These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Warmeister
Tactical Farmers.
Pandemic Horde
#281 - 2015-06-12 02:43:37 UTC
i think CCP should implement this change slightly differently. instead of not allowing fleet warp at all, they should make sure that only those who can warp to the particular object themselves, will enter warp, the rest of the fleet stays.

so with corp bookmarks - only members of the corp would warp, with scan results - only the prober etc.
this would make for far more interesting game play, although i suspect will be much harder on resources to determine who can and cannot warp.
Manfred Sideous
H A V O C
Fraternity.
#282 - 2015-06-12 02:43:45 UTC
Winter Archipelago wrote:
Manfred Sideous wrote:

Maybe just maybe you can get dudes in your alliance to help scout and probe instead of doing it all yourself. Crazy Idea I know ( using teamwork and all that crazy whippity dippity stuff).

What about smaller groups? Groups that don't have thousands of people? Who don't even have hundreds? What about when you're in fleets of 6-8 people (and fewer)? Do we have to now dedicate someone to probing? Are we to be limited to D3's and T3's so each person can fit both a probe launcher and their combat fit? Does the answer once again become "use an alt?"

Large nullsec groups aren't the only players out there, and not everybody wants to be just another F1-pusher, or just another number in a TIDI slug-fest. This change affects everybody, but it doesn't affect everybody equally.


T3 destroyers have a slot for a probe launcher last I checked they are very popular ships in small gangs HTH.

@EveManny

https://twitter.com/EveManny

Clasina
Top Hat Innovations
#283 - 2015-06-12 02:45:12 UTC
BobFromMarketing wrote:
This makes me so hard


The last words some people ever hear.
Rain6637
GoonWaffe
Goonswarm Federation
#284 - 2015-06-12 02:46:00 UTC
I haven't been this amused by what's happening to EVE since jump fatigue.
Klarion Sythis
Caldari Provisions
Caldari State
#285 - 2015-06-12 02:47:40 UTC  |  Edited by: Klarion Sythis
This feels like a change aimed at a few particular aspects that comes with a ton of collateral damage. This does not make the game more fun for me, so I hope it does for other people.
Angelic Tallbrooke
Redemption Road
Affirmative.
#286 - 2015-06-12 02:49:00 UTC
Warmeister wrote:
i think CCP should implement this change slightly differently. instead of not allowing fleet warp at all, they should make sure that only those who can warp to the particular object themselves, will enter warp, the rest of the fleet stays.

so with corp bookmarks - only members of the corp would warp, with scan results - only the prober etc.
this would make for far more interesting game play, although i suspect will be much harder on resources to determine who can and cannot warp.


Brain in a Box would probably fix those issues, but I feel as though CCP needs to get alliance bookmarks into play before making a "yes, you can warp to this bookmark"/"no, you cannot warp to this bookmark" system in place.
Querns
Science and Trade Institute
Caldari State
#287 - 2015-06-12 02:50:43 UTC
Good changes -- I'm mostly in favor of them. I am concerned about the knock-on effects regarding un-probe-able ships, however. How concerned about them I am depends on whether or not a Rokh can hit a tengu, which is something I'm too lazy to check right now. :V

Offgrid boosters that can't be probed down except by heavily bonused and implanted covops ships are also a problem, but it is common knowledge that this won't be handled until the Destiny rewrite is finished, so I guess we have to suffer with it for now.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Warmeister
Tactical Farmers.
Pandemic Horde
#288 - 2015-06-12 02:52:51 UTC
Angelic Tallbrooke wrote:

Brain in a Box would probably fix those issues, but I feel as though CCP needs to get alliance bookmarks into play before making a "yes, you can warp to this bookmark"/"no, you cannot warp to this bookmark" system in place.

alliance bookmarks will take away all the fun from this change.
Miner Hottie
The Scope
Gallente Federation
#289 - 2015-06-12 02:54:07 UTC
Rowells wrote:
Miner Hottie wrote:

I had the emphasis on new players and FCs for a reason. But sure, making the game harder and more boring is an improvement correct?

Emphasis on newer FC's for what reason? You say it makes it harder for them, when in reality it's a false requirement you are imagining.

And you may say 'hard' and 'boring', where someone else might say 'interesting' and 'fun'. Who needs good pilots in ships putting their skills on the line when you have an FC with probes and an F1 button?

Are you being deliberately obtuse? Learning to command and lead takes time, knowledge and experience. Delegation is part of it. As a leader myself I know that to delegate a task, the person delegated must be able to do it. Hence newbros are mostly out of frame foe these tasks. Learning when and what to delegate is harder than it seems as well. A PL fc with a gang of bitter vets will not suffer under these changes. A gang of 1 week old BNIs had a chance before if their fc could lead them well. That just evaporated unless the FC has a core of vets to assist them.

This change is a massive restriction to content enablers. Something CCP in the past has acknowledged they have done in the past is make things hard for these people. So why this change? Apart from it giving Manny a throbbing CSMrection, it has already made life a prospective hell for wormholes and Malcannis Law doesn't apply at all as this clearly isn't intended to help newbies. In a game in which social interaction is key, a change aimed squarely at emphasising small gang, elite gameplay shouldn't be championed by the CSM or the devs at all.

It's all about how hot my mining lasers get.

Luft Reich
No Vacancies
No Vacancies.
#290 - 2015-06-12 02:55:07 UTC
I see our wormhole CSM is valiantly defending the life style of people in wormhole space....Roll

Yeah, it might be good for nullsec but have you really thought about the effects on wormhole space? Clearly not.

ISD Cyberdyne liked your forum post

Masao Kurata
Perkone
Caldari State
#291 - 2015-06-12 02:57:56 UTC
The thing about this change is that so many kills would never have happened with these mechanics, and I don't mean bombing runs. Bombing runs should be addressed directly, stop trying to kid yourself that they're the result of anything except a class of ships which can fit covops cloaks and launch area of effect weapons with a timed fuse. If you don't like the extremely asymmetric pvp that creates, change bomb launchers, the hull or both, not a crucial mechanic for every FC in all space, even where bomb launchers can't be activated.
Manfred Sideous
H A V O C
Fraternity.
#292 - 2015-06-12 02:59:30 UTC
Luft Reich wrote:
I see our wormhole CSM is valiantly defending the life style of people in wormhole space....Roll

Yeah, it might be good for nullsec but have you really thought about the effects on wormhole space? Clearly not.


Warping yourself or warping to Wwwww's in fleet Zomgz life is over .

@EveManny

https://twitter.com/EveManny

Pyralissa
Ministry of War
#293 - 2015-06-12 02:59:32 UTC
Querns wrote:
Offgrid boosters that can't be probed down except by heavily bonused and implanted covops ships are also a problem, but it is common knowledge that this won't be handled until the Destiny rewrite is finished, so I guess we have to suffer with it for now.


Or, you know, we don't and instead wait for other changes to occur first before throwing the most core aspect of EVE's gameplay (travel) into the blender for the benefit of making bombing more difficult and making pilots "more engaged" in fleets.
Winter Archipelago
Autumn Industrial Enterprises
#294 - 2015-06-12 03:00:01 UTC
Manfred Sideous wrote:

T3 destroyers have a slot for a probe launcher last I checked they are very popular ships in small gangs HTH.

As I asked, are our options to be so limited? Must we take out T3 destroyers or cruisers and nothing else? It's enough already to gimp a fit of a Thorax or a Caracal or another cruiser to get an expanded probe launcher on them, but at least they could still participate in the fight.

Must our options be limited to dedicated cloaky scanners, alts, or the two T3 groups?
Louanne Barros
Brutor Tribe
Minmatar Republic
#295 - 2015-06-12 03:01:59 UTC
Manfred Sideous wrote:
Luft Reich wrote:
I see our wormhole CSM is valiantly defending the life style of people in wormhole space....Roll

Yeah, it might be good for nullsec but have you really thought about the effects on wormhole space? Clearly not.


Warping yourself or warping to Wwwww's in fleet Zomgz life is over .


Are you familiar with the fact that different ships warp at different speeds?
mbass
235MeV
#296 - 2015-06-12 03:02:25 UTC
How could a squad commander possibly command a squad with this broken suggestion? No! This will brake Eve! No!
Querns
Science and Trade Institute
Caldari State
#297 - 2015-06-12 03:02:25 UTC
Random unsolicited, unread probing suggestion:

Make how hard a thing is to probe a function of strictly signature radius. Use sensor strength to affect how long it takes to actually act upon the results.

This would turn probing into a two-pass process: the initial probe scan would reveal the targets. However, for 100% results, the result would not be immediately actionable. For 100% results, a timer bar would automatically tick down a delay based on the ratio of sensor strength to signature radius of the target. Once the timer bar elapsed, the probe result would be eligible for warping.

(This could be implemented by sending a timestamp along with the probe results, describing the earliest time the 100% result was actionable. UI fanciness could dress this up with the delay bar/etc.)

The idea here is to make ECCM still affect how difficult it is to be probed, without turning it into an essentially binary toggle on whether one can feasibly probe you down or not.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Long Muppet
Caldari Provisions
Caldari State
#298 - 2015-06-12 03:05:00 UTC
Manfred Sideous wrote:

To put this into context drone assign was largely removed as we know it. CCP said that they think it is bad when other people play the game for you.


This is a great point Manny! Maybe, just like with drone assign we should allow squad commanders to fleet warp their 10 people. This ensures you are still taking a nerfbat to the ridiculously huge nullsec fleets while not simultaneously killing small gangs.

I get that having a scout in a large fleet isn't a big deal as they generally have many of them, but requiring a small gang to now dedicate one of their pilots as scout is unnecessary and ruins game play. Finding a middle ground (just as we did we drone assign) is the best option.
SilentAsTheGrave
Aliastra
Gallente Federation
#299 - 2015-06-12 03:05:43 UTC
Louanne Barros wrote:
Manfred Sideous wrote:
Luft Reich wrote:
I see our wormhole CSM is valiantly defending the life style of people in wormhole space....Roll

Yeah, it might be good for nullsec but have you really thought about the effects on wormhole space? Clearly not.


Warping yourself or warping to Wwwww's in fleet Zomgz life is over .


Are you familiar with the fact that different ships warp at different speeds?

Your point?
Rowells
Blackwater USA Inc.
Pandemic Horde
#300 - 2015-06-12 03:07:35 UTC
Miner Hottie wrote:
Are you being deliberately obtuse? Learning to command and lead takes time, knowledge and experience. Delegation is part of it. As a leader myself I know that to delegate a task, the person delegated must be able to do it. Hence newbros are mostly out of frame foe these tasks. Learning when and what to delegate is harder than it seems as well. A PL fc with a gang of bitter vets will not suffer under these changes. A gang of 1 week old BNIs had a chance before if their fc could lead them well. That just evaporated unless the FC has a core of vets to assist them.
Obtuse? who knows. I'm still stuck on trying to figure out how you are getting an aspiring FC without skill who is supposed to also be the same guy that would help BNI stand a chance against biitervets like PL. Simply because he was allowed to warp a fleet to a sig. Doesn't really matter what changes you make in any direction. Seems the issue there isnt the FC probing, but the massive skill disparity.

Miner Hottie wrote:
This change is a massive restriction to content enablers. Something CCP in the past has acknowledged they have done in the past is make things hard for these people. So why this change? Apart from it giving Manny a throbbing CSMrection, it has already made life a prospective hell for wormholes and Malcannis Law doesn't apply at all as this clearly isn't intended to help newbies. In a game in which social interaction is key, a change aimed squarely at emphasising small gang, elite gameplay shouldn't be championed by the CSM or the devs at all.
Restricition to content enablers? plenty of fleet jobs just opened up and you're going to tell me thats not content? You have to look at it from both directions. Just because there isnt an easy way to get on top of someone, doesnt mean that the other guys wont see an opportunity here.

And it's funny you mention social interaction as being key, seeing as one man doing the work and flying your ship bypasses that oh so important interaction.