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Dev Blog: Fleet Warp Changes - Coming in August Release

First post
Author
Delt0r Garsk
Shits N Giggles
#221 - 2015-07-03 11:31:47 UTC
Barrogh Habalu wrote:
Delt0r Garsk wrote:
But for the love of god, leave orbit, keep at range etc. Since flying your ship is not just position it is all other things you have to manage and this is *not* god dam star citizen, so don't go there.

EVE was not made for not having such commands. If removal of those comes through it's an indication that someone at the helm needs some very serious reality check.

There's a lot of things to manage about your ship, especially if you consider how unresponsive EVE can be at times. Even something as simple as juggling scripts in your TCs and laser crystals at the same time can take your whole attention, especially when imperfections of client-server synching makes it impossible to tell when exactly particular module will come out of cycle.

And that's the simplest of tasks, I mean, it's basic gunnery without even looking at the rest 80% of ship operation.

I was about to ask for an ability to queue automatic script reloads on TC cycle shift (and same for similar modules), but seeing as how this clickfest if considered gameplay these days, I'd rather not bother.

Pray tell how you orbit with a cepter after diving in at 4km/s then? While managing heat etc. Considering you travel 4km between server ticks!

It a 1 second server tick. The idea that eve is a twitch game is laughable.

AKA the scientist.

Death and Glory!

Well fun is also good.

Sumeragy
Nemesis Logistics
Goonswarm Federation
#222 - 2015-07-04 04:20:23 UTC
Still -1

Fleet Warp is still needed as it is.

I need it when i Mine whit my friends in belts. Some do go afk here and then now i wont be able to save them to warp them to the pos. Even on Station warp they can´t dock and will be killed by neuts. Oh if someoen thinks that "if u are in low or null and afk you deserve to die" so it never happens to you that the someone called or something happend that u forgot to warp to safty. I cant even count how often it happend to my where i did a dock order to a station and i didnt dock up for what ever reason. Or why the hell should i mine whit more alts if i risk everytime to loose ships because i can´t warp them all at once. And yes i do mine whitout orca or Rorqual sometimes, now i have to park one of my chars into the pos to fleet warp ? Why make the game easyer when it can be harder !!

Again a change to PVP that affects PVE more. Well CCP only cares for numbers thats why more players ships are destroyed them NPC´s right ?

"Encourage individual fleet member participation"

This sentence is so wrong in many ways. Can u tell me now how i can convince ppl to fly a Fleet Ceptor to make warpins on enemys where he will be killed for shure or even to tell him stay on this Bookmark im gona need u in... well i might need u but then i might not. But for safty stay there ! Yeah fun jobs in Fleets ..... But hey i will have the change to learn new ppl because no one gona do the job for long so there will be new guys trying it out oh and prey that it isn´t a spy from the enemy Fleet that does the warping :(


"Reduce the ease of performing a bomb run without reducing their potential damage"

sounds like a exuse to me for: "Bombs are getting to often used like the Ishtar lets nerv it somehow !"

Btw: one player will scan them down and the others will warp to him or get a fleet warp. If the CCP team thinks that everyone will start now scanning the position down then you are wrong and srsly wrong XD
Alavaria Fera
GoonWaffe
#223 - 2015-07-04 05:30:07 UTC
Sumeragy wrote:
Why make the game easyer when it can be harder !!

^___^

That's a positive way to look at this.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Cpt Buckshot
i420 Inc
#224 - 2015-07-04 10:59:38 UTC  |  Edited by: Cpt Buckshot
Dear ********* at CCP.

So you have made huge changes to EVE, have you seen an increase in subscriptions yet? I mean with all these changes that are really NEEDED you would think Eve population would be 10 fold by now. My guess its not and has dropped. To who ever took over CCP with these crappy ideas, I say you blew it. You have pretty much wrecked a game that did not need fixing except for sov issues in less than a year. Not that you care but I am canceling my accounts today. I cant imagine thinking these were great ideas for a game that needed no changes. I have been playing since 2003 not that I have any good ideas or know how this game works but I do have common sense. Half of you will prob lose your jobs because of lack player income and base this year.

Fix these things and people will come back and me .. maybe

1. Old brackets - Maybe a beta version?
2. No Jump fatigue - Maybe combat ships only?
3. Fleet warps - maybe for industrial/mining ships only ?
4. Fighter assist - maybe against npc's only ?
5. Nerfed carrier cargo- maybe expand or add lower slot?
6. Replace all skill points in areas that you broke- maybe all the missile nerfs to get sp back?
7. Fix Eve by doubling the space in 0.0 and making most of that non-sov and i don't mean npc space, so any corp can drop a POS and have a system in 0.0 that is non-conquerable and to top it off NO GOO MOONS IN ANY NEW SYSTEM
8. My god add 10 fold missions so new and old pilots can grind isk safely now and then !!!!!!!! with out PURE BOREDOM of same mission over and over and how about solo capital missions this isn't rocket science but you all think it is ....
9. Why can missiles fly through asteroids?
10. Stop nerfing loot and mining yields this game has became a grind in high sec and low sec heck 0.0 too, so new pilots cant farm enough isk for GTC's
11. Fix what ever you broke on rorquals ty
12. Upgrade navy faction ships ...
13. Stop nerfing ships.. almost every ship is available to all players except rare ones, Its understandable that one faction may have better tech than his opposition. That is why I can choose to train that ship if I want too. Not cry about it being to hard to kill.
14. What is up with map showing pilots in space that I do not have sov in? I mean this really is unfair to non-pvp people. You should only get that info in high-sec and systems your corp/alliance have sov in... period !
15. Do you think large POS's should have a clone bay ? Or just the ability to jump to POS if needed
16. I know they will never fix any of these things .... I can hope ...but I am really going to miss EVE.


PS Are they dumbing Eve down for console and smart phones and tablets ? I wonder If all these terrible ideas are from same person who tried to rob us for clothes for stupid avatars that we don't need or use?
Vladd Talltos
Caldari Provisions
Caldari State
#225 - 2015-07-04 11:21:53 UTC
While I understand what you are attempting to do for combat related situations involving fleets and individual pilot involvement, you did not take into account all of the non-combat related activities of pilots in fleets, i.e. industrial activities, fleet mining. When a player is running multiple accounts (and not cheating by using 3rd party software), you have complicated and rendered useless their ability to use multiple accounts.

Why is it that CCP never thinks these changes through from all sides and not just the combat/PvP angle? CCP has a responsibility to ensure their changes work for all aspects of the game but seem only to focus on combat.
Cpt Buckshot
i420 Inc
#226 - 2015-07-04 17:58:48 UTC
Sven Viko VIkolander wrote:
Sakura Nihil wrote:
Any dev comment as to the wisdom of releasing an expansion right in the middle of the Alliance Tournament?


CCP has often made balance changes in the middle of the AT. Also, there hasn't been an "expansion" in like a year, since the fast release cycle was introduced...



Also, remove fleet warp entirely.


Betting hes only played eve for a year or two ......
Dermeisen
#227 - 2015-07-04 18:29:11 UTC
Zappity wrote:
Squad warp hits two of the three objectives. I don't understand why keeping squad warp and separately addressing bombers is not acceptable.


Zappity is exactly right - the squad warp would if anything increase tactical play, positioning and interaction. While bombers are a target for a nerf, address them separately, get creative, otherwise this smacks of discarding the essential while retaining the superfluous because of excessive zeal.

Small gang need the squad warp and it's belligerent to overlook arguably the most fanatically active, discerning and loyal of Eve players ... das Kind mit dem Bade ausschütten!

"Not the Boreworms!"

Buzz Boolean
Bung Cheese Bandits
#228 - 2015-07-05 14:11:27 UTC
Very stupid idea. Leave Fleet Warp alone.
MR DEMOS
Pyke Syndicate
Solyaris Chtonium
#229 - 2015-07-05 14:35:56 UTC  |  Edited by: MR DEMOS
I think this is a very bad idea. I understand the reasoning behind it but for those of us who have multiply accounts and depend on the use of these key fleet mechanics. This works against us. EvilEvilEvilEvilEvilEvil (without 3rd party software) doing it legally.... Punishing us again ...... BAD CCP ( Slaps Dev team with a Old Stink FISH) In All honesty i think a good compromise would be to leave the squad warp as is and change the fleet and wing warp only. This way you wouldn't disenfranchise the small gangs. This would also make reasonable accommodations for Indy fleets as well.
Esmanpir
Raccoon's with LightSabers
#230 - 2015-07-06 02:10:36 UTC
Leeluvv wrote:
In war you manoeuvre into battle as a formation, not as individuals. Once the fight has begun, tactical manoeuvring becomes important, but not at the expense of the formation's mission. I haven't got a clue what CCP are trying to achieve with these changes, but I'm looking forward to defensive fleets picking off the hostiles as they land, because the opposing force is no longer capable of manoeuvring as a formation.


I think this is one of the real motivations behind the changes. It will make a lot more PVP because the newer, less experienced players will get caught and killed by defense fleets and opportunists.
kraken11 jensen
ROOKS AND KRAKENS
#231 - 2015-07-07 19:33:49 UTC
Esmanpir wrote:
Leeluvv wrote:
In war you manoeuvre into battle as a formation, not as individuals. Once the fight has begun, tactical manoeuvring becomes important, but not at the expense of the formation's mission. I haven't got a clue what CCP are trying to achieve with these changes, but I'm looking forward to defensive fleets picking off the hostiles as they land, because the opposing force is no longer capable of manoeuvring as a formation.


I think this is one of the real motivations behind the changes. It will make a lot more PVP because the newer, less experienced players will get caught and killed by defense fleets and opportunists.


It would make eve an bigger headdict. lol
Iain Cariaba
#232 - 2015-07-10 16:57:08 UTC
Cpt Buckshot wrote:
stuff

Since you won't need it anymore, can I have your stuff?
Cpt Buckshot
i420 Inc
#233 - 2015-07-11 09:36:11 UTC
Iain Cariaba wrote:
Cpt Buckshot wrote:
stuff

Since you won't need it anymore, can I have your stuff?


Nope not a chance ..... you prob cant fly a MOM or Rorqual or Dread or Carrier so how would you move or use them Lol
Zappity
New Eden Tank Testing Services
#234 - 2015-07-11 09:57:40 UTC
Cpt Buckshot wrote:
Iain Cariaba wrote:
Cpt Buckshot wrote:
stuff

Since you won't need it anymore, can I have your stuff?


Nope not a chance ..... you prob cant fly a MOM or Rorqual or Dread or Carrier so how would you move or use them Lol

Well I can fly all of them. I would be glad to assist in the arrangement.

Zappity's Adventures for a taste of lowsec and nullsec.

Darkblad
Doomheim
#235 - 2015-07-14 22:01:30 UTC
So this got pushed back even further to the (29th of) September Update.

NPEISDRIP

Rat Scout
Federal Navy Academy
Gallente Federation
#236 - 2015-07-15 05:10:54 UTC  |  Edited by: Rat Scout
Soo much ...... stuff in this thread

Can I has it?

whaaaaa CCP ussy pushed back tear warp again?
FT Diomedes
The Graduates
#237 - 2015-07-15 06:38:17 UTC
Darkblad wrote:
So this got pushed back even further to the (29th of) September Update.


Maybe this means CCP will implement some of the good feedback they received on this topic? Not holding my breath, but a man can dream, right?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

kraken11 jensen
ROOKS AND KRAKENS
#238 - 2015-07-15 22:58:23 UTC
FT Diomedes wrote:
Darkblad wrote:
So this got pushed back even further to the (29th of) September Update.


Maybe this means CCP will implement some of the good feedback they received on this topic? Not holding my breath, but a man can dream, right?


well, it allways have to be one first time (not likely here) but, meh. :P
Dun'Gal
Myriad Contractors Inc.
#239 - 2015-07-21 01:22:18 UTC
kraken11 jensen wrote:
FT Diomedes wrote:
Darkblad wrote:
So this got pushed back even further to the (29th of) September Update.


Maybe this means CCP will implement some of the good feedback they received on this topic? Not holding my breath, but a man can dream, right?


well, it allways have to be one first time (not likely here) but, meh. :P

Not holding my breath, but glad to hear it's been pushed back more - at the very least I hope theres some kind of technical limitation or bug that screws the mechanic up. With any luck this plan will be permanently shelved, and things will stay as is.
Larkelf
POS Party
Ember Sands
#240 - 2015-07-21 22:13:50 UTC
why are mission being removed. the pilot still had to turn his weapons on and to interact in the mission. I think this hole thing is stupid and you are trying to kill the game. why not have make Stealth bomber flagged exempt from warp perma? STOP TRYING TO KILL EVE !!!!