These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Executor Ardur
Imperial Shipment
Amarr Empire
#1481 - 2015-06-17 10:09:45 UTC  |  Edited by: Executor Ardur
it will seem that this thread is going to become rather large. Seem a lot of people are not happy or got plenty to say about how badly rushed it is. In comparison has the largest reply with other threads that were very important from the date it was initiated...
Someone is going to be come very un popular with the eve community.
Jellyfish Original
Perkone
Caldari State
#1482 - 2015-06-17 10:57:51 UTC
Maybe CCP should restore the old mechanic on developers experiencing the game, which developers can have regular accounts. Then we are sure that it is not that someone who does not play eve developing it.
Schluffi Schluffelsen
State War Academy
Caldari State
#1483 - 2015-06-17 11:17:04 UTC
Honestly, just remove fleet warp as a feature in general :)
baltec1
Bat Country
Pandemic Horde
#1484 - 2015-06-17 11:23:03 UTC
Jellyfish Original wrote:
Maybe CCP should restore the old mechanic on developers experiencing the game, which developers can have regular accounts. Then we are sure that it is not that someone who does not play eve developing it.


CSM asked for this
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#1485 - 2015-06-17 11:49:47 UTC
baltec1 wrote:
Jellyfish Original wrote:
Maybe CCP should restore the old mechanic on developers experiencing the game, which developers can have regular accounts. Then we are sure that it is not that someone who does not play eve developing it.


CSM asked for this



Specifically Manny, who was quite vociferous on the matter.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Arrendis
TK Corp
#1486 - 2015-06-17 11:52:07 UTC  |  Edited by: Arrendis
Awkward Pi Duolus wrote:

Thank you for your detailed response. I underlined two parts that actually make the same points I was making in my posts, and that baltec1 was supposedly refuting.


Well, except for the fact that he's not wrong. That brick-tanked damnation? Has probes. The FC Proteus? Has Probes.

Also, when I say '4 man show', I don't mean the FC's multiple accounts. I mean FC, Logi Anchor, Back-up FC, and maybe a tertiary in case of headshoting.
Arrendis
TK Corp
#1487 - 2015-06-17 12:01:27 UTC
Dermeisen wrote:

Beyond your contempt for you fellow man I'd have to agree with your diagnosis if not the cause. These 'mouth breathers' need responsibility that's the only way they'll get good - and they will get real good given the chance, Fozzie sov will do it. These changes are uncomfortable and will challenge your faith in a brother but it's this kind of attitude that has really kicked this game in the proverbials. Nerf FCs listen to the guys who are best at the game such as Gorski Car.


Believe it or don't, I'm an optimist at heart who'd really love to believe in the basic ability of individuals to rise to the occasion when they must... I've just seen enough of the world to know that unfortunately... they don't. Not 'they can't', mind you - they don't. They're far more likely to keep on wallowing where they are, blaming everyone for their problems but their own unwillingness to rouse themselves from what they think is relative 'comfort'.

And again, if you think I'm being unfair in my assessment, ask yourself why every large organization has to pretty much write policy instructions, safety instructions, etc etc, for the lowest common denominator? Even the ones who start off from a position of filtering out the really low-end applicants? Why the assumption of individual performance is minimal, again and again?

I really wish I was wrong. I'm not.
Arrendis
TK Corp
#1488 - 2015-06-17 12:04:26 UTC
1nverted wrote:
1. Make non slippery pete snipper doctrines viable again as it will take longer for tackle to land on them. In this added time, the sniper fleet can fully align.


and simultaneously make people wonder why they're flying a sniper doctrine that isn't bubble-immune, more maneuverable than battleships and sniper ABCs, and even harder to probe down!

Yeah. Really gonna bring back the non-Pete snipers. If anything, Petes will be the order of the day everywhere.
TinkerHell
Nocturnal Romance
Cynosural Field Theory.
#1489 - 2015-06-17 12:48:57 UTC
BadAssMcKill wrote:
Have you considered making the game more fun for a change


This quote that was all that was needed in response to this idea.

This and the last few changes lead to:

- Fleet warp is now becoming a hassle and will take longer..
- My warping is slower (i hate frigate pvp)
- I now have fatigue timers

Three changes that are making travelling take longer, and limiting my actual pvp time. I play EVE because i want to PVP not travel.

SFM Hobb3s
Perkone
Caldari State
#1490 - 2015-06-17 13:08:22 UTC
I frequently have frigate gangs attempt to probe and warp to me. With this change, I'll know if a cloaky prober is after me by seeing if just one guy warps to me, or a whole bunch. If its a bunch, I'll know there must be a cloaky prober close...opening up the viability of using CRAZY IVAN manoeuvers to find and kill them. +1
Annah Sun-Scape
Temet Nosce Ex Astra
#1491 - 2015-06-17 13:26:08 UTC
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#1492 - 2015-06-17 13:39:21 UTC
Awkward Pi Duolus wrote:
HiddenPorpoise wrote:
Awkward Pi Duolus wrote:
HiddenPorpoise wrote:
If they're anything like my bombing FCs they'll just target a wreck and tell us to warp to that then target a ship. I have never been fleet warped to a hostle grid in a bomber.


You kidding.. you're missing out! Also, 'a' ship? You'd so missing out :)

You get a timely warp @30 and you can wipe out a whole fleet. Look up some youtube videos of Nulli Secunda first void bombing tengus and then electron bombing them to oblivion. All right into the hostile grid.
I don't think you understood any of what I just said.


Do tell. What did I miss?
Targeting a single ship is to line up the shot on the center of the fleet, we didn't get fleet warps to hostle grids so that lag wouldn't decloak everyone.
Frostys Virpio
State War Academy
Caldari State
#1493 - 2015-06-17 13:40:23 UTC
Arrendis wrote:
1nverted wrote:
1. Make non slippery pete snipper doctrines viable again as it will take longer for tackle to land on them. In this added time, the sniper fleet can fully align.


and simultaneously make people wonder why they're flying a sniper doctrine that isn't bubble-immune, more maneuverable than battleships and sniper ABCs, and even harder to probe down!

Yeah. Really gonna bring back the non-Pete snipers. If anything, Petes will be the order of the day everywhere.


That's because Petes are ******* ********. Whoever though it was a great idea to design a ship would would be both combat capable and able to dodge interdiction system is the guy to blame. He isn't necessarily an idiot but he did lack forethought in the same way supercap/titan design was lacking...
Frostys Virpio
State War Academy
Caldari State
#1494 - 2015-06-17 13:41:46 UTC
TinkerHell wrote:
BadAssMcKill wrote:
Have you considered making the game more fun for a change


This quote that was all that was needed in response to this idea.

This and the last few changes lead to:

- Fleet warp is now becoming a hassle and will take longer..
- My warping is slower (i hate frigate pvp)
- I now have fatigue timers

Three changes that are making travelling take longer, and limiting my actual pvp time. I play EVE because i want to PVP not travel.



Live closer to target and you won't have to travel that damn long.
SFM Hobb3s
Perkone
Caldari State
#1495 - 2015-06-17 13:55:25 UTC
Frostys Virpio wrote:
Arrendis wrote:
1nverted wrote:
1. Make non slippery pete snipper doctrines viable again as it will take longer for tackle to land on them. In this added time, the sniper fleet can fully align.


and simultaneously make people wonder why they're flying a sniper doctrine that isn't bubble-immune, more maneuverable than battleships and sniper ABCs, and even harder to probe down!

Yeah. Really gonna bring back the non-Pete snipers. If anything, Petes will be the order of the day everywhere.


That's because Petes are ******* ********. Whoever though it was a great idea to design a ship would would be both combat capable and able to dodge interdiction system is the guy to blame. He isn't necessarily an idiot but he did lack forethought in the same way supercap/titan design was lacking...



Awww...Pete's ruining your game? Wait a minute, I thought that was supposed to be Goons MO.
stoicfaux
#1496 - 2015-06-17 14:02:36 UTC
TinkerHell wrote:
BadAssMcKill wrote:
Have you considered making the game more fun for a change


This quote that was all that was needed in response to this idea.

This and the last few changes lead to:

- Fleet warp is now becoming a hassle and will take longer..
- My warping is slower (i hate frigate pvp)
- I now have fatigue timers

Three changes that are making travelling take longer, and limiting my actual pvp time. I play EVE because i want to PVP not travel.


The goons have realized that it is easier to "ruin your gameplay" by controlling the CSM rather than trying to herd their cats (members) in-game for the same goal?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

davet517
Raata Invicti
#1497 - 2015-06-17 15:08:14 UTC  |  Edited by: davet517
So, you'll need scouts that you trust enough to warp to when they say they have a good warp-in, or, you'll have to juggle a bunch of alts because you don't have scouts that you trust. Not having good scouts will be a disadvantage. Seems reasonable.

A decent scout will know a good warp-in from a bad one. A better scout will have flown with the FC enough to know the positioning that he or she prefers. A really good scout will be able to keep the target between them and the fleet so that they can call for a warp-in at range and land their fleet at 0, if that's what they're trying to do.

So, you've expanded the number of players in a 200 man fleet that need skill beyond "shoot the primary", or "rep the broadcast" from one, to several. I don't see that as an unreasonable expectation.

You have made living in a WH more tedious, but, not terribly so. Again, good scouts will be at a premium.

You've also made it (intentionally or not) even more difficult to ninja-move a capital or super. It's pretty standard to have the cyno fleet warp the ship jumping in to a safe when it lands.
kraken11 jensen
ROOKS AND KRAKENS
#1498 - 2015-06-17 15:17:42 UTC
Jenshae Chiroptera wrote:
Anger.
Denial.
Attempts to compromise.
Acceptance.

CCP thinks that everyone will get over it and move on to "the next thing to whine about" because all of it is just "people not liking change"


well, I think personally that if if ccp make the game more off an hassle (less fun and more work) that then maybe people 're going to unsub. if not all off his/her account's, then maybe every account without 1. but idk. -.-
Madbuster73
State War Academy
Caldari State
#1499 - 2015-06-17 15:20:09 UTC
All that this change will do is make Kiting fleets superior to everything.....
Just fly around with your Ishtars at 100km kiting your enemy.
Nobody will get you because the prober needs to warp to the Ishtars first, and then the fleet will follow later, by that time the Ishtars have moved another 50km!

This change will make kiting the only viable option.

RIP good brawlfights.
stoicfaux
#1500 - 2015-06-17 15:48:13 UTC
How does the fleet warp change impact/synergize/undermine the whole entosis capture thing? I keep feeling there's a subtle connection somehow. :/

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.