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Modules with charges give cargo bays.

Author
Kione Keikira
Perkone
Caldari State
#1 - 2015-07-01 18:41:15 UTC
The Idea:

  • Modules which use charges give their own cargo bay for that charge type.
  • The same type of module get stacking bays.
  • For some bays a Depot or Station is required to move charges into it. ( i.e ASB )


Some examples:

Tracking Computers get a bay with 2m3 to put the two respective scripts.
With 2 Tracking Computers you'd get a 4m3 bay.

A capacitor booster would give a bay to put cap boosters.
If your ship also had a ASB their bays would not be shared since they're different modules.

Weapons would give bays to put ammunition.
Light Ion blasters and Light Neutron Blasters are different modules, but of the same type ( small hybrid blasters ) and thus would share a bay.

Reasons for such a change:

  • ASBs can be limited by how much cargo their bay gives.
  • Larger modules could be balanced to hold more, and thus buff the Endurance of BSs.
  • Your cargo is more organised.
  • Loot is separated from your supplies.
  • Cap Boosters no longer need to be obnoxiously large in volume.

Master of being misunderstood.

Ralph King-Griffin
New Eden Tech Support
#2 - 2015-07-01 18:57:53 UTC  |  Edited by: Ralph King-Griffin
Ammo bays for all ships makes a bit more sense here than modules proving a bay of their own dynamically.

Don't get me wrong, I like the notion but something tells me it would kill the hamsters.

Edit: cap. Boosters are obnoxiously large deliberately to limit the amount you can carry around, that can't change or we get immoral asb fits whose only counter is obscene alpha
Kione Keikira
Perkone
Caldari State
#3 - 2015-07-01 19:01:26 UTC
Ralph King-Griffin wrote:
Ammo bays for all ships makes a bit more sense here than modules proving a bay of their own dynamically.

Don't get me wrong, I like the notion but something tells me it would kill the hamsters.


Kill the hamsters? I'm not sure how something so inactive would add anything other than a tiny bit of overhead.

There's also the possibility of faction modules ( namely faction Cap Boosters ) providing larger bays which is something ships having ammo bays doesn't give.

Then there's the fact you can easily check how many boosters you have left since you can just check the bay.

Master of being misunderstood.

Iain Cariaba
#4 - 2015-07-01 19:03:48 UTC
Kione Keikira wrote:
Ralph King-Griffin wrote:
Ammo bays for all ships makes a bit more sense here than modules proving a bay of their own dynamically.

Don't get me wrong, I like the notion but something tells me it would kill the hamsters.


Kill the hamsters? I'm not sure how something so inactive would add anything other than a tiny bit of overhead.

There's also the possibility of faction modules ( namely faction Cap Boosters ) providing larger bays which is something ships having ammo bays doesn't give.

Then there's the fact you can easily check how many boosters you have left since you can just check the bay.

Is it really that hard for you to use the existing cargo hold?
Zimmer Jones
Aliastra
Gallente Federation
#5 - 2015-07-01 19:10:28 UTC  |  Edited by: Zimmer Jones
Sooo, what happens to the ammo/scripts if you overheat and burn out mods?

Ed* just asking, I'm not sold on the idea but it is something to ponder, and a possible balance headache(certain hulls might develop bonuses, and associated mods get severe nerfs to make the hulls more individual and role biased)

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Kione Keikira
Perkone
Caldari State
#6 - 2015-07-01 19:11:15 UTC
Iain Cariaba wrote:
Kione Keikira wrote:


Kill the hamsters? I'm not sure how something so inactive would add anything other than a tiny bit of overhead.

There's also the possibility of faction modules ( namely faction Cap Boosters ) providing larger bays which is something ships having ammo bays doesn't give.

Then there's the fact you can easily check how many boosters you have left since you can just check the bay.

Is it really that hard for you to use the existing cargo hold?


I don't have a large screen, so I usually will just have my inventory window only showing the boosters, but after looting my fedos and whores jump on all of the cap boosters for some reason, and I have to find them again.

It's a change to make life easier ( as well as provide some minor balance options ), what's your problem with that? CCP should require you to type in the konami code every time you want to do something so you can finally be satisfied.

Master of being misunderstood.

Kione Keikira
Perkone
Caldari State
#7 - 2015-07-01 19:18:01 UTC  |  Edited by: Kione Keikira
Zimmer Jones wrote:
Sooo, what happens to the ammo/scripts if you overheat and burn out mods?


Hmm interesting thought, I'd have thought nothing since randomly losing cargo would be kinda ********. Then again losing the ability to access the cargo would also be a fitting punishment. You don't lose your cargo but you can't use it until repaired. I think it'd only be significant for ASBs, and deciding which charges were in the burnt out bay would also be a problem; maybe just lock the fraction of ammo that was in the combined bay at the time?

Yeah I think it shouldn't be affected by overheating, any kind of decent punishment would be overly complicated due to combined bays or to implement or too harsh.

Master of being misunderstood.

Serendipity Lost
Repo Industries
#8 - 2015-07-01 20:01:15 UTC
I understand the idea. I don't understand how this would make eve better.

All I can see is instead of 'losing' stuff in my single cargo bay I'll spend that search time managing all my mini bays. I have a LOT of ships, it would take days (maybe weeks) to load all the different bays w/ the different stuff.

The current cargo bay has several sorting and viewing options. You're multiple bay idea just gives me a headache thinking about it.

I'll say no based on your idea adds a lot of complexity for no benefit.
Iain Cariaba
#9 - 2015-07-01 20:06:02 UTC
Kione Keikira wrote:
Iain Cariaba wrote:
Kione Keikira wrote:


Kill the hamsters? I'm not sure how something so inactive would add anything other than a tiny bit of overhead.

There's also the possibility of faction modules ( namely faction Cap Boosters ) providing larger bays which is something ships having ammo bays doesn't give.

Then there's the fact you can easily check how many boosters you have left since you can just check the bay.

Is it really that hard for you to use the existing cargo hold?


I don't have a large screen, so I usually will just have my inventory window only showing the boosters, but after looting my fedos and whores jump on all of the cap boosters for some reason, and I have to find them again.

It's a change to make life easier ( as well as provide some minor balance options ), what's your problem with that? CCP should require you to type in the konami code every time you want to do something so you can finally be satisfied.

Windows are stackable. Find something you keep open that you don't use during combat, like chat windows or probe scanner. and put your inventory as a tab there. Learning efficient window management would probably help you a whole lot more than adding a dozen new cargo bays for you to sort through to find what you need at that time.
Cidanel Afuran
Grant Village
#10 - 2015-07-01 20:46:02 UTC
Why not just make a 'folder' system for inventory? Copy the code from the bookmarks folder system into inventory (programmers, let me know if that's difficult, because it seems like it would be fairly easy to me). Keep current bay sizes the same.

Then we can all organize our inventory however we want.
Minty Aroma
Deep Core Mining Inc.
Caldari State
#11 - 2015-07-01 21:23:32 UTC
They do have their own bay - it's the one you load up the script/ammo/cap booster in. With sebos/tracking computers etc. it's just one, but with autocannons for example it can be 200.
elitatwo
Zansha Expansion
#12 - 2015-07-01 22:30:37 UTC
Cidanel Afuran wrote:
Why not just make a 'folder' system for inventory? Copy the code from the bookmarks folder system into inventory (programmers, let me know if that's difficult, because it seems like it would be fairly easy to me). Keep current bay sizes the same.

Then we can all organize our inventory however we want.


Did it ever occur to you that the basic cargo bay is also a balance thing? You can x amount of cap boosters or exotic dancers or ammo but you need to decide which is more important, you cannot have both.

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Cidanel Afuran
Grant Village
#13 - 2015-07-01 22:48:13 UTC
elitatwo wrote:
Did it ever occur to you that the basic cargo bay is also a balance thing? You can x amount of cap boosters or exotic dancers or ammo but you need to decide which is more important, you cannot have both.


I only want folders so when I have my inventory up when fighting and I loot a wreck, the loot goes into a different folder, so I don't have to hunt through loot to see how many cap boosters I have left
Sobaan Tali
Caldari Quick Reaction Force
#14 - 2015-07-01 23:17:19 UTC
Cidanel Afuran wrote:
elitatwo wrote:
Did it ever occur to you that the basic cargo bay is also a balance thing? You can x amount of cap boosters or exotic dancers or ammo but you need to decide which is more important, you cannot have both.


I only want folders so when I have my inventory up when fighting and I loot a wreck, the loot goes into a different folder, so I don't have to hunt through loot to see how many cap boosters I have left


So then set up some filters.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2015-07-01 23:28:20 UTC
Cargo bays dont need a nerf.

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Donnachadh
United Allegiance of Undesirables
#16 - 2015-07-02 00:54:28 UTC
-1 to the OP to many potential hassles with game balance.

Cidanel Afuran wrote:
Why not just make a 'folder' system for inventory? Copy the code from the bookmarks folder system into inventory (programmers, let me know if that's difficult, because it seems like it would be fairly easy to me). Keep current bay sizes the same.

Then we can all organize our inventory however we want.

I like this, everything still goes into a single cargo bay but we would have more options on accessing it.
Yes I know there are various ways to sort the list but I never found them to be what I need / want at any given moment.

While we all wait there are these crazy things in the game called cargo containers.
You can name them whatever you want, then you put them in your cargo hold and use them to hold the appropriate items.
And the beauty of them is you can put anything you want in them no matter what the name is.
Cidanel Afuran
Grant Village
#17 - 2015-07-02 13:55:02 UTC
Donnachadh wrote:
While we all wait there are these crazy things in the game called cargo containers.
You can name them whatever you want, then you put them in your cargo hold and use them to hold the appropriate items.
And the beauty of them is you can put anything you want in them no matter what the name is.


Yeah, cargo containers is what I do right now. I would be curious though to see how quick CCP could copy existing code for storing BMs in folders into other parts of the game
SecretService
Secret Services
#18 - 2015-07-02 14:23:03 UTC
Cidanel Afuran wrote:
elitatwo wrote:
Did it ever occur to you that the basic cargo bay is also a balance thing? You can x amount of cap boosters or exotic dancers or ammo but you need to decide which is more important, you cannot have both.


I only want folders so when I have my inventory up when fighting and I loot a wreck, the loot goes into a different folder, so I don't have to hunt through loot to see how many cap boosters I have left

Filters.

That solves all your problems.
Cidanel Afuran
Grant Village
#19 - 2015-07-02 15:12:04 UTC
SecretService wrote:

Filters.

That solves all your problems.


yeah, no.

You do realize how limited filters are right now, don't you?
Iain Cariaba
#20 - 2015-07-02 15:27:40 UTC
Cidanel Afuran wrote:
SecretService wrote:

Filters.

That solves all your problems.


yeah, no.

You do realize how limited filters are right now, don't you?

The only way filters are limited is if you only use the stock 5, and don't bother making any new ones. Even then, there's an "Ammunition" stock filter that is pretty much perfect for what you want, as it will show you how many cap charges and other ammo you have.

We don't need new features, you just need to learn how to use the tools already provided.
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