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Warfare & Tactics

 
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Any news of a Faction Warfare change?

Author
Syrilian
Doomheim
#61 - 2015-07-06 18:22:54 UTC
Cellini Benvenuto wrote:
Just a newbie's point of view, but I'd like FW to be a true 1 v 1 - frigates vs frigates, navy frigs vs navy frigs, dessies vs dessies, no off grid boosts, no fleets, no option to warp out once you are in, no option to d-scan who's in a plex. You enter a plex. It is a fight. you have to fight. The better pilot wins. No farming - no NPCs. Just a plex that is activated when a pilot warps in and stays until there's a fight and a clear winner.


I do like the idea of having a plex that limits the number of ships that can be in it at one time.
Zappity
New Eden Tank Testing Services
#62 - 2015-07-12 07:55:37 UTC  |  Edited by: Zappity
CCP Affinity on the tweetfleet slack confirmed suspect flag on plex entry as well as being keen on four-way warfare.

Edit: Sugar Kyle just covered this plus more in her latest blog post: www.lowseclifestyle.com/2015/07/csmx-post-18.html

Zappity's Adventures for a taste of lowsec and nullsec.

Tipa Riot
Federal Navy Academy
Gallente Federation
#63 - 2015-07-12 11:19:13 UTC
This is one approach, an easy one, but definitely needs more tweaking/balancing ... otherwise "positive" sec-status will become meaningless in lowsec as almost everybody is flashy.

The root cause is the sec-status hit when engaging a neutral in FW plexes. Making everybody suspect can eliminate the hit, sure, but has a lot of other, not all positive, implications.

I'm my own NPC alt.

Gully Alex Foyle
The Scope
Gallente Federation
#64 - 2015-07-12 12:26:52 UTC
Tipa Riot wrote:
This is one approach, an easy one, but definitely needs more tweaking/balancing ... otherwise "positive" sec-status will become meaningless in lowsec as almost everybody is flashy.

The root cause is the sec-status hit when engaging a neutral in FW plexes. Making everybody suspect can eliminate the hit, sure, but has a lot of other, not all positive, implications.
I see the implications but from my point of view they're very positive!

Basically it means establishing FW plexes for what they really are: warzones. If you enter, you automatically agree to be a legal target.

Personally, I never cared about sec status hits for engaging neutrals. What I like of this proposed change, is that the suspect flag lasts 15 minutes. Meaning that players will be freely attackable at gates and on stations.

Assuming the suspect flag is given to militia pilots as well, this will include farmers, for example.


More people suspect = more pew. What's not to like? It also makes sense since, as pointed out, they entered a pew-pew zone.


Gate and station guns will continue to assist (positive sec) pilots just travelling or PVE-ing in lowsec, which makes perfect sense as well. That's their intended feature, after all.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Moglarr
Operation Meatshield
#65 - 2015-07-12 17:00:27 UTC
Has anyone brought up suspect flagging nerds who shoot at their own militia too?

Or better yet, fixing the default overview so that all the little militia newblets know that I am not trying to kill them?
Pestilen Ratte
The Scope
Gallente Federation
#66 - 2015-07-13 06:23:40 UTC
Kaivar Lancer wrote:
Crosi Wesdo wrote:
The long waits for pvp engagements are really more of an indication of your ability to get fights rather than the potential fights out there.


I agree.

Factors in attracting fights

+ Fly T1s
+ Solo
+ Poor combat record
+ Reputation for standing your ground
+ Be a pirate


Fair enough.... but....

1. We fly t1s. Exclusively.
2. Way to get blobbed. Isn't eve a squad game?
3. We had this for a while. Then we killed a t3 dessie with two tristans and now folks avoid us unless they have blob advantage or crazy links. So what to do? Even we can't suck forever.
4. See above. Only works while you are easy prey.
5. Mmmm. There was a time when I would say never. With every passing day, I find myself inclined to hoist the black. One of our guys suggested we go back to Solitude to hunt rats yesterday. What he really meant was "Let's hoist the black and go hunt bears!"

We need a mechanic that makes it impossible to know the enemy you face.

Otherwise the vain losers with too much time (hello!) will continue to ambush bears and claim that they have some nuts.
Pestilen Ratte
The Scope
Gallente Federation
#67 - 2015-07-13 06:28:56 UTC
Cearain wrote:
Cellini Benvenuto wrote:
Just a newbie's point of view, but I'd like FW to be a true 1 v 1 - frigates vs frigates, navy frigs vs navy frigs, dessies vs dessies, no off grid boosts, no fleets, no option to warp out once you are in, no option to d-scan who's in a plex. You enter a plex. It is a fight. you have to fight. The better pilot wins. No farming - no NPCs. Just a plex that is activated when a pilot warps in and stays until there's a fight and a clear winner.



There are allot of problems with almost all these suggestions.

But one thing I do wish is that the fw plex deadspace area counted like a different system when it came to boosters. If you want the boosts then they would need to enter the plex.

I know ccp has technical difficulty making it so they only apply on grid. But I wonder if that is something they could accomplish.


The argument that links can't be restricted to grid is complete horse feathers. It is just an outright lie. The real story is that CCP employs people who play the game and who like having unfair advantages because their knopwledge and access to these unfair advantages makes them a big deal in their little worlds.

It is pathetic, but here we are.

I dislike the culture of dishonesty from CCP, in this case and in other cases.

CCP really need to cull their staff, and get rid of the losers. Specifically, the sad young men who drink too much and who still think they hide their weakness by picking on folks.

They need to decide whether they are running a serious business or whether they are a finishing school for pathetic nerds in Iceland.
Zappity
New Eden Tank Testing Services
#68 - 2015-07-13 07:49:04 UTC
Pestilen Ratte wrote:
The argument that links can't be restricted to grid is complete horse feathers. It is just an outright lie. The real story is that CCP employs people who play the game and who like having unfair advantages because their knopwledge and access to these unfair advantages makes them a big deal in their little worlds.

CCP has been quite clear about their desire and intent to put links on grid (whether this is the best outcome for small gangs or not). I believe them more than you I'm afraid.

Zappity's Adventures for a taste of lowsec and nullsec.

Arla Sarain
#69 - 2015-07-13 09:36:56 UTC
Weapons/aggression timer for links please.
Yeng Constantine
Almost Dangerous
Wolves Amongst Strangers
#70 - 2015-07-13 11:13:45 UTC
On some points these things should be change:

* There should be no aggression timer and Security Status penalty for Militia hitting neutrals on Warzone territory.
* Neutrals entering Warzones should automatically have a suspect/criminal status in the overview and Local channels.
* Militia status should not change to suspect when hitting suspects/criminal in Warzones.
* Neutrals should not be able to see/scan the Militia Outpost on the probe scanner panel.
* Neutrals should not be able to warp on Militia Outpost or inside the plex.
Dani Maulerant
The Scope
Gallente Federation
#71 - 2015-07-13 11:20:58 UTC
Arla Sarain wrote:
Weapons/aggression timer for links please.


Something I've been repeating as well and fully support. I fly logi and inherit timers, why not links? It's a module designed for combat and offensive purposes. Should come with the accompanying timers for activating a combat-related module.
Gully Alex Foyle
The Scope
Gallente Federation
#72 - 2015-07-13 11:39:11 UTC
Yeng Constantine wrote:
* Neutrals should not be able to see/scan the Militia Outpost on the probe scanner panel.
* Neutrals should not be able to warp on Militia Outpost or inside the plex.
Why?

I enjoy fighting neutrals in complexes.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Thanatos Marathon
Moira.
#73 - 2015-07-13 14:24:20 UTC  |  Edited by: Thanatos Marathon
Moglarr wrote:
Has anyone brought up suspect flagging nerds who shoot at their own militia too?

Or better yet, fixing the default overview so that all the little militia newblets know that I am not trying to kill them?


We've suggested a default overview pack available for Newbros in the militia channel MOTDs as well as on the FW page, but haven't heard anything from CCP or the CSM on it yet.

We have been told that we won't hear details about what Team Space Glitter has in mind until after the CSM summit.

It's also worth remembering that there are a limited number of Dev's at CCP so prioritization will likely affect how much stuff they can do.
May Arethusa
Junction Systems
#74 - 2015-07-13 15:22:02 UTC
Both changes favour the farmer, let me know when they change FW in a positive way.
George Gouillot
MASS
Pandemic Horde
#75 - 2015-07-14 07:46:32 UTC  |  Edited by: George Gouillot
Pestilen Ratte wrote:
Kaivar Lancer wrote:
Crosi Wesdo wrote:
The long waits for pvp engagements are really more of an indication of your ability to get fights rather than the potential fights out there.


I agree.

Factors in attracting fights

+ Fly T1s
+ Solo
+ Poor combat record
+ Reputation for standing your ground
+ Be a pirate


Fair enough.... but....

1. We fly t1s. Exclusively.
2. Way to get blobbed. Isn't eve a squad game?
3. We had this for a while. Then we killed a t3 dessie with two tristans and now folks avoid us unless they have blob advantage or crazy links. So what to do? Even we can't suck forever.
4. See above. Only works while you are easy prey.
5. Mmmm. There was a time when I would say never. With every passing day, I find myself inclined to hoist the black. One of our guys suggested we go back to Solitude to hunt rats yesterday. What he really meant was "Let's hoist the black and go hunt bears!"

We need a mechanic that makes it impossible to know the enemy you face.

Otherwise the vain losers with too much time (hello!) will continue to ambush bears and claim that they have some nuts.


Fly a Rifter, if this does not work, fly a Cruor
gustye
Doomheim
#76 - 2015-07-15 16:25:59 UTC
I recently got back into eve anf FW (i played for a few months during aprocrifilalalas launch and on and off since) and i really like where things are at. After selling everything i own for a enough plexs to get me and a friend going I have been dirt poor but it really doesnt matter. t1 hulls with t1 fits work great and i have been constantly fighting for about two days since i joined, The mechanics have not changed in any significant way apart from LP rewards. From what i have seen you can get some silly rewards but it seems its either one side or the other who can really cash in on the lp, encouraging fourth factioning (forgive me using planetside 2 terminology). The silly money gained from LP should be funding the war effort. it shouldn't be farmed with alts to fund other things (let alone the oposing faction), thats what incusrions are for.
Thanatos Marathon
Moira.
#77 - 2015-07-15 17:44:00 UTC
May Arethusa wrote:
Both changes favour the farmer, let me know when they change FW in a positive way.


Actually, I expect the newFW missions to be quite a big nerf to mission farmers.
Zen Guerrilla
CTRL-Q
Ushra'Khan
#78 - 2015-07-15 19:12:59 UTC
Kill links. They're a cancer in lowsec.

It's really all i want.

pew pew

Colt Blackhawk
Doomheim
#79 - 2015-07-15 19:53:26 UTC
Well most people doing fw don´t realize what it really is: An isk making machine and nothing else.
I was some months in NC last year. Bear bomber hunting was over because every damn second bomber I catched was b*tch*ng at me "hey I am NC alt, my main is blue to you".
FW is broken like hell and I am happy I got away from it.

It is killmail farming for nolifers with links hunting down prey without links.
It is isk farming for the cleverer 0.0 boys realizing how idiotic it is to rat for 150mil/h in a 2b carrier instead of using a 4 months old alt in a 30mil bomber and making 200 up to 300mil/h.

FW missions need a huge change/income nerf. And yes I have my own bomber alts covering several militias, too.
LInks are killing lowsec.... yes I wait until someone comes aka "burn the witch" because I wrote that :P

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Arla Sarain
#80 - 2015-07-15 21:20:11 UTC  |  Edited by: Arla Sarain
Colt Blackhawk wrote:
Well most people doing fw don´t realize what it really is: An isk making machine and nothing else.
I was some months in NC last year. Bear bomber hunting was over because every damn second bomber I catched was b*tch*ng at me "hey I am NC alt, my main is blue to you".
FW is broken like hell and I am happy I got away from it.

It is killmail farming for nolifers with links hunting down prey without links.
It is isk farming for the cleverer 0.0 boys realizing how idiotic it is to rat for 150mil/h in a 2b carrier instead of using a 4 months old alt in a 30mil bomber and making 200 up to 300mil/h.

FW missions need a huge change/income nerf. And yes I have my own bomber alts covering several militias, too.
LInks are killing lowsec.... yes I wait until someone comes aka "burn the witch" because I wrote that :P

FW doesn't actually make ISK though, no?
We get LP that we have to burn on items that then may be resold for liquid ISK, at the discretion of demand. So all we really do is redistribute liquid ISK that somebody else farmed in their carrier, exchanging it for mildly blingy items (which are lost to BLOPS ganks on Marauders/Carriers or in the blobbing of T3Ds and PieFrigs) and consumables (datacores).

In any case, I blame it on Minmatar militia. Caldari missions are doable in a bomber, sure, but not with impunity due to the Gall racial EWAR, and with far lower LP/h rates considering the size of our warzone, and the general state of the sovereignty, blocking access to mission agents.

Minmatar on the hand enjoy small warzone size making pickups quick, trivial EWAR for any missile user, and favourable loyalty items, as opposed to other factions (RF Shield Extenders, RF Warp Disruptors and Scrams, etc).

DELETE MINMATAR
SAVE FW