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[AEGIS] Fleet Warp Changes - Please see devblog!

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Author
afkalt
Republic Military School
Minmatar Republic
#901 - 2015-06-12 18:39:44 UTC  |  Edited by: afkalt
Querns wrote:
Jeff Kione wrote:
CCP Larrikin wrote:
Hi Mates,

The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week.

Have a great weekend!


Fleet participation =/= sitting in space pretending to be a bookmark. That's not very engaging.

It is when you are in the middle of an enemy fleet, desperately keeping traversal up to survive.



You're mixing up combat enagagement vs simply warping to a corp bookmark.

Given the lag on BM propogation there's NO COMBAT impact to those, but hey - we don't need QOL or a way to move fleets as a unit efficiently, right? We need to find something for those poor poor frigates that everyone leaves at home because no FC ever wants tackle.

Right?

It's horseshit. There were a plethora of ways to address the perceived issues without heinous collateral damage and these changes are not it. It's like deleting drones because of ishtars.
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#902 - 2015-06-12 18:44:25 UTC
Ripblade Falconpunch wrote:
Manfred Sideous wrote:
+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.


In your opinion. And the 42 pages of mostly negative feedback seem to think that by and large, your opinion sucks almost as much as your attitude towards people with different opinions..


I recall a crap ton of hate filled pages regarding the introduction of jump fatigue and the deletion of skynet.... but it was good for the game wasn't it.... So get over yourself.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Bjurn Akely
The Scope
Gallente Federation
#903 - 2015-06-12 18:49:30 UTC
I propose we test this. Next fleet you FC, don't use fleet warp. That should give us some opinions based upon experience. Sure, I *think* I know how this will end up... but hey, few things can refute empirical evidence.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#904 - 2015-06-12 18:50:07 UTC
Remove fleet warps to sigs but don't give us alliance bookmarks.

Thanks assholes.
Marech Bhayanaka
Ministry of War
Amarr Empire
#905 - 2015-06-12 18:50:59 UTC
There are an awful lot of misguided responses here, or at least responses from a very narrow point of view.

Some say it changes nothing, because FC's will just run another alt scout. This is kind of a hard choice, because they can do that and be less effective overall (divided attention) or they can let someone else scout the warp to points. Hard choices make the game interesting

Then some say nobody will want to do the scouting because they want in on the kill mails, and those poor pvpers will be forced to scout instead. But not everyone measures their time in the game by their killboards. Some simply want a sense that they have made a meaningful contribution to the success of their team, and if scouting becomes more important, it will be easier for scouts to feel so.

Some bemoan the inability to get the whole fleet to land on grid at once. Except that in most situations, you can still fleet warp to a scout. And if it takes more planning and skill to coordinate arrival when not doing a fleet warp, this seems to me like another way that a well trained fleet has an advantage over a poorly trained one. That's a good thing. The more opportunities there are for player skill to matter, the more interesting the game is.

I don't know overall how this change will be. It impacts so many different scenarios that I don't profess to understand all the impacts. But it seems to me that many of the responses we are seeing are overblown and emotional rather than factual.

And using that as a clumsy segue, I'd like to point out that the posts which devs are responding to are not the ones that say "As always you are f**** up", or "this will kill the game!!!!". Devs are responding to posts that clearly describe potential issues in a step by step, rational way. If you'd like YOUR post to matter at all, you might consider emulating that style.

Marech.
FT Diomedes
The Graduates
#906 - 2015-06-12 18:54:35 UTC
CCP Larrikin wrote:


Q: CCP, this change doesn't create more pilot engagement / participation, the FC will just run another alt that he fleet warps too!
A: That would work sure. But fleets who have members assisting the FC by setting up warpin's, getting tackle, etc. are going to be a lot more effective. We can't force you to participate in the fleet, but we can give an advantage to those that do.


Want to Buy: the FC who currently does not rely on other humans to perform these tasks already.

This strawman that all fleets are composed of a single FC with 255 F1-monkeys is absurd. If that's really what you people think, you should try getting on coalition comms during a large fleet. FC channels are abuzz with information. The main channel is full of people muzzled by the need to pass information.

Sure, in squad sized fleets, everyone can talk and report more, but the same is true in the real world. My Marines don't try to talk over the battalion CO when he issues his orders, but they tell their squad and team leaders what they see going on out on patrol.

Every large fleet I have ever been on has numerous subchannels full of scouts, spies, staging system eyes, backup FC's, FC mentors, capital FC's, etc. The fact that some dude can warp 255 other pilots from point A to point B is not the key to his success. It is the system and organization supporting him.

This system, like nearly every other change over the past year, clearly favors the largest and best organized groups to the detriment of everyone else. The harder you make Eve to play, the more powerful the meta game becomes. The more bureaucracy you require to succeed, the less fun the game becomes.

All you elite PVPers circle-jerking over "now the F1 monkeys will have to have some real skill and we can pwn them with our 1337 h@xor skills" need to remove your craniums from your rectums. You'll still win when the odds are in your favor and you'll still get your faces pushed in when they are not. It will just be slightly more obnoxious than it is now - while Eve as a whole is trending towards fewer active players and more tedium every day.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Querns
Science and Trade Institute
Caldari State
#907 - 2015-06-12 18:54:40 UTC  |  Edited by: Querns
afkalt wrote:
Querns wrote:
Jeff Kione wrote:
CCP Larrikin wrote:
Hi Mates,

The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week.

Have a great weekend!


Fleet participation =/= sitting in space pretending to be a bookmark. That's not very engaging.

It is when you are in the middle of an enemy fleet, desperately keeping traversal up to survive.



You're mixing up combat enagagement vs simply warping to a corp bookmark.

Given the lag on BM propogation there's NO COMBAT impact to those, but hey - we don't need QOL or a way to move fleets as a unit efficiently, right? We need to find something for those poor poor frigates that everyone leaves at home because no FC ever wants tackle.

Right?

It's horseshit. There were a plethora of ways to address the perceived issues without heinous collateral damage and these changes are not it. It's like deleting drones because of ishtars.

It sounds like, indeed, they think moving fleets is too easy. It appears to be the primary point of the change. Is it less convenient than the status quo to which you and quite a few of the posters here are accustomed? Of course.

Also, your insistence, and the insistence of several posters in the thread, of corp bookmarks being the solution to the problem (or a font of annoyance due to their slow propagation time) is amusing. These bandaid workarounds only work if all of your pilots are in the same corporation. Being able to share bookmarks and probe results in this fashion would automatically would give homogeneous groups an advantage over those not in the same corporation. As such, I steadfastly disagree that corp bookmarks should ever be instantaneous.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

afkalt
Republic Military School
Minmatar Republic
#908 - 2015-06-12 18:58:40 UTC
Marech Bhayanaka wrote:
Some bemoan the inability to get the whole fleet to land on grid at once. Except that in most situations, you can still fleet warp to a scout. And if it takes more planning and skill to coordinate arrival when not doing a fleet warp, this seems to me like another way that a well trained fleet has an advantage over a poorly trained one. That's a good thing.


Again, people are conflating combat manoeuvres with basic fleet movement to corp BMs.

There's a hefty lag on a corp BM propogating (so useless in a fight). I shouldn't need a throwaway ship to "warp to" in order to coordinate a corporate fleet warp to a freakin' corp bookmark.

It's illogical and downright unnecessary.


Or we should have a way to regulate/match warp speeds to replace the lost functionality. Currently the ONLY way to do this is the fleet warp.

Is it insurmountable? No, alts can be employed. Is it smart? Does it add value? Good gamplay? Does it hell.
Zazad Antollare
GoonWaffe
Goonswarm Federation
#909 - 2015-06-12 18:59:13 UTC
Just remove all fleet warp and let me broadcast bookmarks and scan results. You don't warp people around you just tell them where to go.
Seraph Essael
Air
The Initiative.
#910 - 2015-06-12 19:01:47 UTC
*Slowclap*

Such a thourough and well thought out plan. I applaud CCP on considering all aspects of the game and not screwing any particular group over...

Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."

afkalt
Republic Military School
Minmatar Republic
#911 - 2015-06-12 19:02:47 UTC
Querns wrote:
afkalt wrote:
Querns wrote:
Jeff Kione wrote:
CCP Larrikin wrote:
Hi Mates,

The original post has been updated with a few more Q&A's answering some of your questions. We've got a lot of amazing feedback and we're going to go back to the CSM with some ideas. Expect an update next week.

Have a great weekend!


Fleet participation =/= sitting in space pretending to be a bookmark. That's not very engaging.

It is when you are in the middle of an enemy fleet, desperately keeping traversal up to survive.



You're mixing up combat enagagement vs simply warping to a corp bookmark.

Given the lag on BM propogation there's NO COMBAT impact to those, but hey - we don't need QOL or a way to move fleets as a unit efficiently, right? We need to find something for those poor poor frigates that everyone leaves at home because no FC ever wants tackle.

Right?

It's horseshit. There were a plethora of ways to address the perceived issues without heinous collateral damage and these changes are not it. It's like deleting drones because of ishtars.

It sounds like, indeed, they think moving fleets is too easy. It appears to be the primary point of the change. Is it less convenient than the status quo to which you and quite a few of the posters here are accustomed? Of course.

Also, your insistence, and the insistence of several posters in the thread, of corp bookmarks being the solution to the problem (or a font of annoyance due to their slow propagation time) is amusing. These bandaid workarounds only work if all of your pilots are in the same corporation. Being able to share bookmarks and probe results in this fashion would automatically would give homogeneous groups an advantage over those not in the same corporation. As such, I steadfastly disagree that corp bookmarks should ever be instantaneous.



I have never complained about the propagation delay or asked for them to be instant. The very fact they lag is WHY you should be allowed to fleet warp there. It prevents ad-hoc combat use, it helps the well prepared by adding value to pre-scouting/pre bookmarking areas. It gives people a home field advantage in their home systems by having corp bounces available to fleets.

The lag should remain, but we should be allowed to warp there as a fleet because all pilots CAN warp directly there manually.


Alternatively, let us regulate our warp speeds.


As I say, if the aim was to split fleets, then they simply stop the unification of warp speeds in a fleet warp. They have not - thus it is apparent that this is collateral damage.
Marech Bhayanaka
Ministry of War
Amarr Empire
#912 - 2015-06-12 19:08:56 UTC
afkalt wrote:

Again, people are conflating combat manoeuvres with basic fleet movement to corp BMs.

There's a hefty lag on a corp BM propogating (so useless in a fight). I shouldn't need a throwaway ship to "warp to" in order to coordinate a corporate fleet warp to a freakin' corp bookmark.


If this is not a combat situation, why does it have to be a "throwaway" ship? (Not arguing, just asking).

Marech.
Helios Anduath
The Scope
Gallente Federation
#913 - 2015-06-12 19:10:41 UTC
So, let me get this straight, with this change CCP are trying to kill, or at least severely nerfing by slowing down, several different game play styles:

1. Wormhole life/activity in general. With one hand, you give us fun new W-Space systems but with the other you make it more tedious and unappealing to play in them as a group.

2. Group exploration roams. Specifically roams where you allocate different people in fleet to scan different sigs and everyone then warps to the juicy relic/data to run it together. This will also impact on any exploration training roams for newer players into lowsec/nulslec as the teacher will also have to be scanning down sigs rather than just focusing on keeping the newbies safer and looking for threats.

3. NPSI Fleets and other rag-tag fleets where not every one has access to a shared set of bookmarks (shared bookmarks are NOT a "solution" for this bad change because of different warp speeds/acceleration).

4. ANY fleet that makes spontaneous/unplanned use of tactical bookmarks and pings.

5. Manually multiboxing miners, or even a normal mining fleet or any multiboxed group, where you want to be able to fleet warp to a safe.

6. fleet Blitz-daytripping into Wormholes for ninja gas huffing. Now everyone in the fleet will have to go and make safes rather than just the scout who found the site/hole.

7. Advanced intelligence gathering/preparation where a scout goes ahead of the fleet by some time to set up bookmarks, etc.

8. Providing scouting services through Thera and other wormhole chains where the scout is the only one with the bookmarks.

9. Level 5 missions (or any other group PVE for that matter).

10. Any fleet that wants to arrive simultaneously at a bookmark. Before people suggest allowing us to vary our warp speed, think how many other "exploitable" headaches that would result in.


Yes, cloaky scouts could be used to mitigate some of these but how many scouts would you need? For some situations, I could see LOTS of scouts being needed to the order or more scouts than people partaking in the actual fleet activity. Some speculation from me here, but you would also need the same number number for each additional fleet in large operations with more than one fleet involved.

For some situations, this is going to require either a multiboxed alt just to sit at a safe/ping/POS/wherever or have an actual player sat there effectively AFK cloaked. If it has to be a player, you know it is going to end up being the newest/lowest skilled person in the group - Being sat there doing nothing is NOT engaging gameplay and you are just creating another problem reminiscent of off grid boosters.

This is going to hit both large fleet ops and small fleet ops but my personal feeling is that this is going to have the greatest un-mitigatable negative effect on actual small group activities by requiring lots of supporting players/alts and more preparation. I could see this change helping to push EvE towards the two extremes of there only being solo play and larger fleet activity as everything else is too tedious and requires a disproportionate ammount or preparation.

From an FC point of view, unless I have a competent scout sat at the destination who is actually there and not off taking a bio or watching netflix (non-engaging gameplay remember) this just makes my job more frustrating as I now have to worry about if people are warping and when they warp so that they arrive as a cohesive group in addition to worrying about if they are doing whatever we are going to do. My opinion is this is going to increase FC Burnout and make FCing a lot less fun.
Lim Yoona
#914 - 2015-06-12 19:12:47 UTC
Rowells wrote:
Just curious, as sometimes I see a pattern, is the right before the weekend post release an intentional thing or unfortunate consequence of how dev work goes?

Or am I just off point there


The White House does the same thing What?
afkalt
Republic Military School
Minmatar Republic
#915 - 2015-06-12 19:13:28 UTC  |  Edited by: afkalt
@Marech Bhayanaka: I should perhaps have said throwaway/covops. Sitting in a hole waiting on the rest of the fleet arriving at some point is not a nice thing to do.

Basically if they're removing things and trying to put things in the hands of pilots - but not furnishing us with tools to strategically match warp speeds with comrades which can no longer fleet warp to do so.....that's not really adding depth so much as a penalty.

I don't really care if the fleet warp is gone - what I care about it I have *no* replacement method available to me as a pilot to regulate warp speed. I need to wait until $DUDE gets into position so the FC can do tomorrow what he does today - fleet warp. There is absolutely no skill added to my gameplay nor options or scope for error.

What is added, is a travel delay. And that's about it.

It's neither makes sense nor fits with the spirit of the changes.
Dun'Gal
Myriad Contractors Inc.
#916 - 2015-06-12 19:16:33 UTC
Seraph Essael wrote:
*Slowclap*

Such a thourough and well thought out plan. I applaud CCP on considering all aspects of the game and not screwing any particular group over...

This, many times over, I sort of get the reasoning... I think? But as a (somewhat) solo pilot, living in lowsec, with an outlaw main, it is exceedingly difficult to surprise targets hanging in deadspace with said outlaw. Having a second account able to provide fleet warp from the in-gate to sig helps, but by know means ensures a caught target, particularly one that is half-way vigilant or just hyper paranoid of new locals. Sitting my main in local to probe someone out is going to result in too much time idle for that main, likely resulting in the target leaving simply due to my presence in system.

Who knows, perhaps this is one of the cases they are intentionally trying to remove, in which case I despise the change even more. That said, I doubt "solo" pilots being able to fleet warp themselves is creating enough problems for them to warrant this kind of targeted nerf.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#917 - 2015-06-12 19:17:39 UTC
This is what happens when wormholers don't have a voice in CSM
Valterra Craven
#918 - 2015-06-12 19:18:44 UTC
Querns wrote:

In what world do you live in where ships die instantly upon loading grid?


Lol Rooks and Kings kinda invented pipe bombing that does this almost exact thing haha.
Querns
Science and Trade Institute
Caldari State
#919 - 2015-06-12 19:20:33 UTC
Valterra Craven wrote:
Querns wrote:

In what world do you live in where ships die instantly upon loading grid?


Lol Rooks and Kings kinda invented pipe bombing that does this almost exact thing haha.

Sure, but logistics arriving too late due to non-uniform warp speeds wouldn't help you in that situation.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Kelso en Gravonere
Doomheim
#920 - 2015-06-12 19:22:58 UTC
Manfred Sideous wrote:
+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.


It won't necessarily open up combat/fleets tactics if you are a small corp without a massive number of high sp alts who can do all the specialist roles... or if you like to fly with other smaller alliances on nrsi roams

and yes its great to have pvp pilots who can warp exactly where they are told by their stressed fc doing three other things at once... but to get new bros there they do need some 'comfort' fleet work especially when they are new to null sec...

there's more time to explain the game and what the fleet is doing while your fleet warping everyone..

no its sounds like on top of all the other stuff our 'valuable' content creators aka FC's have to do they will also need the patience of a saint whilst herding new to eve kittens around trying to keep them alive long enough to enjoy the 'fun' of pvp combat