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[Aegis] Missile balance package

First post First post First post
Author
Sobaan Tali
Caldari Quick Reaction Force
#761 - 2015-07-14 01:53:44 UTC  |  Edited by: Sobaan Tali
SFM Hobb3s wrote:
Found one undeniably good use for Missile Computers: hitting faction/deadspace rats that won't let you use target painters on them (Why the F is that anyways???). But I mean, this is so niche that it falls through the crack on Niche's floor.


Right now, the HP buff is more impressive. Damage is more consistent on large rats because of that (nice stealth PVE buff). Still not quite sure they measure up to making things better for smaller threats verses a painter though; seems for now to be a little behind. Even target painters suffering stacking penalty seems to edge out ahead in most places where it should count. Being able to trade projection for application and vice versa would be nice for versatility's sake if they didn't feel like a target painter missing cycles. And that's just with the MGC2, I'm not gonna see better results with the meta and tech one variants, they'd just use less CPU. Can't really say much for the MGE's, haven't found anything I fly that can justify dropping anything else for one yet. Maybe a Typhoon/Navy 'Phoon that's shield tanked?

I'm rather curious if others are seeing better results in the PvP area. I kind of hope so, but have a feeling not.

Edit: also could make a FoF centered setup interesting in place of painters. It's something, I guess.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Jeremiah Saken
The Fall of Leviathan
#762 - 2015-07-14 06:27:40 UTC
Sobaan Tali wrote:
Right now, the HP buff is more impressive. Damage is more consistent on large rats because of that (nice stealth PVE buff).

How HP buff increase damage? NPC defenders don't work?

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

FT Diomedes
The Graduates
#763 - 2015-07-14 06:56:23 UTC
Jeremiah Saken wrote:
Sobaan Tali wrote:
Right now, the HP buff is more impressive. Damage is more consistent on large rats because of that (nice stealth PVE buff).

How HP buff increase damage? NPC defenders don't work?


Yes, NPC defenders do not work as well as they did before.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Rat Scout
Federal Navy Academy
Gallente Federation
#764 - 2015-07-14 09:12:00 UTC
afkalt wrote:
As I've said before, a missile fleet will never be a thing unless there are unbelievable changes.

Reasons as follows:

>>> SNIP


So, on that basis, why would I EVER undock a HML cerb for fleet work?

Delayed damage, less of it, destroyable damage, less EHP, more slots dedicated to application - all to do less DPS than my turret counterparts, at a high transversal?

You'd have to be high.


Would you care to do a similar analysis using the Loki with the offensive sub that allows the use of launchers or turrets?
one fleet fit for turrets, one for missiles.
If it wasn't so damn late I would do it right now

afkalt
Republic Military School
Minmatar Republic
#765 - 2015-07-14 10:35:23 UTC
Doesn't the Loki only have a 4 launcher config? It's never going to compete with the turret subs.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#766 - 2015-07-14 11:03:17 UTC  |  Edited by: Barrogh Habalu
afkalt wrote:
Doesn't the Loki only have a 4 launcher config? It's never going to compete with the turret subs.

Maximum you can do is 7 highs, 4+4 hardpoints with +7.5% RoF bonus for both projectiles and missiles.

I have hard time making any sense fitting it though.
afkalt
Republic Military School
Minmatar Republic
#767 - 2015-07-14 11:51:36 UTC  |  Edited by: afkalt
Maybe the intent was for a 'like for like' comparison?


Edit: If so, with judicious ammo swapping and TC scripting, the 650 arty gets bettter DPS (You know when arty is better DPS, you're hosed) from ~12.5km to about 44km. Missile total range of 62.9

Fits below

[Loki, Loki Missiles]
Damage Control II
1600mm Steel Plates II
Ballistic Control System II
Energized Adaptive Nano Membrane II
Dark Blood Armor Explosive Hardener
Dark Blood Armor Kinetic Hardener

10MN Afterburner II
Federation Navy Stasis Webifier INACTIVE
Federation Navy Stasis Webifier INACTIVE
Missile Guidance Computer II, Missile Precision Script

Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
Heavy Missile Launcher II, Caldari Navy Mjolnir Heavy Missile
[empty high slot]
[empty high slot]

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Loki Defensive - Adaptive Augmenter
Loki Electronics - Immobility Drivers
Loki Engineering - Power Core Multiplier
Loki Offensive - Hardpoint Efficiency Configuration
Loki Propulsion - Fuel Catalyst



Swap to 650mm Arty and appropriate assisting mods, i.e. BCU>Gyro etc.

Of course, that is before links....


Let's add links:

Arty is better from approx 19km-48.7km



And that's 650mm arty....not exactly one of lifes most respected weapon systems to DPS.

It's still better Straight


Edit2: Tengu is even MORE hilarious. From ~16km out to beyond HML terminal range the 250mm rails annihilate it. This is in no small part thanks to the fact the HML can't even get 50% of their paper DPS out into the opposing tengu, even with a MGE II. Perhaps trading extenders for rigors, but bye bye tank.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#768 - 2015-07-14 14:11:19 UTC  |  Edited by: Barrogh Habalu
afkalt wrote:
Maybe the intent was for a 'like for like' comparison?.

I think the intent was to make a mixed weapon platform which didn't work out because of how damage mods work and because of slot layout too.
There are cases in EVE when you can get away with mixing 2-3 weapon systems on a niche ship , but the way such ships / fits are designed are nothing like Loki, and besides those still wouldn't be using the hull as it was intended/efficient... Maybe.

Examples are likes of Geddon (when you aren't using it as neut boat), Cane (when you think that small DPS bump is what you want over utility... and these days somehow have fitting space for that) etc.

IMO you can make a hull that is somewhat comfortable with using mixed weapon systems (with one of them not being drones), but HEC Loki isn't a good example of a good fitting option I suppose.
Spugg Galdon
Federal Navy Academy
Gallente Federation
#769 - 2015-07-14 14:52:15 UTC
I've been having a good look at these modules and I only really see a reason in fitting them when you want range.

The application bonus is so small that you actually get more use out of either fitting painter instead of a MGC II or another BCS II instead of a MGE II. It's a real shame. I would have loved being able to trade DPS or tank for extreme application with missiles. However I feel the application boost is too weak to justify the CPU or slot.

If these modules literally only gave range instead of being scripted for range or application I don't think that their use would be any different.

I do admit that the range boost is very very nice. Sadly, the application boost is meaningless.

I feel the application boost needs a buff. Only a little one though.
Rat Scout
Federal Navy Academy
Gallente Federation
#770 - 2015-07-14 17:21:28 UTC
Thanks for the effort, it was late and yes the intent was to show how much help missiles still need and these "buffs" missed the mark completely.

The pre-nerf was not necessary, I think missiles suffer from the opposite issues as sentry drones, they are trying to bring them up from the bottom and a few special ships would benefit a lot more from even the smallest changes then the general use missile boats.
Sobaan Tali
Caldari Quick Reaction Force
#771 - 2015-07-14 19:29:35 UTC
I've decided to go back to my target painters. These things just plain suck for application. As others have said, the range increase from range scripted MGC is descent enough to make that somewhat worthy on some builds where you have a plethora of CPU and an extra mid or two to play with. In my case, I fly a Golem so have both, but then again not everyone flies Golems and the Golem is not the only ship with a target painter bonus. Mod for mod, they just don't stack up at all to TPs, even when you have several with stacking penalties applied. I said it before and still agree, trading a third TP in my case for an MGC feels like I'm missing TP cycles every time I fire at anything that isn't a BS or that it's not even on. The MCE's are even less valuable for the low slot, since you cannot focus the module to either bonus to make it relevant and low slots on a missile boat are a premium usually filled with far more critical mods. These mods are 12 years to late to be useful it seems.

You're gonna see some running around with these for a while since they are new and people will be trying to figure them out. After a while, though, when people realize their only advantage over a TP is they use less cap, they will get dumped to the side.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

elitatwo
Zansha Expansion
#772 - 2015-07-15 02:01:34 UTC
Sobaan Tali wrote:
...You're gonna see some running around with these for a while since they are new and people will be trying to figure them out. After a while, though, when people realize their only advantage over a TP is they use less cap, they will get dumped to the side.


And you won't hear much disagreement here. The thing that upsets me the most is that if CCP is so afraid of upping the application of missiles they can lower some damage.

What others said already, heavy missiles didn't need the damage buff but the application buff. Back in the day when you could fly a Drake and actually sink a ship or two with her people were screaming op omg the worlds gonna die and things like that but they were not complaining that the damage was too high - it never was.

When you compare the former volley damage of the heavy missiles Drake, it was much lower than arty-canes but arty-canes were the fastest on grid and could position themselves - I know it's a very complicated concept to fly a boat and from what I have observed since I started pvping is, people are very lazy and risk averse - their loss.

Today all medium turrets have cought up to heavy missiles (the long range missiles thing, not short range CCP) and if the Drake would have the 2011 attributes back, it wouldn't break the game anymore.

Screw that, I can write essays all day long until my fingers bleed, they won't listen one bit. Better I swim over to Island and shake someone until they agree with me.

Btw. sov-sec could have waited a few days until missiles are sorted.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

FT Diomedes
The Graduates
#773 - 2015-07-15 04:02:41 UTC
elitatwo wrote:


Btw. sov-sec could have waited a few days until missiles are sorted.


I totally disagree with you here. Waiting for the new sov system was strangling 0.0. I just hope it's not already dead from so many quitting over the last few months of stagnation.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

elitatwo
Zansha Expansion
#774 - 2015-07-15 09:30:36 UTC
FT Diomedes wrote:
elitatwo wrote:


Btw. sov-sec could have waited a few days until missiles are sorted.


I totally disagree with you here. Waiting for the new sov system was strangling 0.0. I just hope it's not already dead from so many quitting over the last few months of stagnation.


That is fine, no worries. Nullsec has been struggling for years and my point was that they could have put two or three weeks time fiddling on SiSi with missiles while helping nullsec, so when both would be ready to deliver you would have had more tools available.

Completely off topic but here it goes, let's just hope it's not too little too late.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#775 - 2015-07-16 16:51:36 UTC
I am consolidating feedback from this thread and presenting it in some bullet points to CCP. I hope to get as much of this addressed as possible.

Primarily:
-Address fits that relied on application modules before stacking penalties nerfed them
-Make mid slot application modules competitive with TPs and/or application rigs
-Make low slot application modules significant enough that stacking penalties don't wipe out their bonus
-Biggest concerns are for larger missiles that rely on application bonuses
-Range bonuses are generally okay now

Let me know how that sounds at the top level or if I missed something global.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Matt Faithbringer
YOLO so no taxes please
#776 - 2015-07-16 17:04:17 UTC  |  Edited by: Matt Faithbringer
Chance Ravinne wrote:
I am consolidating feedback from this thread and presenting it in some bullet points to CCP. I hope to get as much of this addressed as possible.

Primarily:
-Address fits that relied on application modules before stacking penalties nerfed them
-Make mid slot application modules competitive with TPs and/or application rigs
-Make low slot application modules significant enough that stacking penalties don't wipe out their bonus
-Biggest concerns are for larger missiles that rely on application bonuses
-Range bonuses are generally okay now

Let me know how that sounds at the top level or if I missed something global.


IMO you covered most problems..

Only thing I would add that computers are less useful for caldari ship (funny, they are missile race) since they are shield tank mostly, so it's hard to spare the midslot.. not sure how to solve this though
elitatwo
Zansha Expansion
#777 - 2015-07-16 17:14:06 UTC
Chance Ravinne wrote:
I am consolidating feedback from this thread and presenting it in some bullet points to CCP. I hope to get as much of this addressed as possible.

Primarily:
-Address fits that relied on application modules before stacking penalties nerfed them
-Make mid slot application modules competitive with TPs and/or application rigs
-Make low slot application modules significant enough that stacking penalties don't wipe out their bonus
-Biggest concerns are for larger missiles that rely on application bonuses
-Range bonuses are generally okay now

Let me know how that sounds at the top level or if I missed something global.


Yes please, that would be awesome. And let them know that we are really not unreasonable here, we want the same cake that turrets and drones have, so either way you won't get shamed for flying a missile boat.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

SFM Hobb3s
Perkone
Caldari State
#778 - 2015-07-16 17:14:12 UTC
Sounds good. Make sure they look at the big picture. The weakest link is Heavy Missiles. These need to be fixed in a meaningful way that makes them relevant to cruisers and battlecruisers. The focus needs to be application. And it needs to be done without nerfing everything, so it needs to be done to the missile stats themselves.

Remind CCP that most cruiser/bc fits do not have room for midslots, and if you are going to sacrifice BCU's than the trade off MUST be actually worth it.

And finally, this cannot be repeated enough: APPLICATION supercedes the need for range.
Arthur Aihaken
CODE.d
#779 - 2015-07-16 17:17:22 UTC  |  Edited by: Arthur Aihaken
Chance Ravinne wrote:
Let me know how that sounds at the top level or if I missed something global.

CCP Rise needs to stick to the NPE and away from balancing, particularly missiles. Because quite honestly, if he'd listened to even an iota of the feedback that most of us provided there wouldn't be anything further to discuss.

I am currently away, traveling through time and will be returning last week.

elitatwo
Zansha Expansion
#780 - 2015-07-16 17:17:42 UTC
Matt Faithbringer wrote:
Chance Ravinne wrote:
I am consolidating feedback from this thread and presenting it in some bullet points to CCP. I hope to get as much of this addressed as possible.

Primarily:
-Address fits that relied on application modules before stacking penalties nerfed them
-Make mid slot application modules competitive with TPs and/or application rigs
-Make low slot application modules significant enough that stacking penalties don't wipe out their bonus
-Biggest concerns are for larger missiles that rely on application bonuses
-Range bonuses are generally okay now

Let me know how that sounds at the top level or if I missed something global.


IMO you covert most problems..

Only thing I would add that computers are less useful for caldari ship (funny, they are missile race) since they are shield tank mostly, so it's hard to spare the midslot.. not sure how to solve this though


That is THE running gag in the Iceland office. They want that I get upset here and write essays of the old days when missiles were considered dangerous and to top it of they made Amarr and slave ships better missiles ships than my fellow Caldari.

If I were on the CSM I would give them an ear full every day until they comply.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever