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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
SilentAsTheGrave
Aliastra
Gallente Federation
#1001 - 2015-06-13 02:26:48 UTC
50 pages of F1 monkey tears.
Emma Yassavi
Lonestar Distribution Inc.
#1002 - 2015-06-13 02:27:55 UTC
This is stupid. I recently got an alt account so I could participate more in my corp's pvp, but this would destroy what we do, and there'd be litterally no reason for me to have that account.
Rath Valent
State War Academy
Caldari State
#1003 - 2015-06-13 02:28:55 UTC
This is a really bad solution in search of a problem and it should be dropped.

There are too many game activities which I enjoy -- both PvP and non-PvP in nature -- that need the ability to warp a group of ships to a bookmark.

It also arguably creates an unkillable class of ship -- the booster T3 -- unless its pilot is afk while uncloaked. People who are experienced enough to fly booster T3s don't make that sort of mistake.

RV


Jenshae Chiroptera
#1004 - 2015-06-13 02:30:36 UTC  |  Edited by: Jenshae Chiroptera
Lyra Gerie wrote:
Manfred Sideous wrote:
Blah.
This post shows you have NO idea how wormhole space works ...
... bookmark sharing which is already a terrible system. ...
To chime in on this, ratting in high end worm holes usually requires a good little team, with mixed ship types (so different warp speeds) going to a book marked and scanned site.
Let us assume though that they are going to use just Tech 3 cruisers and logistics, so one of the logistics is too slow and *pop* goes the first one to land ... and *pop* goes a T3 cruiser.

Risk is now far out weighing reward.
Sakul Aubaris wrote:
... Here is your new "challenge". ...
Note how even while saying it he stresses how ridiculous it is.

I think they are trying to force more engagements.
Instead, I believe it will make people more risk adverse.
No longer +1 scouts and risk getting caught in a system but +2 and +3 scouts front and back.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Shadowforge Dawkins
Un.Reasonable
#1005 - 2015-06-13 02:32:15 UTC
Sakul Aubaris wrote:
Rowells wrote:
didthat hurt wrote:
Rowells wrote:
didthat hurt wrote:
Your initial goal from this was to nerf bombers:

Since when?



Since the initial post on page one, which was quoted in my reply.

The one that literally mentioned it's not just for bombers?


The initial goal is to remove the posibillitiy to relocate your whole fleet with the bookmarks/ combatscanresulst of a single person in just one second.

Interceptors and cloaky scouts are the new way to add a bid more delay and complexity.

In wh space there is allmost allways a scout with the fleet, who can give you a warpin on a wh.
Ceptors are already part of most midscale and bigger fleet, because they are great tackling ships and give you purges easily.

Yes it might be a bit more complex, but when ccp removed other features, a lot of guys complained about eve getting to easy:
Here is your new "challenge". Adopt it, or die.


This is not just about wormholes, bookmarks are equally important, If I (the scout) cannot get on top of the target without being de-cloaked, or said target is moving too fast from can-to-can in a relic site, we use our squad warps to land us in front of the target, or IN the cloud that would otherwise decloak us.

also, remember the people in areas away from cities where they don't have the luxury of high speed internet. they rely on their team for help in the event they hit a lag spike. just warp the guy to the safe... I have had this happen with a corp member twice

Lastly, no there is NOT always a scout as said 'scout' had to go back and re-ship because he/she is needed for dps or logi. Oh we found a Armageddon, we only have 5 people, no room for a scout we need dps, neuts, a jamgu would be nice. the scout found the target sure, but for some smaller groups there is no room for someone to sit around and watch. Leave the squad warp ability at least.
Emma Yassavi
Lonestar Distribution Inc.
#1006 - 2015-06-13 02:32:57 UTC
SilentAsTheGrave wrote:
50 pages of F1 monkey tears.


Because only people in large alliances should be able to affect fleets. This change would make t3 boosters in deep safes unkillable if the pilot is paying any attention at all. There's an easy compromise: let squad commanders warp. It lets small fleets still be effective while helping to prevent the blobs that CCP seems to be trying to prevent with this.
M1k3y Koontz
House of Musashi
Stay Feral
#1007 - 2015-06-13 02:47:30 UTC  |  Edited by: M1k3y Koontz
Kinete Jenius wrote:
The Boogieman wrote:
Dunk Dinkle wrote:
It appears that to nerf bombers, you are nerfing all fleets.


This, of course, has become the new way things are done around the office. It's the same principle that is currently strangling eve and causing so many cancellations in the thousands. Nerfing the entire game to stop single individuals or several individuals with "too much power", because certain people with influence at the top lose sleep over it.

It is the cancer killing eve and if it doesent stop, will incrementally cause its collapse. Making nerfs to the entire games player base because of a couple of people.

Welcome, to the World of Warcraft.


Indeed

CCP "We need to nerf ishtars"

*Nerfs all sentry drones*

CCP "MISSION ACCOMPLISHED!!!"


In comparison this nerf is astoundingly specifically targeted. I do find the willingness to make further adjustments to the nerf and the acknowledgement that it is hitting people it's not intended to hit good. I just hope they follow through with tweaking the nerf to be more friendly to those not intentionally being targeted.


They also announced a direct nerf to Ishtars. In the same o7 episode as the idea this thread is supposed to be about.

How much herp could a herp derp derp if a herp derp could herp derp.

M1k3y Koontz
House of Musashi
Stay Feral
#1008 - 2015-06-13 02:51:49 UTC
Lurifax wrote:
Slippery pete's online


Slippery Pete's die to literally any other sniper with the same range. Their whole thing is that they have no tank, and don't need it.

How much herp could a herp derp derp if a herp derp could herp derp.

Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#1009 - 2015-06-13 02:52:00 UTC
Airi Cho wrote:
Potamus Jenkins wrote:
"you cannot activate your propulsion module while running command links"


sometimes you really wish you could down vote people. Ever ran a small gang with a CS fitting a link or two while also being combat fit?




yes we use ongrid boosting occasionally


im unclear as to what your statement has to do with the soon to be (already almost) uncatchable off grid booster? you understand the dev has already implied its going to be nerfed yes?
SilentAsTheGrave
Aliastra
Gallente Federation
#1010 - 2015-06-13 02:57:49 UTC
Emma Yassavi wrote:
SilentAsTheGrave wrote:
50 pages of F1 monkey tears.


Because only people in large alliances should be able to affect fleets. This change would make t3 boosters in deep safes unkillable if the pilot is paying any attention at all. There's an easy compromise: let squad commanders warp. It lets small fleets still be effective while helping to prevent the blobs that CCP seems to be trying to prevent with this.

So instead of one person piloting 255 ships, it will be 25 piloting 250 ships. Hmmm...

Sorry, I still like the idea of 256 pilots piloting 256 ships.
SilentAsTheGrave
Aliastra
Gallente Federation
#1011 - 2015-06-13 03:02:18 UTC
M1k3y Koontz wrote:
Lurifax wrote:
Slippery pete's online


Slippery Pete's die to literally any other sniper with the same range. Their whole thing is that they have no tank, and don't need it.

"But, but those sniping ships all die to all those bombers... Wait. Because it will no longer be easy mode for bombers, it means battleships and battlecruisers will have a place on the battlefield now. Damn it. My entire argument is crumbling around me. Curses!"
Winter Archipelago
Autumn Industrial Enterprises
#1012 - 2015-06-13 03:09:45 UTC
SilentAsTheGrave wrote:

"But, but those sniping ships all die to all those bombers... Wait. Because it will no longer be easy mode for bombers, it means battleships and battlecruisers will have a place on the battlefield now. Damn it. My entire argument is crumbling around me. Curses!"

This isn't going to be the huge negative impact on bombers that some people seem to believe it will be.
Amia Katana
235MeV
#1013 - 2015-06-13 03:16:57 UTC
This is absurd , so your saying that if a member of my fleet that scans down a signature , I now will not be able to warp to it ? or vice versa ? You'd think that given all the technology here in New Eden , one could text coordinates data to another ships computer automatically , and all ships in the fleet could warp there simultaneously .

This will severely , and adversely impact my game play style , so that if this change occurs , I will unsubscribe because you are no longer selling a product that I am interested in purchasing . Why would I , or anyone else here in New Eden want to play a game with both hands tied behind there backs ?

It seems to me that the only people that support this change in game mechanics are either pilots that don't fully understand the negative impact this will have on PvP and fleet cohesion . Not to mention how badly it will affect Corps, and Alliances that live in Wormhole space . And , or , the only other pilots that support this change are capitol , and super capitol pilots . Witch removes a great deal of the " RISK " in the " Risk vs Reward " aspect of the game . An aspect that I greatly enjoy , one of the reasons I play EVE Online almost exclusively , because almost no other game out there has been able to reproduce this risk vs reward mechanic as well as EVE .

It seems to me CCP , that you are catering to these capitol , and super capitol pilots , witch breaks down to you favoring the rich and powerful . I have no desire to continue to pay for a game subscription to a company that unfairly plays favorites to the rich and powerful players , and robs less powerful pilots of their gaming content .

Maria Daphiti
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#1014 - 2015-06-13 03:18:34 UTC
I have no words. This is a horrible idea.

From a practical perspective, since i am deaf in real life, I can't use team speak.

Fleet warp has helped me stay with the squad, especially in bail out situations where people are too busy to relay via text.

This change means if I am in a fleet with multiple corps, or a quickly made book mark, I will be left in the dust. Fleet warping to a celestial is generally not smart in pvp.



Rain InCargo
School of Applied Knowledge
Caldari State
#1015 - 2015-06-13 03:20:29 UTC
do you know how difficult for a inty to tackle a fleet, especially for a high-speed fleet. Seriously, no one like this idea, and you are trolling the FC. I cannot imagine you will implement this **** even most of the people are complaining and even decide to unsub due to this idea
Rowells
Blackwater USA Inc.
Pandemic Horde
#1016 - 2015-06-13 03:21:10 UTC
Public Service Announcement

Please do not smoke the tinfoil.
I repeat: do not smoke the tinfoil.

Thank you

Alavaria Fera
GoonWaffe
#1017 - 2015-06-13 03:28:57 UTC
Jenshae Chiroptera wrote:
I think they are trying to force more engagements.
Instead, I believe it will make people more risk adverse.
No longer +1 scouts and risk getting caught in a system but +2 and +3 scouts front and back.

Good thing those things you entosis can be warped to directly

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#1018 - 2015-06-13 03:40:15 UTC
SilentAsTheGrave wrote:
50 pages of F1 monkey tears.


LOL. You really think that this is a good idea?

Go share a wormhole with another corporation in your alliance for a month, and then come back to me.

Seriously, this is brutal when running joint (i.e multiple corporation) fleets -- instead of a FC fleetwarping to bookmarks, now we will have to send someone with the bookmarks ahead to serve as a fleetwarp target on a very regular basis, or juggle bookmarks back and forth on an equally regular basis. Both of these consume valuable, if not critical, time when in a high-threat situation.

Worse yet -- this renders fleetwarps to safespots and scanned signatures impossible. Fleetwarps to scanned signatures are again a staple of joint fleet operations in W-space; further more, fleetwarping to safespots is used by fleets of all shapes and sizes to prevent stragglers from being left behind during manual warp sequences, leading to both easy pickoff kills by a hostile probing fleet and busted safespots for the defending fleet.
Darkplayer38
Lonestar Distribution Inc.
#1019 - 2015-06-13 03:46:09 UTC
0/10 would never warp again.
Shadowforge Dawkins
Un.Reasonable
#1020 - 2015-06-13 03:47:27 UTC
One thing I have noticed brought up on nearly every page; FC's using alts. I have been living in this Wormhole for quite some time and when we rage roll our hole for 'content'... namely more people to fight, we don't send an alt in to find the target and sit on it. We roll the hole, scan down the new, toss someone through it. Considering it is a rage roll we have 8-12 people online during our Peak times so we send 2-3 people in. Lets say we find a target, 3 Gila's are ratting in a combat site. Gila's are something to be reckoned with when fit right. Scouts come back and refit/reship bookmarking the site and where the gila's were sitting.

Assuming Standard Wormhole, not bonuses, we will grab the Devoter, 3 guardians, a second Devoter if possible, 2 guys in Jam ships to Jam them out is a bonus(we have 1 IF he is online) and all the DPS we can get. so lets assess the warp in, the DPS, the Guardians, and the Jamgu all will land at different times. some of our dps are in battlecruisers (myself in a Myrmidon). This presents a tactical problem that sure can be solved with simple math, but that math was already done by squad warp. now we get to waste unnecessary time calculating who jumps and when. So weight off the FC... no. Our FC using alts? no. Anyone using alts in that squad? again, no. You are negating the reason to Risk attacking those Gilas based on timing alone.

You guys who like to blame people using a thousand alts this is not everywhere. Wormhole space is nothing like Nullsec or known space for that matter. A group of 5-10 people can form into a Corp and have a POS and control their own little C1 wormhole without the need for territorial claim units or titans or caps... or even battleships. do we evict them? maybe if we REALLY hate them. Why not? because we love content and fights, and not evicting them means we get to roll into them later and fight again. Getting the drop on a ratting Gila or a ratting Rattlesnake is almost always done after someone rolls into a new, unscanned wormhole. This means we may only have a few minutes to form fleet, get to the wormhole that guy is in, and get the jump on it.

Not all FC's need alts. Fleet warp is used constantly without alt's and you seem to be basing your entire argument on alt's. I don't have any alt's nor intend to. and some of the folk's I play with spend more time in the climbing gym than they do on this game. Quit recking the game for the sake of making PL's life easier in terms of their preferred way of combat or PVP. It is about the Community as a whole, not one nook of EVE where a particular group thrives and would be better suited if people couldn't fleet warp on top of them.