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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Tara Read
Blackwater USA Inc.
Pandemic Horde
#481 - 2015-06-12 07:12:56 UTC
Manfred Sideous wrote:
I am a FC I feel no extra weight from this change and if I did. I get volunteers from fleet to help me.


That's a terrible excuse Manfred. Come on.... so you expect other FC's to force other people to play fleet jockey or get another account. I rest my case.

Querns
Science and Trade Institute
Caldari State
#482 - 2015-06-12 07:16:12 UTC
Tara Read wrote:
Manfred Sideous wrote:
I am a FC I feel no extra weight from this change and if I did. I get volunteers from fleet to help me.


That's a terrible excuse Manfred. Come on.... so you expect other FC's to force other people to play fleet jockey or get another account. I rest my case.


Far be it from people in the fleet actually having to contribute towards its success.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Miner Hottie
The Scope
Gallente Federation
#483 - 2015-06-12 07:17:35 UTC
Querns wrote:
Miner Hottie wrote:

Might I suggest CSM rep if the problem is bombers and combat probes that you adovacte they be fixed and not a normal functiom like fleet warps.

I suppose it never crossed your mind that the intent of restricting fleet warps was multi-faceted in nature. The bomber nerf is only one part. (It does, however, happen to be my favorite part!)

Manny said bombers and combat probes are the issue (which I can agree with). So why not apply a change like a 50% reduction in bomb explosion velocity with a small increase in base damage, with a further slow down of the bombs to decrease a bombers effectiveness whilst a base slowing of combat probes scan time. Obviously these things need to be refined. But making bombs apply less damage per sig radius gives shield bs a chance (despite the devs thinking battleships are ok, they are not afaik). Point is nerfing fleet warps to fix another problem breaks other things intentional or not that's not cool if you don't state that is the intended consequence.

It's all about how hot my mining lasers get.

Querns
Science and Trade Institute
Caldari State
#484 - 2015-06-12 07:20:17 UTC
Miner Hottie wrote:
Querns wrote:
Miner Hottie wrote:

Might I suggest CSM rep if the problem is bombers and combat probes that you adovacte they be fixed and not a normal functiom like fleet warps.

I suppose it never crossed your mind that the intent of restricting fleet warps was multi-faceted in nature. The bomber nerf is only one part. (It does, however, happen to be my favorite part!)

Manny said bombers and combat probes are the issue (which I can agree with). So why not apply a change like a 50% reduction in bomb explosion velocity with a small increase in base damage, with a further slow down of the bombs to decrease a bombers effectiveness whilst a base slowing of combat probes scan time. Obviously these things need to be refined. But making bombs apply less damage per sig radius gives shield bs a chance (despite the devs thinking battleships are ok, they are not afaik). Point is nerfing fleet warps to fix another problem breaks other things intentional or not that's not cool if you don't state that is the intended consequence.

I'm not entirely sure how it "breaks" things, honestly. Does it make them less convenient? Sure!

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Teh Replika
Lazerhawks
L A Z E R H A W K S
#485 - 2015-06-12 07:20:43 UTC  |  Edited by: Teh Replika
Dear Manfred, the rest of CSM, and the CCP. With all due respect.

If you wanna nerf bombers - adjust single in game stat - bomb hit points, don't spend tons of manhours inventing stuff similar to this new fleet warp mechanic. I'am aware its not only aimed at bombers, just an example.

If you wanna nerf petes - adjust tengu offensive sub optimal bonus to rails, dont nerf med rails altogether.

And so on and so forth...

Large groups such as HK / LZHX / QEX will not suffer much from this change, as we have enough pilots and resources for throwaway pilots/ships to perform a suicide warpin role. Smaller groups will.

I'am assuming CCP's dream is that in a perfect world each toon ingame would have real person behind it @ 1:1 ratio, then please explain how suicide warpin (<1 minute into) the fight will be rewarding or interesting gameplay, or sitting at spot for 10+ minutes ( 0 minutes in actual fighting ) at a safespot providing fleet warpin.

I do realize that this change, among many others, is just a small brick in a huge wall that you call a vision, but sadly players don't know the details of the 'vision'. so we can't see where this all goes and as result get upset about the changes that don't make too much sense by themselves.

So for now most see it as huge quality of life drawback.

PS: Sorry for possible typo and the spelling

Edit: typo
Medria Lennelluc
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#486 - 2015-06-12 07:21:53 UTC
This seems like an idea that screws over a lot of things.

So, to be able to warp a fleet around a warp bubble, now All people need a perch or you need to wait for a scout (or bob help you a battleship) to warp there first. I know 200 au systems. Just assume you have no frigate with you, all cruisers, wait at gate for one of you to land at the perch so everyone can warp or can be warped. This kills the fleet. This kills ANY attempt at speed while staying moderately safe.

As for missions fleets, there are more than enough missions that don't have gates. So your warping now always has to be tanked enough so won't be blasted away by the time the rest comes in. This is of course awesome with slow warping ships.

Your Fc has a safespot in a hostile system where noone of your fleet was before? You're out of luck, no fleet warp there.

Seems allover like a bad idea, wrong nerf for (supposedly) the right reasons.
Sean Parisi
Blackrise Vanguard
#487 - 2015-06-12 07:23:10 UTC
Well this makes multi boxing anoms less fun D:
Tara Read
Blackwater USA Inc.
Pandemic Horde
#488 - 2015-06-12 07:23:10 UTC
Querns wrote:


I've never actually undocked in an ishtar! Check my killboard if you don't believe me. For whatever dumb reason, I happen to have Gallente Cruiser, Heavy Assault Ships, and Sentry Drone Operation all at rank five, so if I was so inclined, I feel like I'd operate the ship quite well. Haven't had a reason to do so, however -- Goonswarm Federation, in general, doesn't fly them outside of SIGs.

e: In PVP, anyways -- ishtars are very common PVE ships in Deklein.


So you say these changes will help shield doctrines from bombers... Yet never undocked in an Ishtar before. Okay....
Querns
Science and Trade Institute
Caldari State
#489 - 2015-06-12 07:23:38 UTC
The best thing about this thread is that it is basically the Jump Fatigue thread, only in reverse.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Tara Read
Blackwater USA Inc.
Pandemic Horde
#490 - 2015-06-12 07:24:21 UTC
Querns wrote:
Tara Read wrote:
Manfred Sideous wrote:
I am a FC I feel no extra weight from this change and if I did. I get volunteers from fleet to help me.


That's a terrible excuse Manfred. Come on.... so you expect other FC's to force other people to play fleet jockey or get another account. I rest my case.


Far be it from people in the fleet actually having to contribute towards its success.


Implying you've even undocked and contributed towards something besides being on the ass end of a bombing run. You just stated you've never even undocked in an Ishtar yet speak as if well versed in shield doctrines....
Miner Hottie
The Scope
Gallente Federation
#491 - 2015-06-12 07:24:45 UTC
Querns wrote:
Miner Hottie wrote:
Querns wrote:
Miner Hottie wrote:

Might I suggest CSM rep if the problem is bombers and combat probes that you adovacte they be fixed and not a normal functiom like fleet warps.

I suppose it never crossed your mind that the intent of restricting fleet warps was multi-faceted in nature. The bomber nerf is only one part. (It does, however, happen to be my favorite part!)

Manny said bombers and combat probes are the issue (which I can agree with). So why not apply a change like a 50% reduction in bomb explosion velocity with a small increase in base damage, with a further slow down of the bombs to decrease a bombers effectiveness whilst a base slowing of combat probes scan time. Obviously these things need to be refined. But making bombs apply less damage per sig radius gives shield bs a chance (despite the devs thinking battleships are ok, they are not afaik). Point is nerfing fleet warps to fix another problem breaks other things intentional or not that's not cool if you don't state that is the intended consequence.

I'm not entirely sure how it "breaks" things, honestly. Does it make them less convenient? Sure!


Immediately below your post quoted here Teh Replika gave you a pretty good example of consequences. Back to my comment why wont someone state what are the other intended consequences of this change?

It's all about how hot my mining lasers get.

Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#492 - 2015-06-12 07:24:55 UTC
This is truly dumb.

Great job on forcing FCs to have an additional alt, or if they are using the same alt as before, get that killed soon so the fights end prematurely.

Come on guys.. How do you keep making the game less and less fun at such a constant clip?
Querns
Science and Trade Institute
Caldari State
#493 - 2015-06-12 07:24:59 UTC
Tara Read wrote:
Querns wrote:


I've never actually undocked in an ishtar! Check my killboard if you don't believe me. For whatever dumb reason, I happen to have Gallente Cruiser, Heavy Assault Ships, and Sentry Drone Operation all at rank five, so if I was so inclined, I feel like I'd operate the ship quite well. Haven't had a reason to do so, however -- Goonswarm Federation, in general, doesn't fly them outside of SIGs.

e: In PVP, anyways -- ishtars are very common PVE ships in Deklein.


So you say these changes will help shield doctrines from bombers... Yet never undocked in an Ishtar before. Okay....

So first you denigrate me for thinking that I fly ishtars, now you denigrate me for not flying an ishtar? I am confused -- which one of these scenarios makes me better at Eve: Online?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Altrue
Exploration Frontier inc
Tactical-Retreat
#494 - 2015-06-12 07:25:43 UTC  |  Edited by: Altrue
- Divide bomb damage by four
- Divide bomb explosion radius by four
- Increase flight time by two
- Divide flight speed by two

There you go for bombers.



- One ECCM makes the ship unwarpable whatsoever
- Wrecks can be combat probed
- Active gang links return the unwarpable threshold to what it is now.
- Remove the need for virtue sets to probe gang links.

There you go for combat probing.



This change just makes FCs pay 15€ or 15$ a month more to CCP for a cloaked alt who warps on top of the ennemy first, before the fleet warps to them.

Change in time : 5 seconds to warp the fleet ontop of somebody (negligible in most combat situations, especially given that a cloaked ship gives no more clue to the target)
Change in money for CCP : 15 bucks a month. ($$$)

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[Ex-F] CEO - Eve-guides.fr

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Querns
Science and Trade Institute
Caldari State
#495 - 2015-06-12 07:28:54 UTC
Tara Read wrote:
Querns wrote:
Tara Read wrote:
Manfred Sideous wrote:
I am a FC I feel no extra weight from this change and if I did. I get volunteers from fleet to help me.


That's a terrible excuse Manfred. Come on.... so you expect other FC's to force other people to play fleet jockey or get another account. I rest my case.


Far be it from people in the fleet actually having to contribute towards its success.


Implying you've even undocked and contributed towards something besides being on the ass end of a bombing run. You just stated you've never even undocked in an Ishtar yet speak as if well versed in shield doctrines....

I understand that you are trying to jam the crowbar of EVE SKILL DEFICIENCY into any crack in my rhetoric that you can perceive, but I'm confused as to the point of even bringing it up.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Tara Read
Blackwater USA Inc.
Pandemic Horde
#496 - 2015-06-12 07:29:43 UTC
Querns wrote:
Tara Read wrote:
Querns wrote:


I've never actually undocked in an ishtar! Check my killboard if you don't believe me. For whatever dumb reason, I happen to have Gallente Cruiser, Heavy Assault Ships, and Sentry Drone Operation all at rank five, so if I was so inclined, I feel like I'd operate the ship quite well. Haven't had a reason to do so, however -- Goonswarm Federation, in general, doesn't fly them outside of SIGs.

e: In PVP, anyways -- ishtars are very common PVE ships in Deklein.


So you say these changes will help shield doctrines from bombers... Yet never undocked in an Ishtar before. Okay....

So first you denigrate me for thinking that I fly ishtars, now you denigrate me for not flying an ishtar? I am confused -- which one of these scenarios makes me better at Eve: Online?


You clearly railed me for speaking against the changes, berated my skill as an Eve player because I disagreed and made counter points. Then you boldly made assumptions about shield doctrines and their viability against bombing runs when I clearly stated fix bombers instead of this tripe.

And still you went on until you stuck your foot in your mouth about never even undocking in an Ishtar which tells me:

You are full of ****.
Querns
Science and Trade Institute
Caldari State
#497 - 2015-06-12 07:29:49 UTC
Miner Hottie wrote:

Immediately below your post quoted here Teh Replika gave you a pretty good example of consequences. Back to my comment why wont someone state what are the other intended consequences of this change?

Pretty much all game changes have consequences. What particular consequence "breaks" the game?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Querns
Science and Trade Institute
Caldari State
#498 - 2015-06-12 07:31:28 UTC
Tara Read wrote:
Querns wrote:
Tara Read wrote:
Querns wrote:


I've never actually undocked in an ishtar! Check my killboard if you don't believe me. For whatever dumb reason, I happen to have Gallente Cruiser, Heavy Assault Ships, and Sentry Drone Operation all at rank five, so if I was so inclined, I feel like I'd operate the ship quite well. Haven't had a reason to do so, however -- Goonswarm Federation, in general, doesn't fly them outside of SIGs.

e: In PVP, anyways -- ishtars are very common PVE ships in Deklein.


So you say these changes will help shield doctrines from bombers... Yet never undocked in an Ishtar before. Okay....

So first you denigrate me for thinking that I fly ishtars, now you denigrate me for not flying an ishtar? I am confused -- which one of these scenarios makes me better at Eve: Online?


You clearly railed me for speaking against the changes, berated my skill as an Eve player because I disagreed and made counter points. Then you boldly made assumptions about shield doctrines and their viability against bombing runs when I clearly stated fix bombers instead of this tripe.

And still you went on until you stuck your foot in your mouth about never even undocking in an Ishtar which tells me:

You are full of ****.

There are other shield ships besides ishtars. I, in particular, am quite chuffed about the potential return of alphafleet and rokhs. These ships were retired from Goonswarm Federation active duty due to their hilarious bomb vulnerability in favor of lower sig, armor tanked ships.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Querns
Science and Trade Institute
Caldari State
#499 - 2015-06-12 07:33:52 UTC
Regardless of your opinion of my ability to play Eve: Online, it's not exactly a mental stretch to say that bombers disproportionately affect shield tanked ships, due to the signature radius penalties associated with shield extenders and core defense field extenders (and other shield rigs.) It's just not that difficult of a concept to wrap your head around.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Kendarr
The Congregation
RAPID HEAVY ROPERS
#500 - 2015-06-12 07:39:44 UTC
I see that Manfred Sideous has companioned this change as CSM and now no one likes it he is seriously butt hurt.