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Entosis and connection drops

Author
Torgeir Hekard
I MYSELF AND ME
#1 - 2015-07-17 07:26:45 UTC
I'm not sure which forum it should go, but since it's probably not a bug, I'll post here.

Yesterday we were knocking at a random station service to get a fight, and our entosis huginn DCed. Now I understand that warping out immediately in this case would lead to abuse, but the entosis link happily finished it's cycle, went down (no animation), and huginn remained on grid slowboating away.

Maybe DCed entosis ships should do an e-warp after finishing the cycle provided they are not pointed or bubbled?
Chainsaw Plankton
FaDoyToy
#2 - 2015-07-17 07:31:42 UTC
afaik same thing happens to bastioned marauders, seiged dreads, and triaged carriers. seems some sort of fix could go a long way here.

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Torgeir Hekard
I MYSELF AND ME
#3 - 2015-07-17 07:46:05 UTC  |  Edited by: Torgeir Hekard
Chainsaw Plankton wrote:
afaik same thing happens to bastioned marauders, seiged dreads, and triaged carriers. seems some sort of fix could go a long way here.

I haven't tried it myself, but I heard that there was some kind of a fix for marauders, and they can ewarp away if they had bastion red before DCing.
Nyalnara
Marauder Initiative
#4 - 2015-07-17 09:13:16 UTC
Was your Hugin under log-off timer? Because it would explain him staying on field...

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Torgeir Hekard
I MYSELF AND ME
#5 - 2015-07-17 09:20:55 UTC
Nyalnara wrote:
Was your Hugin under log-off timer? Because it would explain him staying on field...

Nah, I understand that, and it's fine. I mean ewarp from grid and be under log-off timer someplace less enemy station undocky, like it happens with normal ships without entosis.
FT Diomedes
The Graduates
#6 - 2015-07-17 10:44:06 UTC
Torgeir Hekard wrote:
I'm not sure which forum it should go, but since it's probably not a bug, I'll post here.

Yesterday we were knocking at a random station service to get a fight, and our entosis huginn DCed. Now I understand that warping out immediately in this case would lead to abuse, but the entosis link happily finished it's cycle, went down (no animation), and huginn remained on grid slowboating away.

Maybe DCed entosis ships should do an e-warp after finishing the cycle provided they are not pointed or bubbled?


Ships should have a second chance to emergency warp, some reasonable time after the first check.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#7 - 2015-07-17 11:38:31 UTC
Interestingly enough this does not happen after cynos run out, while they are basically the same as Siege/Triage modules. vOv

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Nevyn Auscent
Broke Sauce
#8 - 2015-07-17 11:43:23 UTC  |  Edited by: Nevyn Auscent
Torgeir Hekard wrote:

I haven't tried it myself, but I heard that there was some kind of a fix for marauders, and they can ewarp away if they had bastion red before DCing.

Never seen it, and well, why would your Bastion be red unless you are deliberately exploiting what sounds like a bug......
It's not like your Entosis can be on stop anyway.

This + points which get shot off would be all solved by an Ewarp attempt every minute while DC'ed till it works.
And if one attempt per minute is an issue on server load.... CCP need to do better coding of the Ewarp.
Torgeir Hekard
I MYSELF AND ME
#9 - 2015-07-17 12:20:43 UTC
Nevyn Auscent wrote:

Never seen it, and well, why would your Bastion be red unless you are deliberately exploiting what sounds like a bug......

Not deliberately exploiting. If you know your connection is funky and know you'll ewarp after bastion ends if you DC, it's pretty reasonable to red it since unlike siege there are no penalties for cycling it manually.
Nevyn Auscent wrote:

It's not like your Entosis can be on stop anyway.

It can. Probably the reason our huginn stopped the entosis was because he slowboated out of range. You can't slowboat out of range with bastion, but you can with entosis. Also if your goal is just to generate a notification and get a fight, you don't really have to entosis it all the way down.
Khan Wrenth
Viziam
Amarr Empire
#10 - 2015-07-17 13:07:29 UTC
Torgeir Hekard wrote:

I haven't tried it myself, but I heard that there was some kind of a fix for marauders, and they can ewarp away if they had bastion red before DCing.


That'd be interesting. I've recently started playing around with Marauders, and I didn't know a supposed fix was in place. I've been working with a bastion set to NOT auto-repeat, and running my afterburner and repair modules while bastioned just in case I get Comcasted. The hope would be that if it happened, the ship might have a fighting chance to outrun and out-repair the incoming damage long enough for me to reconnect.

I also bastion as little as possible.

At any rate, I would hope that a simple "attempt to e-warp every 60 seconds" could be implemented for all parties. It's not like your ship can defend itself without you there, so it's not exactly overpowered for the game to give you a second attempt at an e-warp once a minute. If your ship is still alive and still not scrammed by then, the enemy doesn't deserve the free kill that easily (if they can follow it up with combat probing to wherever you end up, then they've earned that second chance!).
FT Diomedes
The Graduates
#11 - 2015-07-17 18:06:15 UTC
Rivr Luzade wrote:
Interestingly enough this does not happen after cynos run out, while they are basically the same as Siege/Triage modules. vOv


I wonder what the difference is... Interesting point.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Nevyn Auscent
Broke Sauce
#12 - 2015-07-18 00:16:07 UTC
Well dang, apparently Ewarp happens even with a green bastion. Not sure at what time it happens as I was solo testing, but I logged out with a green Bastion at the start of the cycle, and logged in to a 1 million Ewarp.
Rowells
Pator Tech School
Minmatar Republic
#13 - 2015-07-18 01:26:54 UTC
Nevyn Auscent wrote:
Well dang, apparently Ewarp happens even with a green bastion. Not sure at what time it happens as I was solo testing, but I logged out with a green Bastion at the start of the cycle, and logged in to a 1 million Ewarp.

Did you test it under a timer (NPC, player, etc)?
Nevyn Auscent
Broke Sauce
#14 - 2015-07-18 01:33:14 UTC
Nope. Just with Bastion active. But that's a change as it never used to Ewarp you with an active bastion regardless of green or red. And a stealth change that never hit patch notes.

I'll have to fly an alt over to my marauder to test timers sensibly.
Rowells
Pator Tech School
Minmatar Republic
#15 - 2015-07-18 01:54:25 UTC
Nevyn Auscent wrote:
Nope. Just with Bastion active. But that's a change as it never used to Ewarp you with an active bastion regardless of green or red. And a stealth change that never hit patch notes.

I'll have to fly an alt over to my marauder to test timers sensibly.

It may not be an ewarp. If you have no timer holding you in place, your ship will simply dissapear. Which would cause you to warp back in on log in. Unless I missed something in your test. If it still works under a timer then it's a definite change.
Nevyn Auscent
Broke Sauce
#16 - 2015-07-18 03:48:22 UTC
Ok, you might be right on that, can tell I hadn't woken up :P
Even with Bastion on red I wasn't getting any Ewarp happening with timers.
FT Diomedes
The Graduates
#17 - 2015-07-18 03:52:42 UTC
It sounds like it works the same as when a cyno goes down while you are off-line. In that case, your ship simply disappears, if I remember correctly. On log in it warps back to where it was when you logged.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.