off.
Therefore you believe that there should be no balance of rewards, and ganking should remain ludicrously profitable. Shock horror, you're a carebear.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#256 - 2015-07-22 14:09:21 UTC
i never made any profit ganking, i just died :(

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Kaarous Aldurald
Black Hydra Consortium.
#257 - 2015-07-22 14:10:13 UTC
Lucas Kell wrote:
Which is irrelevant.


It's absolutely relevant.

Quote:

What you're saying hes is that because the player that you have chosen specifically for being an easy target doesn't put up much resistance, that your risk/reward balance should be massively unbalanced towards reward.


Nope. I'm not "specifically choosing" anything, they specifically chose to put themselves in such a state, I'm just taking advantage of their foolishness, whereas you want to remove any consequences such stupid actions have.

You want to lower the bar even further for mining and hauling. Like they aren't already two of the lowest effort activities in any MMO.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#258 - 2015-07-22 14:12:36 UTC
Lucas Kell wrote:
Globby wrote:
My thought on the issue is that if you're being ganked, it's 100% your own fault for making yourself look appealing enough to get ganked (or worthwhile) or being ignorant or AFK or logged off.
Therefore you believe that there should be no balance of rewards, and ganking should remain ludicrously profitable. Shock horror, you're a carebear.


The rewards are already perfectly balanced.

Ganking in and of itself is a negative isk interaction. It relies entirely on bad choices made by other "players"(we all know they're not real players, but that's why you're here to white knight in the first place) to have any element of profitability at all. And even then it's subject to the loot fairy.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#259 - 2015-07-22 14:20:13 UTC
Lucas Kell wrote:
Globby wrote:
My thought on the issue is that if you're being ganked, it's 100% your own fault for making yourself look appealing enough to get ganked (or worthwhile) or being ignorant or AFK or logged off.
Therefore you believe that there should be no balance of rewards, and ganking should remain ludicrously profitable. Shock horror, you're a carebear.


how exactly do you balance player choice?, what i mean is, its the players choice to load so much stuff in a freighter so should we nerf freighter by only allowing a certain amount of isk to be carried?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#260 - 2015-07-22 14:32:22 UTC  |  Edited by: Globby
Lucas Kell wrote:
Globby wrote:
My thought on the issue is that if you're being ganked, it's 100% your own fault for making yourself look appealing enough to get ganked (or worthwhile) or being ignorant or AFK or logged off.
Therefore you believe that there should be no balance of rewards, and ganking should remain ludicrously profitable. Shock horror, you're a carebear.


Do you want to look at the rest of my correct points? Or are you just going to say something completely irrelevant and just pretend you're not wrong.

The balance of rewards is the hauler's choice, do you want CCP to limit them from how much they're hauling?