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Carnyx release - General feedback

First post First post First post
Author
Dino Zavr
Shadow Owls
#2021 - 2015-06-22 13:13:39 UTC
Mike Azariah wrote:

Like I said. I am still trying to engage both you and CCP on this subject. But I am not the string and tin cans so you can yell at CCP through me. The good news is that I am not running for CSM XI so you have less than a year left of my useless ass and then you will have the full attention of the other CSM . . . .


Hi, Mike

I still hope the issue with new icons set is still on the table, because of theirs rather massive anticipation.
It would be great if CSM offer CCP to make icon sets customizable, just because these are just sprites
loaded at the client's side, no code or protocols modifications necessary.
This sloution will leave most of players happy. Thise who love new icons would use them, those who
prefer old icons would be able to use the old ones. This is just that simple.

Overview still needs at least 5 more tabs, and way more foreground/background colors.
Also there is a special tread devoted to overview usage for colorblind players, it would be great
to convince CCP to proceed with setups for such players in question.

Please, confirm the peaceful conflict resolution is still possible, as the icons issue is not resolved properly yet.

Thanks.
Cleanse Serce
Lonesome Capsuleer
#2022 - 2015-06-22 13:28:18 UTC  |  Edited by: Cleanse Serce
Dino Zavr wrote:
Mike Azariah wrote:

Like I said. I am still trying to engage both you and CCP on this subject. But I am not the string and tin cans so you can yell at CCP through me. The good news is that I am not running for CSM XI so you have less than a year left of my useless ass and then you will have the full attention of the other CSM . . . .


Hi, Mike

I still hope the issue with new icons set is still on the table, because of theirs rather massive anticipation.
It would be great if CSM offer CCP to make icon sets customizable, just because these are just sprites
loaded at the client's side, no code or protocols modifications necessary.
This sloution will leave most of players happy. Thise who love new icons would use them, those who
prefer old icons would be able to use the old ones. This is just that simple.

Overview still needs at least 5 more tabs, and way more foreground/background colors.
Also there is a special tread devoted to overview usage for colorblind players, it would be great
to convince CCP to proceed with setups for such players in question.

Please, confirm the peaceful conflict resolution is still possible, as the icons issue is not resolved properly yet.

Thanks.


It is not that simple, if ever they chose to give the players customizable UI, wich i strongly doubt given that they took RGB sliders away from us, they gonna have to do it the entire way.

I mean not only the icones themselvs, but colors of them, standing icones also, combat timers, relationship icones, where to place them, how many of them, glowing effects, bling effects, what do you want display, what you don't, etc, etc.

That means working on a full scalable set as well, not only 90% 100% 110% but any kind of scale.

That is a HUGE job in order to have something usefull overall.
I don't want to have a customizable tool if the only customizable thing is to be able to draw my own icones in paint... i want the whole thing, and that won't happen any time soon, if it ever happen at all.
Panterata
Federal Navy Academy
Gallente Federation
#2023 - 2015-06-22 15:40:30 UTC
CCP devs

We are waiting your reply
Eraza
Fuzzyness Enterprizes
#2024 - 2015-06-22 15:56:26 UTC
I'm not one of those planning to quit over this, but I want CCP to know that this stuff is not a direction that I as a customer, am happy with.
Removing UI elements and features I liked an was using, such as the jukebox, or replacing them with versions that are just not better.
Like the neocom, 7 months in now isnt it? I still make regular mistakes with it, the monochrome stuff is harder to tell apart than colored icons.
The UI sliders are also something I miss, I cant get the UI to look as It would be optimal for me anymore, it's a pure downgrade.
The new Icons, many of them look too similar, telling apart a sea of different ships, wrecks... it all becomes a sea of triangles
This isnt an improvement either.

All those things are making the game slightly less and less enjoyable for me with each "improvement"
the best case scenario with "improvements" in this regard, is things like the module rebalancing and renaming,
which I just don't really care about, or the download on demand client, which I really don't care about.
those things were not broken, but they aren't really now either.


So I'm just at a loss now, what can I as a customer, do, to tell CCP, that I'm NOT happy with those recent "improvements", and feature removals?

We tried telling them, over and over.
They are still going on with the same plan of removing features and "improving" others.

For many players, this mess has already pushed them off, the last 18 months of http://eve-offline.net/?server=tranquility isnt looking too good,
and I'm starting to get flashbacks to SOE's "new game enhancements" for star wars galaxies.
Yes much of that stuff was not well balanced, some class combos were overpowered forever, but that patch, removed some of the games key features, in the name of balance, and "improvements"
Then as half the playerbase quit in very short order, SOE ignored all feedback, declared success, and patted each other on the back for a job well done.

CCP, please don't make that happen here..


And last but not least, because for some reason this needs to be said,
#1
If I didn't like CCP, and have hope for the future of EVE online, I would NOT be on the forums posting in the feedback thread.
I would already have quit.

and #2
Official polls about this stuff, from CCP, would REALLY help.
I see both sides here make a lot of assumptions about the silent majority, the truth of that is simply, we dont have a clue what the silent majority thinks, untill we get them to speak.
And they clearly do not like forums.



But seriously CCP, make a system for an ingame survey, neutrally worded, to not bias the community either way, and make some simple reward for completing the survey.
Surveys can easily be annoying, which is why many avoid them, to not annoy their customers.
But if you give something like a gecko drone, as a reward for answering a few questions, I'm quite sure most of the player base would be very happy to give their opinion :)
Louanne Barros
Brutor Tribe
Minmatar Republic
#2025 - 2015-06-22 16:58:17 UTC
Panterata wrote:
CCP devs

We are waiting your reply


Reddit appears to be the best place to get a CCP response, unfortunately.
Cleanse Serce
Lonesome Capsuleer
#2026 - 2015-06-22 18:09:11 UTC
Louanne Barros wrote:
Panterata wrote:
CCP devs

We are waiting your reply


Reddit appears to be the best place to get a CCP response, unfortunately.


Can you share a link of one post they've been active recently ?
Joia Crenca
Science and Trade Institute
Caldari State
#2027 - 2015-06-22 19:20:48 UTC
Mike Azariah wrote:


Like I said. I am still trying to engage both you and CCP on this subject. But I am not the string and tin cans so you can yell at CCP through me. The good news is that I am not running for CSM XI so you have less than a year left of my useless ass and then you will have the full attention of the other CSM . . . .

good luck with that


m




It doesn't make 'voting for CSM' next year sound very appealing if that's how the CSM generally feels after meeting with CCP. And yes, you're the main visible one, which I appreciate, actually, but the lack of expression by the CSM body makes it look like CCP has just shut that organization out of being a channel for meaningful player input too.

Test server participants ignored. CSM non-existent. Players generally ignored except by a couple of 'anti-players' that tell players to leave if the game's usability is taken beyond common human faults. Ouch. Why have forums or test servers, btw?
Jared Tobin
Bloodstone Industries
B.S.I.
#2028 - 2015-06-22 21:58:30 UTC  |  Edited by: Jared Tobin
After keeping up and reading through over 114 pages of both this feedback section as well as the new "Dev blog: Feedback on the new Overview Brackets" page, I've consolidated enough to handle a few large chunks of personal, constructive feedback for the Overview Iconography issues, and figured I'd leave a redirecting note here. It's a waste to repeat when unnecessary:

Part 1 of 2 genuine, constructive feedback:
https://forums.eveonline.com/default.aspx?g=posts&m=5838804#post5838804

Part 2 of 2 genuine, constructive feedback:
https://forums.eveonline.com/default.aspx?g=posts&m=5838810#post5838810

JT
Win7Pro,64bit, Carnyx
Joia Crenca
Science and Trade Institute
Caldari State
#2029 - 2015-06-23 00:33:10 UTC
Jared Tobin wrote:
After keeping up and reading through over 114 pages of both this feedback section as well as the new "Dev blog: Feedback on the new Overview Brackets" page, I've consolidated enough to handle a few large chunks of personal, constructive feedback for the Overview Iconography issues, and figured I'd leave a redirecting note here. It's a waste to repeat when unnecessary:

Part 1 of 2 genuine, constructive feedback:
https://forums.eveonline.com/default.aspx?g=posts&m=5838804#post5838804

Part 2 of 2 genuine, constructive feedback:
https://forums.eveonline.com/default.aspx?g=posts&m=5838810#post5838810

JT
Win7Pro,64bit, Carnyx



Just read all of that and that was quite useful and detailed, thanks!
slphy vansyl
angry squirrels
#2030 - 2015-06-23 10:09:14 UTC  |  Edited by: slphy vansyl
19k players average.... no problem, keep on!
that's true, eve is a place of ever changing, more space, less icons to see!
that's a good solution too ^^
source: http://eve-offline.net/?server=tranquility
and thanks a lot for the most constructive reply from Jared Tobin, great job to write
Panterata
Federal Navy Academy
Gallente Federation
#2031 - 2015-06-23 12:50:03 UTC
slphy vansyl wrote:
19k players average.... no problem, keep on!
that's true, eve is a place of ever changing, more space, less icons to see!
that's a good solution too ^^
source: http://eve-offline.net/?server=tranquility
and thanks a lot for the most constructive reply from Jared Tobin, great job to write



Big smile
The time is coming when only CCP will play with the new icons Big smile
Joia Crenca
Science and Trade Institute
Caldari State
#2032 - 2015-06-23 15:08:24 UTC
Hmmm, new patch today, related to this last rollout, or prep for the next one?
Cleanse Serce
Lonesome Capsuleer
#2033 - 2015-06-23 15:22:49 UTC
Joia Crenca wrote:
Hmmm, new patch today, related to this last rollout, or prep for the next one?


I've read somewhere that tuesday will patch something about icones, can't recall the post though.
Joia Crenca
Science and Trade Institute
Caldari State
#2034 - 2015-06-23 15:27:52 UTC
Cleanse Serce wrote:
Joia Crenca wrote:
Hmmm, new patch today, related to this last rollout, or prep for the next one?


I've read somewhere that tuesday will patch something about icones, can't recall the post though.




I don't know if Burn Amarr is finished, as that would be the best place to tell the difference between NPC (Concord) and player icons (including many wrecks P )
Cleanse Serce
Lonesome Capsuleer
#2035 - 2015-06-23 15:31:57 UTC  |  Edited by: Cleanse Serce
There should be a "patch note" even for tiny patches

NPC icones are still too lightly filled.
Drones could still be mis-read with frigs.

No changes it seems.
CCP Claymore
C C P
C C P Alliance
#2036 - 2015-06-23 17:10:37 UTC
Hey folks,

So we have been chatting about what we can get ready for the next release, Aegis, to try and improve the icon experience.

Drones:

  • We are going to reduce the number of icons for drones and change the icon so it is not similar to a ship icon.

90% scaling:

  • We are going to increase the stroke thickness on icons to improve readability at 90% while retaining fidelity at 100%.

Player/NPC distinction:

  • We are going to increase the fill on NPC ships and for friendly NPC ships add a blue tint.


We have been looking at these changes with the colorblind player in mind and we have looked at them through some simulators, but not being colorblind we really need your feedback if this is helping your experience. Colorblind players please let us know how they look and if they are better.

We should have these up on SISI before the weekend and will be taking all your feedback on board to make these changes as effective as possible before Aegis drops on July 7th.

There will not be any updates to Icons on TQ before July 7th.

Quality Assurance Analyst Team Psycho Sisters

CAPS TIME
Doomheim
#2037 - 2015-06-23 17:38:07 UTC
Will EWAR drones mantain a different icon from the combat ones? I love that feature in their current iteration.
CCP Claymore
C C P
C C P Alliance
#2038 - 2015-06-23 17:42:57 UTC
CAPS TIME wrote:
Will EWAR drones mantain a different icon from the combat ones? I love that feature in their current iteration.


Yes, they will.

Quality Assurance Analyst Team Psycho Sisters

Altrue
Exploration Frontier inc
Tactical-Retreat
#2039 - 2015-06-23 17:49:02 UTC
CCP Claymore wrote:

Drones:

  • We are going to reduce the number of icons for drones and change the icon so it is not similar to a ship icon.

Player/NPC distinction:

  • We are going to increase the fill on NPC ships and for friendly NPC ships add a blue tint.



Aww that's great news! Big smile

May I suggest for you to change the wreck icon to be less similar to a ship icon while you are at it?

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Panterata
Federal Navy Academy
Gallente Federation
#2040 - 2015-06-23 17:58:10 UTC  |  Edited by: Panterata
CCP Claymore wrote:
Hey folks,

So we have been chatting about what we can get ready for the next release, Aegis, to try and improve the icon experience.

Drones:

  • We are going to reduce the number of icons for drones and change the icon so it is not similar to a ship icon.

90% scaling:

  • We are going to increase the stroke thickness on icons to improve readability at 90% while retaining fidelity at 100%.

Player/NPC distinction:

  • We are going to increase the fill on NPC ships and for friendly NPC ships add a blue tint.


We have been looking at these changes with the colorblind player in mind and we have looked at them through some simulators, but not being colorblind we really need your feedback if this is helping your experience. Colorblind players please let us know how they look and if they are better.

We should have these up on SISI before the weekend and will be taking all your feedback on board to make these changes as effective as possible before Aegis drops on July 7th.

There will not be any updates to Icons on TQ before July 7th.


So any chance to use old ships and npc icons?
Or to customize them as per old one for all ships classes? - shiny squares and shiny red crosses