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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Vic Jefferson
Stimulus
Rote Kapelle
#941 - 2015-06-12 20:08:22 UTC
Masao Kurata wrote:
Every competent -10 gank fleet starts with fleet warping to an instant undock bookmark. Any waiting in system requires fleet warping to safes, this is mechanically enforced by facpol and a gank fleet is completely useless if the whole fleet does not land on the target together. Do you want to kill gank fleets entirely?



Harder yes, impossible not at all.

Put a cloaky dude at on offgrid instant bookmark; fleet undock, warp to Cloaky McEyes @ 100. Depending on the final destination, you may need one or two more such alts to complete said gank. I must admit it is a little bit more work and requires more characters, so I hear you there. Every good gank-commander I've known has at least 2 though so i wouldn't expect to see considerably less ganking. I used to warp catalysts directly to undock bookmarks and on top of barges with probes before too...and there is a lot of friction and timing issues with these fleets. Yeah this is a bit dumb.

Actually yeah after some amount of consideration, this is just another railroading of yet another playstyle care of the current meta and bombers.

Vote Vic Jefferson for CSM X.....XI.....XII?

didthat hurt
ProtoTek Aerospace
Fraternity.
#942 - 2015-06-12 20:10:47 UTC  |  Edited by: didthat hurt
Your initial goal from this was to nerf bombers:

Quote:
The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers).


However, you have not nerfed bombers but have altered all styles of gameplay in a completely unnecessary manner.

You openly acknowledge bombers are a problem, as do we. Every player in null and every staff member at CCP knows they are a problem so just nerf them already. Take away all resistances for bombs so that they destroy themselves when launched en masse.

Quote:
[UPDATE 2015-06-12]
Q: CCP, this unduly effects people who live in wormholes!
A: Yes, and we're not happy about that. We have some systems and ideas we're working on to mitigate these effects. However we're not ready to announce those yet.


Quote:
......no longer be able to warp to anything a fleet member couldn’t warp to on their own.

Q: What if every member of the fleet has the bookmark?
A: Nope, sorry, no go.


Obviously you haven't put enough thought into this. You have an idea in your mind of what you want: nerfed bombers. This is a terrible way of doing that.
stoicfaux
#943 - 2015-06-12 20:14:12 UTC
[tinfoil]
This sounds like a back end run to set up a situation by introducing a problem (fleet warp change) that is then restored via an "expedited fleet warp" module only usable by Command BCs/T3s which then conveniently leads into "links now only work on-grid" (because, hey, your BC/T3 is on grid already...)
[/tinfoil]

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Theia Matova
Dominance Theory
#944 - 2015-06-12 20:19:27 UTC
Since warping to fleet member is still enabled this would drive people to create alts for jump targets.. Which is pretty lame.. I own 2 accounts but I am still against multiboxing as its a feature that will make it harder for new people to come to PVP driven game as they realize the game is not meant to be played by one account.

Also what comes to WH space this will make it much less enjoyable or fun to live in WH.

Interested to hear how CCP is planning to counter the negative impact of the change.. Surely hope they don't think that people start subscribing more accounts for fleet warp alts.
Masao Kurata
Perkone
Caldari State
#945 - 2015-06-12 20:21:02 UTC
Vic Jefferson wrote:
Masao Kurata wrote:
Every competent -10 gank fleet starts with fleet warping to an instant undock bookmark. Any waiting in system requires fleet warping to safes, this is mechanically enforced by facpol and a gank fleet is completely useless if the whole fleet does not land on the target together. Do you want to kill gank fleets entirely?



Harder yes, impossible not at all.


"Kill entirely" was an overstatement, I'm aware of this. But some FCs just won't bother any more.
Bjurn Akely
The Scope
Gallente Federation
#946 - 2015-06-12 20:26:03 UTC  |  Edited by: Bjurn Akely
stoicfaux wrote:
[tinfoil]
This sounds like a back end run to set up a situation by introducing a problem (fleet warp change) that is then restored via an "expedited fleet warp" module only usable by Command BCs/T3s which then conveniently leads into "links now only work on-grid" (because, hey, your BC/T3 is on grid already...)
[/tinfoil]



[tinfoil]
I'd actually not mind that. Much.
[opinion]
There should be a slew of different things that only specialized ships with specialized modules should be able to do.
[/opinion]
Especially of it was still doable to do squad warps.
[/tinfoil]
kyoukoku
The Scope
Gallente Federation
#947 - 2015-06-12 20:30:21 UTC
CCP Larrikin wrote:


[UPDATE 2015-06-12]
Q: CCP, this unduly effects people who live in wormholes!
A: Yes, and we're not happy about that. We have some systems and ideas we're working on to mitigate these effects. However we're not ready to announce those yet.



So don't fraking well implement the nerf on Fleet Warp to BM's until you've explored all side effects and taken steps to resolve the issues properly!!

Don't lump this in with fixing whatever issues exist with Bombers.

There's no point in releasing it as you've described it to us thus far, annoying the crap out of what is likely to be a large percentage of your playerbase, only to have to reverse some or all of the damage you've done at a later date, because that will be a huge waste of your time & resources which could've been put to much better use.

I'm all for increasing the level of teamwork & interaction between actual real people, and not increasing the legions of alts & huge fleets made up of huge scale multi-boxer setups (I have no problem with small scale multi-box/multi-client players as I have 2 accounts myself), but please think things through properly and consider the effects on everyone in all corners of New Eden.
Estella Osoka
Cranky Bitches Who PMS
#948 - 2015-06-12 20:35:17 UTC
If bombers are the issue, why not give the bomb launcher a spool-up timer like a MJD. That way they can't land and immediately fire their bombs.
Alexis Crane Sharvas
Immortalis Inc.
Shadow Cartel
#949 - 2015-06-12 20:42:23 UTC
I'll very simply say this does nothing to help improve fleet member involvement. This is a horribad idea. Terrible. Worse than jump fatigue. I wish we could get back to patches/changes that made the game more fun or interesting or worthwhile....instead of trying to make things more difficult. That's all that results here.....you are making some aspect of the game more difficult. That's counter intuitive imho.
Rowells
Blackwater USA Inc.
Pandemic Horde
#950 - 2015-06-12 20:42:53 UTC
didthat hurt wrote:
Your initial goal from this was to nerf bombers:

Since when?
Ponder Yonder
Strategic Exploration and Development Corp
Silent Company
#951 - 2015-06-12 20:51:01 UTC  |  Edited by: Ponder Yonder
Dear CCP,

I can understand the benefits this change would have to fleet warfare, but I think there are 2 use cases that will suffer unduly:
1. Micro-fleets, i.e. 5 or less pilots ganging up for beer and bad-assery. Not being able to have coordinated warp-ins to targets of opportunity will hurt this play style.
2. Legitimate multi-boxers. I.e. players with multiple accounts playing Eve on multiple machines or monitors. These are your best customers, CCP. When multi-boxing, fleet warps are absolutely required. Individual warps simply can't be managed by a single human.

In order to address these two use cases I would propose that the intended changes apply to FLEET warps only. Leave SQUAD warps as they are. Squad commanders should be able to warp squad to bookmarks, etc., while fleet commanders can only warp to public objects.

This will allow the above two playstyles to continue without adverse effects and will bring additional benefits:
1. Squad commanders get operational responsibility
2. Squad commanders have a role, apart from 'filling a hole in the fleet hierarchy'
3. Squad command becomes a stepping stone on the path to FC.
4. Provides a better distinction of roles in fleets: FC's can focus on strategic decisions, while squad commanders are more focused on tactical decisions.

I believe this proposal is in line with your objectives of increasing player contribution to fleet operations and will reward those fleets with better organisational and managerial skills, while also opening a career progression path not previously available.

- Ponder
DaReaper
Net 7
Cannon.Fodder
#952 - 2015-06-12 20:58:26 UTC
kyoukoku wrote:
CCP Larrikin wrote:


[UPDATE 2015-06-12]
Q: CCP, this unduly effects people who live in wormholes!
A: Yes, and we're not happy about that. We have some systems and ideas we're working on to mitigate these effects. However we're not ready to announce those yet.



So don't fraking well implement the nerf on Fleet Warp to BM's until you've explored all side effects and taken steps to resolve the issues properly!!




this is why they as for feedback. The devs are human, and a lot of times, humans can't see the logical conclution or issues with there own ideas. And if you have a room full of like minded people, who are just looking at numbers, it gets harder for someone to say 'wait this is bad cause' because they ALL have the same info.

Add in 12 CSM members, lets go with an even split on agree/disagree, but just hearing for 6 people might make the room go 'oh you are over blowing things; or again, the 6 against may not be giving convincing arguments as to why this is bad.

So here is the hive mind. you place these ideas out there, and see where the trouble lies, then based on the info make changes.

In some cases, the trouble was an acceptable issue (jump fatigue making logistics hard) or the toruble will be dead based on a second feature or something else coming thats not linked to a change.

but offten times logical, concise, fact filled replies of 'no you are incorrect because of this' will make someone pause and go 'oh.. oops missed that'

this is why they do feed back. The alternative is to tell you nothing, and you find out on patch day.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Petrified
Old and Petrified Syndication
#953 - 2015-06-12 20:59:56 UTC
CCP Larrikin wrote:
Hi Mates,

The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week.

Have a great weekend!

Another question: when the new structures, such as Citadels, come into the game, will fleet warp work with them as well?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Lt Shard
Team Pizza
Good at this Game
#954 - 2015-06-12 21:02:02 UTC
CCP Larrikin wrote:
[UPDATE 2015-06-12]
Q: CCP, this unduly effects people who live in wormholes!
A: Yes, and we're not happy about that. We have some systems and ideas we're working on to mitigate these effects. However we're not ready to announce those yet.


Is just not applying this change at all off the table?
The Boogieman
Imperial Academy
Amarr Empire
#955 - 2015-06-12 21:08:46 UTC
Dunk Dinkle wrote:
It appears that to nerf bombers, you are nerfing all fleets.


This, of course, has become the new way things are done around the office. It's the same principle that is currently strangling eve and causing so many cancellations in the thousands. Nerfing the entire game to stop single individuals or several individuals with "too much power", because certain people with influence at the top lose sleep over it.

It is the cancer killing eve and if it doesent stop, will incrementally cause its collapse. Making nerfs to the entire games player base because of a couple of people.

Welcome, to the World of Warcraft.

SilentAsTheGrave
Aliastra
Gallente Federation
#956 - 2015-06-12 21:18:38 UTC
The Boogieman wrote:
Dunk Dinkle wrote:
It appears that to nerf bombers, you are nerfing all fleets.


This, of course, has become the new way things are done around the office. It's the same principle that is currently strangling eve and causing so many cancellations in the thousands. Nerfing the entire game to stop single individuals or several individuals with "too much power", because certain people with influence at the top lose sleep over it.

It is the cancer killing eve and if it doesent stop, will incrementally cause its collapse. Making nerfs to the entire games player base because of a couple of people.

Welcome, to the World of Warcraft.


So because you now how to fly your ship, the game has turned into WoW?
Kinete Jenius
Republic Military School
Minmatar Republic
#957 - 2015-06-12 21:22:30 UTC
The Boogieman wrote:
Dunk Dinkle wrote:
It appears that to nerf bombers, you are nerfing all fleets.


This, of course, has become the new way things are done around the office. It's the same principle that is currently strangling eve and causing so many cancellations in the thousands. Nerfing the entire game to stop single individuals or several individuals with "too much power", because certain people with influence at the top lose sleep over it.

It is the cancer killing eve and if it doesent stop, will incrementally cause its collapse. Making nerfs to the entire games player base because of a couple of people.

Welcome, to the World of Warcraft.


Indeed

CCP "We need to nerf ishtars"

*Nerfs all sentry drones*

CCP "MISSION ACCOMPLISHED!!!"


In comparison this nerf is astoundingly specifically targeted. I do find the willingness to make further adjustments to the nerf and the acknowledgement that it is hitting people it's not intended to hit good. I just hope they follow through with tweaking the nerf to be more friendly to those not intentionally being targeted.
Andre Vauban
Federal Defense Union
Gallente Federation
#958 - 2015-06-12 21:25:01 UTC
I see this as a single solution to fix multiple problems:

1. Bombers are OP and mess up the doctrines available in nullsec
2. Probing and warping to fleets on grid messes up the doctrines available.

Instead of making the fleet warp changes, why not do the following:


1. Disallow fleet warp to anything on grid. If you want to fleet warp, you have to warp off to a different grid and then back. If you want to warp directly to the fleet, you need a scout to get on top of the enemy same as the CCP proposal. However, all the other downsides are removed.

2. Nerf the crap out of bombers by removing a lot of the bomb resistances. Make it so that you cannot have a bomb surviving more than 2-3 other bomb explosions. Bombers were originally an anti-blob mechanism to discourage people from forming giant blob fleets. However, with Fozzie-Sov providing its own anti-blob carrots bombers aren't needed as much to "reduce the blob".

.

D'Kmal
Variables Unlimited
Urukian Collective
#959 - 2015-06-12 21:25:21 UTC
Dunk Dinkle wrote:
...causing so many cancellations in the thousands.


Citation needed.
Crazy Candy
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#960 - 2015-06-12 21:28:59 UTC  |  Edited by: Crazy Candy
People need to stop saying this messes up bombing. It doesn't. A competent bombing FC has probes on his bomber, and can just warp down to the bombing spot to check if its good before telling the squad to warp to him. A lot of people were already doing this, anyways. It changes nothing.

If you wanted to nerf bombing, you beefed it again CCP. You just ****** up a ton of other stuff in the process. Good job.