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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Teacher'sPet
Doomheim
#1101 - 2015-06-13 16:18:30 UTC  |  Edited by: Teacher'sPet
no more 1 person with 87 Dominix accounts warping to one location at the same time.
+1 for not enabling multiboxers any longer.
nlun
Federal Navy Academy
Gallente Federation
#1102 - 2015-06-13 16:27:32 UTC  |  Edited by: nlun
More pve in WH, more targets.
Because the combat scanner cant warp fleet.

one possible solution:
Interdictor with combatscan bonus

second possible solution:
......... no change?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#1103 - 2015-06-13 16:29:46 UTC
Awkward Pi Duolus wrote:
Kenneth Feld wrote:
Awkward Pi Duolus wrote:
baltec1 wrote:
Awkward Pi Duolus wrote:


Let's not pretend one FC can run a 250-man fleet. It just does not happen.


It happens in every strat OP.



You should try to get on your own command comms sometime ;)



You should try posting on your main so we can give you a shred of credibility


Nope. Not gonna happen. Too much at risk.

Also, Ken, I'm sorry you had to leave the TGRAD cause goons were being such a **** cause they liked Wusti more. Loved your PL application material though.



In the end, the **** flowed downhill and Wusti got what he deserved

Cest la vie, I am in a much better place for me and happier for it
Canon Makanen
Science and Trade Institute
Caldari State
#1104 - 2015-06-13 16:44:57 UTC
No one notice the corp bookmark has a few minutes delay?
Nick Actilete
University of Caille
Gallente Federation
#1105 - 2015-06-13 16:52:39 UTC  |  Edited by: Nick Actilete
Good job on continually ruining different aspects of the game CCP. Do you think before you make changes or do you guys just do?
Vivien Meally
Native Freshfood
Minmatar Republic
#1106 - 2015-06-13 17:06:32 UTC
I think CCP will just kill EVE. ... Or some CCP devs will kill EVE.

R.I.P Public Fleets
Kaarous Aldurald
Black Hydra Consortium.
#1107 - 2015-06-13 17:26:54 UTC
And here I was waiting for them to announce alliance bookmarks as a way to mitigate the huge negative effect this has on flying fleets between corps in an alliance.

Of course not.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Noslen Nosilla
Federal Logistics Initiative Conglomerate
United Interests
#1108 - 2015-06-13 17:34:05 UTC
CCP Fozzie wrote:
Rowells wrote:
RIP Bomber wings


You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome.



With the slow down of bomb speeds and now this, you've pretty much killed bombers.

Be polite.

Be professional.

But have a plan to kill everyone you meet.

Noslen Nosilla
Federal Logistics Initiative Conglomerate
United Interests
#1109 - 2015-06-13 17:39:35 UTC
Right now one pilot can punt another pilot from a station (pilot sits in a cloakie on grid with the station and calls for the pilot in station to undock, as soon as the in station pilot appears on overview the cloakie pilot fleet warps the other to an straight out undock bookmark). With the changes you will now need an additional pilot to warp to at the undock bookmark. In times of war in hisec this is often the only way that a pilot can escape from a camped station, which allows him to engage in combat as a fleet member rather than a 1 v 10 gank.

Be polite.

Be professional.

But have a plan to kill everyone you meet.

Zen Tsai
Polaris Breach Corp
#1110 - 2015-06-13 17:42:24 UTC
CCP, you are nerfing competent FCs by directly attacking the impact of their player skills. All this does is equal the playing field between the great FCs and the mediocre FCs. In effect, it dumbs the game down, and caters to the unskilled players getting smeared by the truly talented players. And all while masquerading as a change that will get fleet members more involved in fights.

Why slow down the game? Who was so mad at getting outplayed that they lobbied this ridiculous change through? Whose ego is being catered to with this change? Whoever you are, HTFU you whiny space nerd. Those who are best at playing the game SHOULD win.
Olleybear
Infinite Point
Pandemic Horde
#1111 - 2015-06-13 17:45:15 UTC
My perspective as a solo / small gang pilot and fc in mostly low sec:

Firstly, I personally do not see a problem with this change. Even when in a small gang, fleet members rely too much on the FC to do everything for them. This small change may just force the less experienced fleet members to use their damn brains for once.

For instance:

"Ok fellas, our fleet composition today is kiting ships. Use your orbit and keep range button to stay alive while making sure you keep range from any other enemy ships that try to catch you and.... Oh hell. Nevermind. Just orbit the FC at 500 with your mwd's on and the FC will take care of the rest....." The number of multi year old pilots who still have no idea how to keep themselves alive is sickening.

Second: When hunting down targets with an alt while flying solo, or in small gangs, when the target is probed out, the probe ship warps there, stays cloaked, makes sure the target is still there and didnt warp out, and then we warp to the probe ship. The proposed change would not affect this.

This small change to fleet warps is going to force the fleet members to do slightly more than just sit in fleet, like a vegetable, waiting to press the fire button after everything has been done for them. I encourage this kind of change.

But, then again, this is coming from my solo / small gang and low sec roaming lifestyle in Eve and I know this change give me an advantage over the larger, but less skilled entities that are out there.

When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life.

Marech Bhayanaka
Ministry of War
Amarr Empire
#1112 - 2015-06-13 17:46:07 UTC  |  Edited by: Marech Bhayanaka
Emma Yassavi wrote:
This is stupid. I recently got an alt account so I could participate more in my corp's pvp, but this would destroy what we do, and there'd be litterally no reason for me to have that account.

Fewer reasons to feel like you need an alt to participate in PVP sounds like a highly positive outcome.

Marech.
baltec1
Bat Country
Pandemic Horde
#1113 - 2015-06-13 17:59:34 UTC
Zen Tsai wrote:
Who was so mad at getting outplayed that they lobbied this ridiculous change through? Whose ego is being catered to with this change? Whoever you are, HTFU you whiny space nerd. Those who are best at playing the game SHOULD win.



The people who won dominion sov called for this.
Syzygium
Ventures Bar
#1114 - 2015-06-13 18:03:26 UTC
great change. rewards individual fleet member skill, punishes multiboxing and hits big fleets a lot harder than small gangs.

work on target broadcasting next please.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#1115 - 2015-06-13 18:07:48 UTC
Zen Tsai wrote:
CCP, you are nerfing competent FCs by directly attacking the impact of their player skills. All this does is equal the playing field between the great FCs and the mediocre FCs. In effect, it dumbs the game down, and caters to the unskilled players getting smeared by the truly talented players. And all while masquerading as a change that will get fleet members more involved in fights.





Why slow down the game? Who was so mad at getting outplayed that they lobbied this ridiculous change through? Whose ego is being catered to with this change? Whoever you are, HTFU you whiny space nerd. Those who are best at playing the game SHOULD win.



I put alot more space between your paragraphs because in para 1, you announce that unskilled players would get creamed by truly talented players

Then in para 2 you announce those that are best at playing the game should win


I can only assume you are elated in the fact the truly talented players that are the best at playing the game will win fights
Virgil Scipion
Bionesis Technologies
#1116 - 2015-06-13 18:11:11 UTC
I understand the reasons and the advantages behind this idea.
But I dislike it a lot : it's a huge penalty for small roaming gangs.

FCs used a lot of their personnal time to scout a target area, doing bookmarks and using it to move their gangs. And now they have to throw all that effort to trash if they can't warp their gang to these BM.
Sparing BM with corporation is not useful when half of fleet is not in the corpo, and small gangs have rarely ships to split from fleet to be a warp point.

Please don't punish LS for null-sec sins. I have faith in you, CCP, I'm sure you can find a better idea :)

Virgil Scipion Bionesis Technologies

Tatsuj Khan
Republic University
Minmatar Republic
#1117 - 2015-06-13 18:17:06 UTC  |  Edited by: Tatsuj Khan
Some posters casually dismiss the serious concerns of wormhole residents, with pithy statements like get warp-to scouts to sit on the WHs in our chains. Imagine if system gates are NOT 'public' and you need to have scouts sit on zero on them for fleet OPs. For huge alliance such as the goons and pl with hundreds of ships at their disposal in their regions, it's not a problem. But for many much smaller, corps the changes are a problem.

For WH corps, the changes hit even harder. Life in w-space is different from what you know and the changes degrade the game for residents there. For your convenience, Shadowforge Dawkins explains well how the proposed changes will hit hard life in w-space -

Shadowforge Dawkins wrote:

This is not just about wormholes, bookmarks are equally important, If I (the scout) cannot get on top of the target without being de-cloaked, or said target is moving too fast from can-to-can in a relic site, we use our squad warps to land us in front of the target, or IN the cloud that would otherwise decloak us.

also, remember the people in areas away from cities where they don't have the luxury of high speed internet. they rely on their team for help in the event they hit a lag spike. just warp the guy to the safe... I have had this happen with a corp member twice

Lastly, no there is NOT always a scout as said 'scout' had to go back and re-ship because he/she is needed for dps or logi. Oh we found a Armageddon, we only have 5 people, no room for a scout we need dps, neuts, a jamgu would be nice. the scout found the target sure, but for some smaller groups there is no room for someone to sit around and watch. Leave the squad warp ability at least.


Shadowforge Dawkins wrote:

One thing I have noticed brought up on nearly every page; FC's using alts. I have been living in this Wormhole for quite some time and when we rage roll our hole for 'content'... namely more people to fight, we don't send an alt in to find the target and sit on it. We roll the hole, scan down the new, toss someone through it. Considering it is a rage roll we have 8-12 people online during our Peak times so we send 2-3 people in. Lets say we find a target, 3 Gila's are ratting in a combat site. Gila's are something to be reckoned with when fit right. Scouts come back and refit/reship bookmarking the site and where the gila's were sitting.

Assuming Standard Wormhole, not bonuses, we will grab the Devoter, 3 guardians, a second Devoter if possible, 2 guys in Jam ships to Jam them out is a bonus(we have 1 IF he is online) and all the DPS we can get. so lets assess the warp in, the DPS, the Guardians, and the Jamgu all will land at different times. some of our dps are in battlecruisers (myself in a Myrmidon). This presents a tactical problem that sure can be solved with simple math, but that math was already done by squad warp. now we get to waste unnecessary time calculating who jumps and when. So weight off the FC... no. Our FC using alts? no. Anyone using alts in that squad? again, no. You are negating the reason to Risk attacking those Gilas based on timing alone.

You guys who like to blame people using a thousand alts this is not everywhere. Wormhole space is nothing like Nullsec or known space for that matter. A group of 5-10 people can form into a Corp and have a POS and control their own little C1 wormhole without the need for territorial claim units or titans or caps... or even battleships. do we evict them? maybe if we REALLY hate them. Why not? because we love content and fights, and not evicting them means we get to roll into them later and fight again. Getting the drop on a ratting Gila or a ratting Rattlesnake is almost always done after someone rolls into a new, unscanned wormhole. This means we may only have a few minutes to form fleet, get to the wormhole that guy is in, and get the jump on it.

Not all FC's need alts. Fleet warp is used constantly without alt's and you seem to be basing your entire argument on alt's. I don't have any alt's nor intend to. and some of the folk's I play with spend more time in the climbing gym than they do on this game. Quit recking the game for the sake of making PL's life easier in terms of their preferred way of combat or PVP. It is about the Community as a whole, not one nook of EVE where a particular group thrives and would be better suited if people couldn't fleet warp on top of them.
baltec1
Bat Country
Pandemic Horde
#1118 - 2015-06-13 18:18:50 UTC
Virgil Scipion wrote:
I understand the reasons and the advantages behind this idea.
But I dislike it a lot : it's a huge penalty for small roaming gangs.

FCs used a lot of their personnal time to scout a target area, doing bookmarks and using it to move their gangs. And now they have to throw all that effort to trash if they can't warp their gang to these BM.
Sparing BM with corporation is not useful when half of fleet is not in the corpo, and small gangs have rarely ships to split from fleet to be a warp point.

Please don't punish LS for null-sec sins. I have faith in you, CCP, I'm sure you can find a better idea :)


So I take it you currently jump your small gang into systems without a scout then?
baltec1
Bat Country
Pandemic Horde
#1119 - 2015-06-13 18:20:04 UTC
Tatsuj Khan wrote:
Some posters casually dismiss the serious concerns of wormhole residents, with pithy statements like get warp-to scouts to sit on the WHs in our chains. Imagine if system gates are NOT 'public' and you need to have scouts sit on zero on them for fleet OPs. For huge alliance such as the goons and pl with hundreds of ships at their disposal in their regions, it's not a problem. But for many much smaller, corps the changes are a problem.



Sounds like a perfect time to go recruit some new players and get them into low SP scout ships.
kraken11 jensen
ROOKS AND KRAKENS
#1120 - 2015-06-13 18:54:39 UTC
Teacher'sPet wrote:
no more 1 person with 87 Dominix accounts warping to one location at the same time.
+1 for not enabling multiboxers any longer.


lol, I just have to ask if you have an number too mutch? maby the 8 or the 7. but 87 is just not serious. no one as far as I know fly that mutch accounts. No one,