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Player Features and Ideas Discussion

 
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Change Skills (here we go again)

Author
Nuvia
Imperial Academy
Amarr Empire
#1 - 2015-06-29 23:34:09 UTC
Two Basic Ideas -

Remove support skills and module requirement skills limiting Skill Points use to unlocking ships
When a new player joins a range unlocked ships are avaliable

This would allow players to more freely change corp / enter the game as new players / allow corps to try new fleet compositions

and/or

Allow plex for remap

This would allow players to experience all the different options within eve.
While this may be limited to monthly or 3 monthly remaps would be good to be able to try different aspects of the game without the need to start from scratch to move from pvp to mining or indy.

Eves a cool sandbox should remove the barriers from experiencing it.

What's your thoughts?
Aran Hotchkiss
School of Applied Knowledge
Caldari State
#2 - 2015-06-29 23:36:51 UTC
Anything and everything to do with this topic is being discussed in this thread, which if you took the time to read would find the relevant opinions people would have with regards to your idea.

You should have enough control over your herd of cats to make them understand. If they constantly make misstakes, get better cats.

Nuvia
Imperial Academy
Amarr Empire
#3 - 2015-06-29 23:44:50 UTC
Aran Hotchkiss wrote:
Anything and everything to do with this topic is being discussed in this thread, which if you took the time to read would find the relevant opinions people would have with regards to your idea.


Thanks - Aran its 21 pages on pay for SP to win Oops
Im not suggesting you pay for SP.

I also dont see the changes to SP suggested covered within that thread.
Donnachadh
United Allegiance of Undesirables
#4 - 2015-06-30 00:47:13 UTC
-1 a bad idea is a bad idea.

Call me a bitter vet but this idea goes beyond crazy or insane and into a whole new place that I do not even want to think about.

Do you automatically get max skills for anything and everything that could be fit on a ship you just completed training for?
Or are you going to back track on this and start handing out restrictions and limitations?

No this is a bad idea and it has no place in EvE.


Plex for remaps is even worse than removing the support skills in that it becomes a definitive pay to win scenario.
Buy plex, remap to increase skill training - no thanks.


Zan Shiro
Doomheim
#5 - 2015-06-30 01:26:19 UTC
Some of those requirements....are kind of needed.

What benefit is a noob getting running a ship that has no base minimums? It will go boom....a lot. Then the noob may go well this game sucks anyway. I am in the top rated ship and it sucks ass.

I have seen this with 1 or 2 richer players in real life who etc'd to plex to instant "dream char" and eventually left the game regardless. Why? they had the sp and skill to have lots unlocked on the bought char....yet diaf'd quite often as lack of actual playing had them still dying....alot.

You see, actual skill is kind of picked in the "grind" of training. To hopefully not die as much when you reach your goal. you made your noobtard mistakes in the t1 grind phases and hopefully got most of that out of your system.


Or as I always says if you can't fly a t1 frigate or cruiser worth a damn, nothing magical happens in say AF or HAC's. Well your wallet magically drains a lot faster lol (as more expensive losses). Can't really play the game...the most uber ship is going to suck still because of pebcak issues.
Aerasia
Republic University
Minmatar Republic
#6 - 2015-06-30 03:54:06 UTC
Zan Shiro wrote:
if you can't fly a t1 frigate or cruiser worth a damn, nothing magical happens in say AF or HAC's.
Well, you'll wipe the floor with somebody who can't pilot a T1 Frigate worth a damn, for one. Maybe you can't always SP/ISK your way to victory in PvP, but let's not pretend it doesn't happen.

And I don't see any reason you can't grind that competence in the ships you want to fly, instead of having the "thou shalt not fly! (until you've paid CCP enough)" barrier to overcome as well.

Nuvia wrote:
Remove support skills
You were so close.
Tiddle Jr
MOONFIRE SERVICE PROVIDER
#7 - 2015-06-30 06:01:32 UTC  |  Edited by: Tiddle Jr
Nuvia wrote:
Aran Hotchkiss wrote:
Anything and everything to do with this topic is being discussed in this thread, which if you took the time to read would find the relevant opinions people would have with regards to your idea.


Thanks - Aran its 21 pages on pay for SP to win Oops
Im not suggesting you pay for SP.

I also dont see the changes to SP suggested covered within that thread.


IB4L
There are 21 pages of proposals suggestions and features which are coming from different angles and experience's points of view. And you simply CBA to read them? You don't even propose to change the skills, you are talking about skill points gain meta for a certain needs. There are many other threads with same ideas as yous which is marking your post as redundant by default. So please do your homework properly before you come to this class room.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Anthar Thebess
#8 - 2015-06-30 06:39:06 UTC
Better.
Player choose rase , and he can fly only ships from this race. Twisted
Tiddle Jr
MOONFIRE SERVICE PROVIDER
#9 - 2015-06-30 07:49:56 UTC  |  Edited by: Tiddle Jr
Anthar Thebess wrote:
Better.
Player choose rase , and he can fly only ships from this race. Twisted


Better
As soon as you inject Minig Frigate skill book, you are only allowed to fly Ore ships, ONLYUgh

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Nyalnara
Marauder Initiative
#10 - 2015-06-30 08:20:30 UTC
Anthar Thebess wrote:
Better.
Player choose rase , and he can fly only ships from this race. Twisted


No. I don't want to play Duct Tape Online.

French half-noob.

Non, je ne suis pas gentil.

FireFrenzy
Cynosural Samurai
#11 - 2015-06-30 08:47:17 UTC
Nuvia wrote:
Thanks - Aran its 21 pages on pay for SP to win Oops
Im not suggesting you pay for SP.

I also dont see the changes to SP suggested covered within that thread.


No you're suggesting we rebuild the entire skill tree "because reasons"... and Choices have concequences, and skillpoints are never wasted you can now just ALSO use drones/ishtars/hellcats/bootcarriers/trackingtitans/whatever you had your SP in before the remap...
Samillian
Angry Mustellid
#12 - 2015-06-30 09:51:45 UTC  |  Edited by: Samillian
Nuvia wrote:
Thanks - Aran its 21 pages on pay for SP to win Oops
Im not suggesting you pay for SP.

I also dont see the changes to SP suggested covered within that thread.


Skill Points remapping/buyingâ„¢: Ideas, Discussion, and Proposals

If you had bothered to read the title you would know that the thread above specifically deals with remapping along with other SP related issues but then I suppose reading and contributing to an existing thread is just sooo difficult.

As to your support skill proposal, will removing them magically remove player corp imposed SP limits for membership or will it just lead to corps placing a higher value on in-game experience, killboards, spaceship command skills and time in-game as determining factors?

I have never known support skills to be a true restricting factor on doctrines at a corp/Alliance level, appropriate Spaceship Command skills certainly but when designing a doctrine in my experience you design for full level 5 skills then ensure that there are meta 4 fits available for younger pilots.

NBSI shall be the whole of the Law

Reaver Glitterstim
The Scope
Gallente Federation
#13 - 2015-06-30 14:03:23 UTC  |  Edited by: Reaver Glitterstim
Nuvia wrote:
Eves a cool sandbox should remove the barriers from experiencing it.

The barriers are illusory--it's nothing you've done wrong but it struggles in presentation. It is just so easy to believe things that aren't true that make it seem difficult, while the most difficult thing about starting the game is really just finding out how to do it right.

Your best bet is finding one of these vets who tells you your idea is complete crap. I'm serious. When I came in, I thought they were just antagonizing me for the sake of being mean, but I see now that EVE is a place that defies all your prior reasoning. Just abandon your pre-conceived gaming notions, find a bitter vet who will teach you, and listen to them. Fly a frigate, you may mine but definitely PVP and do it in a fleet with bitter vets. Show them you want to learn and you'll probably receive free ISK to help you get started. Spend it toward your learning, but get used to making your own.

But above everything else, go PVP. This is a "PVP game", or more accurately, it's a giant social experiment in which people interact with each other to create content. You'll only see that content out on the front lines. So go out there, find out what's happening in your tiny niche of the game, and then you can determine what you want to do long-term in EVE.


edit: oh and I'm serious about flying a frigate. I don't care how long you've been accumulating skill points/ISK or how easily you can afford a fresh battleship. If you're new to fleet PVP, you should fly a frigate simply because it's just going to give you the best performance. If you want to splurge, then get an interceptor or assault frigate.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."