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[Aegis] Missile balance package

First post First post First post
Author
Nalren
Perkone
Caldari State
#61 - 2015-06-19 14:23:09 UTC
Rowells wrote:
What ever happened to the 5% heavy missile buff mentioned in the o7 show

Is this the one you mean?

CCP Rise wrote:
  • Heavy Missile Damage is being increased by 5% for all Heavy Missile Types

  • TrouserDeagle
    Beyond Divinity Inc
    Shadow Cartel
    #62 - 2015-06-19 14:23:10 UTC
    Rowells wrote:
    What ever happened to the 5% heavy missile buff mentioned in the o7 show


    did you read the post
    BadAssMcKill
    Aliastra
    #63 - 2015-06-19 14:25:19 UTC
    When can we expect he disruption modules
    Airi Cho
    Dark-Rising
    Wrecking Machine.
    #64 - 2015-06-19 14:30:05 UTC
    Rowells wrote:
    What ever happened to the 5% heavy missile buff mentioned in the o7 show



    It is part of the first post. ;)
    LUMINOUS SPIRIT
    Caldari Provisions
    Caldari State
    #65 - 2015-06-19 14:30:47 UTC
    Phoenix is the new and undisputed KING of wormholes, and sleeper escalations.

    stoicfaux
    #66 - 2015-06-19 14:32:13 UTC
    Phaade wrote:
    First, removing Caldari Kinetic lock is a necessity. The Cerberus will always be 3/4's as good as it can be, or less due to Gallente bias (Ishtar lol) and kinetic resists, because of this ancient ship bonus. Missile specialists would not lock themselves into using one particular missile, while drone specialists utilize all drone types, and projectile specialists use all types of ammunition. It makes no sense.

    Shhhhhhh! You're talking to CCP "M. Shyamalan" Rise who likes to add a twist to things. Do you really want the Ishtar's bonuses to only apply to Gallente drones, i.e. Ogres and Gardes?


    Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

    Kallen Kozukie
    Channel Six News
    #67 - 2015-06-19 14:34:47 UTC
    "These modules can use Missile Precision and Missile Range scripts and can of course be overheated."

    Does that affect velocity or flight time for missiles for the range script?
    Ugly Eric
    Fistful of Finns
    #68 - 2015-06-19 14:41:24 UTC
    There is a problem with the ewar to this modules.

    Either we would need a completely new shipclasses to have bonuses to the ewar, or change the current ewar ships to bonus to missile also.

    One option would be to change the tracking disruptors to weapon disruptors and just give scripts to each weapon type. That would also increase the usage of TD (or WD) in small scale / solo and not only in the bigger fleetfights. It would become a universal module to disrupt all kind of damage, but drone damage (yes u can TD a drone, but in reality that is unusable in 99.9% of cases).
    Andre Vauban
    Federal Defense Union
    Gallente Federation
    #69 - 2015-06-19 14:45:24 UTC  |  Edited by: Andre Vauban
    Any thoughts of creating a tracking disruptor equivalent for missiles?


    EDIT:
    Never mind. I apparently fail at reading first thing in the morning.

    .

    Nimrodion
    Xanthium Prime
    #70 - 2015-06-19 14:48:39 UTC
    CCP Rise wrote:
  • Heavy Missile Damage is being increased by 5% for all Heavy Missile Types
  • Is that 5% increase per level or total increase regardless of skills?


    CCP Rise wrote:
    Missile Guidance Computer I
    28 CPU, 1 PG, 7.5% bonus to explosion velocity, explosion radius, missile velocity and missile flight time
    Compact Missile Guidance Computer
    24 CPU, 1 PG 7.5% bonus to explosion velocity, explosion radius, missile velocity and missile flight time
    Missile Guidance Computer II
    35 CPU, 1 PG 9.5% bonus to explosion velocity, explosion radius, missile velocity and missile flight time


    Are these numbers for MGCs running with or without scripts, and if they are with scripts, what's gonna be the bonus while running unscripted?
    stoicfaux
    #71 - 2015-06-19 14:50:21 UTC
    Andre Vauban wrote:
    Any thoughts of creating a tracking disruptor equivalent for missiles?

    None what-so-ever:
    "We would have liked to include disruption modules to go along with these enhancement modules but there are actually some technical hurdles we need to figure out and we didn't want to keep holding back on adding these in the mean time. Look for those sometime in the future."

    /RTFMOP Big smile


    Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

    Rowells
    Blackwater USA Inc.
    Pandemic Horde
    #72 - 2015-06-19 14:52:10 UTC
    TrouserDeagle wrote:
    did you read the post
    Ari Cho wrote:
    It is part of the first post. ;)
    Nalren wrote:
    Is this the one you mean?

    This isn't the first case of illiteracy this morning. Maybe I should go back to bed.
    Bronson Hughes
    The Knights of the Blessed Mother of Acceleration
    #73 - 2015-06-19 14:52:32 UTC
    stoicfaux wrote:

    /RTFMOP



    I may have to steal that....

    Relatively Notorious By Association

    My Many Misadventures

    I predicted FAUXs

    Deacon Abox
    Black Eagle5
    #74 - 2015-06-19 14:52:42 UTC
    stoicfaux wrote:
    TinkerHell wrote:
    I dont even get why these are needed. Why are missiles now being made the same as guns?

    The same...yet not effected by TDs or an equivalent ewar.

    I see this going well.

    Missile Spam + MGCs providing updates to missiles in flight + TD affecting missiles + TiDi = increased cardiovascular related reductions in Hamster resources

    Worst case, I tell my kids their hamsters died suddenly in the night, and I ship them[1] off to the London data center.


    [1] The hamsters, not the kids. The kids get shipped in the Fall.


    Bull ****. No heavier load than any other ewar. Better than the server having to calculate the actual position in space of all those missiles relative to the position and area of effect of a raft of smarties going off.

    TDs should be much easier on the server than firewall usage.

    Rise and Fozzie, where is the TD effect to counter the use of these modules. Pretty soon you will have all missiles all the time murdering small ships with no end. Straight How does this Balance anything?

    CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

    Deacon Abox
    Black Eagle5
    #75 - 2015-06-19 14:55:08 UTC
    stoicfaux wrote:
    Andre Vauban wrote:
    Any thoughts of creating a tracking disruptor equivalent for missiles?

    None what-so-ever:
    "We would have liked to include disruption modules to go along with these enhancement modules but there are actually some technical hurdles we need to figure out and we didn't want to keep holding back on adding these in the mean time. Look for those sometime in the future."

    /RTFMOP Big smile

    Don't be so smug. It is not none what so ever. Just more of the SOON. Hope that really is soon this time because no one will be flying anything small soon. Ugh

    CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

    Bronson Hughes
    The Knights of the Blessed Mother of Acceleration
    #76 - 2015-06-19 14:55:33 UTC
    Deacon Abox wrote:
    stoicfaux wrote:
    TinkerHell wrote:
    I dont even get why these are needed. Why are missiles now being made the same as guns?

    The same...yet not effected by TDs or an equivalent ewar.

    I see this going well.

    Missile Spam + MGCs providing updates to missiles in flight + TD affecting missiles + TiDi = increased cardiovascular related reductions in Hamster resources

    Worst case, I tell my kids their hamsters died suddenly in the night, and I ship them[1] off to the London data center.


    [1] The hamsters, not the kids. The kids get shipped in the Fall.


    Bull ****. No heavier load than any other ewar. Better than the server having to calculate the actual position in space of all those missiles relative to the position and area of effect of a raft of smarties going off.

    TDs should be much easier on the server than firewall usage.

    Rise and Fozzie, where is the TD effect to counter the use of these modules. Pretty soon you will have all missiles all the time murdering small ships with no end. Straight How does this Balance anything?

    As long as any eventual missile EWAR only effects missiles at the time they're launched there shouldn't be any more server load than there is currently. If CCP tries to apply missile EWAR to missiles in flight though, that could potentially become burdensome.

    Relatively Notorious By Association

    My Many Misadventures

    I predicted FAUXs

    MeBiatch
    GRR GOONS
    #77 - 2015-06-19 14:56:44 UTC
    CCP Fozzie wrote:
    Jassmin Joy wrote:
    Any thoughts on the effectiveness of SmartBombs on missiles and the ability to firewall them?

    Yes, but we haven't had a chance to post that thread quite yet.


    Will Smartbombs be the only viable counter to missiles? are you considering making a new Ewar against them? perhaps enhancing defender missiles to be useful like you target the ship and it destroys some but not all of the incoming missiles to reduce damage?

    Maybe make defender missiles a mid slot and they can act like point defense? how will this affect the Phoenix?

    oh and most important...


    Happening status?

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Bronson Hughes
    The Knights of the Blessed Mother of Acceleration
    #78 - 2015-06-19 14:57:03 UTC
    Deacon Abox wrote:
    stoicfaux wrote:
    Andre Vauban wrote:
    Any thoughts of creating a tracking disruptor equivalent for missiles?

    None what-so-ever:
    "We would have liked to include disruption modules to go along with these enhancement modules but there are actually some technical hurdles we need to figure out and we didn't want to keep holding back on adding these in the mean time. Look for those sometime in the future."

    /RTFMOP Big smile

    Don't be so smug. It is not none what so ever. Just more of the SOON. Hope that really is soon this time because no one will be flying anything small soon. Ugh

    You missed the point I think. At the bottom of Rise's OP (which is what stoicfaux linked), Rise talks about adding missile-based EWAR eventually, just not right now.

    Relatively Notorious By Association

    My Many Misadventures

    I predicted FAUXs

    MeBiatch
    GRR GOONS
    #79 - 2015-06-19 14:58:21 UTC
    Capqu wrote:
    [Talwar, tfi]

    Type-D Attenuation Signal Augmentation
    Damage Control II
    Ballistic Control System II

    5MN Quad LiF Restrained Microwarpdrive
    Tracking Computer II, Optimal Range Script
    F-90 Positional Sensor Subroutines, Targeting Range Script

    Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile
    Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile
    Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile
    Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile
    Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile
    Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile
    Arbalest Compact Light Missile Launcher, Caldari Navy Nova Light Missile

    Small Ionic Field Projector II
    Small Hydraulic Bay Thrusters I
    Small Warhead Calefaction Catalyst I

    110~km range
    150 dps
    10 mil


    gal ewar for the counter. activate ALL the sensor damps

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    MeBiatch
    GRR GOONS
    #80 - 2015-06-19 15:00:45 UTC
    EVE-Lotteries wrote:
    Makes the actual TD works on that please.


    My thoughts on counters for missiles and ECM/TD enhancement

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.