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I want your little things!

First post First post First post
Author
Leela Sirene
Peoples Liberation Army
Goonswarm Federation
#1641 - 2011-12-28 13:12:07 UTC
My little things:

Being able to add a description to planetary colonies in the science & industry window in order to distinguish them a lot easier.

Resizing the science & industry window.

*When having selected a solar system on the starmap I've already been before, why not letting me zoom in into the detailed solar system map.* (not only the overview)
Bloodpetal
Tir Capital Management Group
#1642 - 2011-12-28 20:13:51 UTC



For Better Fleet Coordination



The ability to set SQUAD mates separate colors from FLEET Mates - so you can "watch" squad mates more closely in a combat, and make it easier for a squad leader to focus on and give specific commands - this would help build a more thorough Chain of Command - allowing fleet commanders to dictate overall orders while allowing squad leaders to micro-manage their fleets in a fight.

Where I am.

Duvida
The Scope
Gallente Federation
#1643 - 2011-12-29 04:40:09 UTC
This might have come up in the thread prior to now, but the Skill Queue has a 24 hour limit atm.

It's LIGHTYEARS better than when you might have had to set your alarm for 3am to not lose skill training time (for the newer player, this was back when we played EVE on stone tablets), but I wonder if we couldn't extend the limit to 48, 72 or even 96 hours?

A little thing (for me), but one to bring up.
Aleena Doran
Squaddies
#1644 - 2011-12-29 04:44:21 UTC
make corp & faction standings visible again - ccp you left a post a few months ago, and before crucible, saying that you would.

faction standing boosts are a non-isk reward or incentive to play eve, but having them hidden devalues them.

please also make certain items in LP stores or the aurum store available only to those with appropriate high standings - gives RPers something to aim for other than isk alone - this could be pureley cosmetic items such as a militia uniform from the aurum store
Maxx Phobos
#1645 - 2011-12-29 05:15:54 UTC
Weapon Queuing - If I have 2 groups of weapons and 4 targets group 1 and 2 assigned to first and second target .. I would like to Queue group 1 to auto activate on Target 3 after target 1 is destroyed ( after module CD's complete ofc ) .

Drone Priority : Drones should priorities targets their size first then move up to next class.

Light = Frigs / Destroyers
Meds = Cruisers / BCs
Heavy = BS's +

Friendly target pane seperate from main target pane - IE target friendly player and drag name to seperate friendly target pane.

Colored Borders around targets : Red for hostile / Blue for friendly / purple for corp .. ect

Ability to edit station names / text colors in overview ( IE if you frequently visit a station in a given system you can colorize station blue and edit name to your liking for quick reference )

OR

Ability to pin bookmarks to overview and edit their color for quick reference.

Or Both ....

Grouped Mid / low slots option ( IE able to group mods of same type like shield resist mods ( even if different resists ) / armor reppers or armor resist mods ( even if different resists ) as long as they are the same type of module )

Orbit / Keep at range saved Per Ship or per ship fitting. not just ship class.
Ancy Denaries
Frontier Venture
#1646 - 2011-12-29 07:16:14 UTC
Firelle Al'Remar wrote:
Daedalus II wrote:
Ability to turn off drone damage notifications.


I second this motion!!! I like that we can have them on now if we want, but PLEASE let us turn them off! I can never see what my guns are doing in the constant flood of drone hits! For the love of all that is holy, just make a check box in the damage notification section in the escape menu!

I was thinking about this the other day. Oh god yes!

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Ancy Denaries
Frontier Venture
#1647 - 2011-12-29 07:19:33 UTC
Shuno Bravo wrote:
Those doing PI in low sec and null sec gain access, and lower taxes, the better their standing is to the owner of the customs office.

Whereas those doing PI in hisec pay the same customs office taxes whether their standings to the faction in whose space they are doing PI is -2 or +10.

This is wrong .

The higher the persons faction standing in hisec the lower the tax rate should be.

From an RP perspective those with the higher standing have contributed more to cost of maintaining security in hisec.

Except that the POCOs are run by Interbus, and there's no way of getting standing for Interbus. Hence they do not care about you.

"Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."

"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka

Shuno Bravo
Perkone
Caldari State
#1648 - 2011-12-29 10:41:06 UTC  |  Edited by: Shuno Bravo
Ancy Denaries wrote:
Shuno Bravo wrote:
Those doing PI in low sec and null sec gain access, and lower taxes, the better their standing is to the owner of the customs office.

Whereas those doing PI in hisec pay the same customs office taxes whether their standings to the faction in whose space they are doing PI is -2 or +10.

This is wrong .

The higher the persons faction standing in hisec the lower the tax rate should be.

From an RP perspective those with the higher standing have contributed more to cost of maintaining security in hisec.

Except that the POCOs are run by Interbus, and there's no way of getting standing for Interbus. Hence they do not care about you.



I’m not really an RPer. My final RP comment was a bit of an after thought & your point is currently correct. However if the above is the only objection then hand over those POCOs to a corp in each of the different hisec factions.

The main thought behind my suggestion is that there should be more incentives for people to be more evenly distributed in the hisec faction that they back.

Currently there are a lot of incentives for people in hisec to clump together e.g. access to Jita - Caldari faction & at low trading costs - Caldari Navy. Furthermore this clumping builds on itself – newbie starts playing & his mate is already playing in Caldari space or suggests good access to Jita is useful ...

This change would make PI more profitable in the less popular faction areas as depletion would be slower.

The current lopsidedness is not helpful to other aspects of the game e.g. faction warfare - hands up how many pilots want to join the Galentte side and loose access to Jita ?
svetlana
Constellation Guard
#1649 - 2011-12-29 10:58:50 UTC
1) The option to NOT have targets along the top of the screen 'compact'/slide to the right each time one disappears. This causes unintentional selection/shooting/module activation on incorrect ships ALL the time!
-
The top of the screen is already reserved for targets, there is no need to have them slide over and clean up space for any reason.
-
Any new targets can appear in the next nearest 'hole' to the right, or whatever, just as long as the existing targets DO NOT MOVE from where they currently are!



2) friendly targets appearing on a seperate line, or some other part of the screen seperate from enemy targets would also be nice.
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1650 - 2011-12-29 14:58:46 UTC  |  Edited by: Adrian Dixon
Todays suggestion from me, somewhere in the HUD that shows when at least one of your drones is in space. Like a icon to the left of the capacitor that goes green or red or grey. Green for idle, red for attacking and grey for no drones in space. Myabe it could have five segments one for each drone and maybe light up orange when they take damage. Helps stop me forgetting them and forgetting to give them new targets.

svetlana wrote:
1) The option to NOT have targets along the top of the screen 'compact'/slide to the right each time one disappears. This causes unintentional selection/shooting/module activation on incorrect ships ALL the time!
-
The top of the screen is already reserved for targets, there is no need to have them slide over and clean up space for any reason.
-
Any new targets can appear in the next nearest 'hole' to the right, or whatever, just as long as the existing targets DO NOT MOVE from where they currently are!



2) friendly targets appearing on a seperate line, or some other part of the screen seperate from enemy targets would also be nice.

This is such a good request and probably the most annoying little thing about eve for me at the moment and probably very easy to fix.
Henry FordX
Federal Navy Academy
Gallente Federation
#1651 - 2011-12-29 15:50:54 UTC
I would like the ability to see the condition of my drones while they are in my drone bay.
Raymond Moons
Parallactic Veil
#1652 - 2011-12-29 16:35:15 UTC
Space is very bright in places since the expansion.

Bright Space

Can we get a backgroud for our targets so they are still readable? The screenshot shows what I'm on about.
Mike Kazing
Kazinc
#1653 - 2011-12-29 17:18:00 UTC
I would like to name my ships in the ship hangar with a name that does not appear on the D-scan.
This way I can have my 10 Thoraxes named "shield/gank", "passive armor", "rails", etc and able to quickly select the right one without revealing the fitting to everyone in space.
Killmeded
Conkord Everything
#1654 - 2011-12-29 18:47:55 UTC
Can I please get the large side engines put back on my CRANE model. It was the major feature that made the crane look like it DESERVED to fly like a blockade runner. I like the new paint scheme better than the old but looking like a Mk II with just a reskin REALLY SUCKS.

Guristas should have "BIGGER" Skull Bunnies in the default paintjob. Guristas and all other pirates should get custom ships like angels (or at LEAST fix the HIDEOUS Moa/Gila hull).

matarkhan
ConHugeCo
#1655 - 2011-12-29 18:54:44 UTC
Clearing chat scrollback!

How many times have you jumped into Jita, ignored the inanity of local chat, then wandered back to your quiet corner of space, only to have the idiotic crap from Jita follow you everywhere you go?

Just a right-click -> clear chat would be awesome.
Duvida
The Scope
Gallente Federation
#1656 - 2011-12-29 19:33:25 UTC
I'll add my voice to being able to prioritize default drone targets. "If I haven't directed otherwise, attack this type of target first, followed by... etc etc."
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1657 - 2011-12-30 12:42:18 UTC  |  Edited by: Adrian Dixon
When scanning with probes please add a button in the System Scanner window that lets me turn off every single content sensitive thing so its just me moving my drones. no expanding menus poping up when i hover over things anymore no dragging the probe scan size - just move the probes.
Failgokker
Science and Trade Institute
Caldari State
#1658 - 2011-12-30 21:09:18 UTC
Would it be possible to be able to permanently set the "reconfigure ship for fleet" setting on while flying a capital ship? It is extremely annoying and often difficult in laggy settings to right-click on self every time you have a session change, wait for a pop-up to appear and click an x, before other ships are able to use your fitting service. It seems just to be a feature with no obvious use other than generating some extra lag for the pilots flying capital ships.

Cheers!
Adrian Dixon
Arbitrary Spaceship Destruction
-affliction-
#1659 - 2011-12-30 21:50:09 UTC  |  Edited by: Adrian Dixon
When your camera is focused on a ship and you destroy it, it would be nice if the camera focus changes to the wreck or just sit where it is instead of abruptly returning to your own ship.
Ibeau Renoir
The Scope
Gallente Federation
#1660 - 2011-12-31 00:56:59 UTC
Two little things:


  1. To quote BH: "The mission system currently has no way of telling which gender your character is, so mission text has to be hardcoded to assume one gender." I reported this as a bug (more specifically an incorrect gender-specific wording on one particular mission). BH rejected it as "an intended game feature and not a bug", and "unfortunately by design". That's just rubbish. It's a bug, it may be WONTFIX, but it's still a bug. If there's no way to interpolate "her" instead of "him", mission writers need to know to avoid referring to gender. For an excellent example of this, see the text adventure game Jigsaw (review, play online).

  2. When trashing a ship or other container, don't also trash things fitted to it or in its cargo, drone bay etc. This hit me yesterday when I accidentally trashed the 10 RSS core probes I got as a reward for completing the Minmatar epic arc after collecting them from the agent in a Velator. Acceptable exceptions: fitted rigs, civilian modules, 1 unit of veldspar.

Ceci n'est pas un sig.