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Carnyx release - General feedback

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Author
Eraza
Fuzzyness Enterprizes
#1881 - 2015-06-20 14:11:06 UTC
I think the New lead game designer last year, and the new lead art director, a few days ago, explains this.
New leads, want to put their mark on the game.
Didnt learn from Incarna because it was not THEIR asses on the line that time.

Now the new people think.. "hmm, where should I make my mark... hey, some UI elements haven't been changed much in the last ten years, Lets plant that down as my personal flag"

That in my opnion also explains CCP's stubbornness with this, and their attitute to the feedback.
It's not about improvements, it's just about pride..
Alea
Pator Tech School
Minmatar Republic
#1882 - 2015-06-20 15:45:01 UTC
Eraza wrote:
I think the New lead game designer last year, and the new lead art director, a few days ago, explains this.
New leads, want to put their mark on the game.
Didnt learn from Incarna because it was not THEIR asses on the line that time.

Now the new people think.. "hmm, where should I make my mark... hey, some UI elements haven't been changed much in the last ten years, Lets plant that down as my personal flag"

That in my opnion also explains CCP's stubbornness with this, and their attitute to the feedback.
It's not about improvements, it's just about pride..


I now can't play this game because of my eyesight, there are way to may different tiny icons on the field to make any quick decision in battles so I'm forced to leave the game I love.

For whatever reasons they chose to ignore the people who pay there salaries it's already written in stone and we will never have the far superior icons back in any form, if it's because of pride or a coder just wanting his/her name on an addition to what was a great game it's bacause of you that I am forced to find a better place to spend my money.

Thanks for running me off CCP, was fun while it lasted.

Whomever is making the last few years decisions on what changes are to be implemented in this game, must hate Eve with all their being.

Lingustica
Moonraker Mutual Industries Co operative
#1883 - 2015-06-20 16:30:06 UTC
Eraza wrote:
I think the New lead game designer last year, and the new lead art director, a few days ago, explains this.
New leads, want to put their mark on the game.
Didnt learn from Incarna because it was not THEIR asses on the line that time.

Now the new people think.. "hmm, where should I make my mark... hey, some UI elements haven't been changed much in the last ten years, Lets plant that down as my personal flag"

That in my opnion also explains CCP's stubbornness with this, and their attitute to the feedback.
It's not about improvements, it's just about pride..



I agree with this...

Change for the sake of change, improvement failure on so many levels.. and terrible implementation and a quite disrespectful blog to boot....
Joia Crenca
Science and Trade Institute
Caldari State
#1884 - 2015-06-20 17:44:01 UTC
Eraza wrote:
I think the New lead game designer last year, and the new lead art director, a few days ago, explains this.
New leads, want to put their mark on the game.
Didnt learn from Incarna because it was not THEIR asses on the line that time.

Now the new people think.. "hmm, where should I make my mark... hey, some UI elements haven't been changed much in the last ten years, Lets plant that down as my personal flag"

That in my opnion also explains CCP's stubbornness with this, and their attitute to the feedback.
It's not about improvements, it's just about pride..



Also from the dev blog "But in New Eden space is merciless, and change is ever-present."

But all that doesn't mean that EVE will survive the change without mercy. That UI element change has hurt the ability for a number of players to physically work with the game. It was the wrong thing to do and it was strongly pointed out.

Maybe CCP will do things that offset this negative change, maybe not. Changing the icons to be more human friendly again would be a good step.
GankYou
9B30FF Labs
#1885 - 2015-06-20 18:54:05 UTC  |  Edited by: GankYou
kai il wrote:
The problem with these new icon is "At a glance" they are to detailed and vague at the same time, one of my alliance mates linked a image that shows this, a small 11v10 fight on sisi https://i.imgur.com/ighoK8j.png "at a glance" most of the icons look the same, looking again closely you can see the difference.

But this was taken during AT practice, And the entire time I was flying the new icons were nothing ore than a eye sore if I wanted to look at the range I was from another ship or object the first thing my eyes went to were these icons, it was beyond distracting. And the only time I really use the icons in a pvp setting is not looking at my overview column but looking in space to see whats near me,and my looking at that image once again its a cluster **** of whats what. This is made worse because drones frigates and wrecks are all triangles of the same size.


This is not a good change and it effects THE PRIMARY way we interact with things in eve online, This is not bitter vets being bitter at change, this is people being upset at changes that are bad.


Good thing I don't PvP in spaceships atm, otherwise there would be less reason to login anymore. What?

Colonel Tosh wrote:


This original concept would've worked, provided they would also be differentiated by size like the old ones. Smile Right now, having all of the spaceship icons the same size with them being pretty much just triangles with chevrons is bad.

Very, very bad.

Success combo is Size+Shape+Colour - Shape & size being prime. Out of the current set, I think only the shuttles & rookie ships work.

Sullen Bear wrote:
New icons is the worst change since Incarna.

First of all, what is a major goal of icons? For me it is quickly separate some objects CLASSES. Not the objects itself. These classes are:
- player ships;
- NPC ships;
- drones;
- wrecks;
- other stuff.

All those classes had absolutely different icons before Carnyx. Square, cross, diagonal cross, triangle and circle with small variations. It was not because old CCP designers are lazy or fool, it was because they are professionals. It was almost ideal decision.


Indeed, any working solution must be contrasting.

Slanted cross for drones, something blocky, like a square for structures, circles for celestials and something like this for spaceships - http://i.imgur.com/RYBmrkG.png

Even before chevrons or dashes, all the information is contained within the above example for ships, it even separates them by weapon systems: triangle is Small Turrets/Rockets/LMLs, down triangle - Medium Turrets/HMLs/RLMLs, rhombus - Large Turrets/Torps/Cruise/RHMLs and of course Heavy neuts. Smile

For NPC ships, no colour is needed - http://i.imgur.com/0XNw6FC.png

TYLER DURDAN69 wrote:

There's throwing your toys out of your pram and then there is this.

Don't force electric light bulbs on me, I want candles.
Don't give force colour tv on me, I want black and white.
Don't force money on me, I want to trade in livestock.
Don't force clothes on me I want to die of hypthermia.
Don't education on me, I want to be stupid.
Don't force transport on me I want to walk to Spain for my summer holidays.
Don't force geography on me, I want to believe the earth is flat.
Don't force a change that "requires the brain to adapt", I prefer to stay a brainstem.

They made the change, in part, to help new users - there are less icons than ship names. Learning ship types by name is counterintuitive.


It's more like a heptagon wheel bicycle than the lightbulb - candle analogy. Blink

Kamahl Daikun wrote:
In a way, it's hilarious to see people threatening to leave over icons.


What's so hilarious about breaking the most-used and actually the single-most important thing in the spaceship game machanics toolkit?

I do not see the funny.
Rio Bravo
Deep Core Mining Inc.
Caldari State
#1886 - 2015-06-20 21:35:50 UTC  |  Edited by: Rio Bravo
Icons? Are there NEW icons?...oh wait your still posting about the icons they released three weeks ago...
I thought there were NEW icons in the present, heh, see how I could make that mistake? They've been here so long now, they aren't NEW anymore...

Roll

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

GankYou
9B30FF Labs
#1887 - 2015-06-20 21:44:52 UTC
They are not new, they are not old, they are just stuck in limbo. Blink

And they'll keep siphoning overall player activity lower because of that.
Rio Bravo
Deep Core Mining Inc.
Caldari State
#1888 - 2015-06-20 22:16:56 UTC
Been so much talk of change...thought they might have introduced a whole set of new ones.

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

GankYou
9B30FF Labs
#1889 - 2015-06-20 22:56:44 UTC  |  Edited by: GankYou
DexterShark wrote:
The CCP response to this thread is painful.

Let me make this easy for you, CCP:-

[ ] This is a player ship, the bigger the size, the bigger the ship class. A rectangle shape is an industrial ship.

+ This is an NPC, the bigger the size, the bigger the ship class. A red cross is a rat / hostile, white is concord / peaceful.

x This is a drone.

If I want to see the specific type of ship or drone, I look at the name and category in the overview list.


Indeed so.

Only a contrasting system such as this could function so well for 12 years straight - a system with the icons present on our very keyboards no less! Smile

P.S. Sony controllers are also more popular than its competition due to the fact that they took up all the best & irreducible prime symbols/geometric shapes: O, [ ], X & /\. Blink
Vol Arm'OOO
Central Co-Prosperity Union
#1890 - 2015-06-20 23:02:58 UTC  |  Edited by: Vol Arm'OOO
Rio Bravo wrote:
Icons? Are there NEW icons?...oh wait your still posting about the icons they released three weeks ago...
I thought there were NEW icons in the present, heh, see how I could make that mistake? They've been here so long now, they aren't NEW anymore...

Roll


How about the broken icons? Would that agree with your failboi soul? Or dont you agree with CCP that the recently introduced icons are subpar?

BTW only 24k concurrent users logged in right now in prime time US. CCP's current direction doesnt seem to be bringing in new users while its antagonizing and driving away its old users. I guess you will be happy when its only you the other few faibois and the ccp devs left to circle jerk each other.

I don't play, I just fourm warrior.

Rio Bravo
Deep Core Mining Inc.
Caldari State
#1891 - 2015-06-20 23:27:28 UTC  |  Edited by: Rio Bravo
Vol Arm'OOO wrote:
BTW only 24k concurrent users logged in right now in prime time US. CCP's current direction doesnt seem to be bringing in new users while its antagonizing and driving away its old users. I guess you will be happy when its only you the other few faibois and the ccp devs left to circle jerk each other.


Maybe if folks didn't create such drama, and everyone posted without all the emo venom, it wouldn't escalate into people quitting or cutting themselves...
The Icons are good, they are an improvement, for all the reasons in the dev blog. If your hardware is barfing when it has to render it, CCP said they are working on it and don't panic. It's counter productive to keep things static for years and years, some of us like being surprised by new things. Ships, modules, game mechanics, streamlining, etc...

Frankly, if you have gotten so lazy playing EvE, that you can't handle any new learning curve at all...aren't you bored anyways?
So hoping you cry yourself to sleep and you wake up with a new perspective. You can't keep self-destructing when new things happen in the game, the icons are great. Are you going to have a spaz over the new Domi look too? I am sorry if you have trouble understanding EvE's new Icons. Isn't there an old New Eden saying about WoW being a sleuce for those who couldn't hack EvE?...

Roll

EDIT: One more thing, if this is what CCP bases their descision making process on...all this nonsense input, then I have some advice for them. CCP you've been too accomodating to your 'fan base'. These guys don't appreciate the amount of back and forth they get compared to other games...They think they own it.
Maybe you've been too democratic CCP, and need to start creating a work of art that people will respect and admire from your position of authority and oversight. We trust your judgement. Instead of being pulled in a million directions by obvious trolls, with a misplaced sense of self-importance. Feed back should be for bugs and miner qwerks, not fundamentals or complete roll-backs. Don't let 'em do it to you...They just get off on getting their own way when they yell at you...like little baby la-la's. lol...

Had to be said...

Roll

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

GankYou
9B30FF Labs
#1892 - 2015-06-20 23:55:34 UTC  |  Edited by: GankYou
Rio Bravo wrote:

Maybe if folks didn't create such drama, and everyone posted without all the emo venom, it wouldn't escalate into people quitting or cutting themselves...


I think the feedback during the SiSi testing phase was most civil, and is recorded as such for everyone to see in that 11-page thread. Smile

Quote:
The Icons are good, they are an improvement,


They are indistinguishable, unreadable and at the same time overflowing with information, which in the case of EVE's PvP engagements becomes noise.

They are an improvement, like a octagon wheel is an improvement on a regular bicycle.

Quote:
Frankly, if you have gotten so lazy playing EvE, that you can't handle any new learning curve at all...


I'm all for increased complexity erryday. Just not redundant complexity. Smile

Survival of the fittest will most definitely happen - We had 28k PCU this Friday and 31k tonight, so I guess the rest couldn't handle the learning curve.
Natascha Kerenski
Immortal Legion
#1893 - 2015-06-21 00:15:57 UTC  |  Edited by: Natascha Kerenski
Rio Bravo wrote:


SNIP

Instead of being pulled in a million directions by obvious trolls, with a misplaced sense of self-importance.

SNIP




Bzzz...traffic news: attention there is a trollish ghost driver on the road to doomheim!

a astonished co-driver (that looks like Rio Bravo) : wait what....one? there are hundreds of them.

“Fighting for peace is like having sex for virginity."

Eke Patang
Republic Military School
Minmatar Republic
#1894 - 2015-06-21 01:10:11 UTC
It's great to see people being brought together to fight for something they believe so strongly in such as Icongate,something that affects so many players gameplay and those thinking not just about themselves but others that are so affected by this.

Some would say don't feed the troll but you have helped to highlight the strength of feeling so Bravo for keeping this thread growing Rio.Blink

Rio Bravo
Deep Core Mining Inc.
Caldari State
#1895 - 2015-06-21 03:59:18 UTC  |  Edited by: Rio Bravo
Eke Patang wrote:
Some would say don't feed the troll but you have helped to highlight the strength of feeling so Bravo for keeping this thread growing Rio.Blink



Lol, yeah, I know the graphics rendering hasn't been the same for everyone. The 90% resize stuff and mushy icons, I hear the concerns from that end...With the screen crowded with bracket icons, remember what the blog said. You can customize much of that away in the custom overview menu, set brackets and things...Might take a few minutes of time though.

The 'I am confused' thing is pathetically weird. Or the 'I like old EvE better'. The game will advance with time...
Same with the counting the numbers on who logs in and doesn't. Kind of what I was reffering to in my last post about taking the game hostage. Hoping that CCP loses money, and if you can accelerate that by angry posting you will. You don't like the Icons, leave...don't just tell us your leaving then post for a month, about how your leaving/left. Other games don't give you half the input that this game does. In many ways I see the 'fans' ruining it, not letting CCP do their job....what if the icons are to compliment other releases later? You wouldn't know...

Most of the posts on this thread that quote me are really just to trash me, and don't address the valid points I post about.

Roll

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Rio Bravo
Deep Core Mining Inc.
Caldari State
#1896 - 2015-06-21 04:19:01 UTC
How are the Icons 'Overflowing with information'? It's an Icon, not a 200 word essay. You look at it, your brain makes a check mark, your eyes move on. Overflowing is a bit rich don't you think?

Roll

“You see, in this world there's two kinds of people, my friend: Those with loaded guns and those who dig. I dig.”  - Clint Eastwood, misquote.

Sky Marshal
State War Academy
Caldari State
#1897 - 2015-06-21 09:59:04 UTC  |  Edited by: Sky Marshal
Rio Bravo wrote:
[EDIT: One more thing, if this is what CCP bases their descision making process on...all this nonsense input, then I have some advice for them. CCP you've been too accomodating to your 'fan base'. These guys don't appreciate the amount of back and forth they get compared to other games...They think they own it.
Maybe you've been too democratic CCP, and need to start creating a work of art that people will respect and admire from your position of authority and oversight. We trust your judgement. Instead of being pulled in a million directions by obvious trolls, with a misplaced sense of self-importance. Feed back should be for bugs and miner qwerks, not fundamentals or complete roll-backs. Don't let 'em do it to you...They just get off on getting their own way when they yell at you...like little baby la-la's. lol...

The developers of Star Wars Galaxies didn't care of feedback and did everything they wanted but not what the players wanted, and released dreadful patchs like NGE and others ones. Officially, it was to stop the going down of the subscribers number, but it just made it even worse than before. The CEO of Sony Entertainment made excuses and admitted that they should have listened to the players, but it was after the game was closed...

Let's CCP do that too, maybe this way they will learn to crush their pride, but it will be probably too late. Whatever what you say, the fact is the game has less logged players than before, and it is not a good sign, even for you.

Quote:
Most of the posts on this thread that quote me are really just to trash me, and don't address the valid points I post about.

It is just that you can't realize your points are invalid, because of your lack of PVP experience (according to killboards).

You can't see the bad consequences of new icons for exemple in a fleet fight where you can find hundred of friends/foes that you have to analyze with 25 different icons, and a potential confusion with structures ones if they are activated in visual too. And I only speak about the important ones (so 25 for my vision of the game), because there are now exactly 100 differents icons according to the sheet I use for reference.

Before the new icons, there was 6 or 7 icons who mattered (squared one, wreck, drone, containers), so I could analyze the situation of a fight within few seconds just by the visual. They weren't fancy, but they was efficient.

So yes, it is an overflow of information in real battle situation, something that you can't understand. In fact, it would be easily compensated by the overview and even in visual if there was the possibility to use at least 10 differents tabs in overview, I had some ideas of workaround for that.

Oh well, I shouldn't complain after all. In the initial version, there was supposed to have 27 DRONE icons for exemple, not 7... But that just prove that CCP don't play at EVE and so don't "get" it. EVE is supposed to be a game, not a job, but CCP want to make it like one.

Still, I don't really know if the icongate will make some players leave. At minimum, it will make some players renounce to parts of the gameplay (I will certainly do less PVP than before. As it didn't already go down with the jump gate animation... I left few months because of that, why not reiterate...). But leavers will do probably because of a burnout caused by multiple recent bad moves from CCP. Maybe it don't affect you for the moment, but it will in the long term (market with less stuff, less contact with players, etc.).
Steijn
Quay Industries
#1898 - 2015-06-21 10:04:51 UTC
Rio Bravo wrote:
Maybe if folks didn't create such drama, and everyone posted without all the emo venom, it wouldn't escalate into people quitting or cutting themselves...


been unable to play the game ive been part of for 6 years because of these changes, is not a drama.
Panterata
Federal Navy Academy
Gallente Federation
#1899 - 2015-06-21 12:40:40 UTC
What is SISI? I playing from 8 years and never heard about that SISI
Vol Arm'OOO
Central Co-Prosperity Union
#1900 - 2015-06-21 13:33:15 UTC  |  Edited by: Vol Arm'OOO
Rio Bravo wrote:
Vol Arm'OOO wrote:
BTW only 24k concurrent users logged in right now in prime time US. CCP's current direction doesnt seem to be bringing in new users while its antagonizing and driving away its old users. I guess you will be happy when its only you the other few faibois and the ccp devs left to circle jerk each other.


Maybe if folks didn't create such drama, and everyone posted without all the emo venom, it wouldn't escalate into people quitting or cutting themselves...
The Icons are good, they are an improvement, for all the reasons in the dev blog. If your hardware is barfing when it has to render it, CCP said they are working on it and don't panic. It's counter productive to keep things static for years and years, some of us like being surprised by new things. Ships, modules, game mechanics, streamlining, etc...

Frankly, if you have gotten so lazy playing EvE, that you can't handle any new learning curve at all...aren't you bored anyways?
So hoping you cry yourself to sleep and you wake up with a new perspective. You can't keep self-destructing when new things happen in the game, the icons are great. Are you going to have a spaz over the new Domi look too? I am sorry if you have trouble understanding EvE's new Icons. Isn't there an old New Eden saying about WoW being a sleuce for those who couldn't hack EvE?...

Roll

EDIT: One more thing, if this is what CCP bases their descision making process on...all this nonsense input, then I have some advice for them. CCP you've been too accomodating to your 'fan base'. These guys don't appreciate the amount of back and forth they get compared to other games...They think they own it.
Maybe you've been too democratic CCP, and need to start creating a work of art that people will respect and admire from your position of authority and oversight. We trust your judgement. Instead of being pulled in a million directions by obvious trolls, with a misplaced sense of self-importance. Feed back should be for bugs and miner qwerks, not fundamentals or complete roll-backs. Don't let 'em do it to you...They just get off on getting their own way when they yell at you...like little baby la-la's. lol...

Had to be said...

Roll


Black is white, night is day, up is down, and "the icons are good, they are an improvement." Sure they are..... So basically, your position is, its not the icons, its not you, its everybody else, and if everybody would just see it your way, everything would be good. "Unfortunately," it seems that most of the folk dont agree with you.

I have yet to actually meet someone in game who likes the icons. I have met plenty that hate them. The only real question is how much they hate them. Right now, I havent met many who are intending to up and quit as a result of the icons (not like jump fat, where I know a fair number who have left and not returned), but it has put folk on edge waiting for that one more thing to push them over, where they leave and dont come back. Thats the legacy of these icons. Its one more broken piece of nonsense chipping away at player loyalty. Having CCP come and insult its playerbase in a flippant blog doesnt help either.

Also your advice to ccp that it not listen to its fanbase in designing its game is laughable. No successful companies ever built or sold something for long that was not wanted, desired or requested by its customers. Good company can anticipate a customers needs, but no company can continue by sticking their finger in their customers eye.

I don't play, I just fourm warrior.