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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
baltec1
Bat Country
Pandemic Horde
#721 - 2015-06-12 13:19:07 UTC
Zappity wrote:

Yes, it does. People often don't warp fast enough and you can catch them on the align out. Please share your expanded launcher tackle interceptor fit, btw. That could be useful.



prober grabs tackle, more cepters arrive, bug out, fleet lands.


As for the fit, thats for you to figure out.
Veshai
NED-Clan
Goonswarm Federation
#722 - 2015-06-12 13:19:24 UTC
It is currently YC 117 following the Eden Standard Time that was established in the year 23236 (YC 0). The technology to pinpoint a coordinate in space, sharing that coordinate with vessels nearby and organizing a coordinated fleetwarp is clearly too advanced for this time and age.
unimatrix0030
University of Caille
Gallente Federation
#723 - 2015-06-12 13:20:52 UTC  |  Edited by: unimatrix0030
It won't even change much in k-space, every know cellestial and pos can be scanned out in advance .
People will be making corp bm's packs for every cellestial in the region.
Changes undone for elite k-space alliances.
W-space gets the short end of the stick again!

No local in null sec would fix everything!

baltec1
Bat Country
Pandemic Horde
#724 - 2015-06-12 13:20:59 UTC
Veshai wrote:
It is currently YC 117 following the Eden Standard Time that was established in the year 23236 (YC 0). The technology to pinpoint a coordinate in space, sharing that coordinate with vessels nearby and organizing a coordinated fleetwarp is clearly too advanced for this time and age.


You have to dock to talk to an agent.
Rayzilla Zaraki
Yin Jian Enterprises
#725 - 2015-06-12 13:23:23 UTC
On balance, not a bad proposal. Just close a few loopholes (OGB 100mn T3s) and make corp bookmarks propogate quicker and this would be something to which players can quickly adapt.

Gate campers are just Carebears with anger issues.

Elsa Hayes
Science and Trade Institute
Caldari State
#726 - 2015-06-12 13:24:00 UTC
Eve has been dumbed down greatly over the years and it is really laughable that every attempt to avert that trend gets met with fierce resistance. Do you people know how the game was in 2006/7? With no easy probing and none of the other shenanigans?

If you wanted to get a warp in on someone you had to get someone there first!
So if memory serves me right this is just a step closer to how EvE used to be and a good one at that!


Evi Polevhia
Phoenix Naval Operations
Phoenix Naval Systems
#727 - 2015-06-12 13:24:45 UTC
Speaking as someone who doesn't live in the world of 250-2500 man fleet fights, it sure seems like we're going to get all of the negatives associated with this change when we get none of the positives. If these changes are meant to address things that crop up in big nullsec related fights, certainly there's an easier way than to bork a feature of the game that is used by literally everyone else in all of EVE who doesn't happen to participate in Sov Null?
unimatrix0030
University of Caille
Gallente Federation
#728 - 2015-06-12 13:25:35 UTC  |  Edited by: unimatrix0030
Soldarius wrote:


The fix is simple: have someone in a covops ships warp first, then FC (or individual members, or wing commanders) warps fleet to them. Fixed.


Covert ops sees enemy fleet get out before own fleet gets in.
No content here move along... .

No local in null sec would fix everything!

Mila Strelok
Sebiestor Tribe
Minmatar Republic
#729 - 2015-06-12 13:25:44 UTC
If CCP doesn't add Alliance bookmarks before this nerf, they will kill fleet warps.
afkalt
Republic Military School
Minmatar Republic
#730 - 2015-06-12 13:25:50 UTC
Soldarius wrote:
36 pages of tears... well done. My tear cup runneth over.

The fix is simple: have someone in a covops ships warp first, then FC (or individual members, or wing commanders) warps fleet to them. Fixed.

Such a simple solution. Eve is not dying. Fleet combat is not dead. Almost nothing to see here. Carry on.


It's not that the fix is hard, it's that it's pointless with respect to a great many of the affected aspects.

As is, apparently, the fashion.
Lan Wang
Princess Aiko Hold My Hand
Safety. Net
#731 - 2015-06-12 13:25:59 UTC
Elsa Hayes wrote:
Eve has been dumbed down greatly over the years and it is really laughable that every attempt to avert that trend gets met with fierce resistance. Do you people know how the game was in 2006/7? With no easy probing and none of the other shenanigans?

If you wanted to get a warp in on someone you had to get someone there first!
So if memory serves me right this is just a step closer to how EvE used to be and a good one at that!




well its not 2006/7 and people want things different now, stop dwelling on the past

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Zappity
New Eden Tank Testing Services
#732 - 2015-06-12 13:26:29 UTC
baltec1 wrote:
Zappity wrote:

Yes, it does. People often don't warp fast enough and you can catch them on the align out. Please share your expanded launcher tackle interceptor fit, btw. That could be useful.



prober grabs tackle, more cepters arrive, bug out, fleet lands.


As for the fit, thats for you to figure out.

Anyone with a useful fit? Baltec, the expanded launcher is the one with the really high CPU requirement. Just in case you are confused.

Soldarius wrote:
36 pages of tears... well done. My tear cup runneth over.

The fix is simple: have someone in a covops ships warp first, then FC (or individual members, or wing commanders) warps fleet to them. Fixed.

Such a simple solution. Eve is not dying. Fleet combat is not dead. Almost nothing to see here. Carry on.

So what is the point?

Zappity's Adventures for a taste of lowsec and nullsec.

unimatrix0030
University of Caille
Gallente Federation
#733 - 2015-06-12 13:31:01 UTC
And i still need to see any possitive point for people who are not part of 250 man fleet alliances.

No local in null sec would fix everything!

baltec1
Bat Country
Pandemic Horde
#734 - 2015-06-12 13:32:34 UTC
Zappity wrote:

Anyone with a useful fit? Baltec, the expanded launcher is the one with the really high CPU requirement. Just in case you are confused.



It would be nice if just for once people such as yourself spent a bit more time figuring stuff out for yourself rather than demanding everything to be handed to you on a platter.
Airi Cho
Dark-Rising
Wrecking Machine.
#735 - 2015-06-12 13:33:12 UTC
Mila Strelok wrote:
If CCP doesn't add Alliance bookmarks before this nerf, they will kill fleet warps.



Wrong.
Vincent Athena
Photosynth
#736 - 2015-06-12 13:33:35 UTC
Rowells wrote:
Don Pera Saissore wrote:
Junior FC for Spectre fleet here. NPSI fleets have a lot of newbros participating and they have to rely on the fc to keep them safe in some situations. Lets say im engaging a fleet and something else lands on the grid that i cant fight i have to quickly extract and get my fleet members to relative safety. After this update i will have to tell them to keep bouncing celestials until i land on my safespot and then order them o regroup on me. Newbros will get picked off on the sun. Jayne plz reconsider this you know how hard it is to manage a fleet full of newbros.

you can fleet warp to celestials still. no changes there.

But you don't want the fleet to go to a celestial, as the enemy might be there, or follow you there. You want the fleet to go to a safespot. How to do that, fast? You can have one fleet member sit at the safespot, cloaked. Sure, it gives a new role to a fleet member, but its not a fun or engaging role.

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Thea Yulivee
Hobbs End Industries
#737 - 2015-06-12 13:33:47 UTC
unimatrix0030 wrote:
And i still need to see any possitive point for people who are not part of 250 man fleet alliances.


how about it's way more feasible to fight 250 man fleet alliances with smaller gangs if they can't constantly warp onto you once you have isolated a few pilots or repositioned on them
baltec1
Bat Country
Pandemic Horde
#738 - 2015-06-12 13:33:57 UTC
unimatrix0030 wrote:
And i still need to see any possitive point for people who are not part of 250 man fleet alliances.


Thats because you don't want to.
Querns
Science and Trade Institute
Caldari State
#739 - 2015-06-12 13:34:21 UTC
The number of people decrying the fate of the SMALL GANG is reaching "think of the children" proportions.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

baltec1
Bat Country
Pandemic Horde
#740 - 2015-06-12 13:35:30 UTC
Vincent Athena wrote:
Rowells wrote:
Don Pera Saissore wrote:
Junior FC for Spectre fleet here. NPSI fleets have a lot of newbros participating and they have to rely on the fc to keep them safe in some situations. Lets say im engaging a fleet and something else lands on the grid that i cant fight i have to quickly extract and get my fleet members to relative safety. After this update i will have to tell them to keep bouncing celestials until i land on my safespot and then order them o regroup on me. Newbros will get picked off on the sun. Jayne plz reconsider this you know how hard it is to manage a fleet full of newbros.

you can fleet warp to celestials still. no changes there.

But you don't want the fleet to go to a celestial, as the enemy might be there, or follow you there. You want the fleet to go to a safespot. How to do that, fast? You can have one fleet member sit at the safespot, cloaked. Sure, it gives a new role to a fleet member, but its not a fun or engaging role.


Scout/cepter/anything warps off, you instantly warp to that pilot while he is in warp. Why is this hard for people?