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[AEGIS] Fleet Warp Changes - Please see devblog!

First post First post First post
Author
Peter Moonlight
Suddenly Carebears
#61 - 2015-06-11 22:45:46 UTC
Fozzie, you should just do what you are trying to do for a long time, remove w-space totally because every patch didn't go without a single nerf/bug in wspace or a ninja change.

RIP killing ventures,miners, siterunners (hey guys I'm next to them.. oh **** I'm decloaked they all run away) etc..
Prince Golem
Perkone
Caldari State
#62 - 2015-06-11 22:46:22 UTC  |  Edited by: Prince Golem
This affects a lot of people. If you go ahead with this change please enable people that would normally warp the Fleet/wing/squad to warp to a broadcasted place in space e.g. bookmark/probe result. Thereby allowing the fleet to warp to these places. Sounds like a good compromise, I hope.
Bienator II
madmen of the skies
#63 - 2015-06-11 22:47:55 UTC
Altrue wrote:
Doing this without implementing alliance bookmarks first is a huge mistake. I beg you to reconsider.

how would that help? you can't warp a fleet of corpmates to corp bookmarks either after the change. You have to send a scout first.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

dexter xio
Dead Game.
#64 - 2015-06-11 22:48:09 UTC
thanks fozzie

Dead Game.

Aebe Amraen
Dreddit
Test Alliance Please Ignore
#65 - 2015-06-11 22:48:28 UTC
Lurch Aldent wrote:
Sten Taxi wrote:
Lurch Aldent wrote:
Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s

Stations (and other celestials) are still warpable, this only affects poses


Don't want to warp to station or a planet when neuts roll through chap.


If you have a booster (Orca or Rorq) sitting in POS you can warp to them.
afkalt
Republic Military School
Minmatar Republic
#66 - 2015-06-11 22:49:20 UTC
DaReaper wrote:
Just a note:

as i skimmed the htread i saw comments like "omg this terrible" or "this will kill xxx" you do know that none of this will make them change anything as that type of feed back is not very constructive. If you really want them to take notice, your best bet is to explain, in a calm manner and with as much detail as possible, why this will hurt XXX. you will have a higher chance of ccp going 'oh.. we did not think of that, right lets modify this' then just whining.

Personally, i can see what they are doing with having it so a scout will need to be in place for the others to warp to. and as i actually used to do things this way for years it does;t bother me (for some odd reason i would always forget fleet warp with my atls)

One thing that will be slightly annoying, is the lack of ability to fleet warp to corp book marks. As every member of the corp can see these, and as they can then warp to them on there, this sounds a bit counter intuitive to the 'everyone in the fleet must be able to warp to it on there own to use it' It would make better sense that if you are in a corp and have corp bm's you can fleet warp to it. outside of the corp you can't. Besides that, this will make a scout actually useful.

i'm good with this.



>It craps all over WHers.
>it makes probers LESS relevant because they are now less useful
>I suppose it does crap up multi box missioners. They were a true scourge.
>see comments about getting booters.

This runs a train over a great deal, the 'gain' is wishywashy at best and the 'problem' being fixed is unclear and unstated.
Kismeteer
Bat Country
Pandemic Horde
#67 - 2015-06-11 22:49:53 UTC
tldr: hope you like doing things with alts or solo

Here is my list of things you can no longer warp to in a fleet without a scout in position. This is just one more account to run by FCs, who alternately have to be SURE they are reliable and are actually there every time. So scout ahead to see enemies coming, and scout JUST ahead of the fleet, WAITING for people to actually warp to him. usually at the wrong range.

I think it's terrible because telling a newbie how to warp to a person is painful. And getting him to pick the right range is even worse if it's not at zero. It encourages scouts, yes, but it also just slows down and makes game play more complicated.

Due to bookmarks:
- perches - Pipe bombing just got easier as perches get used less.
- insta-docking locations - For those vulnerable dread fleets who bump when landing
- POS shields - either edge or inside, everyone could warp to the moon instead but just longer they are on field
- Jump bridges -
- Wormholes home
- Miners going to the same place in a belt
- Multibox miners warping OUT of the belt unless going to a station (who does that?!)

Due to probing:
- Bomb targets (RIP Bombing without a wreck target or near a celestial)
- Attack sites done as a group
- Relic hunting as a group
- Anyone with two warp core stabs not near an object (unless dictor probing)
- Pretty much everything in wormholes.
- Snipers
- Petes
- Boosters

Deadspace items
- Escalation sites that don't have a warp gate
- Mission running as a group unless they can tank initial aggro for a minute
- salvage spots for newbies, unless you drop a bookmark in a can.

Hooray CCP, let's make our already difficult game more difficult for newbies! I mean, that's been the problem all along, eve is too easy.
DaReaper
Net 7
Cannon.Fodder
#68 - 2015-06-11 22:49:58 UTC
Bienator II wrote:
Altrue wrote:
Doing this without implementing alliance bookmarks first is a huge mistake. I beg you to reconsider.

how would that help? you can't warp a fleet of corpmates to corp bookmarks either after the change. You have to send a scout first.



Yes thats the part i don't like. if the corp has the bm you shoudl eb able to fleet warp your corp mates. if they are out of corp, copy the bm or send a scout

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Danika Princip
GoonWaffe
Goonswarm Federation
#69 - 2015-06-11 22:50:15 UTC
Are we really going to have change after change after change that do nothing but make the game a little bit more irritating to play?
knobber Jobbler
State War Academy
Caldari State
#70 - 2015-06-11 22:50:38 UTC  |  Edited by: knobber Jobbler
The removal of warping to probes is daft. It removes a dynamic in fleet combat. At least allow probed locations to be broadcast so fleets can warp too them rather than warping to a freindly ship at that location. It's that or even less fights.

Please give the small/micro gang elite pvp jerks their arena to go fight in and stop buggering up strategic fleet warfare. While your at it, put decloaking back on bombers. Would solve most of the problems you're trying to solve by removing useful/interesting mechanics.
Quiggle Queue
Ministry of War
Amarr Empire
#71 - 2015-06-11 22:51:04 UTC
I'm getting ready to macro a teamspeak recording of a voice saying.... THREE, TWO, ONE.... WARP!
Teebeutel
Caldari Provisions
Caldari State
#72 - 2015-06-11 22:51:30 UTC  |  Edited by: Teebeutel
Aebe Amraen wrote:
Lurch Aldent wrote:
Sten Taxi wrote:
Lurch Aldent wrote:
Multiboxing miners just got tougher, particularly warping out of belt when neut enters system :-s

Stations (and other celestials) are still warpable, this only affects poses


Don't want to warp to station or a planet when neuts roll through chap.


If you have a booster (Orca or Rorq) sitting in POS you can warp to them.

The booster would be on the outside of the POS shield though, so it would be kindof dangerous to warp your no-propmod mining ships there.
Unless your POS has teeth that is, in which case it's less dangerous but still a risk.
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#73 - 2015-06-11 22:51:44 UTC
Thanks, looking forward to this change.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Lt Shard
Team Pizza
Good at this Game
#74 - 2015-06-11 22:52:33 UTC  |  Edited by: Lt Shard
Terrible change.

Would easily cut a huge chunk of fights out of wormholes.
Large majority of fights and catching people with their pants down.

Lets say you see a golem with wrecks on d-scan, but after d-scanning a bit, you determine he is in a relic or data. You have to drop probes and combat him down, so they they are on HIS d-scan for at a minimum of about 10 seconds.
This is usually followed by slinging fast tackle like a sabre ontop of him. Removing this leaves two options, try and take tackle with your covert op and pray you don't get volleyed by sleepers or him, or try and take tackle in a scan/tackle heavy t3. While the t3 can hold it, it warps considerable slower than the sabre or covops and the target can easily be out by then if he was looking at his d-scan. Plus, with the introduction to those frigate holes, frigate sized scanners are way more commonplace.

By the time you have additional tackle on grid you've already expended a whole minute of warping and the target is gone.
Time is absolutely imporntant here.

Then there is bookmarks.

If you are trying to get your battleships to land on grid with your cruisers now, even triage, good luck and have fun having the enemy pick stragglers off.

Oh, and good luck catching any kite fleet ever.
Streya Jormagdnir
Alexylva Paradox
#75 - 2015-06-11 22:52:46 UTC
This is quite honestly a pretty negative change that will severely impact fleet coordination. As part of a wormhole PvP alliance (which relies solely on bookmarks to navigate to wormholes, which is where most fights happen), this is going to require another alt or tie up one more fleet member to be warp-to. Don't get me wrong, this is just more job security for me as an over caffeinated inty pilot. Siterunners won't be able to rely on their FC to warp them to safety at the first sign of danger and will have to warp themselves, which might add to the burnout factor given how excruciatingly boring most PvE is IMHO. I can't really comment on the impact it will have on kspace since I haven't really participated in kspace pvp for the past two years, but as others have noted bomber wings will also suffer.

I see more cons than pros. My corp probably won't suffer too badly given that we typically field small squads where we warp to each other anyway, but I can't help but wonder what impact this will have on the wider EVE community. I suspect if the proposed changes go through we'll see fleets organized a bit more organically, with a "target calling FC" and "navigation FC", etc.

I am also a human, straggling between the present world... and our future. I am a regulator, a coordinator, one who is meant to guide the way.

Destination Unreachable: the worst Wspace blog ever

Quiggle Queue
Ministry of War
Amarr Empire
#76 - 2015-06-11 22:53:54 UTC
Even if we all have a known corp bookmark populated, we cannot throttle our warp-speed to match our fleet mates, even if we all manually warp ourselves.
Altrue
Exploration Frontier inc
Tactical-Retreat
#77 - 2015-06-11 22:54:36 UTC  |  Edited by: Altrue
Alright so, since we will now have to have someone warp to something he combat probes before the fleet can warp on top of that someone, I hereby request a new probe button:


Center probes on self


After all, combat probing is taking a huge nerf so this wouldn't be OP at all, and it would definitely remove some of the frustration about probing.

Pretty please? Big smile

- Implement alliance bookmarks in Aegis, I never hurts to repeat it, there is no reason why corporations fleeting together should be penalizde.

- More consistency in the way corp and alliance bookmarks spread. A fair and regular delay for everyone.

- The ability for corp / alliance mates to be included in a warp toward a corp / alliance bookmark.

- I would also appreciate a confirmation warning if some members of a fleet are unable to follow the fleet warp I am about to initiate.

- Raise the maximum limit of corp bookmarks? 500 is ridiculously small for any serious corp.

- Maybe consider lifting the probe result limitation for squad commanders? To be exploited it would require every squad commander to have probes, which is quite ridiculous, and it would still allow for some interesting small-squad stuff. Like a fast-tackle squad dedicated to warp on top of ennemies, tackle, and survive long enough for the rest of the fleet to warp to them.

Because lets be realistic, there is no way a ship would be able to: Equip an expanded probe launcher, AND be fast enough to catch stuff, AND be resilient enough to hold tackle ALONE while the rest of the fleet arrives.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Kazi Kugisa
Roving Guns Inc.
Pandemic Legion
#78 - 2015-06-11 22:54:53 UTC
This is a hell of a nerf to more than a few NPSI fleet battles. Corp bookmarks aren't even an option there. Puts them at a big disadvantage at times.

Not really anything I personally like about this. Speaking for myself only and not my corp in any way, this makes teaching newbies much more difficult than it should be. This change isn't well thought out for the growth of the game.
Quiggle Queue
Ministry of War
Amarr Empire
#79 - 2015-06-11 22:55:28 UTC
DaReaper wrote:
Bienator II wrote:
Altrue wrote:
Doing this without implementing alliance bookmarks first is a huge mistake. I beg you to reconsider.

how would that help? you can't warp a fleet of corpmates to corp bookmarks either after the change. You have to send a scout first.



Yes thats the part i don't like. if the corp has the bm you shoudl eb able to fleet warp your corp mates. if they are out of corp, copy the bm or send a scout



The delay in the corp bookmark populating should be a fair waiting period to quality for fleet warps. This way we can still warp to our wormholes we have pre-bookmarked, just like null-sec people warp to gates together.
Elona Solette
League of Extraordinary Ratters
#80 - 2015-06-11 22:55:34 UTC
I can understand that this nerfs bombers a bit, whatever .... meh

But, making it more difficult for non-cloaked fleets to find a fleet in system and get on top if it appears counter productive.

I'm not sure how gameplay is made more immersive by making things like being able to probe a fleet down and get your fleet engaged way way more tedious.

Really does feel like in an attempt to making bombing harder (probably not a bad thing) that stuff that is already a bit tricky has become much more painful.