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Dev Blog: Fleet Warp Changes - Coming in August Release

First post
Author
Delt0r Garsk
Shits N Giggles
#201 - 2015-06-27 08:46:43 UTC
I didn't read the whole thread. But over all these changes more or less deals completely with my concerns.

So now this change gets a +1 from me.

Have you considered setting minimum warp distance to 300km or something. 150km always seems small.

But for the love of god, leave orbit, keep at range etc. Since flying your ship is not just position it is all other things you have to manage and this is *not* god dam star citizen, so don't go there.

AKA the scientist.

Death and Glory!

Well fun is also good.

unimatrix0030
University of Caille
Gallente Federation
#202 - 2015-06-27 13:40:50 UTC
First of all why do k-spacers still have fleet warps to gates and stations?
They are right there on virtualy everyones overview.
I think they should also be exempted from fleet warps.
Most fight happens on gates and stations anyway.
Why should the guys on the station/gate be the only one in a fight that can not fleet warp to the opposing side?

No local in null sec would fix everything!

Eve Back Online
Native Freshfood
Minmatar Republic
#203 - 2015-06-27 21:14:46 UTC
Thanks CCP. I'll return the favor by unsubbing any mining alts I run while doing homework. Thats what I get for trying to come back to Eve.
baltec1
Bat Country
Pandemic Horde
#204 - 2015-06-27 21:24:37 UTC
Eve Back Online wrote:
Thanks CCP. I'll return the favor by unsubbing any mining alts I run while doing homework. Thats what I get for trying to come back to Eve.


No you won't.
kraken11 jensen
ROOKS AND KRAKENS
#205 - 2015-06-27 21:32:19 UTC
baltec1 wrote:
Eve Back Online wrote:
Thanks CCP. I'll return the favor by unsubbing any mining alts I run while doing homework. Thats what I get for trying to come back to Eve.


No you won't.


I know people who have quitted eve because off changes ccp have made, so never say never. if eve become a too big pain in the ass, (like becoming more work) ... etc. you know. then I understand if people quit/unsub'etc.
Miner Hottie
The Scope
Gallente Federation
#206 - 2015-06-27 23:56:08 UTC
Alexis Nightwish wrote:
Joseph Seyburn wrote:
Quote:
What are the goals of these changes?


Anyone? and please not the schmockbait about 'Encourage individual participation'

PL wanted to reduce [edit] increase the time it takes for a fleet to land on a combat probe hit. So Manfred Sideous of PL, Dark Razor (CCP Larrikin) of PL, and Raivi (CCP Fozzie) of PL got together to create a "solution" to this "problem."

Good to see that CCP's legacy of cronyism is still alive and well, even so many years after D20.


I thought CCP T20 was the dev implicated in scandal?

It's all about how hot my mining lasers get.

Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#207 - 2015-06-28 02:34:55 UTC
kraken11 jensen wrote:
I know people who have quitted eve because off changes ccp have made, so never say never. if eve become a too big pain in the ass, (like becoming more work) ... etc. you know. then I understand if people quit/unsub'etc.


Same here. A bunch of experienced folks have just had it over the last two years, with the constant unnecessary changes that don't really do much in terms of improving game experience, but make the game more of a chore..
Rekatan
We Heart U
#208 - 2015-06-28 04:13:50 UTC
This just feels like adding another layer to the already convoluted "solution". People are breathing a sigh of relief because this is a slightly less destructive iteration of the original concept, but the core concept is still entirely flawed so at this point it feels like we're just beating our heads against a wall.

If you want to remove fleet warp, which would potentially be incredibly beneficial, then just remove fleet warp and do it right, with proper features released ahead of time such as 0 bookmark propagation delay, alliance bookmarks, etc. You already started with an ill conceived half measure, and now you're adding another level of complication to an already unnecessarily complicated change.

It feels like we're providing feedback ad nauseam at this point. If this hairbrained idea is on rails then I guess we're just going to have to figure out how to deal with the annoyances it creates. All hail our new Slippery Pete overlords.
Dictateur Imperator
KarmaFleet
Goonswarm Federation
#209 - 2015-06-28 12:30:10 UTC
baltec1 wrote:
Dictateur Imperator wrote:


So you agree: Nerf of mining income, you waste time to do this. More boring to mine and less rentable after change.


Oh no, CCP added a few more seconds on to my mining activities...


CCP reduce income of mining , so how you call it ? it's a nerf of income. It's few sec each rotation at end you loose minutes. CCP have think this change for pvp and forget a lot of player use it... not for pvp but for some industrial thing. Maybe CCP must remimber they call the game a "sandbox" so when they make 1 "pvp" change it's impact all game play, not only pew pew.

Allow fleet warp to BM in anomaly , or allow fleet warp for people in same ip/official owner, problem solve.
Abla Tive
#210 - 2015-06-28 15:41:14 UTC
As a mission runner, I approve of this change.
Kalel Nimrott
Caldari Provisions
#211 - 2015-06-28 20:46:32 UTC
I Don't like it. The delay is aweful in some cases. This is now 3/4 terrible...

Bob Artis, you will be missed.

O7

FlameHawk Ru
Deep Core Mining Inc.
Caldari State
#212 - 2015-06-29 12:00:58 UTC
Need to add a construction of fleets to the cluster of ships are not turned into piles of garbage. Perhaps this will limit mobility, but it is possible to compensate for this bonus to the range.
baltec1
Bat Country
Pandemic Horde
#213 - 2015-06-29 16:43:54 UTC
Dictateur Imperator wrote:
baltec1 wrote:
Dictateur Imperator wrote:


So you agree: Nerf of mining income, you waste time to do this. More boring to mine and less rentable after change.


Oh no, CCP added a few more seconds on to my mining activities...


CCP reduce income of mining , so how you call it ? it's a nerf of income. It's few sec each rotation at end you loose minutes. CCP have think this change for pvp and forget a lot of player use it... not for pvp but for some industrial thing. Maybe CCP must remimber they call the game a "sandbox" so when they make 1 "pvp" change it's impact all game play, not only pew pew.

Allow fleet warp to BM in anomaly , or allow fleet warp for people in same ip/official owner, problem solve.


Yep you are totally going to notice that missing minute of mining.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#214 - 2015-06-30 12:14:18 UTC  |  Edited by: Barrogh Habalu
Delt0r Garsk wrote:
But for the love of god, leave orbit, keep at range etc. Since flying your ship is not just position it is all other things you have to manage and this is *not* god dam star citizen, so don't go there.

EVE was not made for not having such commands. If removal of those comes through it's an indication that someone at the helm needs some very serious reality check.

There's a lot of things to manage about your ship, especially if you consider how unresponsive EVE can be at times. Even something as simple as juggling scripts in your TCs and laser crystals at the same time can take your whole attention, especially when imperfections of client-server synching makes it impossible to tell when exactly particular module will come out of cycle.

And that's the simplest of tasks, I mean, it's basic gunnery without even looking at the rest 80% of ship operation.

I was about to ask for an ability to queue automatic script reloads on TC cycle shift (and same for similar modules), but seeing as how this clickfest if considered gameplay these days, I'd rather not bother.
Unezka Turigahl
Det Som Engang Var
#215 - 2015-06-30 22:03:27 UTC
Would have been nice to be able to warp squad to probed signatures that are not ships. Exploration sites. Oh well.

Are EVE's space-oceans getting some atmospheric perspective? P
Greygal
Redemption Road
Affirmative.
#216 - 2015-06-30 23:00:10 UTC
The dev blog states that we will be able to broadcast "warp to (bookmark)" and "warp to (fleet member)"

Will we be able to broadcast "align to (bookmark)" and "align to (fleet member)" also?

Also, is there any chance of considering keeping the ability to SQUAD warp? This would reduce the negative impact of this change on small gang PVP (for whom the ability to gang warp around a fight is the primary tactic used in order to be able to take on gangs that outnumber and outgun them), it would help retain the ability of logi and ewar squad commanders to do their jobs, and reduce the negative impact of this change as it relates to catherding newbros. It would, in fact, make squad commanders much more relevant to a fleet's success, instead of making them useless for nothing but passing fleet bonuses....

Ya, I know, that would defeat the purpose of this nerf as it relates to bombers (to what extent it does nerf bombers). Figured it doesn't hurt to ask, of course.

What you do for yourself dies with you, what you do for others is immortal.

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Zappity
New Eden Tank Testing Services
#217 - 2015-07-01 02:33:45 UTC
Squad warp hits two of the three objectives. I don't understand why keeping squad warp and separately addressing bombers is not acceptable.

Zappity's Adventures for a taste of lowsec and nullsec.

FT Diomedes
The Graduates
#218 - 2015-07-02 17:52:59 UTC
Zappity wrote:
Squad warp hits two of the three objectives. I don't understand why keeping squad warp and separately addressing bombers is not acceptable.


Because CCP Larrikin thought it would be better to remove all forms of fleet, wing, and squad warp.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

MadDan ermygod
Exit-Strategy
Minmatar Fleet Alliance
#219 - 2015-07-02 23:52:23 UTC  |  Edited by: MadDan ermygod
firstly.... apologies if this has been covered... i made it to page 9 and kinda got sick of reading and i didn't see anything remotely related

how does one now squad GTFO a small bunch of mining toons to a pos when a roam comes through

and please dont tell me "warp to a station" or "warp to a gate" cause we all know what that outcome will be

can we at least make it so you can warp to items that people can "see" on grid... ie, pos's asteroid rocks and the like. I get that effectively you'll still need to bookmark those items so you can warp back and forth to them... but surely there's some smarts there that can tell when you've bookmarked a publicly viewable object over an invisible bookmark that only the player with said bookmark can see

it wont affect your pvp fleet issues/solutions.. (whatever you want to call them)... and will kinda help retain some form of safety for the guys that run multi toon mining gangs and use squad warp A LOT!
Sbrodor
Deep Core Mining Inc.
Caldari State
#220 - 2015-07-03 08:39:20 UTC
we can consider "thinkable" that CCP release a single patch without nerfing bomber?

almost every single FC bomber i know is ragequitted?


"""more monkey at front.. more f1 0.0 braindead monkey on frontline! ;D""