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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Iyokus Patrouette
University of Caille
Gallente Federation
#81 - 2015-06-11 22:55:43 UTC
Combining this change with the warp speed changes i think the amount of frigates and destroyers landing and getting blapped while Logistics and other heavier assets are still dreaming about landing on grid is going to be terrible. . unless i am doing the blapping then it might be highly amusing.

---- Advocate for the initiation of purple coloured wormholes----

Quiggle Queue
Ministry of War
Amarr Empire
#82 - 2015-06-11 22:56:25 UTC
Iyokus Patrouette wrote:
Combining this change with the warp speed changes i think the amount of frigates and destroyers landing and getting blapped while Logistics and other heavier assets are still dreaming about landing on grid is going to be terrible. . unless i am doing the blapping then it might be highly amusing.




Agreed, even the most diligent timed warp, will fail unless everyone has the same size engine :(
Syndra Silverwolf
Perkone
Caldari State
#83 - 2015-06-11 22:57:02 UTC
Teebeutel wrote:
I dont see the problem that a lot of people seem to see for wormhole fleets, using corp bookmarks and having fleet members warp to those individually should do just fine.


Not only do you have to hope all the BMS propagated for your members, but also have fun warping to a hostile hole piecemeal in a 10-20man t3 fleet and then waiting another 30+ seconds for your triage to land.
Chessur
Full Broadside
Deepwater Hooligans
#84 - 2015-06-11 22:57:24 UTC
CCP I love you. This change is so elegant, and wonderful at fixing so many problems. As a small gang pilot, and PvPer I could not be happier! Its going to be so much more interesting now fighting a blob that no longer has the ability to drop all of their ships on me (at zero) over and over again.

Thank you for bringing piloting, actual skill and situational awareness back into the game.

For those of you that are complaining, I only have this to say: Spend less time whining on the forums, and perhaps learn how to actually PvP and fly your ships?


These changes (Along with the HML and BC stuff) made my entire week.

Made props CCP- its incredible. I am so excited for this, along with fozzie sov!
Aebe Amraen
Dreddit
Test Alliance Please Ignore
#85 - 2015-06-11 22:58:39 UTC
Teebeutel wrote:
Aebe Amraen wrote:
Lurch Aldent wrote:
Sten Taxi wrote:
Lurch Aldent wrote:
Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s

Stations (and other celestials) are still warpable, this only affects poses


Don't want to warp to station or a planet when neuts roll through chap.


If you have a booster (Orca or Rorq) sitting in POS you can warp to them.

The booster would be on the outside of the POS shield though, so it would be kindof dangerous to warp your no-propmod mining ships there.
Unless your POS has teeth that is, in which case it's less dangerous but still a risk.


Mining boosts can be (and are) run from inside POSes. Rorquals and Orcas don't sit outside the POS shields to boost.
islador
Antigen.
#86 - 2015-06-11 22:58:55 UTC
From the perspective of a small to mid-size gang FC, this change will have a single effect on my tactics: Roughly an 100% increase in the amount of time it takes me to offensively re-position my fleet.

That is because instead of scanning a target and using my alt to warp the fleet to that target, I will instead warp my alt to the target and then warp the fleet to my alt, thus paying the warp time cost twice.

Tacticals and other common bookmark warp tos will receive a lesser penalty since I can order a ceptor to warp or burn there and warp the fleet to that ceptor. Where as combat scanning requires the longevity and surprise of a cloaked vessel to often be viable.

At the end of the day, I won't be having my pilots warp themselves to someone or something more often than I already do. I'll simply be taking longer to warp the fleet to a target. The primary reason for that is it is tactically unwise to have your fleet land in any manner other than perfectly together. So I am willing to be slower to avoid arriving piece-meal in most situations.

In short; this change will make the FC work harder to mitigate game mechanics while failing to accomplish the stated goal of getting line members more involved. Shoveling more load onto the FCs, the dominant content creators in the game, is a bad move in my opinion.


If CCP wants to see line members doing more of their own warping, then CCP needs to find a way to make individual warps better than fleet warps. This could be accomplished in a number of ways;


  • Slow down fleet warps dramatically. Such that using a fleet warp will almost always result in the position being worthless upon arrival.
  • Make fleet warps consume capacitor in excess of the amount when solo. Perhaps such that small gangs could fleet warp and retain combat effectiveness but large gangs/fleets cannot.
  • Make individual warps impart speed on exit, such that small ships exit warp at 'combat velocity'
  • Make ships warping individually no longer appear on dscan


Do be aware that many of these ideas are terrible.
Quiggle Queue
Ministry of War
Amarr Empire
#87 - 2015-06-11 22:59:08 UTC  |  Edited by: Quiggle Queue
Syndra Silverwolf wrote:
Teebeutel wrote:
I dont see the problem that a lot of people seem to see for wormhole fleets, using corp bookmarks and having fleet members warp to those individually should do just fine.


Not only do you have to hope all the BMS propagated for your members, but also have fun warping to a hostile hole piecemeal in a 10-20man t3 fleet and then waiting another 30+ seconds for your triage to land.



All the tackle will be destroyed, since they warp too fast.

I guess we will need a hyperspacial velocity de-optimizer, to slow our frigates down!
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#88 - 2015-06-11 22:59:18 UTC
Aebe Amraen wrote:
Lurch Aldent wrote:
Sten Taxi wrote:
Lurch Aldent wrote:
Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s

Stations (and other celestials) are still warpable, this only affects poses


Don't want to warp to station or a planet when neuts roll through chap.


If you have a booster (Orca or Rorq) sitting in POS you can warp to them.



Dammit, it would have taken them 4 more days to figure that out....thanks for screwing it up for everyone :)
Araneatrox
I like space and spaceships
xXPlease Pandemic Citizens Reloaded Alliance.Xx
#89 - 2015-06-11 23:01:18 UTC
Chessur wrote:
CCP I love you. This change is so elegant, and wonderful at fixing so many problems. As a small gang pilot, and PvPer I could not be happier! Its going to be so much more interesting now fighting a blob that no longer has the ability to drop all of their ships on me (at zero) over and over again.

Thank you for bringing piloting, actual skill and situational awareness back into the game.

For those of you that are complaining, I only have this to say: Spend less time whining on the forums, and perhaps learn how to actually PvP and fly your ships?



These changes (Along with the HML and BC stuff) made my entire week.

Made props CCP- its incredible. I am so excited for this, along with fozzie sov!



******* that...

Take some Responsibility for your PVP/Fleet gameplay. Get better at the game or explode. You can no longer rely on a single FC to warp you everywhere, to hand hold you to every F1 opportunity.

Pay Attention, and be better at Eve.
Lurch Aldent
Doomheim
#90 - 2015-06-11 23:01:48 UTC
Kenneth Feld wrote:
Aebe Amraen wrote:
Lurch Aldent wrote:
Sten Taxi wrote:
Lurch Aldent wrote:
Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s

Stations (and other celestials) are still warpable, this only affects poses


Don't want to warp to station or a planet when neuts roll through chap.


If you have a booster (Orca or Rorq) sitting in POS you can warp to them.



Dammit, it would have taken them 4 more days to figure that out....thanks for screwing it up for everyone :)


From what I have heard boosts, inc mining, will soon be on-grid, no?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#91 - 2015-06-11 23:03:14 UTC
Teebeutel wrote:
Aebe Amraen wrote:
Lurch Aldent wrote:
Sten Taxi wrote:
Lurch Aldent wrote:
Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s

Stations (and other celestials) are still warpable, this only affects poses


Don't want to warp to station or a planet when neuts roll through chap.


If you have a booster (Orca or Rorq) sitting in POS you can warp to them.

The booster would be on the outside of the POS shield though, so it would be kindof dangerous to warp your no-propmod mining ships there.
Unless your POS has teeth that is, in which case it's less dangerous but still a risk.



Orca or Rorqual can boost IN the shields
Teebeutel
Caldari Provisions
Caldari State
#92 - 2015-06-11 23:03:37 UTC
Aebe Amraen wrote:
Teebeutel wrote:
snip


Mining boosts can be (and are) run from inside POSes. Rorquals and Orcas don't sit outside the POS shields to boost.

I thought links could not be run from inside POS shields, seems I was wrong. Nevermind then.
Lurch Aldent
Doomheim
#93 - 2015-06-11 23:04:45 UTC
Kenneth Feld wrote:
Orca or Rorqual can boost IN the shields


At the moment....
marine rosger
Out of Focus
Odin's Call
#94 - 2015-06-11 23:05:07 UTC
How to kill a game 101 with CCP.
Zloco Crendraven
BALKAN EXPRESS
Shadow Cartel
#95 - 2015-06-11 23:05:10 UTC
Jezza McWaffle wrote:
So you will now implement automatic bookmarking at a corporation and alliance level yes? Or is this just another way to **** up wormholers now. Since WE WILL have to wait for the bookmarks to propagate (up to 5-10 mins) unless we have to have a scout at the exact warp in at every single fight.

Example if you have a group consisting of more than just 1 corp.

Group A wants to fight Group B
Group A consists of multiple corps
Currently Group A can fleet warp onto the enemy fleet or wormhole without everyone involved having a propagated bookmark.
However after this change if the group does not have the bookmark then they have no way of getting into the fight at the same time as the rest of the fleet. So all fights will be delayed until everyone has the bookmarks <10 mins.

Good job CCP... Roll


And there is no chance you might have a prober/scout in the fleet to warp on top of it?

BALEX, bringing piracy on a whole new level.

Meliiza Proudmore
24th Imperial Crusade
Amarr Empire
#96 - 2015-06-11 23:05:31 UTC
OMG these threads are so salty.
Train dedicated probers not F1 monkeys.

HTFU. EvE is dynamic game. Evolve or die.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#97 - 2015-06-11 23:05:34 UTC
Lurch Aldent wrote:
Kenneth Feld wrote:
Aebe Amraen wrote:
Lurch Aldent wrote:
Lurch Aldent wrote:
Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s



Don't want to warp to station or a planet when neuts roll through chap.


If you have a booster (Orca or Rorq) sitting in POS you can warp to them.



Dammit, it would have taken them 4 more days to figure that out....thanks for screwing it up for everyone :)


From what I have heard boosts, inc mining, will soon be on-grid, no?



Fozzie has said since EvE Vegas 2012 that the Rorwual and Orca are broken and mining boosts wouldn't change until they have both had a balance pass and a significant update FWIW
Louanne Barros
Brutor Tribe
Minmatar Republic
#98 - 2015-06-11 23:06:00 UTC
So, while I don't agree with any of your goals, and urge you to reconsider..

If the goal is to slow down bombers/fleets in their arrival on grid, why does this involve bookmarks?
Bookmarks must be traded/contracted, or take 5 or more minutes to propagate to the rest of the corporation.
They are not part of the 'insta-probe wing-warp' mechanic at all, and are utterly crucial in wormhole space.

If you do go forward with this, please consider doing it to probe results first, and moving forward incrementally.
nahjustwarpin
SUPER DUPER SPACE TRUCKS
#99 - 2015-06-11 23:06:25 UTC
Araneatrox wrote:
Chessur wrote:
CCP I love you. This change is so elegant, and wonderful at fixing so many problems. As a small gang pilot, and PvPer I could not be happier! Its going to be so much more interesting now fighting a blob that no longer has the ability to drop all of their ships on me (at zero) over and over again.

Thank you for bringing piloting, actual skill and situational awareness back into the game.

For those of you that are complaining, I only have this to say: Spend less time whining on the forums, and perhaps learn how to actually PvP and fly your ships?



These changes (Along with the HML and BC stuff) made my entire week.

Made props CCP- its incredible. I am so excited for this, along with fozzie sov!



******* that...

Take some Responsibility for your PVP/Fleet gameplay. Get better at the game or explode. You can no longer rely on a single FC to warp you everywhere, to hand hold you to every F1 opportunity.

Pay Attention, and be better at Eve.


This isn't even a solution to slippery petes. Once they'll get to 150k off your fleet, they can stay there and snipe you all they want, and you'll have even less chance to catch one after the patch.
Andrew Charante
The Scope
Gallente Federation
#100 - 2015-06-11 23:07:15 UTC
This is a terrible idea, you want a fleet to all land at once on a wormhole with different warp speeds, thats no longer possible.
0/10