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[Aegis] Missile balance package

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Author
Arthur Aihaken
CODE.d
#781 - 2015-07-16 17:19:54 UTC  |  Edited by: Arthur Aihaken
Chance Ravinne wrote:
-Address fits that relied on application modules before stacking penalties nerfed them
-Make mid slot application modules competitive with TPs and/or application rigs
-Make low slot application modules significant enough that stacking penalties don't wipe out their bonus

You can fix these by rolling the explosion radius and explosion velocity bonuses for both modules back to their pre-nerf values. Which was indicated (ignored), then requested again (and subsequently ignored again) with the nerf.

I am currently away, traveling through time and will be returning last week.

Nafensoriel
Brutor Tribe
Minmatar Republic
#782 - 2015-07-16 17:25:14 UTC
Chance Ravinne wrote:
I am consolidating feedback from this thread and presenting it in some bullet points to CCP. I hope to get as much of this addressed as possible.

Primarily:
-Address fits that relied on application modules before stacking penalties nerfed them
-Make mid slot application modules competitive with TPs and/or application rigs
-Make low slot application modules significant enough that stacking penalties don't wipe out their bonus
-Biggest concerns are for larger missiles that rely on application bonuses
-Range bonuses are generally okay now

Let me know how that sounds at the top level or if I missed something global.



The only thing I would add would be a note that PVP missile issues are generally related to missile speed as well as application.

It might be worth CCPs time to look at increasing missile base velocity across the board.
Arthur Aihaken
CODE.d
#783 - 2015-07-16 17:29:59 UTC  |  Edited by: Arthur Aihaken
Torpedoes need a better application bonus: they should have an explosion radius smaller than cruise missiles. Actually, just see my comprehensive missile balance list that I posted earlier in this thread...

I am currently away, traveling through time and will be returning last week.

afkalt
Republic Military School
Minmatar Republic
#784 - 2015-07-16 17:41:18 UTC  |  Edited by: afkalt
Chance Ravinne wrote:
I am consolidating feedback from this thread and presenting it in some bullet points to CCP. I hope to get as much of this addressed as possible.

Primarily:
-Address fits that relied on application modules before stacking penalties nerfed them
-Make mid slot application modules competitive with TPs and/or application rigs
-Make low slot application modules significant enough that stacking penalties don't wipe out their bonus
-Biggest concerns are for larger missiles that rely on application bonuses
-Range bonuses are generally okay now

Let me know how that sounds at the top level or if I missed something global.


Fitting cost needs a long hard look.


Or change the rig penalty to like....cargo space or something.
Caleb Seremshur
Commando Guri
Guristas Pirates
#785 - 2015-07-16 23:49:08 UTC
Why is chance the one doing the feedback stuff when this is a thread the devs themselves opened?
elitatwo
Zansha Expansion
#786 - 2015-07-17 01:06:31 UTC
Caleb Seremshur wrote:
Why is chance the one doing the feedback stuff when this is a thread the devs themselves opened?


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Nafensoriel
Brutor Tribe
Minmatar Republic
#787 - 2015-07-17 01:35:22 UTC
Actually that's a simple question to answer. This thread has probably been deemed hostile to dev traffic. General PR rules say avoid hostile environments.

Downside is.. we are not hostile. This thread has remained amazingly civil considering the way our feedback was treated.

At the very least chance is attempting to get us proper dev feedback. He was already, in my opinion, mistreated by being the one to confirm issues asked directly at devs even though he has no legal authority to speak for ccp.

I sincerely hope his efforts pay off. The entire way this has been handled demands some form of response. Not for some prosaic reason as needing answers but more because of the blatant trend lately to ignore the community, math, and honest to goodness actual feedback for closed doors decisions with individuals and not backing up those decisions with actual facts. It brings several major ethical issues into question and as CCP has chosen to involve players into their testing environment they have obligated themselves to maintain proper decorum in such matters.

Arthur Aihaken
CODE.d
#788 - 2015-07-17 01:50:32 UTC
Caleb Seremshur wrote:
Why is chance the one doing the feedback stuff when this is a thread the devs themselves opened?

Good one. Lol

I am currently away, traveling through time and will be returning last week.

Kasia en Tilavine
School of Applied Knowledge
Caldari State
#789 - 2015-07-17 10:04:34 UTC
+1 for Chance.

You have already secured my vote for next CSM elections.

Can we suggest getting the differential between a triple t1 rigor rigged missile system pre and post nerf added to the base modules more or less?

This would place triple rigor setups where they were before the nerf, place rigor/ flare rigging in a better place for dealing with same sized speed tanked targets but less applicable for small targets, place un-rigged missile systems in a batter state than they were while not making application setups over powered.

I feel this is a good compromise.
Harvey James
The Sengoku Legacy
#790 - 2015-07-17 11:04:02 UTC
they need too sort out the short range missiles, HAMS having the same range as torps is stupid and devalues range bonuses as who needs 45km HAM's? they need better damage instead of battleship range, and the knock on effect of a rocket range nerf so they don't have the same range as HAM's, they could use a damage buff with a exp rad nerf as 20 makes exp rad bonuses pointless.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#791 - 2015-07-17 13:40:46 UTC
Kasia en Tilavine wrote:
+1 for Chance.

You have already secured my vote for next CSM elections.

Can we suggest getting the differential between a triple t1 rigor rigged missile system pre and post nerf added to the base modules more or less?

This would place triple rigor setups where they were before the nerf, place rigor/ flare rigging in a better place for dealing with same sized speed tanked targets but less applicable for small targets, place un-rigged missile systems in a batter state than they were while not making application setups over powered.

I feel this is a good compromise.


So I agree, and especially for triple t1/double t2 I'd like to see the base stats moved to compensate. For some missiles the base expl velocity should imo see big movement too. But this is also just due to the speed meta and links etc so maybe it can be addressed indirectly.

As for why I'm doing this, is because I am a torpedo delivery professional. I live and die by missile application! And before getting in the thread I was trying to bit some of this stuff on the backend so I don't want you guys to give up hope yet!

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Tiberius Heth
Doomheim
#792 - 2015-07-17 19:33:21 UTC
The question, as always, is if CCP realised the issues the stacking penalty change would create and intentionally chose to go that route, OR someone tried to explain it to them but they chose to ignore it OR our balancing dream team went "duuuurrrrrr" for a few months and they didn't even expect any issues in the first place.

Arthur Aihaken
CODE.d
#793 - 2015-07-18 00:08:51 UTC  |  Edited by: Arthur Aihaken
Chance Ravinne wrote:
And before getting in the thread I was trying to bit some of this stuff on the backend so I don't want you guys to give up hope yet!

Just remember that we're still waiting for a rapid launcher fix for swapping ammunition...

Look, this was basically a missile nerf for everything but torpedoes (capacity doubled) and heavy missiles (+5% damage increase which was offset by stacking penalties for rigors and flares). The missile modules themselves are borderline useless, because you have to effectively run twice as many to get the same benefit (which doesn't even take into consideration the stacking penalty nerf). Missile guidance enhancers are completely useless since they provide almost zero benefit while taking up a valuable low slot (Caldari ships have almost none to spare and you won't see these on any armor-based missile setups, either).

The original values were fine, but then these got halved - and then we had the stacking penalties snuck-in the day the patch notes were released. It's becoming borderline absurd how these 'balance' packages are being introduced... Testing feedback is all but ignored and any and all constructive criticism and feedback in the dev posts are completely tuned out. I have to basically follow Reddit as opposed to the "official" CCP dev posts to actually get many key details a lot of the time. Anyone else seeing a pattern here?

Tiberius Heth wrote:
The question, as always, is if CCP realised the issues the stacking penalty change would create and intentionally chose to go that route, OR someone tried to explain it to them but they chose to ignore it OR our balancing dream team went "duuuurrrrrr" for a few months and they didn't even expect any issues in the first place.

Does it really matter? The end result is effectively the same.

I am currently away, traveling through time and will be returning last week.

Tiberius Heth
Doomheim
#794 - 2015-07-18 06:13:57 UTC
Arthur Aihaken wrote:
Tiberius Heth wrote:
The question, as always, is if CCP realised the issues the stacking penalty change would create and intentionally chose to go that route, OR someone tried to explain it to them but they chose to ignore it OR our balancing dream team went "duuuurrrrrr" for a few months and they didn't even expect any issues in the first place.

Does it really matter? The end result is effectively the same.


It affects the approach one should/could have, for both as player as CSM member, to try and convince CCP they're doing it wrong.
Nevyn Auscent
Broke Sauce
#795 - 2015-07-18 07:51:45 UTC
The problem is not in the modules or the rigs or the stacking penalties. All these things are fine.
The problem is in the base weapon stats. When 40% of your damage against the same class ship is mitigated BEFORE boosts/prop mods/boosters there is a significant problem.
Change that figure to be 100% with standard missiles against the appropriate sized class, then you have a better match up and you aren't employing all your rigs simply to get any application at all.
Tiberius Heth
Doomheim
#796 - 2015-07-18 10:27:24 UTC  |  Edited by: Tiberius Heth
Nevyn Auscent wrote:
The problem is not in the modules or the rigs or the stacking penalties. All these things are fine.
The problem is in the base weapon stats. When 40% of your damage against the same class ship is mitigated BEFORE boosts/prop mods/boosters there is a significant problem.
Change that figure to be 100% with standard missiles against the appropriate sized class, then you have a better match up and you aren't employing all your rigs simply to get any application at all.


The base weapon stats were based on missile rigs not having stacking issues, suddenly they do but they didn't bother (for whatever reason) to address it. I expected them to change stats so that with just rigs, as it would have been before, it would now perform slightly less but making it perform better with one of the new guidance mods. It doesn't, so now missile users have to waste an extra mid slot while STILL performing worse.

Your idea about damage application is hilarious and goes exactly the other way and would have to, for the same reason, result in a rebalance (lower base dps). One of those "be careful what you wish for" which is quite apt given how people wanted these modules for years, somehow expecting a flat buff.
gascanu
Bearing Srl.
#797 - 2015-07-18 10:47:50 UTC  |  Edited by: gascanu
Chance Ravinne wrote:
I am consolidating feedback from this thread and presenting it in some bullet points to CCP. I hope to get as much of this addressed as possible.

Primarily:
-Address fits that relied on application modules before stacking penalties nerfed them
-Make mid slot application modules competitive with TPs and/or application rigs
-Make low slot application modules significant enough that stacking penalties don't wipe out their bonus
-Biggest concerns are for larger missiles that rely on application bonuses
-Range bonuses are generally okay now

Let me know how that sounds at the top level or if I missed something global.


all this looks fine but i would advise you to avoid this one:
Quote:
-Make mid slot application modules competitive with TPs and/or application rigs

why? well in the purest "rise buffing stile" , one day we will probably "find out" that tps are "OP"(insert some graph here), and for the good of the game he will nerf the tp's to the lvl of the new application mods and call it "ballancing" missiles;
and no, i'm not even joking, remember when no one was using his new toys, rlml? his solution was to nerf light missile launchers(one day they where fine, the next day they where OP), so everyone had to switch to rlml >problem solved...
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#798 - 2015-07-18 13:27:00 UTC
gascanu wrote:
Chance Ravinne wrote:
I am consolidating feedback from this thread and presenting it in some bullet points to CCP. I hope to get as much of this addressed as possible.

Primarily:
-Address fits that relied on application modules before stacking penalties nerfed them
-Make mid slot application modules competitive with TPs and/or application rigs
-Make low slot application modules significant enough that stacking penalties don't wipe out their bonus
-Biggest concerns are for larger missiles that rely on application bonuses
-Range bonuses are generally okay now

Let me know how that sounds at the top level or if I missed something global.


all this looks fine but i would advise you to avoid this one:
Quote:
-Make mid slot application modules competitive with TPs and/or application rigs

why? well in the purest "rise buffing stile" , one day we will probably "find out" that tps are "OP"(insert some graph here), and for the good of the game he will nerf the tp's to the lvl of the new application mods and call it "ballancing" missiles;
and no, i'm not even joking, remember when no one was using his new toys, rlml? his solution was to nerf light missile launchers(one day they where fine, the next day they where OP), so everyone had to switch to rlml >problem solved...


I'm sure TPs will see some kind of switchup when they get module tiericided.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

stoicfaux
#799 - 2015-07-18 14:14:13 UTC
Chance Ravinne wrote:

I'm sure TPs will see some kind of switchup when they get module tiericided.

I am not looking forward to that. It will mean T2 TPs will be the stronger than meta TPs. T2's require 50% more CPU than PWNAGE, and the ships that need multiple TPs (e.g. Rattlesnake) are already CPU starved as is.

Yeah, could fit that Compact TP on a Rattlesnake, but that's going to be a (slight?) nerf due to using effective TPs. And if you can't fit a TP, then you sure as heck can't fit a 35 CPU MGC. Oh wait, Compact MGC to the rescue! Oh never mind, the Compact MGC is also 24 CPU. =/


CCP needs to stop touching missiles and missile related things until they have the time to do some serious analysis.


/rabble,rabble

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

afkalt
Republic Military School
Minmatar Republic
#800 - 2015-07-18 14:24:29 UTC
stoicfaux wrote:
Chance Ravinne wrote:

I'm sure TPs will see some kind of switchup when they get module tiericided.

I am not looking forward to that. It will mean T2 TPs will be the stronger than meta TPs. T2's require 50% more CPU than PWNAGE, and the ships that need multiple TPs (e.g. Rattlesnake) are already CPU starved as is.

Yeah, could fit that Compact TP on a Rattlesnake, but that's going to be a (slight?) nerf due to using effective TPs. And if you can't fit a TP, then you sure as heck can't fit a 35 CPU MGC. Oh wait, Compact MGC to the rescue! Oh never mind, the Compact MGC is also 24 CPU. =/


CCP needs to stop touching missiles and missile related things until they have the time to do some serious analysis.


/rabble,rabble


Take the hint. Fly vargurs, like all the sane people.