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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1741 - 2015-06-22 02:25:43 UTC
Madbuster73 wrote:
Did I mention that all that this change will do is make KITING superior to everything?
Its virtually impossible to land your fleet on the kiters if you cant do a fleet warp.

This change will make kiting-fleets the only viable option.

RIP good brawlfights.


Dunno if you mentioned it, but it's been discussed a few times earlier in the thread :)
Evan Giants
Native Freshfood
Minmatar Republic
#1742 - 2015-06-22 02:46:17 UTC
I dont like this idea at all, when I first read this fleet warp changes I groaned.

Please dont go through with it :(

Commander Spurty
#1743 - 2015-06-22 03:58:21 UTC
This is like the don't be "average" patch.

People will have to not be 'rubbish" at the basics of their role.

As for Alliance level bookmarks, why do you need that?

Corp Manag 20 members per level, @ V = 100
Mega Corpo 100 members per level, @ V =500
Empire Control 400 members per level, @ V =2000
Sovereignty 2000 members per level, @ V =10000

a Corp can already serve 12,600 people.

How's about you just make a corp of 12,601 first.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

dhunpael
#1744 - 2015-06-22 07:50:50 UTC
Congrats CCP,

Even after talking with the wormhole community you are still going forward with this change, without any forthcoming to the wormhole dwellers.

May by you still want your original plan to become reality: wormhole space is not for permanent inhabitants

Anyhow: this change is forcing a lot of wormhole people out of the wormholes they live in.
Wormhole space will become a very quiet place after this change.



for any nullbear: we don't live in stations, we don't have gates. The only way of moving is through bookmarks and scan results!
So basically they are taking away our means to navigate anywhere!

White Don
Iris Covenant
The Gorgon Empire
#1745 - 2015-06-22 09:07:20 UTC
CCP Larrikin wrote:
Hi Gentle Space Foke,

As announced on the o7 show we are making some changes to fleet warp. [b]Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldn’t warp to on their own.


Why is that option chosen over increasing combat probes scan cycle combined with little change of probes mechanic, e.g. getting coordinates of where ship was exactly at time of clicking "Scan" button and not when scan ended?
If you ever considered this of course.
Lucius Kalari
University of Caille
Gallente Federation
#1746 - 2015-06-22 09:59:02 UTC  |  Edited by: Lucius Kalari
I have faith that CCP will listen to it's community because this change will affect everyone, rather than just one part of it. I won't lie, I am a wormholer and I play EVE for wormhole space because of what it offers, and I just don't like low/null, and probably vice versa for null/low players. All players from all parts of EVE have had their say on what they think of this change, and I believe most of it to be negative about the change, but there has been a lot of counter proposals. Broadcast the bookmark to have a limited window of fleet warp, squad leaders warping their squads, and even the very detailed reddit post from Soldari Orion/jokeres:

http://www.reddit.com/r/Eve/comments/3a90hi/ccpls_root_cause_analysis_or_how_to_fix_what_you/

I know that CCP have always said that they never wanted wormholes to be occupied, but the fact that they made changes to the jump spawn range, added shattered wormholes and gave c4's dual statics shows that they don't want wormholes to go anywhere, I don't believe CCP want wormholers to go anywhere, but the proposed fleet warp change will cripple the way wormholers play and how they operate. This change just isn't good for anyone really, I think that if this really is just a way to prevent bombers from being effective, why not just give them a debuff role of unable to accept fleet warp?

Squad warps sounds the best to me because instead of everyone jumping into the same fleet, you'd have to have a squad composed of ships that can hold the field long enough for the rest of the fleet to arrive, depending on the situation, which to me seems like more interaction from people as you'd have to rely on each other more. Example of what I mean is this:

Proteus <- Squad Leader
Proteus
Proteus
Legion
Legion
Tengu
Loki
Loki
Guardian
Guardian

I hope CCP don't go through with their warp changes and listens to their community.
poerkie
Out of Focus
Odin's Call
#1747 - 2015-06-22 10:28:10 UTC
Cant you make probes invisible in wormholes in that case. Then we atleast have a chance to get our so to speak cloacky scout in positiion
Countess Ayanna
LonelySparrow
#1748 - 2015-06-22 10:35:33 UTC
CCP Larrikin, you should get an account and start playing the game... I realy hope it will help you realize the stupidity of your ideas and how they will kill this game in the future.
Delt0r Garsk
Shits N Giggles
#1749 - 2015-06-22 11:24:30 UTC
Countess Ayanna wrote:
CCP Larrikin, you should get an account and start playing the game... I realy hope it will help you realize the stupidity of your ideas and how they will kill this game in the future.

I think he has been playing star citizen and didn't realize it wasn't eve or something. Some of the other suggestion on increasing maximum tedium are far worse than this change.

Making people click an extra time is *not* increasing fleet participation.

For example, a double sided bomb run 2 squads each side. Need two ppl to get into position in a good perch each side. Fleet members warps to their respective perch. Proceed as normal. That is not more participation. How the hell is "warp to fleet member" some kind of challenge.

May as well add a random popup mini game every 20 secs.

What i am now worried about is dumb things he said in the sound cast. Like removing align, keep at range, orbit etc. So what eve is going to be a twitch pilot simulator with 1 second server tics? CCP Larrikin is out of touch.

AKA the scientist.

Death and Glory!

Well fun is also good.

Kasia en Tilavine
School of Applied Knowledge
Caldari State
#1750 - 2015-06-22 11:51:34 UTC
This is not the way to increase player participation. This puts useless strain on players and FC's. Want a good way to increase participation?

Step 1: Create fleet bookmarks ( that update every 30 seconds, not 5-10 minutes )

Step 2: Allow 'fleet warp to x' Broadcasts ( any set of spacial coordinates FC or members have for in system )

Step 3: Extend the warp information bar with a speed toggle. ( set warp speed from .1 to ship max in .1 increments )

Step 4: Completely remove fleet warp.


After steps 1-3 EVERY fleet in EVERY situation will have all the tools they need to move and fly. With every non-afk person participating and paying attention. With fleet bookmarks, and a broadcast option for warp to coordinates, FCs and Movement players/alts will have all the tools they need to create perches, prep coordinates for their FC, storing them in fleet bookmarks named and accurate. A well timed fleet will be able to land on probed opponents with maybe 1-3 seconds more lag than they can now, with EVERY SINGLE person participating in the system to system, perch to perch movement. Players will be punished for not listening or paying attention to the FC, and multiboxers will have a harder time ensuring the survival of their ships.
Ryno Caval
Native Freshfood
Minmatar Republic
#1751 - 2015-06-22 12:12:25 UTC
OMG SOMETHING IS CHANGING AND WE HAVE TO ADAPT AND OVERCOME

Whatever will we do, how will we go on playing a game that has been evolving since it was released and has spawned it's own community of space nerds who are so against change when it's announced, then in some miraculous way either find a way to exploit the hell out of it or just work around it. Hmmmmm...... I wonder what's next

"stop adding new and interesting dynamics CCP all we want is to not have to use our brains anymore make it so FC's can broadcast target and it cause all the fleet to lock and presses f1 for them"

Get over it and learn to play with the new dynamic.

Solution to all complaints use a cloaky prober ie the Cov Ops Frigs that have basically been used as a throw away ship in almost everything that they do, its cheap, easy to fit, and not too skill intensive. Also be good at it it shouldn't take entirely too long to scan something down if you are decent enough at it.

Oh and what a good way for a newbie to learn to be part of a fleet than to be a warp in dingle berry or better yet if you have a bookmark and you want someone to warp to it IE Probing results, you all do remember you can trade and loot bookmarks right

I mean seriously
-Scan something down - 1-2 min if skills and technique are good
-Save location- 1 sec
-Open people & location submenu -1sec
-Find your location you wish to share -1sec
-Shift click and drag into your cargo -1sec
-Jettison can -1sec
-Tell fleet member designated as warp in to loot can -1 sec (more if you didn't designate warp in or they are not paying attention)
-Tell warp in to to warp selves to BM -based on warp time and system size 10-30+ sec (for largest system in BS fleet comp takes 95 sec)
-Fleet warp to member -based on warp time and system size 10-30+ sec (for largest system in BS fleet comp takes 95 sec)

total time 3 min 6 sec
total time that is added to the regular process maybe 35+ sec and at most 100 sec

35+ whole seconds what ever are we going to do (and mind you 30 sec warp for BS is approx 90 AU give or take a few seconds for acceleration and deceleration)

It even takes talented FC's around this time to get set up in a system anyways or to get a fleet's head out of their asses when they do find something with their prober. This will simply make people pay closer attention to what the FC's say and not be bad.

You all are so terrified of change you didn't even bother to look into how this will really effect anything.

Yes this puts more pressure on the FC to be better at his job and makes them rely on other people.

WH'ers and Miners you can apply the same thing and do the math yourself.

Also Boo Hoo you can't land all the bombers on a perch cloaked together but that's just it you are cloaked and you can get a warp in off of whomever you are bombing and then warp back out just as easily you just have to not be bad.

If you fly a specialized type of ship and you don't know how to use it than learn and quit relying on everyone else to do everything for you.

If you are a good bomber, you have any spacial reasoning skills, and a basic understanding of trajectory and three dimensional triganometry; you can hit moving targets and don't have to rely on the FC to do everything for you. Yes it sucks having to have responsibility in a fleet cause all you F1 monkeys and KM whores only care about padding your killboards which doesn't show anything about your actual skill in EVE as a PVP'er. When someone else has to literally tell you to remember to cycle your guns and has to remind people what their job in the fleet is there is something fundamentally wrong with you claiming to be good at PvP. The person who is good at PvP is the FC and you are just riding his coat tails.

That was my rant some of you will TL:DR it some will read it and agree, some will disagree. I don't care either way just stop bitching so, dam much and learn to adapt to things.
Delt0r Garsk
Shits N Giggles
#1752 - 2015-06-22 12:39:08 UTC
You clearly have never shared BMs via jet cans. It can take a whole minute to "cut and paste" even longer. And you have only ONE BM. You need to do that 30 times for a fleet of 30!

And if its taken you 1-2mins to scan someone down, your not going to catch anything where we hunt. You got 30 seconds. Tops. And yea a good dscaner prober can scan someone down in a single probe scan with probes on dscan measured in seconds.

AKA the scientist.

Death and Glory!

Well fun is also good.

Khan Wrenth
Viziam
Amarr Empire
#1753 - 2015-06-22 13:09:49 UTC
Behold! I found the REAL reason and driving force behind this change. This quote comes from another thread so I'll link it. https://forums.eveonline.com/default.aspx?g=posts&m=5124164#post5124164

Moraguth wrote:
elitatwo wrote:

Funny observations of the last weeks:

We say Ishtar op!

CCP comes:
Nerf missiles!

We say bombs too strong!

CCP comes:
Nerf cloaks!

Got me thinking, if we can determine the right pattern here we could ask for the right nerf or buff to occure. I am usually very observant and good at this but this pattern still eludes me..


I have no idea what your agenda or desired nerf would be, but for the sake of SCIENCE, i think you should try organizing a huge effort to scream "NERF MINING DRONES!" just to see what would happen. We need more data points to discover the pattern!


So for the record, this change was brought to you by a concerted effort to nerf mining drones.
Ryno Caval
Native Freshfood
Minmatar Republic
#1754 - 2015-06-22 13:38:05 UTC
Delt0r Garsk wrote:
You clearly have never shared BMs via jet cans. It can take a whole minute to "cut and paste" even longer. And you have only ONE BM. You need to do that 30 times for a fleet of 30!

And if its taken you 1-2mins to scan someone down, your not going to catch anything where we hunt. You got 30 seconds. Tops. And yea a good dscaner prober can scan someone down in a single probe scan with probes on dscan measured in seconds.


I was basing it off of the majority not the minority and it is super easy to share J-canned BM's it's just a bit of a UI kung-fu but it can be done quickly

I was able to J-can 15 copies of a BM to my fleet in a matter of seconds because I was properly prepared

Also if you are catching someone generally it's not a bad idea to put a tackle on your prober cause sometimes you're not so great PvP'er in fleets are bad and aren't aligned properly or have burned off grid like fail-hards. Yes it will affect people who play with a higher level of accuracy and in WH pvp for sure cause you never not have you dscan window open but, WH is a niche just like people who run Incursions are a niche or mission runners are a niche but a majority of the population of EVE lives in K-space and the sad truth is that when CCP makes changes it is to effect the majority not the minority

So the just ,of what I am saying is that CCP is being kinda racist against WH'ers but I mean WH space is weird and foreign and meh.

You can't please everyone but you can try to please some and I think this is also just another way CCP is trying to make EVE new player friendly.

I'm not at all saying I am happy with this just simply making some suggestions about ways to stop QQ'ing about it cause they've already decided they are doing it regardless of how much people complain.

HTFU
A55 Burger
Weiland Yutani Corporation
#1755 - 2015-06-22 14:16:11 UTC
I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult.

It's rather strange that many of the people with this opinion write as if clarity is a secondary concern, while how angry they are at those that disagree with them is more important. You have to ask yourself... if what sets Eve apart in a demographic fashion is the age of the players, and their intelligence, how do you expect to convince people in the discussion that yours is the right idea, when your communication is so unrefined?

Anyone can change my mind with a well reasoned argument, yet it is very difficult to interpret an argument as well reasoned when the supporting facts are either attacks, or clearly haven't been given a second look by the writer. Perhaps the ability to understand a perspective other than your own would aid you in making these arguments.
Lt Shard
Team Pizza
Good at this Game
#1756 - 2015-06-22 16:28:15 UTC  |  Edited by: Lt Shard
Soooo, any updates? Its on the feature page now. That has me a bit worried they're just going to ignore cc.
Jack Hayson
The Scope
Gallente Federation
#1757 - 2015-06-22 17:38:05 UTC
Ryno Caval wrote:
-Scan something down - 1-2 min if skills and technique are good

Dafuq?!
If that's how long it takes you to scan someone down you should be very VERY quiet regarding anything that involves probing.
Dermeisen
#1758 - 2015-06-22 17:50:32 UTC
dhunpael wrote:
Congrats CCP,

Even after talking with the wormhole community you are still going forward with this change, without any forthcoming to the wormhole dwellers.

May by you still want your original plan to become reality: wormhole space is not for permanent inhabitants

Anyhow: this change is forcing a lot of wormhole people out of the wormholes they live in.
Wormhole space will become a very quiet place after this change.



for any nullbear: we don't live in stations, we don't have gates. The only way of moving is through bookmarks and scan results!
So basically they are taking away our means to navigate anywhere!




Honestly it won't, and not really you exaggerate. However I would have thought the new structures take much of the fun out of wormholes! Unless Mooring is revisited for smaller structures the old pos, with all it's problems, made wormholes a much more strategic game.

"Not the Boreworms!"

unimatrix0030
University of Caille
Gallente Federation
#1759 - 2015-06-22 18:44:29 UTC  |  Edited by: unimatrix0030
Ryno Caval wrote:
stuff

It is clear that you never scanned a thing in your eve life from your post :
-Scan something down, 1-2 minutes if you are good(anyone with 3 scanning skills to 5), else target is gone
-save location, 2 seconds(need to select the correct map for corp bm's first)
-wait 5 minutes for corp mate to get bm
-Open people & location submenu -1sec
-Find your location you wish to share -1sec
-drag location to personal bm's, 3 seconds(we have a lot of scrolling to do, and so will you after the changes)
-Shift click and drag into your cargo -3 sec multiply by number of corps in your alliance (lets say 3)
-Jettison can with all bm's -1sec
-distribute bm's to corps (10-60 seconds depending on how they land on grid)
-wait 5 minutes to have bm's propagate to all corps in alliance
-start moving fleet to target lets say the average of wh space is 3 down the chain so lets take you 95s *3

So that is about 15 minutes and 52 seconds just to get a fleet into position.
And seige/triage/bastion only last 5 minutes.
Besides most pve sites can be done in 15 minutes before you can get a fleet down the chain to get the carebears.
So basicly pvp is done in wh's. You might capture a clueless one, but then again nullbears don't go into wh's otfen.

This change will only slow down bomberfleets and will only fix on grid combat probing while breaking the rest of eve.

It seems like everyone of us needs to adapt except null sec, they just get the rules changed.

O and in kspace, one dude will make pearches all around the space they are fighting/living in share it with alliance and voila no downsides for k-space.
That is something we in wh's can't do since it is RANDOM.

No local in null sec would fix everything!

Arrendis
TK Corp
#1760 - 2015-06-22 18:48:17 UTC
A55 Burger wrote:
I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult.

[...]

Anyone can change my mind with a well reasoned argument, yet it is very difficult to interpret an argument as well reasoned when the supporting facts are either attacks, or clearly haven't been given a second look by the writer. Perhaps the ability to understand a perspective other than your own would aid you in making these arguments.


And yet, absolutely nobody in the discussion is actually saying 'EVE is a better game when it is difficult'. The proposed changes don't reduce 'difficulty' at all - nor, for that matter, do they improve 'clarity'.

The intent of the changes is to increase active participation and distribute responsibility for a fleet's success or failure across more actors. The changes do nothing to actually achieve this goal. Instead, all they do is promote the use of an additional, dedicated probing and 'warp to me @10' alt for the FC. That point's been made over and over, and the whys and wherefores of it explained both succinctly and in great detail.

The average fleet member will not see their 'active participation' increase. They will not shoulder any additional responsibility. How do we know? Because they already don't. The people who are willing to shoulder responsibility already do so. They're the ones who do the things that need to be done, instead of flying a ship that has a bunch of guns and pads its killboards. They're already actively participating. They're flying logistics, or fast tackle, or EWAR ships, or point Proteii and webbing Lokis. They're doing things, and when everything goes to Hek, they're the ones who're already holding it together.

The regular fleet members? The ones who don't have any 'active participation' over 'lock target, press F1'? They're choosing to be that. They're actively deciding 'I want to just shoot something and get my kills, and to hell with all of the things that need doing'. That's why FCs have to call for more logi, call for boosters, actively ask people to get into the specialized, active roles - not because there's nothing to do, but because people don't want to do it.

The only way you change that is by making the 'I am the guy who does dps' role into something more active. There's ways to do that. There's even ways to do it without overloading the people who are already doing plenty. Changing fleet warp... ain't it.