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Conflict drivers in EVE and how could we improve them?

Author
Jenshae Chiroptera
#21 - 2015-06-16 01:50:13 UTC
Vimsy Vortis wrote:
Defender allies are probably one of the most detrimental parts of the war declaration system ...
Effectively declaring a war allows anyone else in the game to declare war on you for free and to be able to shoot you in 4 hours, ...
Good.
I remember how your group love to pile on with others.



There is no conflict driver to counter ennui.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#22 - 2015-06-16 01:55:05 UTC  |  Edited by: Scipio Artelius
Jenshae Chiroptera wrote:
Vimsy Vortis wrote:
Defender allies are probably one of the most detrimental parts of the war declaration system ...
Effectively declaring a war allows anyone else in the game to declare war on you for free and to be able to shoot you in 4 hours, ...
Good.
I remember how your group love to pile on with others.

I think you missed the point. It works in favour of groups like BAW, not against them.

It works against groups that are conducting PvE at all because if they want to declare war on someone, everyone and their dog can join as an ally for the other party and hammer them freely.
Jenshae Chiroptera
#23 - 2015-06-16 02:10:14 UTC
Scipio Artelius wrote:
Jenshae Chiroptera wrote:
Vimsy Vortis wrote:
Defender allies are probably one of the most detrimental parts of the war declaration system ...
Effectively declaring a war allows anyone else in the game to declare war on you for free and to be able to shoot you in 4 hours, ...
Good.
I remember how your group love to pile on with others.
I think you missed the point. It works in favour of groups like BAW, not against them.
It works against groups that are conducting PvE at all because if they want to declare war on someone, then every pilot and there dog can join as an ally for the other party and hammer them freely.
Carebears and newbies are less inclined to declare war than a group that can't out grow the shallow end.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#24 - 2015-06-16 02:16:11 UTC  |  Edited by: Vimsy Vortis
You're an idiot and clearly didn't even read my post. People like you are the problem with this community.

Please leave, the adults are trying to have a conversation.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#25 - 2015-06-16 02:36:11 UTC  |  Edited by: Scipio Artelius
Jenshae Chiroptera wrote:
Carebears and newbies are less inclined to declare war than a group that can't out grow the shallow end.

You're still missing the valid point that was made.

Drop you're own bias for a second and think about it more conceptually.

Say ABC Highsec Mining Corp is operating in direct competition to XYZ Carebears Industry Corp. Ideally, the wardec mechanic would provide an incentive for them to declare war themselves and then perhaps two relatively evenly matched Corps could enjoy some additional content as well as settle differences between them.

However, while ABC Mining bears the cost of declaring the war, Carebear Industry can accept any and all allies, including full time pvp Corps into the war at no cost.

So it ends up as a Corp paying for a war being outclassed by the opposition they end up facing, rather than the opposition they actually have a beef with, because there is no barrier to accepting allies as a defender.

The net result is, the smart way for ABC to declare war is to hire mercs, resulting in the mercs having fun and outclassing the Carebear Industry Corp.

It's kind of screwed up in that respect and is a barrier to conflict.
Terranid Meester
Tactical Assault and Recon Unit
#26 - 2015-06-16 02:38:32 UTC  |  Edited by: Terranid Meester
Features and Ideas is a thatta way ←

However regarding how to increase conflict it is simple, give us more things to attack. And not in some highly convoluted way, where the mechanics can only be understood by someone who knows quantum mechanics and had studied Einstein's Theory of Relativity, which I think is where CCP are coming from these days [as well as how to sucker punch consumers]. I'm not saying it should only involve laymen's terms but a layman should be able to grasp the concept. Complex not complicated or some other such quote.
Otso Bakarti
Doomheim
#27 - 2015-06-16 02:50:20 UTC
OP Your list is evidence of an exasperatingly poor understanding of EVE. The number ONE "conflict driver" (as you choose to put it) you have listed as number THREE. All the attendant windfall as a result of number ONE (residual consequences) comprise the list itself. Talk about having something bass-ackwards!

What is patently ridiculous is you list the most broken function in the game, the BOUNTY SYSTEM first...(now we get to hear how your carefully planned on paper post was actually just thrown up there - no priority to the order.) The bounty system is for noobs. So, now that we understand where you're coming from.

HOWEVER (<----BIG "however"), your list of solutions speaks more clearly to your lack of understanding of EVE than does your list of "conflict drivers". (I really hope we don't have to endure people grabbing up this term, using it to sound IMPORTANT, KNOWLEDGEABLE or COOL!)

-10 Flushable Post

Keep our forums CLEAN! Post substance not BS.

There just isn't anything that can be said!

Atomic Virulent
Embargo.
#28 - 2015-06-16 03:20:41 UTC  |  Edited by: Atomic Virulent
Mikhem wrote:

Current conflict drivers in EVE:
- Current bounty system.
WRONG. Nobody has shot at anybody for a bounty in EvE except to collect their own massive bounty before it became stupidly irrelevant with the 20% value retardedness.
- To revenge someone something.
WRONG. If you have motive for revenge it means you just had your @$$ handed to you and would be treated to an encore @$$ kicking if you tried to get revenge.
- Controlling area in EVE nullsec.
WRONG. The same 3-5 d!cks have colluded to intentionally NOT have conflict among them but allow farming of their renters because they are as deer in the fall.
- Destroying valuable ships and valuable cargo in ships.
- Faction warfare.
- War declarations between capsuleer corporations and alliances.
WRONG. .0000001% of all wardecs have a coherent rationale for existing. They are nothing but random douchebaggery with zero point other than a free [the cost is irrelevant and negligible.] pass to kill at will in highsec usually because the deccer is too pu$$y to pick a real fight in low/null.
- Defender allies in war declarations.
- Humiliating miners.
WRONG. Not a conflict driver. A conflict assumes at minimum 2 [TWO] opposing entities. In this case just more dbgry by cowards to fail to pick a real fight with someone who can and will shoot back, probably faster and quicker.
- Thera.
WRONG. Show me any evidence that Thera has any effect or consequences in the game. Thera is already irrelevant.



There is little to none conflict in EvE. It's either a) be a d-bag or b) be on the receiving end of the d-bag.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#29 - 2015-06-16 03:39:32 UTC  |  Edited by: Scipio Artelius
edit: deleted iPhone/forum fail
Tiddle Jr
MOONFIRE SERVICE PROVIDER
#30 - 2015-06-16 05:14:42 UTC
Vimsy Vortis wrote:
You're an idiot and clearly didn't even read my post. People like you are the problem with this community.

Please leave, the adults are trying to have a conversation.



This thread is a perfect example of conflict driver. Keep it up.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

DaReaper
Net 7
Cannon.Fodder
#31 - 2015-06-16 05:33:50 UTC
To the op:

Any conflict drivers the devs create as a false driver the players will figure out how not to fight over it. Case in point, moons.

no one fights over tech or other moons, because most alliances have pacts that prevent them form taking other peoples moons.

Complexs were a conflict driver in the day, ccp thought having static 10/10's in some parts of null would cause one alliance would attack another.. and this never happened.

no conflict driver can be made by a dev that will make humans fight. none. Because humans do not like to fight once they have a home. We hate change, moving, and we are generally lazy.

We fight for a few reaons:

1) to defend out home

2) because you pissed us off

3) we need something you have, but we don;t need to conqure you to get it.

of the 3, only 1 and 2 are real drivers of conflict, because the 3rd you can make agreements to avoid conflict and still make $$$. See OTEC.

now then, to the finite resources guy. this is not real life. Its a game. when you can mining a belt out in 30 min, then you can not have finate resources. why? Because one group will ravage the others, and once everythign is gone, people leave.

In the real world, if say your resource delpetes, you invent something new, or find a new source. We have bene burnign oil for well over 200 years now, and are still finding new sources for it,

The only way finite would work in eve is if it would take YEARS to strip belts and moons. because otherwise the game dies. All it would take is goons to get in mining fleets and strip every system in a matter of days, and thats the end of eve.

Finite won;t work. however, moon goo needs to become active mining, not passive, as people fight over choice bits of racks in mining and might come out to defend miners, but in general, no one gives a crap about what rocks you have in yoru fields.

As a former alliance head, i fought cause you either 1) pissed me off. 2) attacked me . 3) pissed me off.

you want conflict drivers? go **** off mittens, or elo, or any other alliance head, and see how quickly you drive conflict.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#32 - 2015-06-16 22:15:11 UTC
Scipio Artelius wrote:
Jenshae Chiroptera wrote:
Carebears and newbies are less inclined to declare war than a group that can't out grow the shallow end.

You're still missing the valid point that was made.

Drop you're own bias for a second and think about it more conceptually.

Say ABC Highsec Mining Corp is operating in direct competition to XYZ Carebears Industry Corp. Ideally, the wardec mechanic would provide an incentive for them to declare war themselves and then perhaps two relatively evenly matched Corps could enjoy some additional content as well as settle differences between them.

However, while ABC Mining bears the cost of declaring the war, Carebear Industry can accept any and all allies, including full time pvp Corps into the war at no cost.

So it ends up as a Corp paying for a war being outclassed by the opposition they end up facing, rather than the opposition they actually have a beef with, because there is no barrier to accepting allies as a defender.

The net result is, the smart way for ABC to declare war is to hire mercs, resulting in the mercs having fun and outclassing the Carebear Industry Corp.

It's kind of screwed up in that respect and is a barrier to conflict.

ABC Mining seems like it's shooting itself in the foot in your ideal scenario even without free allies. They effectively made their own miners agressable by XYZ Carebears Industry Corp. The same deterrent they sought to create for their enemies exists for them as well now, meaning they likely reduce if not eliminate their mining for the duration of the dec on top of suffering losses in an even fight. On top of which they would be doing so without reason to believe a sure win was likely. The more effective form of warfare would probably be to simply clear the belts faster.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#33 - 2015-06-16 22:45:27 UTC  |  Edited by: Scipio Artelius
Tyberius Franklin wrote:
ABC Mining seems like it's shooting itself in the foot in your ideal scenario even without free allies. They effectively made their own miners agressable by XYZ Carebears Industry Corp. The same deterrent they sought to create for their enemies exists for them as well now, meaning they likely reduce if not eliminate their mining for the duration of the dec on top of suffering losses in an even fight. On top of which they would be doing so without reason to believe a sure win was likely. The more effective form of warfare would probably be to simply clear the belts faster.

Like I wrote in the previous post, think about it conceptually.

If a small Corp wants to go to war against their direct competition (or other valid reason), irrespective of other activities they might normally conduct, they shouldn't be discouraged to do so because the mechanics are broken. There is a lot of whinging on the forum about how wardecs have no real meaning and that they should, yet that aspect of them makes it quite difficult for small non-pvp focused Corps to make use of them directly.

So ideal example or not is not the point. The underlying concept is what was being illustrated, simply because Jenshae couldn't get past her blind hatred for a highsec pvper. Go back and read Vimsy's post on the previous page. It explains it plainly enough.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#34 - 2015-06-16 23:21:54 UTC  |  Edited by: Vimsy Vortis
I used the mining corp vs mining corp example because it is the single most common given example for why a corp would declare a war, it's even used by CCP Unifex in one of the inferno feature videos.

People continuously complain about wars being fought by ultra-dedicated warfare groups like mine and about wars often not having meaningful reasons behind them. The totally unilateral nature of the ally system is one of the things that drives that meta by making wars impractical for anyone except dedicated groups therefore allowing groups like mine to monopolize aggression. A mercenary taking a defensive contract also doesn't have to worry about the aggressor bringing in friends, because they can't, so we can take basically any contract without fear of the consequences, because there won't be any.

In order for the war declaration system to actually serve its intended function well it needs to be more balanced. The ally system isn't a bad idea, but there needs to be a consequence for the defender for choosing to escalate a conflict.

In my mind the perfect system is one where there are no free allies and every ally the defender brings in allows the aggressor to bring in one ally for the same amount of money the defender paid to concord for their ally, but the aggressor bringing in an ally decreases the cost for the defender to bring in another ally. This way the defender can still get help, the aggressor can only respond to the actions of the defender and there's a legitimate reason for the defender to not just accept every single ally offer hey get. The potential for the conflict to expand applies to everyone involved.

Also the potential for snowballing could get some totally sweet wars with loads of people involved.
Zimmy Zeta
Perkone
Caldari State
#35 - 2015-06-16 23:36:04 UTC
Scipio Artelius wrote:
Tyberius Franklin wrote:
ABC Mining seems like it's shooting itself in the foot in your ideal scenario even without free allies. They effectively made their own miners agressable by XYZ Carebears Industry Corp. The same deterrent they sought to create for their enemies exists for them as well now, meaning they likely reduce if not eliminate their mining for the duration of the dec on top of suffering losses in an even fight. On top of which they would be doing so without reason to believe a sure win was likely. The more effective form of warfare would probably be to simply clear the belts faster.

Like I wrote in the previous post, think about it conceptually.

If a small Corp wants to go to war against their direct competition (or other valid reason), irrespective of other activities they might normally conduct, they shouldn't be discouraged to do so because the mechanics are broken. There is a lot of whinging on the forum about how wardecs have no real meaning and that they should, yet that aspect of them makes it quite difficult for small non-pvp focused Corps to make use of them directly.

So ideal example or not is not the point. The underlying concept is what was being illustrated, simply because Jenshae couldn't get past her blind hatred for a highsec pvper. Go back and read Vimsy's post on the previous page. It explains it plainly enough.


I believe Concord is the root of all problems in highsec.
The mere existence of our almighty god-police makes wardecs a regrettable necessity, so people will have to subject their corps to full blown wars instead of casually shooting at single, pesky competitors once in a while.
If Concord was replaced with a 300 km "no weapon activation"-zone around npc stations (to keep them from being perma-camped) and stronger gate-guns in highsec, the transition from high to lowsec would be much more fluent and newbies would get into the reality of pvp much quicker.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#36 - 2015-06-16 23:45:30 UTC
Too many common activities require you to sit in space for long periods of time for that to be viable in an environment as heavily populated as highsec. CONCORD aren't a good answer to the question of how to providing enough safety for highsec to be playable, it's just the only one that works. In one form or another CONCORD is probably necessary.
Zimmy Zeta
Perkone
Caldari State
#37 - 2015-06-16 23:53:05 UTC  |  Edited by: Zimmy Zeta
Vimsy Vortis wrote:
Too many common activities require you to sit in space for long periods of time for that to be viable in an environment as heavily populated as highsec. CONCORD aren't a good answer to the question of how to providing enough safety for highsec to be playable, it's just the only one that works. In one form or another CONCORD is probably necessary.

True.
But since Concord and its false promises of safety are the main factor that keeps people in highsec, its removal would very likely lead to player-migrations towards lower security systems and thus reduce population density in highsec.
Nature...uh..will find a way.

But I know it will never happen- it's just a long term dream of mine Ugh

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#38 - 2015-06-16 23:54:17 UTC
Scipio Artelius wrote:
Tyberius Franklin wrote:
ABC Mining seems like it's shooting itself in the foot in your ideal scenario even without free allies. They effectively made their own miners agressable by XYZ Carebears Industry Corp. The same deterrent they sought to create for their enemies exists for them as well now, meaning they likely reduce if not eliminate their mining for the duration of the dec on top of suffering losses in an even fight. On top of which they would be doing so without reason to believe a sure win was likely. The more effective form of warfare would probably be to simply clear the belts faster.

Like I wrote in the previous post, think about it conceptually.

If a small Corp wants to go to war against their direct competition (or other valid reason), irrespective of other activities they might normally conduct, they shouldn't be discouraged to do so because the mechanics are broken. There is a lot of whinging on the forum about how wardecs have no real meaning and that they should, yet that aspect of them makes it quite difficult for small non-pvp focused Corps to make use of them directly.

So ideal example or not is not the point. The underlying concept is what was being illustrated, simply because Jenshae couldn't get past her blind hatred for a highsec pvper. Go back and read Vimsy's post on the previous page. It explains it plainly enough.

I'm not sure what you mean by conceptually since the principles are pretty broad. That they were adapted to that scenario doesn't make them only apply there.

The current system was created for the intent of giving defenders a way to fight as the very peers Vimsy spoke of. The addition was supposed to be a way to bring in help for the very reason of wars not largely being between peers. In a way, the stated consolidation of highsec wardec entities could be said to be proof that it worked. The only issue is that it mandated aggressors do the same.

But even with nerfs to the ally mechanic we still have the same fundamental issues regarding wardecs intact:
- Economic warfare will still be largely unfeasible
- Achieving parity in fighting potential goes back towards the pre-ally realities of it just not happening
- Most corps not being worth defending and most assets not being worth fighting over
- And wardecs not actually making any judgement of legitimacy or meaning

I can agree with the idea that smaller aggressors would benefit from limits to allies, but it still does nothing to promote picking on bigger fish due to cost scaling, or fighting peers over resources because it's still shooting yourself in the foot due to basic war mechanics.
Kaarous Aldurald
Black Hydra Consortium.
#39 - 2015-06-17 00:21:05 UTC
Scipio Artelius wrote:
Jenshae Chiroptera wrote:
Vimsy Vortis wrote:
Defender allies are probably one of the most detrimental parts of the war declaration system ...
Effectively declaring a war allows anyone else in the game to declare war on you for free and to be able to shoot you in 4 hours, ...
Good.
I remember how your group love to pile on with others.

I think you missed the point. It works in favour of groups like BAW, not against them.

It works against groups that are conducting PvE at all because if they want to declare war on someone, everyone and their dog can join as an ally for the other party and hammer them freely.


Your mistake is expecting clarity of thought from that intellectual midget.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jenshae Chiroptera
#40 - 2015-06-17 00:40:32 UTC
Scipio Artelius wrote:
... Say ABC Highsec Mining Corp is operating in direct competition to XYZ Carebears Industry Corp. Ideally, the wardec mechanic would provide an incentive for them to declare war ....
They won't. They are miners, they will simply move else where or become friends.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

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