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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Mayhaw Morgan
State War Academy
Caldari State
#581 - 2015-06-12 10:05:25 UTC
FT Diomedes wrote:
Come up with some truly rewarding roles for people in fleets. As it is, you keep multiplying the number of thankless roles that are best done on an alt - because your business strategy seems to be to squeeze as much out of the existing humans as possible


There are already potential roles in fleets that could be rewarding to fulfill. The problem is that supposed "fleet commanders" are control freaks who insist on doing just about everything themselves. Unfortunately, there are mechanics that such control freaks can lean on that make it possible for them to control a fleet they are also commanding. And, the more effective those mechanics are for exerting control over a fleet, the less necessary the actual players become. (Hence, alts.)

It's called "command AND control". They are differentiated for a reason. An FC really has no business warping anyone anywhere. That's the job of the fleet controllers, fleet controllers like, say, a ship's captain, an aircraft pilot, a squad leader, a gunner, etc.

Removing the ability of a control freak to control your ship means that you have to control your own ship. Let me reiterate: removing the ability of a control freak to play EVE for you means that you have to play EVE yourself.

What is the objection?
Zappity
New Eden Tank Testing Services
#582 - 2015-06-12 10:06:33 UTC  |  Edited by: Zappity
Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle.

Zappity's Adventures for a taste of lowsec and nullsec.

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#583 - 2015-06-12 10:07:07 UTC
Zloco Crendraven wrote:
Sasha Sen wrote:
Zappity wrote:
Zloco Crendraven wrote:
When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?

Name one situation where scouts can't handle it.

Tackling a nullbear before they leave their site.



Fleet warps work to anoms.


You cant tackle it with a prober and be a warp in for rest of the fleet?

With this the prober has to be the tackle unless you want to announce your intent or exclusively use recons.
Tipa Riot
Federal Navy Academy
Gallente Federation
#584 - 2015-06-12 10:07:29 UTC
A quick analysis ... if I recall all the fleets I participated (low, null, WH, big, small, cloaky), this change would have made no difference. Within NPSI we are used to have scouts, probers, fleet members to give warp-ins and distribute bookmarks.

What I do see as a major problem (as others), catching OGBs and fleets cruising on a safe will be impossible with this change. That's not good.

I'm my own NPC alt.

Cypherous
Liberty Rogues
Aprilon Dynasty
#585 - 2015-06-12 10:07:30 UTC
CCP Fozzie wrote:
Rowells wrote:
RIP Bomber wings


You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome.


I would consider you not working for CCP if you're going to make these kind of choices a very good outcome, when are we getting the outcome we want?

Terrible design choice, ruins far too many things and just slows EVE down, PvP is supposed to be fast paced but you guys seem to have lost touch with this, Fozzie, when was the last time you actually played the game?
Tipa Riot
Federal Navy Academy
Gallente Federation
#586 - 2015-06-12 10:09:31 UTC
HiddenPorpoise wrote:
Zloco Crendraven wrote:
Sasha Sen wrote:
Zappity wrote:
Zloco Crendraven wrote:
When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?

Name one situation where scouts can't handle it.

Tackling a nullbear before they leave their site.



Fleet warps work to anoms.


You cant tackle it with a prober and be a warp in for rest of the fleet?

With this the prober has to be the tackle unless you want to announce your intent or exclusively use recons.

Yes, and this is fine ... remember a prober to scan sites needs much less skills than a combat prober.

I'm my own NPC alt.

Zappity
New Eden Tank Testing Services
#587 - 2015-06-12 10:10:40 UTC
Sasha Sen wrote:
Zappity wrote:
Sasha Sen wrote:
Zappity wrote:

wat


Wait what sites are you talking about? Relics? You need a fleet to catch a cov ops?

Combat signatures and escalations. http://wiki.eveuniversity.org/Cosmic_Signatures#Combat_Sites


If I remember correctly 99% of combat sites have a warp gate, in null sec what you can catch now with fleet warp you will be able to catch with a solo tackle as well. Who waits around in a site when local spikes?

Escalations I have no clue about, I think those have no warp gates but you would have to use combat probes, and if they don't get out of the place while there is a person in local and combats pop out even for 15 seconds, then you will catch again with or without fleet warps.

The only valid argument so far for this change being bad is the off grid booster that needs near perfect scanner to find.

It is just not true. There are plenty of occasions right now when the timing is extremely close and they are leaving just as I land. Other times I catch them. It wouldn't be remotely close after the change.

Zappity's Adventures for a taste of lowsec and nullsec.

Oddsodz
Federal Navy Academy
Gallente Federation
#588 - 2015-06-12 10:12:08 UTC  |  Edited by: Oddsodz
I Wonder how much this change will make to catching supers in lowsec? Think about it,. That nasty Doomsday just hit your fleets dreadnought. Then it just warped off. Ok lets get a prober out and a hic. We have 10 minutes to find it. It can't cloak and it can't jump. Can you guess the out come? I know I can. And it will not end in a dead super.
Sasha Sen
Hull Zero Two
#589 - 2015-06-12 10:13:35 UTC
Zappity wrote:
Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle.


I am really confused, trying really hard to see why this is bad for you.

You have a prober - check
You got lock on a sig - check
You warp your cov ops to the sig - check
You warp with your combat ship to your scanner - check

What am I missing?
Tyr Dolorem
State War Academy
Caldari State
#590 - 2015-06-12 10:14:13 UTC  |  Edited by: Tyr Dolorem
Oddsodz wrote:
I Wonder how much this change will make to catching supers in lowsec? Think about it,. That nasty Doomsday just hit your fleets dreadnought. Then it just warped off. Ok lets get a prober out and a hic. We have 10 minutes to find it. It can't cloak and it can't jump. Can you guess the out come? I know I can. And it will not end in a dead super.


You clearly don't know how to fit an onyx.

Also why can't I fleet warp to my mission, I can only imagine this change is for :balance: purposes, so I don't really see why you'd remove that ability.
xxxTRUSTxxx
Galactic Rangers
#591 - 2015-06-12 10:15:41 UTC
replacing a bookmark with a player. not sure how this is a bad thing.Big smile
Amy Summers
Parallel Production
Goonswarm Federation
#592 - 2015-06-12 10:15:52 UTC
CCP Larrikin wrote:

Q: CCP, why you do this?
A: We want transfer more responsibility for the success of a fleet from its FC to its members.



While I think this is a good goal to try to achieve, this change isn't gonna do it.
My prediction of what will happen is as follows.

A fleet will now need some quick small (cloaky) ships to provide warp-ins for the fleet.
When they have these the game remains the same, bad stuff about to land on your kitey stuff? Warp to one of the small ships at a perch. It'll probably even make it easier for the average linemember since they can now just align to a fleet member instead of some obscure location the FC has a bookmark at.

Who will be flying those small ships?
- Random linemember alt.
- The poor guys who get picked to stay ahead of the fleet and do nothing else instead of flying dps or logi. Fun!
- FC alts. Cause those guys don't have enough to do anyway.

The bottom line is that what you're trying to achieve here just isn't going to happen or forces people into boring roles.
The only thing that will work is killing combat probing but only to an extend that it makes things a little slower which is good.

My suggestion:
Keep the warping to bookmarks but remove warping to scan results.
Zappity
New Eden Tank Testing Services
#593 - 2015-06-12 10:18:00 UTC
Sasha Sen wrote:
Zappity wrote:
Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle.


I am really confused, trying really hard to see why this is bad for you.

You have a prober - check
You got lock on a sig - check
You warp your cov ops to the sig - check
You warp with your combat ship to your scanner - check

What am I missing?

It will take an extra 20 seconds when the timing is already extremely tight right now.

Zappity's Adventures for a taste of lowsec and nullsec.

baltec1
Bat Country
Pandemic Horde
#594 - 2015-06-12 10:19:22 UTC
Zappity wrote:
Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle.


They used to be used for tackle before we got the fleet commands. It worked well then and it will work well now.
Hudson EVE
Haynes Nucleocorp
#595 - 2015-06-12 10:21:12 UTC
Dislike this change.



Serious fleets will ban noobs; Losing chance to gain skirmish exp.
Dwaigon Aumer
Hostile.
PURPLE HELMETED WARRIORS
#596 - 2015-06-12 10:26:07 UTC
Sasha Sen wrote:
Zappity wrote:
Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle.


I am really confused, trying really hard to see why this is bad for you.

You have a prober - check
You got lock on a sig - check
You warp your cov ops to the sig - check
You warp with your combat ship to your scanner - check

What am I missing?

When i probe i now fleet warp my inty on them, even if they saw the probes in scan and they aren't aligned i catch them. With this change by the time my alt is in the sig and i have to warp my inty to my alt the target is long gone.

Minmatar FTW!!

Sasha Sen
Hull Zero Two
#597 - 2015-06-12 10:26:15 UTC
Zappity wrote:
Sasha Sen wrote:
Zappity wrote:
Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle.


I am really confused, trying really hard to see why this is bad for you.

You have a prober - check
You got lock on a sig - check
You warp your cov ops to the sig - check
You warp with your combat ship to your scanner - check

What am I missing?

It will take an extra 20 seconds when the timing is already extremely tight right now.


Prescan the site. Adapt.

The only way you catch anyone is if they stay right at the beacon after they warp in, assuming they are in the first pocket. You really want to squeeze the poor fresh eve players that much? cant give them a 20 second headstart?
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#598 - 2015-06-12 10:26:41 UTC
Zappity wrote:
Zloco Crendraven wrote:
Sasha Sen wrote:
Zappity wrote:
Zloco Crendraven wrote:
When BALEX as a corp roams (10-15 ppl) max we always have min 5 alts in the fleet, be it links, or probers/scouts. We move around lowsec trough WH a lot. When we move around we always use scout warp ins, so where is the problem?

Name one situation where scouts can't handle it.

Tackling a nullbear before they leave their site.



Fleet warps work to anoms.


You cant tackle it with a prober and be a warp in for rest of the fleet?

Yeah, this is the alternative. Care to suggest any fits for probing bonused ships that would survive even 20 seconds of drone DPS? You need an expanded launcher.


Any cloaky scanner. Just stay near him and get warp in for the fleet. It adds 30 sec to the practice that is actual now.
Or use any reacon or T3 as heavy tacklers.

BALEX, bringing piracy on a whole new level.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#599 - 2015-06-12 10:28:46 UTC
Phoenix Jones wrote:
The change restriction is too high and affects too many areas of life in Eve, from Kspace, to Null, to Wspace. I would propose a smaller iteration to address the concerns of how fleet warp mechanics now work.


  • Permit Squad Commanders in a fleet to fleet-warp their squad to bookmarks and probed sigs.


Essentially you move the capabilities of the overall fleet and wing commander down to the squad level. You remove the big flying balls of hurt down to decisions made by the squad commander, permitting them to decide on tactical warp ins, locations and fleet warps for their squad.

You restrict fleet warps down to a 10 man team, with a individual per 10 man team making individual decisions for that 10 man team, to support the fleet efforts.

Fleet and Wing commanders would lose this ability to warp entire armada's to bookmarks and scanned sigs, but permit smaller skirmish groups/squads to warp their small group to them.

You move the leadership role of getting tacticals and flying to the leader of the squad, reducing the blob down to at most, 10 pilots, vs the 100+ null runs into. You now create a new leadership dynamic, and permit new people to have a stepping stone to becoming a Fleet Commander. Squad Leaders gain power, and have a relevant role verses just being a booster for their fleetmates.

I'd start with baby steps first, commonly known as "A Iteration" (Thanks for that CCP Rise).

Remove the ability for fleet commanders and wing commanders from warping entire groups to bookmarks and scan probes, and reduce it down to the squad level.

Try that first. See how it actually works.


This Is an exceptionally smart suggestion, It appears to achieve all the stated goals of the change, while reducing collateral damage.

Whilst CCP may have Unstated goals, If so It would be helpful if they disclosed them and maybe this can be iterated on to achieve those as well.

By the way whatever happened to preventing warping on-grid to a sniper? that was to prevent slippery petes being the only valid PVP sniper, or is this overarching change to achieve that too? If it is then preventing squad warp to a bookmark ON-GRID should be added to pheonix jones excellent suggestion.Big smileBig smile

There is one EvE. Many people. Many lifestyles. WE are EvE

Arla Sarain
#600 - 2015-06-12 10:29:17 UTC
baltec1 wrote:
Zappity wrote:
Seems that this is actually reducing the specialised role of a prober rather than increasing it. I currently use a dedicated prober in a covops (you know, a probing ship) and they warp my cruiser onto targets. If the prober has to tackle then the fit will have to be enormously gimped. And why? That's the whole point of them - to probe, not to tackle.


They used to be used for tackle before we got the fleet commands. It worked well then and it will work well now.

Would like to see this.