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Fleet warps.

First post First post
Author
Adriana Nolen
Sama Guild
#41 - 2015-06-12 08:21:54 UTC
OH FOR FUCKS SAKE

Do they not realize PVE & industry damage this will do? It's a direct hard nerf to multiboxing. When people start to get frustrated, & subs fall increasingly, the dev's better watch out for their jobs.
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#42 - 2015-06-12 08:51:50 UTC
cross post from: https://forums.eveonline.com/default.aspx?g=posts&m=5814028#post5814028


This is a very bad change for wormhole space. I will try to eplain:

Let's say we just found a new wormhole in our homesystem (we either rolled, or we got a random connection w/e). We send out scouts and soon scouts are splitting up as the connections and chains expand.

This image is a fairly common scenario, let's say a scout from corp A is scanning subchain-1 and a scout from corp B is scanning subchain-2. So, all members of corp A have bookmarks for subchain-1 and all corp members from corp B have them for subchain-2 (assuming both scouts use corp bookmarks ofc).

Now, the scout from corp B jumps in to the next wormhole, hit's his dscan and see's npc wrecks and some ships. Our fleet, from members of both corp A and corp B forms up in the home system while the scouts pinpoints their location. Speed is important here, any wrong move, or take to long and they might get scared and move away before we can get there.

The scout finds them and the fleet begins to move. Corp B members have bookmarks, but corp A members to not (remember it was a corp B scout that did the scanning, the corp A scout is scanning a different part). So, you put a corp B member in squad/wing and warp the fleet to all the holes. Corp A makes bookmarks along the way. If we wouldn't be able to do those fleet warps, that means someone from corp B must warp to the next wormhole, land, before corp A members can warp to the next wormhole. This more then doubles the response time of our fleet. By the time we get there, our targets will most likely be long gone.

The only way I can think of to solve that, would be to distribute the bookmarks from corp B to corp A while the fleet is forming up. However, it can take anywhere from 5 to 10 minutes before all bookmarks are propagated for all corp members. By that time, the targets will be long gone as well.

Unless we either get alliance bookmarks, or bookmark propagating becomes instant, this change is ver, very bad for wormholespace.

I hope that made sense...
Humang
Sudden Buggery
Sending Thots And Players
#43 - 2015-06-12 09:33:39 UTC  |  Edited by: Humang
I'm interested into how/why this idea was brought up, as in why you are pushing for more individual responsibility rather than the FC?
  • Do you want people to be more prepared (have their own BM's)?
  • Or do you just want fleet members more involved in fleet warps?

  • I would echo the concerns brought up about it having a huge impact on those who live/use w-space since BM's play such a big part of getting around in fleets, so perhaps change it so that it just requires additional input from the individual instead of being solely reliant on them.

    EG.

    1. FC initiates a squad warp, but he/she only aligns for the moment.
    2. The FC can chose when to actually warp, or possibly is automatically warped after a shot timer, but only the FC is automaticly aligned

    3. A destination is broadcast to the fleet.
    4. This could be a indicator on the Overview, or an entry in the fleet broadcast window

    5. All Fleet members must align to the destination.
    6. Could be done the same as aligning to any other celestial, or must be done manual with FC by clicking in space.

    7. FC starts the warp.
    8. Could be some UI element that shows how many fleet members are aligned, along with a cancel/start button

    9. Everyone that is aligned warps to the desto.
    10. Only the fleet members that are aligned with the FC will warp, all others will be left behind


    Something like that would keep the current capability of Fleet Warp, but require that the individual be involved in the process.

    AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

    Lloyd Roses
    Artificial Memories
    #44 - 2015-06-12 09:56:55 UTC
    As a sabre pilot: Good times ahead!
    Jack Hayson
    The Scope
    Gallente Federation
    #45 - 2015-06-12 10:28:45 UTC  |  Edited by: Jack Hayson
    CCP Larrikin wrote:
    corbexx wrote:
    CCP Larrikin is potentially happy to chat to us about it

    Confirming!

    Well then... Hello CCP Larrikin.
    In w-space we almost never warp to 'public' objects.
    Since the broken bookmark system takes forever to push bookmarks to other clients (why is this still not fixed btw?) we often use fleet warps to get around that - especially when we are in a hurry.
    Sending in a prober first and then warping to him takes twice as long and is not always feasible.

    Imagine you are a CovOps pilot who just found some dudes running sites... what do you do?
    Right now you could
    -probe them down and fleet warp tackle on top of them, or
    -find their site via d-scan, warp in at range, bookmark a wreck/can/whatever close to them and then fleetwarp tackle to the bookmark

    With the nerf you can:
    -fly a T3 and tackle them, or
    -go home

    Trying to provide a warp in for tackle with your CovOps will result in you getting decloaked by drones/missiles/random crap and dying to sleeper frigs as well as chasing away your prey.
    If they are moving you can't provide a proper warp in at all. (ever tried tackling a venture orbiting a gas cloud?)



    EDIT: btw. the spawn distance change is still shi t
    Kalel Nimrott
    Caldari Provisions
    #46 - 2015-06-12 11:35:17 UTC
    Dear CCP Larrakin

    Your change is bad. You bookmark propagation times makes it bad. You whole concept of fleet fights makes it bad.

    Bob Artis, you will be missed.

    O7

    Ab'del Abu
    Atlantis Ascendant
    #47 - 2015-06-12 11:36:25 UTC  |  Edited by: Ab'del Abu
    Cross-posting what I believe would be a good compromise in this matter

    Basically, the idea is to introduce a delay or "spool up" (say 5-15 seconds or so) to group warping depending on the size of the group. The delay for fleet warping would be larger than the delay for wing warping, which in turn would be larger than the time it takes to enter a squad warp. Add to that, there would be a prominent visual effect in order to help opponents react to an imminent group warp.

    Pros:


    • Clean solution, easy to understand. A group can warp to anything that an individual could warp to, but with a certain penalty. Makes for in interesting choice!
    • Individual warping/piloting would be much faster and well organised groups more effective, thus "more individual fleet member participation" would likely be achieved.
    • The downsides for group warps would be quite significant:
    • Arrow The visual effect would warn a kiting / sniping fleet of an incoming fleet.
      Arrow If a fleet was preparing to leave the scene via fleet warp, the opposing group could spread points and/or warp a dictor on top of them to keep them on the grid.
      Arrow An FC could no longer just insta-save his entire fleet without other pilots' involvement
    • Last, but not least, the gazillion other (legitimate) use cases for group warps wouldn't be completely screwed.


    Questions:


    • Would the visual effect show on a cloaked fleet?
    • Would ships align during spool up or after?


    Bombers, apparently one the primary reasons for the planned changes, would need a sensible rebalancing effort at the same time. This goes without saying, the details, however, belong in another discussion.
    Louis Catcher
    The Scope
    Gallente Federation
    #48 - 2015-06-12 11:49:45 UTC
    If thi

    If this is to nerf bombers then make bombers unable to fleet warp wtf?

    As someone said, if devs keep doing this they better watch out for their jobs.
    Borsek
    KarmaFleet
    Goonswarm Federation
    #49 - 2015-06-12 12:09:43 UTC
    Adriana Nolen wrote:
    OH FOR FUCKS SAKE

    Do they not realize PVE & industry damage this will do? It's a direct hard nerf to multiboxing. When people start to get frustrated, & subs fall increasingly, the dev's better watch out for their jobs.



    Honestly, mate, your troll thread ideas are better than this. #AdrianaNolen for CSM 2015
    Mimiko Severovski
    Zero Fun Allowed
    xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
    #50 - 2015-06-12 12:12:11 UTC  |  Edited by: Mimiko Severovski
    So a competent fc is gonna need at least 3 accounts now, cool.
    But why even post feedback on any possible changes, feedback for the ****** new icons was 95% negative, yet its still here.
    Literary all changes for the past year and a half (fuzzy rice) have made this game more and more tedious to play, more time consuming and a lot more effort than its actually worth while not increasing the fun factor at all.
    Add something new (not ****** poses that get killed by a 50k sp frigate with a module if you go afk for a week) and stop making everything in this ****** game ****.

    EDIT: Fozzie and Rise are very good at their job.
    HTC NecoSino
    Suddenly Carebears
    #51 - 2015-06-12 12:30:46 UTC  |  Edited by: HTC NecoSino
    Thornir wrote:
    corbexx wrote:
    Goonbexx for CSM X - Wormholes still deserve better


    Could you just once give us an improvement with this CSM you've gotten, other then rotten news, how about telling us what you plan to do about this. Or do you just not care?


    ^^ This. Once again bowing to his NS overlords to save his own Hawaiian-shirt wearing neck-beard.

    -2 accounts subscribed.


    Edit:: Figures Corbexx would "like" this...
    Angux Thermopyle
    Negative Density
    #52 - 2015-06-12 12:51:34 UTC
    Terrible idea.

    This does not fix the root problem and creates atleast 6 more that impacts every single player in this game.

    Erica Dusette
    Division 13
    #53 - 2015-06-12 13:02:35 UTC
    Not really any specific points to raise that haven't been already.

    But still wish to make a token post to say I dislike this change.

    -1



    Jack Miton > you be nice or you're sleeping on the couch again!

    Part-Time Wormhole Pirate Full-Time Supermodel

    worмнole dιary + cнaracтer вιoѕвσss

    Thea Yulivee
    Hobbs End Industries
    #54 - 2015-06-12 13:30:36 UTC
    Well - i already posted on the main thread but can't hurt to post here as well

    Whilst I agree with the changes from a viewpoint of "intra-combat-warps", especially related to nullsec fights but also when it comes to other areas, the changes that this poses on the day-to-day traveling and scouting routine in a wormhole seem to be mostly ignored by CCP.

    I guess i could easily live with this, if you could broadcast bookmarks, so that everyone in fleet can warp to them on their own, which would negate most of the negative effects for mixed-corp fleets and on top enable ordered retreat to a savespot. (Everyone still has to warp themselves, but without this getting mixed fleets regrouped is painfull)

    On top of that ofc the good old request - could you finally get us faster sync on bookmarks please (and alliance bookmarks, although the former is more urgent to me)...if corpbookmarks would be instantly available for everyone the effects on the daily travel in w-space would be minimized while not taking anything from indivual actions of a pilot
    Humang
    Sudden Buggery
    Sending Thots And Players
    #55 - 2015-06-12 15:11:22 UTC
    Thea Yulivee wrote:
    broadcast bookmarks

    This seems to be the most common suggestion, and would fix most of the functionality that would be lost with the changes to Fleet Warp.

    It should also still allow for the reasoning that CCP Larrakin raised in the "o7 show" specifically that of giving specialized fleet members a better chance to play a greater role in fleet fights.

    AFK cloaking thread Summary - Provided by Paikis Good Post Etiquette - Provided by CCP Grayscale

    Carlos Agathon
    The Scope
    Gallente Federation
    #56 - 2015-06-12 15:57:48 UTC
    -1
    Dear CCP, there are no Stargates in wormholes (yet) - in fact we navigate wormholes via bookmarks (in case you forgot - you don't seem to come here often). If you want to make Bombers take longer to get on top of a target that is fine with me (and probably most other people), but please find a different way than taking something away that makes living in wormholes easier.
    At present I feel like we could do with some quality of life improvements rather than the opposite, so please consider introducing alliance bookmarks and faster propagation.
    But really, the question is: if you want to nerf Bombers specifically, then why not just expempt Bombers from fleet warps?
    HTC NecoSino
    Suddenly Carebears
    #57 - 2015-06-12 16:08:24 UTC  |  Edited by: HTC NecoSino
    Carlos Agathon wrote:
    Dear CCP, there are no Stargates in wormholes (yet)


    They said they were addressing this shortly. My guess is that wormholes will just show up on the overview as a celestial...

    Edit for Further thoughts:
    Would having WHs on overview help NS? Yes
    Do we have a NS CSM that enjoys occassional trips in WHs? Yes

    Confirmed that this will be the solution.
    Lloyd Roses
    Artificial Memories
    #58 - 2015-06-12 16:36:30 UTC
    Putting up much effort to get accurate intel was like cheating anyways.
    Fionna Da'gere
    The Scope
    Gallente Federation
    #59 - 2015-06-12 16:41:31 UTC
    I find these changes to be upsetting for many of the reasons already listed. I fail to see how this will make the game better in any measurable way save for a few VERY specific instances and will hinder the game play of many in a lot of different ways.

    If the issue is with Bombers, then look at that mechanic and find a solution there, don't change a mechanic that affects the entire fleet system; that's just lazy and incompetent.

    "Hello, this is chip from sales- the website is down!"
    Kyle Meshuggah
    A N T H E M
    #60 - 2015-06-12 18:37:49 UTC
    Dear Corbexx and CCP Larrikin,

    I have been in wspace for a couple years now. I solo, I multi-box pvp and pve, I've lead fleets, i've scouted for fleets, I've had lazy fights where i just follow anchor and shoot primaries and I've been in fights where myself and every other fleet mate were as busy as any "solo" pvp'r in any video on youtube. I concur with many of the posts in this thread. I think Phoenix Jones, Trinkets, Chitsa, Jezza, Jack Hayson... they've done a pretty damn good job of explaining just how unhealthy of a change this will likely be for those of us who choose to make wspace our primary playground and even our home. Please give serious consideration to their posts.

    From the 'other thread'-

    "The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top of targets (e.g bombers)."


    Ok, cool. That sounds like a great thing to me. I'm sure most people in Eve want the first part at least (more individual fleet member participation). Great! There's our collective starting point. The counter ideas or alternatives the gentlemen in this thread have suggested are very interesting, especially letting only the squad commander warp their squad. That one.... that one stands out to me as a concept worthy of at least bringing up with other devs and CSMs.

    Thanks for your time,
    -Kyle

    PS- These changes, if they go through, will not push me to unsub. Nah. But i gotta say that as I read the dev post and saw what was actually being proposed.... for the first time ever I did consider it for a fleeting moment. It was an emotional response, like so many others in this thread are experiencing.

    PSS- Do you guys just really like pissing wormholers off in the Summer? ;)

    "Gentlemen, when the enemy is committed to a mistake we must not interrupt him too soon." - Admiral Horatio Lord Nelson