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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Naglerr
235MeV
#401 - 2015-06-12 05:20:05 UTC
Querns wrote:
Naglerr wrote:
Querns wrote:
Naglerr wrote:

So you're telling me that the only way to nerf bombers is to nerf everything?

No.


Please elaborate. If I were assigned to nerf bombers I would start with a hull bonus: Can not receive fleet warps. Please explain how this is a worse idea than removing fleet warps from all ships.

Nah. You asked for a positive aspect to the fleet warp change, and I supplied it.


So now that I ask a question that you don't have an answer to that suits your narrative you decide to bow out? Thank you for reinforcing my point that this change is a very poor way of achieving the desired effect, both in end result effect to bombers and to end result effect to all other ship types this nerf was apparently not intended for.
Rowells
Blackwater USA Inc.
Pandemic Horde
#402 - 2015-06-12 05:20:31 UTC
Tara Read wrote:
There's a difference between having 10000 F1 monkeys and a delegated few in small gang pvp to take on roles. The application of these ideas is foolish. It's another burden on small gang and core content creators. So again I call utter BS. Funny how you say "adapt" yet tout that the role can easily be passed on to other players.

Are you going to fill that role? Are you going to step up and be designated tackle *****? And when you fail and when you screw up a fleet position due to grid issues what then? I seriously doubt you'd fill this role. But for sake of argument I'll entertain the thought of some poor sap getting his ass chewed on TS for screwing the pooch due to these changes.

seems like that is an issue with your leadership, and i highly recommend you get away from that. however from the looks of it, you fit in well.
Querns
Science and Trade Institute
Caldari State
#403 - 2015-06-12 05:22:23 UTC
Tara Read wrote:

There's a difference between having 10000 F1 monkeys and a delegated few in small gang pvp to take on roles. The application of these ideas is foolish. It's another burden on small gang and core content creators. So again I call utter BS. Funny how you say "adapt" yet tout that the role can easily be passed on to other players.

Are you going to fill that role? Are you going to step up and be designated tackle *****? And when you fail and when you screw up a fleet position due to grid issues what then? I seriously doubt you'd fill this role. But for sake of argument I'll entertain the thought of some poor sap getting his ass chewed on TS for screwing the pooch due to these changes.

Don't use the word "content" in this way when referring to Eve. It's a terrible mental shortcut that strips entire layers of player interaction away, leaving behind a pile of monkey filth.

Adaptation to the change can mean learning to delegate tasks. Passing the role to another player does not somehow castrate the meaning of the term.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Rowells
Blackwater USA Inc.
Pandemic Horde
#404 - 2015-06-12 05:22:53 UTC
Naglerr wrote:
Querns wrote:
Naglerr wrote:
Querns wrote:
Naglerr wrote:

So you're telling me that the only way to nerf bombers is to nerf everything?

No.


Please elaborate. If I were assigned to nerf bombers I would start with a hull bonus: Can not receive fleet warps. Please explain how this is a worse idea than removing fleet warps from all ships.

Nah. You asked for a positive aspect to the fleet warp change, and I supplied it.


So now that I ask a question that you don't have an answer to that suits your narrative you decide to bow out? Thank you for reinforcing my point that this change is a very poor way of achieving the desired effect, both in end result effect to bombers and to end result effect to all other ship types this nerf was apparently not intended for.

How do you elaborate on words someone else put in your mouth?
Vanilla Mooses
The Scope
Gallente Federation
#405 - 2015-06-12 05:23:20 UTC
Querns wrote:
Vanilla Mooses wrote:
Querns wrote:
Vanilla Mooses wrote:
Dearest CCP:

You have 18 pages of (with very few exceptions) players from all walks of EVE telling you this is a awful idea.

So?


I believe I answered your question in the rest of my post. You should try reading it.

I don't need to -- this line invalidates any potential point you could have made by dint of it being a completely specious argument towards reversing a change.


When a overwhelming majority of people using a product feel that a proposed change may not be a good idea, it's quite valid to cite popular opinion as a reason to further evaluate the proposed change. However, if you are going to simply ignore my entire post as you disagree with one of many points that I brought up, I really feel no need to discuss it with you further.

It seems rather childish to hear someone open up a discussion with one single point you disagree with, and to simply shut your brain down and declare that you "don't need to" hear anything else. However, since you have admitted you will not take the time to read my OP in the first place, there's very little to discuss with you and I will avoid making the mistake of communicating with you in the future.
Phaade
LowKey Ops
Shadow Cartel
#406 - 2015-06-12 05:23:54 UTC
Chessur wrote:
CCP I love you. This change is so elegant, and wonderful at fixing so many problems. As a small gang pilot, and PvPer I could not be happier! Its going to be so much more interesting now fighting a blob that no longer has the ability to drop all of their ships on me (at zero) over and over again.

Thank you for bringing piloting, actual skill and situational awareness back into the game.

For those of you that are complaining, I only have this to say: Spend less time whining on the forums, and perhaps learn how to actually PvP and fly your ships?


These changes (Along with the HML and BC stuff) made my entire week.

Made props CCP- its incredible. I am so excited for this, along with fozzie sov!


Couldn't agree more.


Quit your bitching you f1 monkeys. Flying your ship might a actually require you to use your pea sized brains.

Now, how about those ishtars?
Tarus Echerie
Federal Navy Academy
Gallente Federation
#407 - 2015-06-12 05:24:54 UTC
While I understand the reasoning that is used to limit the abilities of bombers; I am not a supporter of this change.


As a member of a small NPSI group, we run roams ever so often into null sec with new bros. The only way to ensure everyone gets where we are going sometimes involves fleet warps to bookmarks (instant undocks new bros don't have yet; tacs/perches to introduce what bubbles are and how to recon, etc.) Furthermore, most of our fleets are small and the few extra seconds we have to try and grab a target of opportunity with a fleet warp can mean catching a ship or not. Extending the time to have get an alt or a scout to this position can mean losing a target.

Moving on, to echo what many of the WH crew have said, removing fleet warp for bookmarks makes life in a WH more difficult, especially for those of us that may not all be in the same corp. While I know CCP frowns upon my choice to stay in a starter NPC, further penalizing the ability to work with fellow players (in an NPSI fleet) seems counter to the idea of sandbox. I spent time living in a WH with some folks in multiple different corps; when we wanted to all land at a site together fleet warp meant that we weren't separated some landing early/late etc. Even with shared bookmarks, we can't always "perfectly" time a warp.

To expand on this last point. this also can be applied to groups of mission runners that are NPSI; increasing the time to get everyone a bookmark for a site decreases ISK/hr and thus new bros don't get as much isk. While a few Million isk an hour may not be a lot of the vets, for the few days or weeks old dudes, they feel rich when they get their first 10-20 mil; why make organizing the/coordinating a fleet of new chars more difficult?

Random Idea just thought of: Allow us to share a bookmark in a fleet chat window? That way you can give a count down and tell everyone to warp.
unimatrix0030
University of Caille
Gallente Federation
#408 - 2015-06-12 05:25:02 UTC  |  Edited by: unimatrix0030
Could we tripple or quadruple all probes scan strength so that there is an actual possibility of having a scout on grid to warp to before every one escapes?
Ugg, why do i bother this will **** up w-space so hard that it will empty even more.
All the quality of life changes are being trown away for wormholers.
Things will get more tedious and boring .Enemy fleets will be able to escape even easier. I don't see it creating any content in w-space . It will only decrease it.
Multicorp alliances in w-space also get the shaft on this forcing everyone to join one corp.
Small gang is getting the shaft on this one.
The only way to catch anything is a bricked out scan proteus.

No local in null sec would fix everything!

Querns
Science and Trade Institute
Caldari State
#409 - 2015-06-12 05:25:38 UTC
Naglerr wrote:
Querns wrote:
Naglerr wrote:
Querns wrote:
Naglerr wrote:

So you're telling me that the only way to nerf bombers is to nerf everything?

No.


Please elaborate. If I were assigned to nerf bombers I would start with a hull bonus: Can not receive fleet warps. Please explain how this is a worse idea than removing fleet warps from all ships.

Nah. You asked for a positive aspect to the fleet warp change, and I supplied it.


So now that I ask a question that you don't have an answer to that suits your narrative you decide to bow out? Thank you for reinforcing my point that this change is a very poor way of achieving the desired effect, both in end result effect to bombers and to end result effect to all other ship types this nerf was apparently not intended for.

I have an answer -- a good way to nerf bombers is to remove fleet warp to bookmarks and probe results. If you don't agree, that is fine, but I'm not going to entertain your tangent when there's no point to doing so.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Cynthia Aishai
Aishai Industry Inc
#410 - 2015-06-12 05:25:43 UTC
This change is the most stupid idea ever
Sbrodor
Deep Core Mining Inc.
Caldari State
#411 - 2015-06-12 05:25:43 UTC  |  Edited by: Sbrodor
CCP Fozzie wrote:
Rowells wrote:
RIP Bomber wings


You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome.


Fozzi please don't forget the 12 sec flying time (more than unskilled mjd, and more than align time of a bc), the huge smart bomb vulnerability, the huge damage of void bomb to damage bomb, the useless focused void, the useless lockbraker that don't jam...

for 10 bomber bar i know before thins grind only 1-2 are left other switched to casual bombing.

it's clear the point to nerf bomber again , but when all bomber bar are died this game will only be a mass clash of f1...who bring more unskilled meat shield f1 will win the enthosis field...


ps. still not fixed the colorblind accessibility of this game...
Naglerr
235MeV
#412 - 2015-06-12 05:28:16 UTC
Rowells wrote:
Naglerr wrote:
Querns wrote:
Naglerr wrote:
Querns wrote:


No.


Please elaborate. If I were assigned to nerf bombers I would start with a hull bonus: Can not receive fleet warps. Please explain how this is a worse idea than removing fleet warps from all ships.

Nah. You asked for a positive aspect to the fleet warp change, and I supplied it.


So now that I ask a question that you don't have an answer to that suits your narrative you decide to bow out? Thank you for reinforcing my point that this change is a very poor way of achieving the desired effect, both in end result effect to bombers and to end result effect to all other ship types this nerf was apparently not intended for.

How do you elaborate on words someone else put in your mouth?


So this reply chain got a bit specific on the disagreement Querns and I seem to have about this change. I'd like to bring it back to the topic at hand:

Is this change for sure directed specifically at bombers? I didn't watch the o7 youtube video people are mentioning that they claim say this. If the nerf is indeed directed at bombers, then why not simply apply a hull bonus to bombers: Can not receive fleet warps?
Vanilla Mooses
The Scope
Gallente Federation
#413 - 2015-06-12 05:28:17 UTC
Tarus Echerie wrote:


Random Idea just thought of: Allow us to share a bookmark in a fleet chat window? That way you can give a count down and tell everyone to warp.


Many of us (myself included) have suggested the same idea in this thread: allow a fleet member to broadcast a bookmark or a probe result and force fleet members to manually warp to it, versus relying on the FC to provide the warp.

Seems like a good idea that still achieves the goal that CCP is looking for. I hope that CCP considers this.
Querns
Science and Trade Institute
Caldari State
#414 - 2015-06-12 05:28:47 UTC
Vanilla Mooses wrote:
Querns wrote:
Vanilla Mooses wrote:
Querns wrote:
Vanilla Mooses wrote:
Dearest CCP:

You have 18 pages of (with very few exceptions) players from all walks of EVE telling you this is a awful idea.

So?


I believe I answered your question in the rest of my post. You should try reading it.

I don't need to -- this line invalidates any potential point you could have made by dint of it being a completely specious argument towards reversing a change.


When a overwhelming majority of people using a product feel that a proposed change may not be a good idea, it's quite valid to cite popular opinion as a reason to further evaluate the proposed change.

Therein lies the problem -- this forum is frequented by a vast, vast, vast minority of the player base. Measuring popularity by forum posts is extremely incorrect, in the most basic way possible. You are citing popular opinion when none actually exists. It's the bulwark of your entire argument and it isn't even right.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Saede Riordan
Alexylva Paradox
#415 - 2015-06-12 05:33:12 UTC
blue coeur wrote:
I'm having a hard time putting words to how I feel about these changes.

I suppose the first thing that should be mentioned is that I'm a wormhole citizen. So all my opinions are all based in the context of living and working in Wormhole space.

Fleet members in WH corporations already work very hard...
Wormhole space is hard, I like it that way. My corp effectively spends hundreds of hours every week scanning for content and when content is found, our scouts bookmark routes and any celestials or wrecks near that content.

With your proposed changes, this will have very little affect on our day to day operations. But it's just another nuisance that we will add to the list.

Will your changes fix the current issue of Bookmarks taking up to several minutes to populate?
Currently when we share bookmarks with other corporations, we effectively still have to fleet warp because waiting for bookmarks to populate can be the death of us or whoever we are trying to help.

Lastly
I already pay way too much for this game then I care to admit, but the changes you "CCP" are proposing makes it feel like not much thought has been given to Wormhole life.

Seriously, I challenge you to live in a Wormhole for a month.


All of this. Also record all of it and show it afterwards. Authentic month long dev wormhole experience.
Tara Read
Blackwater USA Inc.
Pandemic Horde
#416 - 2015-06-12 05:34:08 UTC
Rowells wrote:
Tara Read wrote:
There's a difference between having 10000 F1 monkeys and a delegated few in small gang pvp to take on roles. The application of these ideas is foolish. It's another burden on small gang and core content creators. So again I call utter BS. Funny how you say "adapt" yet tout that the role can easily be passed on to other players.

Are you going to fill that role? Are you going to step up and be designated tackle *****? And when you fail and when you screw up a fleet position due to grid issues what then? I seriously doubt you'd fill this role. But for sake of argument I'll entertain the thought of some poor sap getting his ass chewed on TS for screwing the pooch due to these changes.

seems like that is an issue with your leadership, and i highly recommend you get away from that. however from the looks of it, you fit in well.


Thanks for the compliment even if you meant it as an off the cuff insult. But see here's the disconnect. The reality is people fill many facets and roles in Alliances. In smaller Alliances these roles pass down to a few select people. Placing more burden on these people creates burn out and headaches that in turn create problems.

Every Alliance faces these things small gang not withstanding. But this isn't even really about small gang or low sec. If it were I'm certain yourself or a few select other personalities here wouldn't grace us with such estute opinions. At any rate, my opinion is very strong on these issues because it is but a small piece in the preverbial **** pie CCP is continually forcing down our throats rolling out baseless changes without any forethought or after sight.

I've heard not ONE person praise the icon changes. I've heard not one person like the UI changes. We've endured them because CCP throws them out in patches. And we've continually seen even at the begging of players to give us freedom with ship looks due to the skin bug that CCP is tight fisted as ever clutching every dammed penny since Incarna.

These changes are vieled nerfs to bombing runs that kick everyone else in the balls and their hidden profit generation. CCP isn't stupid. They know FC'a wil make designated grid alts due to these changes. They know they have to for fleets to even get into proper position.

It's all utterly rediculous. But thank you for such a thought-provoking post. I'll make sure to meditate and chew on each letter.
Miner Hottie
The Scope
Gallente Federation
#417 - 2015-06-12 05:34:11 UTC
Phaade wrote:
Chessur wrote:
CCP I love you. This change is so elegant, and wonderful at fixing so many problems. As a small gang pilot, and PvPer I could not be happier! Its going to be so much more interesting now fighting a blob that no longer has the ability to drop all of their ships on me (at zero) over and over again.

Thank you for bringing piloting, actual skill and situational awareness back into the game.

For those of you that are complaining, I only have this to say: Spend less time whining on the forums, and perhaps learn how to actually PvP and fly your ships?


These changes (Along with the HML and BC stuff) made my entire week.

Made props CCP- its incredible. I am so excited for this, along with fozzie sov!


Couldn't agree more.


Quit your bitching you f1 monkeys. Flying your ship might a actually require you to use your pea sized brains.

Now, how about those ishtars?

The irony of this post is that a drone boat like the ishtar doesn't need the mashing of F1 to engage drones, rather you hit the 'f' key. Unless you fit a gun in the high slots mashing F1 will result the client telling you are activating a passive module, if that. Tell me more about those pea brained skill less f1 mashers again?

It's all about how hot my mining lasers get.

Vanilla Mooses
The Scope
Gallente Federation
#418 - 2015-06-12 05:36:08 UTC
Querns wrote:

Therein lies the problem -- this forum is frequented by a vast, vast, vast minority of the player base. Measuring popularity by forum posts is extremely incorrect, in the most basic way possible. You are citing popular opinion when none actually exists. It's the bulwark of your entire argument and it isn't even right.


Fair enough. However, it is far from the focus of my argument and is simply one point of many that I brought up. The bulwark of my argument is that this change is a rather hamfisted way of going about it.

If the goal is to limit the effectiveness of bombers (something I fully support!) and require fleet members to have to take more manual action vs. relying on a FC to warp them around (which I also support!), I simply feel this can be accomplished in a much more precise and logical way. The proposed change feels like using a sledgehammer to pound in a nail. Sure, it will work, but it is going to cause some unexpected damage to other things.
Querns
Science and Trade Institute
Caldari State
#419 - 2015-06-12 05:38:16 UTC
Tara Read wrote:

I've heard not ONE person praise the icon changes. I've heard not one person like the UI changes. We've endured them because CCP throws them out in patches. And we've continually seen even at the begging of players to give us freedom with ship looks due to the skin bug that CCP is tight fisted as ever clutching every dammed penny since Incarna.

I think the icon changes were alright. They suffer a bit when you do UI scaling, but that can be fixed. Combat roles of ships are pretty easy to tell apart at a glance, and the icon for a cyno is the All-Seeing Eye, which is great.

Throwing out absolutes is a pretty bad way of arguing.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

TarPalantir I
Evolution
Northern Coalition.
#420 - 2015-06-12 05:39:14 UTC  |  Edited by: TarPalantir I
Manfred Sideous wrote:
Manfred Sideous wrote:
+1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.


{snip}

Bombers were retardedly op and combat probing was very op. They strangled tactics and doctrines. Ideally id like to see those things nerfed or rebalanced but this change has the effect that it hits both of those things at the same. To put this into context drone assign was largely removed as we know it. CCP said that they think it is bad when other people play the game for you. Fleet Warping falls under the same rationale. This change will actually help FC's as they will have more choices on tactics and viable doctrines to put to the field. Currently everything has to be low/sig & bomb proof . This is why you don't see many shield tanked BS doctrines or more kiting or sniping doctrines. This change will help open up the battlefield to something more than Eagles , Tengus , Ishtars and Domis.



Tar-Palantir isn't opposed to this change because of the harm that may or may not happen. Rather, he thinks it may be a bit misguided depending on what the goals/outcome of the changes are. Tar-Palantir would argue that fleet warping - which has been around since Fleets were introduced - isn't really the cause of major problems in the game. Not upset about people having to warp themselves, but don't really think the whole fleet warp thing causes our problems. Manfred seems to be alluding to that in his comments.

Rapid/near instant probing of targets that are at known celestials/grids seems to be the core problem with fleet warps just being a way to make use of them. However, the rapid/instant probing still exists and can still be used to get warp-ins on hostile fleets of all sizes. It now means you have to wait for the cloaked prober to warp to the location and X up in some channel, but that doesn't fundementally change the problems. It slows the process down by X seconds and introduces more risk to the prober. However, they can still be cloaked, still provide a warp-in for a fleet warp, and still warp out. Bit more dangerous because of bubbles, but still quite doable. A greater than 150 km range snipe fleet could hold its position for 20-40 more seconds maybe against a competent foe with decent cloaked probers. That isn't going to change the outcome against a short range damage fleet unless you are talking very small, very rapid engagements.

Changing other mechanics to try and mask the root problem usually doesn't work well. Sometimes you have no choice because fixing the root problem is out of reach (TiDi comes to mind here). In the case of probing, that doesn't seem the likely cause. More likely it is that the probing system works very well for what it was designed for - finding hidden objects like Signature sites/WH/safed up ships. The work is in the finding where in the system the thing is. It works horribly for fleets (of any size from 5 to 2000) because you already know where it is so all you have to do is click the scan button after launching your probes. No real challenge, no real game play, no particularly practical counters that aren't very specific/niche, just results.

While Tar-Palantir does understand the idea of getting more people involved in fleets (scouts are a good thing - something that people should actively be doing/playing rather than being provided scout functionality via game mechanics) and making fleet members control their own ships rather than have others control them, Tar-Palantir would urge CCP to work on the core problem - instant probing - rather than the in game mechanisms that people use to make use of instant probing. Sounds like Manfred is already pushing that for which Tar-Palantir is grateful.