These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Airi Cho
Dark-Rising
Wrecking Machine.
#1081 - 2015-06-13 14:19:59 UTC
White 0rchid wrote:
So with this change, you are going to kill off NPSI public fleets (bombers bar etc) and newbro fleets (like some of the ones the uni runs).

Not exactly an ideal solution if you ask me.

I mean, don't ask me, because I don't know what the solution is, but this is not it.


How does it kill NPSI?
Jenshae Chiroptera
#1082 - 2015-06-13 14:24:37 UTC
Airi Cho wrote:
... How does it kill NPSI?
Newbies don't get left behind so much and as a result tend to live a bit longer.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Airi Cho
Dark-Rising
Wrecking Machine.
#1083 - 2015-06-13 15:06:06 UTC
Jenshae Chiroptera wrote:
Airi Cho wrote:
... How does it kill NPSI?
Newbies don't get left behind so much and as a result tend to live a bit longer.


So teach them about the watchlist?
baltec1
Bat Country
Pandemic Horde
#1084 - 2015-06-13 15:14:12 UTC
Jenshae Chiroptera wrote:


How can you play so long and not grasp some really simple things?



I was around before we had these fleet commands, the world didn't end because you delegated a task to members of the fleet.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1085 - 2015-06-13 15:15:32 UTC
How do all you muppets keep pretending scouts don't exist, or don't provide warpiins in existing fleets? Do you lot even Eve in big fleets?

This nonsense will add tedium to little effect and is really not "fixing" a problem that isn't quite broken..

Keep fixing imaginary problems - great for the game.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1086 - 2015-06-13 15:16:17 UTC  |  Edited by: Awkward Pi Duolus
baltec1 wrote:
Jenshae Chiroptera wrote:


How can you play so long and not grasp some really simple things?



I was around before we had these fleet commands, the world didn't end because you delegated a task to members of the fleet.


I'm assuming you still get on fleets. Where tasks get delegated. Or do they not let you on command comms anymore?

Edit: also, I'm told you're just trolling people for answers but you really think this is a stupid idea. Good job on that ;) I don't appreciate the underhand way you are doing it though.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1087 - 2015-06-13 15:19:45 UTC  |  Edited by: Awkward Pi Duolus
Seven Koskanaiken wrote:


I'm sure a bunch of never-log-in metagamers are a fan of a change they'll hardly ever have to experience, let's never mind the opinions of those who you know, actually undock every day and fly spaceships...


This - very much this. Most people don't enjoy Eve like the PL elite pvp dudes, or the CSM ones. They wanna sit back and enjoy - not have a second job.
baltec1
Bat Country
Pandemic Horde
#1088 - 2015-06-13 15:23:51 UTC  |  Edited by: baltec1
Awkward Pi Duolus wrote:
baltec1 wrote:
Jenshae Chiroptera wrote:


How can you play so long and not grasp some really simple things?



I was around before we had these fleet commands, the world didn't end because you delegated a task to members of the fleet.


I'm assuming you still get on fleets. Where tasks get delegated. Or do they not let you on command comms anymore?

Edit: also, I'm told you're just trolling people for answers but you really think this is a stupid idea. Good job on that ;) I don't appreciate the underhand way you are doing it though.


I don't think they have taken it far enough. I would like repair broadcasts reduced to squad only too.

Awkward Pi Duolus wrote:


This - very much this. Most people don't enjoy Eve like the PL elite pvp dudes, or the CSM ones. They wanna sit back and enjoy - not have a second job.


If you want to be nothing more than an f1 monkey in a fleet then this change wont do anything to you. This change only impacts fleet commanders and makes it harder for one man to fly 250 semi-afk ships.
Jeanne Tivianne
#1089 - 2015-06-13 15:29:46 UTC  |  Edited by: Jeanne Tivianne
This change makes me want to be come a professional cloaky scout. I could make a killing if I get good at it, sell my services for a nominal fee.

But, dreams need foundation, gotta get the core skills up first. We'll see.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1090 - 2015-06-13 15:31:26 UTC  |  Edited by: Awkward Pi Duolus
baltec1 wrote:
If you want to be nothing more than an f1 monkey in a fleet then this change wont do anything to you. This change only impacts fleet commanders and makes it harder for one man to fly 250 semi-afk ships.


Let's not pretend one FC can run a 250-man fleet. It just does not happen. There are at least a dozen people doing specialized things - feeding him intel, proving warp ins, anchors, boosts, tackle, etc. etc., if not more. It's usually more that you have to shut people up cause they feel like they have important information to give. Adding a forced, redious 13th man role will do little to change the level of engagement in fleets.

F1-monkeys were an issue with drone assignment, for example. And that was applauded when fixed. This is not an F1-monkey issue. Kill that red herring already.
Tappits
Sniggerdly
Pandemic Legion
#1091 - 2015-06-13 15:41:40 UTC  |  Edited by: Tappits
Jenshae Chiroptera wrote:
Airi Cho wrote:
... How does it kill NPSI?
Newbies don't get left behind so much and as a result tend to live a bit longer.



Teach them how to fly there ships then and not just fleet warp them every were for 2h and get them to F1 a few times...

Most of the comments about this are... EVE too hard... sending a scout to somewhere 1st is too hard.... getting people to fly there own ships is too hard... blar blar blar...

BEST CHANGES EVER NOW CAN YOU PLZ MAKE MIN WARP DISTANCE 250km AND REMOVE APPROACH AND ORBIT FROM THE WATCH LIST MENUS PLZ THANKS
White 0rchid
V0LTA
WE FORM V0LTA
#1092 - 2015-06-13 15:42:30 UTC
Airi Cho wrote:
White 0rchid wrote:
So with this change, you are going to kill off NPSI public fleets (bombers bar etc) and newbro fleets (like some of the ones the uni runs).

Not exactly an ideal solution if you ask me.

I mean, don't ask me, because I don't know what the solution is, but this is not it.


How does it kill NPSI?


Generally public fleets go where the FC feels like. They are not always in your back yard and won't always have the bookmarks required. Hence with this change I see a lot of (and have spoke to some of) the FCs just not bothering. It can be hard enough FC'ing a fleet of people you don't know as it is.
Miner Hottie
The Scope
Gallente Federation
#1093 - 2015-06-13 15:52:12 UTC  |  Edited by: Miner Hottie
Tappits wrote:
Jenshae Chiroptera wrote:
Airi Cho wrote:
... How does it kill NPSI?
Newbies don't get left behind so much and as a result tend to live a bit longer.



Teach them how to fly there ships then and not just fleet warp them every were for 2h and get them to F1 a few times...

Most of the comments about this are... EVE too hard... sending a scout to somewhere 1st is too hard.... getting people to fly there own ships is too hard... blar blar blar...

BEST CHANGES EVER NOW CAN YOU PLZ MAKE MIN WARP DISTANCE 250km AND REMOVE APPROACH AND ORBIT FROM THE WATCH LIST MENUS PLZ THANKS


As one of Eve's most elite players are you willing to help teach Eve newbies?

After all that, I mean BNI managed to teach their EWAR pilots how to activate all their damps (Alt F1 to F4 usually) on you guys don't they? I remember Grath being really positive about Celestis damps on Kugu after he violated OTEC in support of Insidious Empires campaign in Vale of the Silent back in the Halloween War.

So pressing more than F1 can't be that hard to teach.

It's all about how hot my mining lasers get.

baltec1
Bat Country
Pandemic Horde
#1094 - 2015-06-13 15:57:59 UTC
Awkward Pi Duolus wrote:


Let's not pretend one FC can run a 250-man fleet. It just does not happen.


It happens in every strat OP.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1095 - 2015-06-13 15:59:08 UTC
baltec1 wrote:
Awkward Pi Duolus wrote:


Let's not pretend one FC can run a 250-man fleet. It just does not happen.


It happens in every strat OP.



You should try to get on your own command comms sometime ;)
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#1096 - 2015-06-13 16:00:25 UTC
Awkward Pi Duolus wrote:
baltec1 wrote:
Awkward Pi Duolus wrote:


Let's not pretend one FC can run a 250-man fleet. It just does not happen.


It happens in every strat OP.



You should try to get on your own command comms sometime ;)



You should try posting on your main so we can give you a shred of credibility
baltec1
Bat Country
Pandemic Horde
#1097 - 2015-06-13 16:01:10 UTC
Awkward Pi Duolus wrote:


You should try to get on your own command comms sometime ;)


I do.
Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#1098 - 2015-06-13 16:01:50 UTC  |  Edited by: Awkward Pi Duolus
Kenneth Feld wrote:
Awkward Pi Duolus wrote:
baltec1 wrote:
Awkward Pi Duolus wrote:


Let's not pretend one FC can run a 250-man fleet. It just does not happen.


It happens in every strat OP.



You should try to get on your own command comms sometime ;)



You should try posting on your main so we can give you a shred of credibility


Nope. Not gonna happen. Too much at risk.

Also, Ken, I'm sorry you had to leave the TGRAD cause goons were being such a **** cause they liked Wusti more. Loved your PL application material though.
unimatrix0030
University of Caille
Gallente Federation
#1099 - 2015-06-13 16:08:55 UTC
Worst change ever and all that because null sec dudes are unable to adept to the current situation.

No local in null sec would fix everything!

baltec1
Bat Country
Pandemic Horde
#1100 - 2015-06-13 16:11:47 UTC
unimatrix0030 wrote:
Worst change ever and all that because null sec dudes are unable to adept to the current situation.


The irony here is golden.