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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
BobFromMarketing
Imperial Academy
Amarr Empire
#221 - 2015-06-12 01:02:51 UTC
This makes me so hard
Arbitos
GamCorp
Almost Broken
#222 - 2015-06-12 01:09:43 UTC
Rowells wrote:
Arbitos wrote:
Going to go back to the beginning of this thread and start reading it again, for some reason I read it as fleet warping is being removed ?!

no, just the useful parts.


Fixed it for you :p
Petrified
Old and Petrified Syndication
#223 - 2015-06-12 01:11:51 UTC
I remember when we could not warp to zero... BMs were eveywhere then CCP fixed that issue.

Now people will remember when we cannot fleet warp to locations they do not have marked... meaning there will be a duplication and expansion of BMs in many cases. This seems a step backwards. How retro are the navigation systems in our ships that we cannot warp to a location the fleet commander effectively broadcasts to us?

If I can get the warp co-ordinates to warp to a fleet member, why am I unable to obtain the warp co-ordinates to warp to a location specified by the commander? From a science fiction and technical point of view, your change is not making a lot of sense.

What issue are you really trying to solve, and are you really certain that this really the best way to solve it?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Wedge Rancer
The Rogue Space Force
#224 - 2015-06-12 01:13:49 UTC
No, just no. This would almost destroy places like bombers bar
Midnight Hope
Pator Tech School
Minmatar Republic
#225 - 2015-06-12 01:16:33 UTC
CCP Fozzie wrote:
Hopelesshobo wrote:
CCP Larrikin wrote:

As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldn’t warp to on their own. This includes –
  • Bookmarks


  • Does this include corporation bookmarks that the person in the same corp could warp to?


    Yes. You can only fleet warp to things that any member of your fleet could warp to, no matter what corp or alliances they are a part of.



    This means the dead of ganks in WH space. No more have the scout combat probe a ship, have the fleet jump in and fleet warp them to it.

    Thanks for the nerf to WH space Fozzie. Cry
    Vimsy Vortis
    Shoulda Checked Local
    Break-A-Wish Foundation
    #226 - 2015-06-12 01:17:48 UTC  |  Edited by: Vimsy Vortis
    CCP Larrikin wrote:
    Q: CCP, why you do this?
    A: We want transfer more responsibility for the success of a fleet from its FC to its members.

    I don't know if making something like navigating a fleet more annoying and inconvenient is the best way to accomplish that.

    I don't think it's possible to make the game fun by nerfing stuff and removing quality of life features.
    SFM Hobb3s
    Perkone
    Caldari State
    #227 - 2015-06-12 01:18:12 UTC
    Wheat +1
    Chaff -1
    Dorothy Bockhop
    Dead Space Investments.
    #228 - 2015-06-12 01:19:23 UTC
    I feel in the age of spaceships we would have a navigation computer that would be capable of warping to a set of coordinates or maybe that's the toaster I can't tell.

    You are trying to fix a problem by imposing artificial limits on the sandbox not only is this bad game design it limits what small groups can and can't do. This is just a long line of poorly thought out game design decisions that only hurt smaller groups with little to no effect on large blobs.

    If you think bombers are a sever enough issue maybe you should look at changing the way bombers work. If you think instawarp t3's are a problem maybe you should look at ways to fix the t3's (maybe interdiction nullification wan't such a good idea after all).

    CCP, please fix the problems in a considerate manner not in a blanket game design change that will make everyone's life that much more miserable.
    Manfred Sideous
    H A V O C
    Fraternity.
    #229 - 2015-06-12 01:21:26 UTC
    +1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.

    @EveManny

    https://twitter.com/EveManny

    Lt Shard
    Team Pizza
    Good at this Game
    #230 - 2015-06-12 01:23:43 UTC
    Manfred Sideous wrote:
    +1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.


    You seem to have forgotten wormholes m8.

    Also explains why every pl poster here is for it.
    Bristoll2
    League of Non-Aligned Worlds
    #231 - 2015-06-12 01:26:47 UTC
    stupid changed
    MrBrookes
    Dead's Prostitutes
    The Initiative.
    #232 - 2015-06-12 01:28:33 UTC
    Ok so what about the person who has multi accounts in this game.....................


    did u ever think of them??? We rely on the fleet warp to get us from point A to B.

    Everyone in this game HAS A ALT and enjoys the fleet warp option to help move things around. It just makes the gaming that much easier and once again U SCREW IT ALL UP all because you are thinking of one group and forgetting the rest of us.

    Shadowforge Dawkins
    Un.Reasonable
    #233 - 2015-06-12 01:31:46 UTC
    Manfred Sideous wrote:
    +1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.


    If by excellent you meant having 'squads' warping to bookmarks... ok. that is more responsibility. completely nullifying our ability to move as a unit? large AND small? no, terrible idea.

    Remember, 'ops' can be squads of 4-10. in wormhole space, that is a normal group size. what you did to fix a known space problem is now slapping everyone in the face. All the way to the smallest groups living in wormhole space where many don't dare tread.

    Sure these massive corps in Null sec may be bitter, but where you are forcing actual game play for the blop groups. you are doing 10 times the damage to the small units that are actually looking for a fight, not outright slaughter. such as wormhole space.
    Miner Hottie
    The Scope
    Gallente Federation
    #234 - 2015-06-12 01:34:59 UTC  |  Edited by: Miner Hottie
    The nerf bat swingeth and much was hurt, in a messy collateral damage way that was so very bad.

    Ok, lets talk about the elephant sized goon in the room. A change which appears to be mostly aimed at nerfing bombers is really a massive nerf to large null sec fleets composed of players from multiple alliances banding together for mutual benefit, cooperation etc. Those in support of these changes are two groups from what I can see. 1 is the stereotypical low sec pvp king, the type who roles around solo pvping in a very blingy ship (with an off grid booster, cyno/jam falcon alt and back up triage) who inhabit the EN24 comments and can't make a post without saying "grr goons" and Pandemic Legion. Both groups are generally very high sp players who would benefit from not being blobbed by a thousand rifters or 250 Celestis.

    Many others have identified that the law of unintended consequences is running rampant here, I have no need to add to them beyond saying why does CCP promote a change that is disproportionately hard on allowing new players to group pvp? Many groups make a fetish of praising the newbie hero tackling without a care for their survival. They are too new to have the months worth of trying to be a pro prober and warping to fleet members isnt that easy at first.

    To be bluntly honest, this thread is a disappointing distraction after CCP backtracked on giving us variable timers on fozziesov, which was a massive fuxk you to us AUTZ. So get to work fixing that, before you break the game further with this poorly planned change with far reaching un fun tedium inducing consequences. Dumbing everything down to low sec FW pvp is not what I want to play. If i did, I would have a FW alt.

    Disclaimer: no you can't have my stuff. No tears, my tears cure cancer and I don't want to put all the oncologist out of work.

    It's all about how hot my mining lasers get.

    Kenrailae
    Center for Advanced Studies
    Gallente Federation
    #235 - 2015-06-12 01:36:12 UTC
    Manfred Sideous wrote:
    +1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.




    That would be an opinion, one that doesn't seem to be very well supported. Killing strategic bookmarking, hurting wormholes and high sec PVE, and throwing it behind a veil of 'supposed better tactics(which killing defenders strategic bookmarking doesn't do) and 'nerfing bombers' is not an acceptable price for it.

    The Law is a point of View

    The NPE IS a big deal

    SilentAsTheGrave
    Aliastra
    Gallente Federation
    #236 - 2015-06-12 01:40:03 UTC
    Manfred Sideous wrote:
    +1 this is a excellent change that will help to open up combat/fleet tactics. I supported and pushed hard for this.

    Pushing for this change is racist against F1. Bow your head in shame! Evil
    Daichi Yamato
    Jabbersnarks and Wonderglass
    #237 - 2015-06-12 01:40:31 UTC
    So a mixed fleet will have to make sure they have an extra guy on grid if they want the entire fleet to land together??

    Annoying but ok...

    What about a button that allows us to warp at the same speed as the slowest squad member?

    EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

    Daichi Yamato's version of structure based decs

    Rain6637
    GoonWaffe
    Goonswarm Federation
    #238 - 2015-06-12 01:42:44 UTC
    This changes very little for me. What was the theorycrafting behind this change, what is it supposed to do? With the exception of solo players and multiboxers, it feels like a nerf to everyone else... and not even bombers in particular.
    Budrick3
    Moira.
    #239 - 2015-06-12 01:42:46 UTC
    Quote:
    You can fleet warp to a fleet member already at the wormhole.

    CCP Larrikin


    What is the difference between having someone in place to warp to and just warping to a bookmark other than making it a pain in the butt for smaller corps that may not have the man power?

    Typical Theoretical wormhole Scenario :

    Wormhole group A wants to fight WH Group B

    Group A FC orders fleet to Jump in with Bubble up., and is now sitting in Group B's home.

    Group B has limited numbers and can not spare anyone in utility ships but wants to take the fight. Group B will be using a carrier due to lack of numbers with t3 cruiser support and a few t3 desi sprinkled in for tackle. Group B FC with new mechanic says fleet align..... warp in 3,2,1, warp. Fleet warps and t3 desi land first and get wrecked off the field, cruisers land about 15 seconds later, and broadcasts for armor are flying in, but there is no one to answer because the carrier is still in warp and will land in about 30 seconds. Mean while, the fleet is disorganized, FC is dead, and many sacrifices are made to Bob because CCP removed the ability to Fleet warp to a bookmark.

    Scenario 2 :

    Alliance calls for back up on a capital escalation fleet, and they have to move quickly because there is only one more site left. The entire fleet makes it to high sec connecting K space connection. The fleet running capital escalations are 5 wh deep in, but because of the new mechanic, the single alliance scout that used to just fleet warp everyone to the next connection has to pause at every intersection because of these new changes. As a result of the new mechanic, and the year after year of broken promises regarding alliance bookmarks, it causes a missed opportunity.

    The suggested change does more harm than good, and is almost grounds for another jita monument burn.
    MekaJonna
    Nehalem Inc.
    #240 - 2015-06-12 01:47:08 UTC
    I don't think this is the right direction.
    This is going to hurt W-Space