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[AEGIS] Fleet Warp Changes - Please see devblog!

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Author
Rain6637
GoonWaffe
Goonswarm Federation
#1581 - 2015-06-18 14:52:13 UTC
The new multiboxing meta: have identically-skilled pilots in identically-fit reships ready to warp in as you die.

Looks like we're going to separate the men from the boys, as they say.
Dermeisen
#1582 - 2015-06-18 14:53:05 UTC
QuestionHow about squad warp, but no squad warp for cloaked ships.....

It is useful to use take a parsimonious approach to each goals and address each with the least invasive change.

"Not the Boreworms!"

Quiggle Queue
Ministry of War
Amarr Empire
#1583 - 2015-06-18 14:59:50 UTC  |  Edited by: Quiggle Queue
Proposed Solution

Step 1 - Allow broadcast to warp target.

Step 2 - Allow each pilot to set their warp-speed (up to ship max), in the HUD.

Outcome:

  1. Interaction goes up
  2. Everyone has to be on their toes
  3. If all goes well, everyone can land together
  4. Plenty of opportunity for mistakes, and for pilots to shine
Dermeisen
#1584 - 2015-06-18 15:10:25 UTC  |  Edited by: Dermeisen
lost my message somehow %(

edit: In essence while I think that orbit is partially replaced by the centre camera command, baring difficult cap/rep management, I would like to see a 3d UI system such as Zappity suggests, which allow for a vector to be visible in space from your ship. This would improve the skill of so many players at a stroke!

"Not the Boreworms!"

Rain6637
GoonWaffe
Goonswarm Federation
#1585 - 2015-06-18 15:13:06 UTC
My clickfinger hurts just thinking about this.

This needs to be offset by an improved UI that doesn't require your eyes to move to the edges of the screen.
Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#1586 - 2015-06-18 15:41:57 UTC
Maybe with the jumpdrive changes killing off hordes of cyno alts, no clear role for Capitals in Fozziesov causing unsubs of Titan, Supercarrier, and even more cyno alts, and a future of POSes being replaced with Citadels terminating flocks of POS timer alts, they realised they needed to come up with a replacement reason for alt accounts to keep the subs coming in.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1587 - 2015-06-18 16:01:43 UTC
baltec1 wrote:
If you don't want to be a scout then dont be one, to say you are nothing more than a boring mobile bookmark though is a lie. This is how we used to do things and there was a lot of people who had fun with it. It is one of the most active jobs you could have in a fleet and a damnsight more engaging than ctrl-click next broadcasted target.


Except, as one of your own alliance mates points out, this task will be completed by the FC, and therefore do jack all for the average fleet member.
SilentAsTheGrave
Aliastra
Gallente Federation
#1588 - 2015-06-18 16:08:22 UTC  |  Edited by: SilentAsTheGrave
Quiggle Queue wrote:
Step 2 - Allow each pilot to set their warp-speed (up to ship max), in the HUD.


That basically undermines one of the main goals of this change. Also this will be massively abused. Ugh
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1589 - 2015-06-18 16:13:42 UTC
baltec1 wrote:
Zappity wrote:

To tackle? Lol


Why not? We use just as flimsy interceptors, t1 frigates and Ewar frigs.


With that covops also playing the role of being the linchpin for positioning the fleet, it's a great way to make sure that they all go home after it dies waiting for its fleetmates to land. Unless it's going for something like a badger or a shuttle, I suppose.
Arrendis
TK Corp
#1590 - 2015-06-18 16:16:40 UTC
Barrogh Habalu wrote:
Inb4 "time your warp".

Edit: I don't think it's terrible idea to allow pilot to warp at speeds slower than maximum.


I've actually wanted that ability for a while. It might seem nuts, but if I'm trying to burn off jump fatigue, being able to tell my carrier to do that 100 AU warp at 0.01 au/s while I bounce safes? mmmmm, tasty.
Rain6637
GoonWaffe
Goonswarm Federation
#1591 - 2015-06-18 16:17:51 UTC
EVE is the most fun while playing on just one client. Multiboxing happens because some people will simply play as hard as they can. Take the ability or benefit away, and then we can start playing a game that is balanced and played under the assumption of using just one character per player. You get better balance decisions that way.

As for uses of alts, there will always be scouting. I don't see that going away until EVE is declared one-client only. You'd think that won't happen any time soon, but lately I've been surprised at the bold decisions that impact multiboxing. It would be an interesting development.

This change, though, removing align and orbit, and approach, and keep at range... the bulk of the impact is on players who don't know what's going on, but maybe that's a good thing. It requires more instruction by experienced players, which is the type of thing that builds bonds.

It's bad, though, because EVE is already confounding, and I often wonder if this game's intellectual barrier to entry is a bit much. I worry about that because I'd like to see more players in EVE. The unsettling thing about that possibility is EVE would have to be more enjoyable first, then the increase in player numbers follows.

Right now you have Fozzie ideating changes like these that would forcibly improve gameplay, but a lack of intuitive UI design to make up for the loss of awareness.

It might seem odd that players react to a single change like this with so much conviction, but it's because of the context of isolated changes within the rest of the game. I think the biggest deficiency outside of these types of changes is the UI. I hate seeing it even called a UI, because the goal should be more of a HUD. The client design strategy can be accurately described as tables.

I miss Soundwave. I could tell he understood this type of interplay.
stoicfaux
#1592 - 2015-06-18 16:19:21 UTC
Dermeisen wrote:
QuestionHow about squad warp, but no squad warp for cloaked ships.....

It is useful to use take a parsimonious approach to each goals and address each with the least invasive change.

Or maybe remove covert ops cloak from bombers? Tweak their warp deceleration constant and/or fiddle with their bomb release timings to balance them. (Instead of nerfing fleet warp.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

baltec1
Bat Country
Pandemic Horde
#1593 - 2015-06-18 16:49:20 UTC
Awkward Pi Duolus wrote:
baltec1 wrote:
If you don't want to be a scout then dont be one, to say you are nothing more than a boring mobile bookmark though is a lie. This is how we used to do things and there was a lot of people who had fun with it. It is one of the most active jobs you could have in a fleet and a damnsight more engaging than ctrl-click next broadcasted target.


Except, as one of your own alliance mates points out, this task will be completed by the FC, and therefore do jack all for the average fleet member.


It can be but doesnt mean it will be. FCs tend to lose their cov ops alts a lot which is why they fly FC ships with probe launchers. There will be a need for multiple scouts in fleets and an FC cannot fly that many things.
baltec1
Bat Country
Pandemic Horde
#1594 - 2015-06-18 16:53:35 UTC
Awkward Pi Duolus wrote:
baltec1 wrote:
Zappity wrote:

To tackle? Lol


Why not? We use just as flimsy interceptors, t1 frigates and Ewar frigs.


With that covops also playing the role of being the linchpin for positioning the fleet, it's a great way to make sure that they all go home after it dies waiting for its fleetmates to land. Unless it's going for something like a badger or a shuttle, I suppose.


So bring more than one.
Arrendis
TK Corp
#1595 - 2015-06-18 17:06:57 UTC
Yun Kuai wrote:

You know how every ship has different warp speeds? You know how 99.9% of doctrines all fly 1-3 ships in each doctrine setting? You know how easy it would be to say, "BS (lol, who uses BS in fleet fights...) start your warp now." *counts down timer* "Logi, start your warp at 50km" *counts down timer* Inties, start your warp now"


Completely setting aside the foolishness of '1-3 ships in each doctrine'...

Add in different top speeds within each general ship category, different skills for the pilots, and different times to accelerate into warp, and different times to accelerate from 'entering warp' to their max warp speeds, and different times to decelerate again...

So: I need to warp 50 Dominixes, 9 Armageddons, Baltec1's Navy Megathron, 5 Guardians, 6 Oneiros, 2 Augorors, an Exequror, 3 Damnations, 4 Loki, 6 Proteii, 3 Vigils, and a Hyena.

Dominix: 2.0 au/s. Max velocity*: 109 m/s. Inertia Modifier: 0.1254
Armageddon: 2.0 au/s. Max velocity: 100 m/s. Inertia Modifier: 0.13
Megathron Navy Issue: 2.0 au/s. Max velocity: 130 m/s. Inertia Modifier: 0.105
Damnation: 3.0 au/s. Max velocity: 150 m/s. Inertia Modifier: 0.7
Guardian: 3.3 au/s. Max velocity: 209 m/s. Inertia Modifier: 0.61
Oneiros: 3.3 au/s. Max velocity: 230 m/s. Inertia Modifier: 0.615
Augoror: 3.0 au/s. Max velocity: 235 m/s. Inertia Modifier: 0.56
Exequror: 3.0 au/s. Max velocity: 240 m/s. Inertia Modifier: 0.61
Loki**: 3.0 au/s. Max velocity: 237 m/s. Inertia Modifier: 0.34
Proteus**: 3.0 au/s. Max velocity: 237 m/s. Inertia Modifier: 0.4
Vigil: 5.0 au/s. Max velocity: 410 m/s. Inertia Modifier: 3.22
Hyena: 5.5 au/s. Max velocity: 375 m/s. Inertia Modifier: 3.93


My scout is 10km directly behind the enemy fleet (for the sake of simplicity), exactly 100 au away. For the first, and most straightforward example, we'll assume everyone has been previously aligned (say they're aligning toward the station grid the enemy fleet is on).

1)So, since we're stipulating everyone's already nicely aligned and at max speed, this one's simple:
Give me the countdowns for each ship category. 100 au.

2)Now give me the countdowns for each ship class if the situation abruptly changes and a second enemy fleet comes in through a gate 23.48 au off the fleet's staging point (safe spot, POS, wherever the fleet was going to take that 100 au warp from). We'll be nice and simple and say that it's a nice, clean 90 degree heading change.

3)Now give me the countdowns for that same situation, except half your battleships only have Spaceship Command IV (we'll be nice and say it's half of each type), meaning they have 2% lower final agility than the ones w/Spaceship Command V. 3 of the Logi have SSC III, and one of the Vigils only has SSC I.

and do all of this on the fly, with under 30 seconds to react.

Still think it's easy?

* - all speeds base, no plates, no rigs, purely for demonstration purposes.
** - for purposes of this example, Lokis and Proteii have been given the subsystems of common builds, and an assumed subsystem skill of 5.


*** - HIDDEN STEALTH TRICK QUESTION: Baltec's actually flying his HARPYFLEET fit, so his Megathron Navy Issue warps at the same 5.5 au/s as an assault frigate, with similar velocity/agility numbers. (really, Baltec, I love those insane fits of yours.)
Grinder2210
Science and Trade Institute
Caldari State
#1596 - 2015-06-18 17:08:28 UTC
Such a bad idea in so many was the more i think about this idea the more a think CCP dosnt get how the game works at

So let me just outline the biggist reason why CCP is being stupid here, Its simple really.

This will create less need for alts and more need for active players IE this will cost you money CCP Blink

Honestly the change it self isnt that big a deal I personally dont care about CCP's bottom line just saying.

As CCP Hellmar said on the O7 show " we whould have to mess something up to not last another 12 year" This type of unneeded change to fix one problem. Is as good as starting the car down the road there ..


Here's another way to fix bombers ... GET RID OF THERE No fireing delay after uncloaking .. I lot can happen if five sec's proof to that is simply ITs the same amount of time your going to delay bomber fleets form getting there with this change anyway ..



baltec1
Bat Country
Pandemic Horde
#1597 - 2015-06-18 17:16:33 UTC
Arrendis wrote:

*** - HIDDEN STEALTH TRICK QUESTION: Baltec's actually flying his HARPYFLEET fit, so his Megathron Navy Issue warps at the same 5.5 au/s as an assault frigate, with similar velocity/agility numbers. (really, Baltec, I love those insane fits of yours.)


Fun fact, I have a commandthron that can double up as a scout prober :getin:
Sierra Payne
Federal Navy Academy
Gallente Federation
#1598 - 2015-06-18 17:24:52 UTC
Idea:

Let's assume for a second that this all goes through.

Please allow players to manually set their warp-speed in order to be able to warp at similar speed as the rest of your fleet.
That way we can control our arrival time somewhat acceptably, and not have the Guardians land 20 seconds before the DPS (or other way around).

Please?
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1599 - 2015-06-18 17:32:24 UTC
baltec1 wrote:
So bring more than one.


I suspect people won't do much of that for the same reason they don't use covops as tackle in a gate camp, or roaming fleet.
baltec1
Bat Country
Pandemic Horde
#1600 - 2015-06-18 17:33:15 UTC
Sierra Payne wrote:
Idea:

Let's assume for a second that this all goes through.

Please allow players to manually set their warp-speed in order to be able to warp at similar speed as the rest of your fleet.
That way we can control our arrival time somewhat acceptably, and not have the Guardians land 20 seconds before the DPS (or other way around).

Please?


Just use a cloaky scout and fleet warp to it. Works the say way it currently does.